Reverting back to original 1.8 version so I can manually merge in patch.
[llvm-complete.git] / lib / Support / bzip2 / blocksort.c
blob218afedf31772a96abb06d9a879a3d91a76de1c5
2 /*-------------------------------------------------------------*/
3 /*--- Block sorting machinery ---*/
4 /*--- blocksort.c ---*/
5 /*-------------------------------------------------------------*/
7 /*--
8 This file is a part of bzip2 and/or libbzip2, a program and
9 library for lossless, block-sorting data compression.
11 Copyright (C) 1996-2002 Julian R Seward. All rights reserved.
13 Redistribution and use in source and binary forms, with or without
14 modification, are permitted provided that the following conditions
15 are met:
17 1. Redistributions of source code must retain the above copyright
18 notice, this list of conditions and the following disclaimer.
20 2. The origin of this software must not be misrepresented; you must
21 not claim that you wrote the original software. If you use this
22 software in a product, an acknowledgment in the product
23 documentation would be appreciated but is not required.
25 3. Altered source versions must be plainly marked as such, and must
26 not be misrepresented as being the original software.
28 4. The name of the author may not be used to endorse or promote
29 products derived from this software without specific prior written
30 permission.
32 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
33 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
34 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
35 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
36 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
37 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
38 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
39 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
40 WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
41 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
42 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
44 Julian Seward, Cambridge, UK.
45 jseward@acm.org
46 bzip2/libbzip2 version 1.0 of 21 March 2000
48 This program is based on (at least) the work of:
49 Mike Burrows
50 David Wheeler
51 Peter Fenwick
52 Alistair Moffat
53 Radford Neal
54 Ian H. Witten
55 Robert Sedgewick
56 Jon L. Bentley
58 For more information on these sources, see the manual.
60 To get some idea how the block sorting algorithms in this file
61 work, read my paper
62 On the Performance of BWT Sorting Algorithms
63 in Proceedings of the IEEE Data Compression Conference 2000,
64 Snowbird, Utah, USA, 27-30 March 2000. The main sort in this
65 file implements the algorithm called cache in the paper.
66 --*/
69 #include "bzlib_private.h"
71 /*---------------------------------------------*/
72 /*--- Fallback O(N log(N)^2) sorting ---*/
73 /*--- algorithm, for repetitive blocks ---*/
74 /*---------------------------------------------*/
76 /*---------------------------------------------*/
77 static
78 __inline__
79 void fallbackSimpleSort ( UInt32* fmap,
80 UInt32* eclass,
81 Int32 lo,
82 Int32 hi )
84 Int32 i, j, tmp;
85 UInt32 ec_tmp;
87 if (lo == hi) return;
89 if (hi - lo > 3) {
90 for ( i = hi-4; i >= lo; i-- ) {
91 tmp = fmap[i];
92 ec_tmp = eclass[tmp];
93 for ( j = i+4; j <= hi && ec_tmp > eclass[fmap[j]]; j += 4 )
94 fmap[j-4] = fmap[j];
95 fmap[j-4] = tmp;
99 for ( i = hi-1; i >= lo; i-- ) {
100 tmp = fmap[i];
101 ec_tmp = eclass[tmp];
102 for ( j = i+1; j <= hi && ec_tmp > eclass[fmap[j]]; j++ )
103 fmap[j-1] = fmap[j];
104 fmap[j-1] = tmp;
109 /*---------------------------------------------*/
110 #define fswap(zz1, zz2) \
111 { Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }
113 #define fvswap(zzp1, zzp2, zzn) \
115 Int32 yyp1 = (zzp1); \
116 Int32 yyp2 = (zzp2); \
117 Int32 yyn = (zzn); \
118 while (yyn > 0) { \
119 fswap(fmap[yyp1], fmap[yyp2]); \
120 yyp1++; yyp2++; yyn--; \
125 #define fmin(a,b) ((a) < (b)) ? (a) : (b)
127 #define fpush(lz,hz) { stackLo[sp] = lz; \
128 stackHi[sp] = hz; \
129 sp++; }
131 #define fpop(lz,hz) { sp--; \
132 lz = stackLo[sp]; \
133 hz = stackHi[sp]; }
135 #define FALLBACK_QSORT_SMALL_THRESH 10
136 #define FALLBACK_QSORT_STACK_SIZE 100
139 static
140 void fallbackQSort3 ( UInt32* fmap,
141 UInt32* eclass,
142 Int32 loSt,
143 Int32 hiSt )
145 Int32 unLo, unHi, ltLo, gtHi, n, m;
146 Int32 sp, lo, hi;
147 UInt32 med, r, r3;
148 Int32 stackLo[FALLBACK_QSORT_STACK_SIZE];
149 Int32 stackHi[FALLBACK_QSORT_STACK_SIZE];
151 r = 0;
153 sp = 0;
154 fpush ( loSt, hiSt );
156 while (sp > 0) {
158 AssertH ( sp < FALLBACK_QSORT_STACK_SIZE, 1004 );
160 fpop ( lo, hi );
161 if (hi - lo < FALLBACK_QSORT_SMALL_THRESH) {
162 fallbackSimpleSort ( fmap, eclass, lo, hi );
163 continue;
166 /* Random partitioning. Median of 3 sometimes fails to
167 avoid bad cases. Median of 9 seems to help but
168 looks rather expensive. This too seems to work but
169 is cheaper. Guidance for the magic constants
170 7621 and 32768 is taken from Sedgewick's algorithms
171 book, chapter 35.
173 r = ((r * 7621) + 1) % 32768;
174 r3 = r % 3;
175 if (r3 == 0) med = eclass[fmap[lo]]; else
176 if (r3 == 1) med = eclass[fmap[(lo+hi)>>1]]; else
177 med = eclass[fmap[hi]];
179 unLo = ltLo = lo;
180 unHi = gtHi = hi;
182 while (1) {
183 while (1) {
184 if (unLo > unHi) break;
185 n = (Int32)eclass[fmap[unLo]] - (Int32)med;
186 if (n == 0) {
187 fswap(fmap[unLo], fmap[ltLo]);
188 ltLo++; unLo++;
189 continue;
191 if (n > 0) break;
192 unLo++;
194 while (1) {
195 if (unLo > unHi) break;
196 n = (Int32)eclass[fmap[unHi]] - (Int32)med;
197 if (n == 0) {
198 fswap(fmap[unHi], fmap[gtHi]);
199 gtHi--; unHi--;
200 continue;
202 if (n < 0) break;
203 unHi--;
205 if (unLo > unHi) break;
206 fswap(fmap[unLo], fmap[unHi]); unLo++; unHi--;
209 AssertD ( unHi == unLo-1, "fallbackQSort3(2)" );
211 if (gtHi < ltLo) continue;
213 n = fmin(ltLo-lo, unLo-ltLo); fvswap(lo, unLo-n, n);
214 m = fmin(hi-gtHi, gtHi-unHi); fvswap(unLo, hi-m+1, m);
216 n = lo + unLo - ltLo - 1;
217 m = hi - (gtHi - unHi) + 1;
219 if (n - lo > hi - m) {
220 fpush ( lo, n );
221 fpush ( m, hi );
222 } else {
223 fpush ( m, hi );
224 fpush ( lo, n );
229 #undef fmin
230 #undef fpush
231 #undef fpop
232 #undef fswap
233 #undef fvswap
234 #undef FALLBACK_QSORT_SMALL_THRESH
235 #undef FALLBACK_QSORT_STACK_SIZE
238 /*---------------------------------------------*/
239 /* Pre:
240 nblock > 0
241 eclass exists for [0 .. nblock-1]
242 ((UChar*)eclass) [0 .. nblock-1] holds block
243 ptr exists for [0 .. nblock-1]
245 Post:
246 ((UChar*)eclass) [0 .. nblock-1] holds block
247 All other areas of eclass destroyed
248 fmap [0 .. nblock-1] holds sorted order
249 bhtab [ 0 .. 2+(nblock/32) ] destroyed
252 #define SET_BH(zz) bhtab[(zz) >> 5] |= (1 << ((zz) & 31))
253 #define CLEAR_BH(zz) bhtab[(zz) >> 5] &= ~(1 << ((zz) & 31))
254 #define ISSET_BH(zz) (bhtab[(zz) >> 5] & (1 << ((zz) & 31)))
255 #define WORD_BH(zz) bhtab[(zz) >> 5]
256 #define UNALIGNED_BH(zz) ((zz) & 0x01f)
258 static
259 void fallbackSort ( UInt32* fmap,
260 UInt32* eclass,
261 UInt32* bhtab,
262 Int32 nblock,
263 Int32 verb )
265 Int32 ftab[257];
266 Int32 ftabCopy[256];
267 Int32 H, i, j, k, l, r, cc, cc1;
268 Int32 nNotDone;
269 Int32 nBhtab;
270 UChar* eclass8 = (UChar*)eclass;
272 /*--
273 Initial 1-char radix sort to generate
274 initial fmap and initial BH bits.
275 --*/
276 if (verb >= 4)
277 VPrintf0 ( " bucket sorting ...\n" );
278 for (i = 0; i < 257; i++) ftab[i] = 0;
279 for (i = 0; i < nblock; i++) ftab[eclass8[i]]++;
280 for (i = 0; i < 256; i++) ftabCopy[i] = ftab[i];
281 for (i = 1; i < 257; i++) ftab[i] += ftab[i-1];
283 for (i = 0; i < nblock; i++) {
284 j = eclass8[i];
285 k = ftab[j] - 1;
286 ftab[j] = k;
287 fmap[k] = i;
290 nBhtab = 2 + (nblock / 32);
291 for (i = 0; i < nBhtab; i++) bhtab[i] = 0;
292 for (i = 0; i < 256; i++) SET_BH(ftab[i]);
294 /*--
295 Inductively refine the buckets. Kind-of an
296 "exponential radix sort" (!), inspired by the
297 Manber-Myers suffix array construction algorithm.
298 --*/
300 /*-- set sentinel bits for block-end detection --*/
301 for (i = 0; i < 32; i++) {
302 SET_BH(nblock + 2*i);
303 CLEAR_BH(nblock + 2*i + 1);
306 /*-- the log(N) loop --*/
307 H = 1;
308 while (1) {
310 if (verb >= 4)
311 VPrintf1 ( " depth %6d has ", H );
313 j = 0;
314 for (i = 0; i < nblock; i++) {
315 if (ISSET_BH(i)) j = i;
316 k = fmap[i] - H; if (k < 0) k += nblock;
317 eclass[k] = j;
320 nNotDone = 0;
321 r = -1;
322 while (1) {
324 /*-- find the next non-singleton bucket --*/
325 k = r + 1;
326 while (ISSET_BH(k) && UNALIGNED_BH(k)) k++;
327 if (ISSET_BH(k)) {
328 while (WORD_BH(k) == 0xffffffff) k += 32;
329 while (ISSET_BH(k)) k++;
331 l = k - 1;
332 if (l >= nblock) break;
333 while (!ISSET_BH(k) && UNALIGNED_BH(k)) k++;
334 if (!ISSET_BH(k)) {
335 while (WORD_BH(k) == 0x00000000) k += 32;
336 while (!ISSET_BH(k)) k++;
338 r = k - 1;
339 if (r >= nblock) break;
341 /*-- now [l, r] bracket current bucket --*/
342 if (r > l) {
343 nNotDone += (r - l + 1);
344 fallbackQSort3 ( fmap, eclass, l, r );
346 /*-- scan bucket and generate header bits-- */
347 cc = -1;
348 for (i = l; i <= r; i++) {
349 cc1 = eclass[fmap[i]];
350 if (cc != cc1) { SET_BH(i); cc = cc1; };
355 if (verb >= 4)
356 VPrintf1 ( "%6d unresolved strings\n", nNotDone );
358 H *= 2;
359 if (H > nblock || nNotDone == 0) break;
362 /*--
363 Reconstruct the original block in
364 eclass8 [0 .. nblock-1], since the
365 previous phase destroyed it.
366 --*/
367 if (verb >= 4)
368 VPrintf0 ( " reconstructing block ...\n" );
369 j = 0;
370 for (i = 0; i < nblock; i++) {
371 while (ftabCopy[j] == 0) j++;
372 ftabCopy[j]--;
373 eclass8[fmap[i]] = (UChar)j;
375 AssertH ( j < 256, 1005 );
378 #undef SET_BH
379 #undef CLEAR_BH
380 #undef ISSET_BH
381 #undef WORD_BH
382 #undef UNALIGNED_BH
385 /*---------------------------------------------*/
386 /*--- The main, O(N^2 log(N)) sorting ---*/
387 /*--- algorithm. Faster for "normal" ---*/
388 /*--- non-repetitive blocks. ---*/
389 /*---------------------------------------------*/
391 /*---------------------------------------------*/
392 static
393 __inline__
394 Bool mainGtU ( UInt32 i1,
395 UInt32 i2,
396 UChar* block,
397 UInt16* quadrant,
398 UInt32 nblock,
399 Int32* budget )
401 Int32 k;
402 UChar c1, c2;
403 UInt16 s1, s2;
405 AssertD ( i1 != i2, "mainGtU" );
406 /* 1 */
407 c1 = block[i1]; c2 = block[i2];
408 if (c1 != c2) return (c1 > c2);
409 i1++; i2++;
410 /* 2 */
411 c1 = block[i1]; c2 = block[i2];
412 if (c1 != c2) return (c1 > c2);
413 i1++; i2++;
414 /* 3 */
415 c1 = block[i1]; c2 = block[i2];
416 if (c1 != c2) return (c1 > c2);
417 i1++; i2++;
418 /* 4 */
419 c1 = block[i1]; c2 = block[i2];
420 if (c1 != c2) return (c1 > c2);
421 i1++; i2++;
422 /* 5 */
423 c1 = block[i1]; c2 = block[i2];
424 if (c1 != c2) return (c1 > c2);
425 i1++; i2++;
426 /* 6 */
427 c1 = block[i1]; c2 = block[i2];
428 if (c1 != c2) return (c1 > c2);
429 i1++; i2++;
430 /* 7 */
431 c1 = block[i1]; c2 = block[i2];
432 if (c1 != c2) return (c1 > c2);
433 i1++; i2++;
434 /* 8 */
435 c1 = block[i1]; c2 = block[i2];
436 if (c1 != c2) return (c1 > c2);
437 i1++; i2++;
438 /* 9 */
439 c1 = block[i1]; c2 = block[i2];
440 if (c1 != c2) return (c1 > c2);
441 i1++; i2++;
442 /* 10 */
443 c1 = block[i1]; c2 = block[i2];
444 if (c1 != c2) return (c1 > c2);
445 i1++; i2++;
446 /* 11 */
447 c1 = block[i1]; c2 = block[i2];
448 if (c1 != c2) return (c1 > c2);
449 i1++; i2++;
450 /* 12 */
451 c1 = block[i1]; c2 = block[i2];
452 if (c1 != c2) return (c1 > c2);
453 i1++; i2++;
455 k = nblock + 8;
457 do {
458 /* 1 */
459 c1 = block[i1]; c2 = block[i2];
460 if (c1 != c2) return (c1 > c2);
461 s1 = quadrant[i1]; s2 = quadrant[i2];
462 if (s1 != s2) return (s1 > s2);
463 i1++; i2++;
464 /* 2 */
465 c1 = block[i1]; c2 = block[i2];
466 if (c1 != c2) return (c1 > c2);
467 s1 = quadrant[i1]; s2 = quadrant[i2];
468 if (s1 != s2) return (s1 > s2);
469 i1++; i2++;
470 /* 3 */
471 c1 = block[i1]; c2 = block[i2];
472 if (c1 != c2) return (c1 > c2);
473 s1 = quadrant[i1]; s2 = quadrant[i2];
474 if (s1 != s2) return (s1 > s2);
475 i1++; i2++;
476 /* 4 */
477 c1 = block[i1]; c2 = block[i2];
478 if (c1 != c2) return (c1 > c2);
479 s1 = quadrant[i1]; s2 = quadrant[i2];
480 if (s1 != s2) return (s1 > s2);
481 i1++; i2++;
482 /* 5 */
483 c1 = block[i1]; c2 = block[i2];
484 if (c1 != c2) return (c1 > c2);
485 s1 = quadrant[i1]; s2 = quadrant[i2];
486 if (s1 != s2) return (s1 > s2);
487 i1++; i2++;
488 /* 6 */
489 c1 = block[i1]; c2 = block[i2];
490 if (c1 != c2) return (c1 > c2);
491 s1 = quadrant[i1]; s2 = quadrant[i2];
492 if (s1 != s2) return (s1 > s2);
493 i1++; i2++;
494 /* 7 */
495 c1 = block[i1]; c2 = block[i2];
496 if (c1 != c2) return (c1 > c2);
497 s1 = quadrant[i1]; s2 = quadrant[i2];
498 if (s1 != s2) return (s1 > s2);
499 i1++; i2++;
500 /* 8 */
501 c1 = block[i1]; c2 = block[i2];
502 if (c1 != c2) return (c1 > c2);
503 s1 = quadrant[i1]; s2 = quadrant[i2];
504 if (s1 != s2) return (s1 > s2);
505 i1++; i2++;
507 if (i1 >= nblock) i1 -= nblock;
508 if (i2 >= nblock) i2 -= nblock;
510 k -= 8;
511 (*budget)--;
513 while (k >= 0);
515 return False;
519 /*---------------------------------------------*/
520 /*--
521 Knuth's increments seem to work better
522 than Incerpi-Sedgewick here. Possibly
523 because the number of elems to sort is
524 usually small, typically <= 20.
525 --*/
526 static
527 Int32 incs[14] = { 1, 4, 13, 40, 121, 364, 1093, 3280,
528 9841, 29524, 88573, 265720,
529 797161, 2391484 };
531 static
532 void mainSimpleSort ( UInt32* ptr,
533 UChar* block,
534 UInt16* quadrant,
535 Int32 nblock,
536 Int32 lo,
537 Int32 hi,
538 Int32 d,
539 Int32* budget )
541 Int32 i, j, h, bigN, hp;
542 UInt32 v;
544 bigN = hi - lo + 1;
545 if (bigN < 2) return;
547 hp = 0;
548 while (incs[hp] < bigN) hp++;
549 hp--;
551 for (; hp >= 0; hp--) {
552 h = incs[hp];
554 i = lo + h;
555 while (True) {
557 /*-- copy 1 --*/
558 if (i > hi) break;
559 v = ptr[i];
560 j = i;
561 while ( mainGtU (
562 ptr[j-h]+d, v+d, block, quadrant, nblock, budget
563 ) ) {
564 ptr[j] = ptr[j-h];
565 j = j - h;
566 if (j <= (lo + h - 1)) break;
568 ptr[j] = v;
569 i++;
571 /*-- copy 2 --*/
572 if (i > hi) break;
573 v = ptr[i];
574 j = i;
575 while ( mainGtU (
576 ptr[j-h]+d, v+d, block, quadrant, nblock, budget
577 ) ) {
578 ptr[j] = ptr[j-h];
579 j = j - h;
580 if (j <= (lo + h - 1)) break;
582 ptr[j] = v;
583 i++;
585 /*-- copy 3 --*/
586 if (i > hi) break;
587 v = ptr[i];
588 j = i;
589 while ( mainGtU (
590 ptr[j-h]+d, v+d, block, quadrant, nblock, budget
591 ) ) {
592 ptr[j] = ptr[j-h];
593 j = j - h;
594 if (j <= (lo + h - 1)) break;
596 ptr[j] = v;
597 i++;
599 if (*budget < 0) return;
605 /*---------------------------------------------*/
606 /*--
607 The following is an implementation of
608 an elegant 3-way quicksort for strings,
609 described in a paper "Fast Algorithms for
610 Sorting and Searching Strings", by Robert
611 Sedgewick and Jon L. Bentley.
612 --*/
614 #define mswap(zz1, zz2) \
615 { Int32 zztmp = zz1; zz1 = zz2; zz2 = zztmp; }
617 #define mvswap(zzp1, zzp2, zzn) \
619 Int32 yyp1 = (zzp1); \
620 Int32 yyp2 = (zzp2); \
621 Int32 yyn = (zzn); \
622 while (yyn > 0) { \
623 mswap(ptr[yyp1], ptr[yyp2]); \
624 yyp1++; yyp2++; yyn--; \
628 static
629 __inline__
630 UChar mmed3 ( UChar a, UChar b, UChar c )
632 UChar t;
633 if (a > b) { t = a; a = b; b = t; };
634 if (b > c) {
635 b = c;
636 if (a > b) b = a;
638 return b;
641 #define mmin(a,b) ((a) < (b)) ? (a) : (b)
643 #define mpush(lz,hz,dz) { stackLo[sp] = lz; \
644 stackHi[sp] = hz; \
645 stackD [sp] = dz; \
646 sp++; }
648 #define mpop(lz,hz,dz) { sp--; \
649 lz = stackLo[sp]; \
650 hz = stackHi[sp]; \
651 dz = stackD [sp]; }
654 #define mnextsize(az) (nextHi[az]-nextLo[az])
656 #define mnextswap(az,bz) \
657 { Int32 tz; \
658 tz = nextLo[az]; nextLo[az] = nextLo[bz]; nextLo[bz] = tz; \
659 tz = nextHi[az]; nextHi[az] = nextHi[bz]; nextHi[bz] = tz; \
660 tz = nextD [az]; nextD [az] = nextD [bz]; nextD [bz] = tz; }
663 #define MAIN_QSORT_SMALL_THRESH 20
664 #define MAIN_QSORT_DEPTH_THRESH (BZ_N_RADIX + BZ_N_QSORT)
665 #define MAIN_QSORT_STACK_SIZE 100
667 static
668 void mainQSort3 ( UInt32* ptr,
669 UChar* block,
670 UInt16* quadrant,
671 Int32 nblock,
672 Int32 loSt,
673 Int32 hiSt,
674 Int32 dSt,
675 Int32* budget )
677 Int32 unLo, unHi, ltLo, gtHi, n, m, med;
678 Int32 sp, lo, hi, d;
680 Int32 stackLo[MAIN_QSORT_STACK_SIZE];
681 Int32 stackHi[MAIN_QSORT_STACK_SIZE];
682 Int32 stackD [MAIN_QSORT_STACK_SIZE];
684 Int32 nextLo[3];
685 Int32 nextHi[3];
686 Int32 nextD [3];
688 sp = 0;
689 mpush ( loSt, hiSt, dSt );
691 while (sp > 0) {
693 AssertH ( sp < MAIN_QSORT_STACK_SIZE, 1001 );
695 mpop ( lo, hi, d );
696 if (hi - lo < MAIN_QSORT_SMALL_THRESH ||
697 d > MAIN_QSORT_DEPTH_THRESH) {
698 mainSimpleSort ( ptr, block, quadrant, nblock, lo, hi, d, budget );
699 if (*budget < 0) return;
700 continue;
703 med = (Int32)
704 mmed3 ( block[ptr[ lo ]+d],
705 block[ptr[ hi ]+d],
706 block[ptr[ (lo+hi)>>1 ]+d] );
708 unLo = ltLo = lo;
709 unHi = gtHi = hi;
711 while (True) {
712 while (True) {
713 if (unLo > unHi) break;
714 n = ((Int32)block[ptr[unLo]+d]) - med;
715 if (n == 0) {
716 mswap(ptr[unLo], ptr[ltLo]);
717 ltLo++; unLo++; continue;
719 if (n > 0) break;
720 unLo++;
722 while (True) {
723 if (unLo > unHi) break;
724 n = ((Int32)block[ptr[unHi]+d]) - med;
725 if (n == 0) {
726 mswap(ptr[unHi], ptr[gtHi]);
727 gtHi--; unHi--; continue;
729 if (n < 0) break;
730 unHi--;
732 if (unLo > unHi) break;
733 mswap(ptr[unLo], ptr[unHi]); unLo++; unHi--;
736 AssertD ( unHi == unLo-1, "mainQSort3(2)" );
738 if (gtHi < ltLo) {
739 mpush(lo, hi, d+1 );
740 continue;
743 n = mmin(ltLo-lo, unLo-ltLo); mvswap(lo, unLo-n, n);
744 m = mmin(hi-gtHi, gtHi-unHi); mvswap(unLo, hi-m+1, m);
746 n = lo + unLo - ltLo - 1;
747 m = hi - (gtHi - unHi) + 1;
749 nextLo[0] = lo; nextHi[0] = n; nextD[0] = d;
750 nextLo[1] = m; nextHi[1] = hi; nextD[1] = d;
751 nextLo[2] = n+1; nextHi[2] = m-1; nextD[2] = d+1;
753 if (mnextsize(0) < mnextsize(1)) mnextswap(0,1);
754 if (mnextsize(1) < mnextsize(2)) mnextswap(1,2);
755 if (mnextsize(0) < mnextsize(1)) mnextswap(0,1);
757 AssertD (mnextsize(0) >= mnextsize(1), "mainQSort3(8)" );
758 AssertD (mnextsize(1) >= mnextsize(2), "mainQSort3(9)" );
760 mpush (nextLo[0], nextHi[0], nextD[0]);
761 mpush (nextLo[1], nextHi[1], nextD[1]);
762 mpush (nextLo[2], nextHi[2], nextD[2]);
766 #undef mswap
767 #undef mvswap
768 #undef mpush
769 #undef mpop
770 #undef mmin
771 #undef mnextsize
772 #undef mnextswap
773 #undef MAIN_QSORT_SMALL_THRESH
774 #undef MAIN_QSORT_DEPTH_THRESH
775 #undef MAIN_QSORT_STACK_SIZE
778 /*---------------------------------------------*/
779 /* Pre:
780 nblock > N_OVERSHOOT
781 block32 exists for [0 .. nblock-1 +N_OVERSHOOT]
782 ((UChar*)block32) [0 .. nblock-1] holds block
783 ptr exists for [0 .. nblock-1]
785 Post:
786 ((UChar*)block32) [0 .. nblock-1] holds block
787 All other areas of block32 destroyed
788 ftab [0 .. 65536 ] destroyed
789 ptr [0 .. nblock-1] holds sorted order
790 if (*budget < 0), sorting was abandoned
793 #define BIGFREQ(b) (ftab[((b)+1) << 8] - ftab[(b) << 8])
794 #define SETMASK (1 << 21)
795 #define CLEARMASK (~(SETMASK))
797 static
798 void mainSort ( UInt32* ptr,
799 UChar* block,
800 UInt16* quadrant,
801 UInt32* ftab,
802 Int32 nblock,
803 Int32 verb,
804 Int32* budget )
806 Int32 i, j, k, ss, sb;
807 Int32 runningOrder[256];
808 Bool bigDone[256];
809 Int32 copyStart[256];
810 Int32 copyEnd [256];
811 UChar c1;
812 Int32 numQSorted;
813 UInt16 s;
814 if (verb >= 4) VPrintf0 ( " main sort initialise ...\n" );
816 /*-- set up the 2-byte frequency table --*/
817 for (i = 65536; i >= 0; i--) ftab[i] = 0;
819 j = block[0] << 8;
820 i = nblock-1;
821 for (; i >= 3; i -= 4) {
822 quadrant[i] = 0;
823 j = (j >> 8) | ( ((UInt16)block[i]) << 8);
824 ftab[j]++;
825 quadrant[i-1] = 0;
826 j = (j >> 8) | ( ((UInt16)block[i-1]) << 8);
827 ftab[j]++;
828 quadrant[i-2] = 0;
829 j = (j >> 8) | ( ((UInt16)block[i-2]) << 8);
830 ftab[j]++;
831 quadrant[i-3] = 0;
832 j = (j >> 8) | ( ((UInt16)block[i-3]) << 8);
833 ftab[j]++;
835 for (; i >= 0; i--) {
836 quadrant[i] = 0;
837 j = (j >> 8) | ( ((UInt16)block[i]) << 8);
838 ftab[j]++;
841 /*-- (emphasises close relationship of block & quadrant) --*/
842 for (i = 0; i < BZ_N_OVERSHOOT; i++) {
843 block [nblock+i] = block[i];
844 quadrant[nblock+i] = 0;
847 if (verb >= 4) VPrintf0 ( " bucket sorting ...\n" );
849 /*-- Complete the initial radix sort --*/
850 for (i = 1; i <= 65536; i++) ftab[i] += ftab[i-1];
852 s = block[0] << 8;
853 i = nblock-1;
854 for (; i >= 3; i -= 4) {
855 s = (s >> 8) | (block[i] << 8);
856 j = ftab[s] -1;
857 ftab[s] = j;
858 ptr[j] = i;
859 s = (s >> 8) | (block[i-1] << 8);
860 j = ftab[s] -1;
861 ftab[s] = j;
862 ptr[j] = i-1;
863 s = (s >> 8) | (block[i-2] << 8);
864 j = ftab[s] -1;
865 ftab[s] = j;
866 ptr[j] = i-2;
867 s = (s >> 8) | (block[i-3] << 8);
868 j = ftab[s] -1;
869 ftab[s] = j;
870 ptr[j] = i-3;
872 for (; i >= 0; i--) {
873 s = (s >> 8) | (block[i] << 8);
874 j = ftab[s] -1;
875 ftab[s] = j;
876 ptr[j] = i;
879 /*--
880 Now ftab contains the first loc of every small bucket.
881 Calculate the running order, from smallest to largest
882 big bucket.
883 --*/
884 for (i = 0; i <= 255; i++) {
885 bigDone [i] = False;
886 runningOrder[i] = i;
890 Int32 vv;
891 Int32 h = 1;
892 do h = 3 * h + 1; while (h <= 256);
893 do {
894 h = h / 3;
895 for (i = h; i <= 255; i++) {
896 vv = runningOrder[i];
897 j = i;
898 while ( BIGFREQ(runningOrder[j-h]) > BIGFREQ(vv) ) {
899 runningOrder[j] = runningOrder[j-h];
900 j = j - h;
901 if (j <= (h - 1)) goto zero;
903 zero:
904 runningOrder[j] = vv;
906 } while (h != 1);
909 /*--
910 The main sorting loop.
911 --*/
913 numQSorted = 0;
915 for (i = 0; i <= 255; i++) {
917 /*--
918 Process big buckets, starting with the least full.
919 Basically this is a 3-step process in which we call
920 mainQSort3 to sort the small buckets [ss, j], but
921 also make a big effort to avoid the calls if we can.
922 --*/
923 ss = runningOrder[i];
925 /*--
926 Step 1:
927 Complete the big bucket [ss] by quicksorting
928 any unsorted small buckets [ss, j], for j != ss.
929 Hopefully previous pointer-scanning phases have already
930 completed many of the small buckets [ss, j], so
931 we don't have to sort them at all.
932 --*/
933 for (j = 0; j <= 255; j++) {
934 if (j != ss) {
935 sb = (ss << 8) + j;
936 if ( ! (ftab[sb] & SETMASK) ) {
937 Int32 lo = ftab[sb] & CLEARMASK;
938 Int32 hi = (ftab[sb+1] & CLEARMASK) - 1;
939 if (hi > lo) {
940 if (verb >= 4)
941 VPrintf4 ( " qsort [0x%x, 0x%x] "
942 "done %d this %d\n",
943 ss, j, numQSorted, hi - lo + 1 );
944 mainQSort3 (
945 ptr, block, quadrant, nblock,
946 lo, hi, BZ_N_RADIX, budget
948 numQSorted += (hi - lo + 1);
949 if (*budget < 0) return;
952 ftab[sb] |= SETMASK;
956 AssertH ( !bigDone[ss], 1006 );
958 /*--
959 Step 2:
960 Now scan this big bucket [ss] so as to synthesise the
961 sorted order for small buckets [t, ss] for all t,
962 including, magically, the bucket [ss,ss] too.
963 This will avoid doing Real Work in subsequent Step 1's.
964 --*/
966 for (j = 0; j <= 255; j++) {
967 copyStart[j] = ftab[(j << 8) + ss] & CLEARMASK;
968 copyEnd [j] = (ftab[(j << 8) + ss + 1] & CLEARMASK) - 1;
970 for (j = ftab[ss << 8] & CLEARMASK; j < copyStart[ss]; j++) {
971 k = ptr[j]-1; if (k < 0) k += nblock;
972 c1 = block[k];
973 if (!bigDone[c1])
974 ptr[ copyStart[c1]++ ] = k;
976 for (j = (ftab[(ss+1) << 8] & CLEARMASK) - 1; j > copyEnd[ss]; j--) {
977 k = ptr[j]-1; if (k < 0) k += nblock;
978 c1 = block[k];
979 if (!bigDone[c1])
980 ptr[ copyEnd[c1]-- ] = k;
984 AssertH ( (copyStart[ss]-1 == copyEnd[ss])
986 /* Extremely rare case missing in bzip2-1.0.0 and 1.0.1.
987 Necessity for this case is demonstrated by compressing
988 a sequence of approximately 48.5 million of character
989 251; 1.0.0/1.0.1 will then die here. */
990 (copyStart[ss] == 0 && copyEnd[ss] == nblock-1),
991 1007 )
993 for (j = 0; j <= 255; j++) ftab[(j << 8) + ss] |= SETMASK;
995 /*--
996 Step 3:
997 The [ss] big bucket is now done. Record this fact,
998 and update the quadrant descriptors. Remember to
999 update quadrants in the overshoot area too, if
1000 necessary. The "if (i < 255)" test merely skips
1001 this updating for the last bucket processed, since
1002 updating for the last bucket is pointless.
1004 The quadrant array provides a way to incrementally
1005 cache sort orderings, as they appear, so as to
1006 make subsequent comparisons in fullGtU() complete
1007 faster. For repetitive blocks this makes a big
1008 difference (but not big enough to be able to avoid
1009 the fallback sorting mechanism, exponential radix sort).
1011 The precise meaning is: at all times:
1013 for 0 <= i < nblock and 0 <= j <= nblock
1015 if block[i] != block[j],
1017 then the relative values of quadrant[i] and
1018 quadrant[j] are meaningless.
1020 else {
1021 if quadrant[i] < quadrant[j]
1022 then the string starting at i lexicographically
1023 precedes the string starting at j
1025 else if quadrant[i] > quadrant[j]
1026 then the string starting at j lexicographically
1027 precedes the string starting at i
1029 else
1030 the relative ordering of the strings starting
1031 at i and j has not yet been determined.
1033 --*/
1034 bigDone[ss] = True;
1036 if (i < 255) {
1037 Int32 bbStart = ftab[ss << 8] & CLEARMASK;
1038 Int32 bbSize = (ftab[(ss+1) << 8] & CLEARMASK) - bbStart;
1039 Int32 shifts = 0;
1041 while ((bbSize >> shifts) > 65534) shifts++;
1043 for (j = bbSize-1; j >= 0; j--) {
1044 Int32 a2update = ptr[bbStart + j];
1045 UInt16 qVal = (UInt16)(j >> shifts);
1046 quadrant[a2update] = qVal;
1047 if (a2update < BZ_N_OVERSHOOT)
1048 quadrant[a2update + nblock] = qVal;
1050 AssertH ( ((bbSize-1) >> shifts) <= 65535, 1002 );
1055 if (verb >= 4)
1056 VPrintf3 ( " %d pointers, %d sorted, %d scanned\n",
1057 nblock, numQSorted, nblock - numQSorted );
1060 #undef BIGFREQ
1061 #undef SETMASK
1062 #undef CLEARMASK
1065 /*---------------------------------------------*/
1066 /* Pre:
1067 nblock > 0
1068 arr2 exists for [0 .. nblock-1 +N_OVERSHOOT]
1069 ((UChar*)arr2) [0 .. nblock-1] holds block
1070 arr1 exists for [0 .. nblock-1]
1072 Post:
1073 ((UChar*)arr2) [0 .. nblock-1] holds block
1074 All other areas of block destroyed
1075 ftab [ 0 .. 65536 ] destroyed
1076 arr1 [0 .. nblock-1] holds sorted order
1078 void BZ2_blockSort ( EState* s )
1080 UInt32* ptr = s->ptr;
1081 UChar* block = s->block;
1082 UInt32* ftab = s->ftab;
1083 Int32 nblock = s->nblock;
1084 Int32 verb = s->verbosity;
1085 Int32 wfact = s->workFactor;
1086 UInt16* quadrant;
1087 Int32 budget;
1088 Int32 budgetInit;
1089 Int32 i;
1091 if (nblock < 10000) {
1092 fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb );
1093 } else {
1094 /* Calculate the location for quadrant, remembering to get
1095 the alignment right. Assumes that &(block[0]) is at least
1096 2-byte aligned -- this should be ok since block is really
1097 the first section of arr2.
1099 i = nblock+BZ_N_OVERSHOOT;
1100 if (i & 1) i++;
1101 quadrant = (UInt16*)(&(block[i]));
1103 /* (wfact-1) / 3 puts the default-factor-30
1104 transition point at very roughly the same place as
1105 with v0.1 and v0.9.0.
1106 Not that it particularly matters any more, since the
1107 resulting compressed stream is now the same regardless
1108 of whether or not we use the main sort or fallback sort.
1110 if (wfact < 1 ) wfact = 1;
1111 if (wfact > 100) wfact = 100;
1112 budgetInit = nblock * ((wfact-1) / 3);
1113 budget = budgetInit;
1115 mainSort ( ptr, block, quadrant, ftab, nblock, verb, &budget );
1116 if (verb >= 3)
1117 VPrintf3 ( " %d work, %d block, ratio %5.2f\n",
1118 budgetInit - budget,
1119 nblock,
1120 (float)(budgetInit - budget) /
1121 (float)(nblock==0 ? 1 : nblock) );
1122 if (budget < 0) {
1123 if (verb >= 2)
1124 VPrintf0 ( " too repetitive; using fallback"
1125 " sorting algorithm\n" );
1126 fallbackSort ( s->arr1, s->arr2, ftab, nblock, verb );
1130 s->origPtr = -1;
1131 for (i = 0; i < s->nblock; i++)
1132 if (ptr[i] == 0)
1133 { s->origPtr = i; break; };
1135 AssertH( s->origPtr != -1, 1003 );
1139 /*-------------------------------------------------------------*/
1140 /*--- end blocksort.c ---*/
1141 /*-------------------------------------------------------------*/