Reverting back to original 1.8 version so I can manually merge in patch.
[llvm-complete.git] / lib / VMCore / ValueSymbolTable.cpp
blob1e343e74747123e42fe9b019d03dc0e2dd3a0ec8
1 //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file was developed by the LLVM research group. It is distributed under
6 // the University of Illinois Open Source License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements the ValueSymbolTable class for the VMCore library.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/GlobalValue.h"
15 #include "llvm/Type.h"
16 #include "llvm/ValueSymbolTable.h"
17 #include "llvm/ADT/StringExtras.h"
18 #include <algorithm>
19 #include <iostream>
21 using namespace llvm;
23 #define DEBUG_SYMBOL_TABLE 0
24 #define DEBUG_ABSTYPE 0
26 // Class destructor
27 ValueSymbolTable::~ValueSymbolTable() {
28 #ifndef NDEBUG // Only do this in -g mode...
29 bool LeftoverValues = true;
30 for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
31 if (!isa<Constant>(VI->second) ) {
32 std::cerr << "Value still in symbol table! Type = '"
33 << VI->second->getType()->getDescription() << "' Name = '"
34 << VI->first << "'\n";
35 LeftoverValues = false;
37 assert(LeftoverValues && "Values remain in symbol table!");
38 #endif
41 // getUniqueName - Given a base name, return a string that is either equal to
42 // it (or derived from it) that does not already occur in the symbol table for
43 // the specified type.
45 std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
46 std::string TryName = BaseName;
47 const_iterator End = vmap.end();
49 // See if the name exists
50 while (vmap.find(TryName) != End) // Loop until we find a free
51 TryName = BaseName + utostr(++LastUnique); // name in the symbol table
52 return TryName;
56 // lookup a value - Returns null on failure...
58 Value *ValueSymbolTable::lookup(const std::string &Name) const {
59 const_iterator VI = vmap.find(Name);
60 if (VI != vmap.end()) // We found the symbol
61 return const_cast<Value*>(VI->second);
62 return 0;
65 // Strip the symbol table of its names.
67 bool ValueSymbolTable::strip() {
68 bool RemovedSymbol = false;
69 for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ) {
70 Value *V = VI->second;
71 ++VI;
72 if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasInternalLinkage()) {
73 // Set name to "", removing from symbol table!
74 V->setName("");
75 RemovedSymbol = true;
78 return RemovedSymbol;
81 // Insert a value into the symbol table with the specified name...
83 void ValueSymbolTable::insert(Value* V) {
84 assert(V && "Can't insert null Value into symbol table!");
85 assert(V->hasName() && "Can't insert nameless Value into symbol table");
87 // Check to see if there is a naming conflict. If so, rename this type!
88 std::string UniqueName = getUniqueName(V->getName());
90 #if DEBUG_SYMBOL_TABLE
91 dump();
92 std::cerr << " Inserting value: " << UniqueName << ": " << V->dump() << "\n";
93 #endif
95 // Insert the vmap entry
96 vmap.insert(make_pair(UniqueName, V));
99 // Remove a value
100 bool ValueSymbolTable::erase(Value *V) {
101 assert(V->hasName() && "Value doesn't have name!");
102 iterator Entry = vmap.find(V->getName());
103 if (Entry == vmap.end())
104 return false;
106 #if DEBUG_SYMBOL_TABLE
107 dump();
108 std::cerr << " Removing Value: " << Entry->second->getName() << "\n";
109 #endif
111 // Remove the value from the plane...
112 vmap.erase(Entry);
113 return true;
117 // rename - Given a value with a non-empty name, remove its existing entry
118 // from the symbol table and insert a new one for Name. This is equivalent to
119 // doing "remove(V), V->Name = Name, insert(V)",
121 bool ValueSymbolTable::rename(Value *V, const std::string &name) {
122 assert(V && "Can't rename a null Value");
123 assert(V->hasName() && "Can't rename a nameless Value");
124 assert(!V->getName().empty() && "Can't rename an Value with null name");
125 assert(V->getName() != name && "Can't rename a Value with same name");
126 assert(!name.empty() && "Can't rename a named Value with a null name");
128 // Find the name
129 iterator VI = vmap.find(V->getName());
131 // If we didn't find it, we're done
132 if (VI == vmap.end())
133 return false;
135 // Remove the old entry.
136 vmap.erase(VI);
138 // See if we can insert the new name.
139 VI = vmap.lower_bound(name);
141 // Is there a naming conflict?
142 if (VI != vmap.end() && VI->first == name) {
143 V->Name = getUniqueName( name);
144 vmap.insert(make_pair(V->Name, V));
145 } else {
146 V->Name = name;
147 vmap.insert(VI, make_pair(name, V));
150 return true;
153 // DumpVal - a std::for_each function for dumping a value
155 static void DumpVal(const std::pair<const std::string, Value *> &V) {
156 std::cerr << " '" << V.first << "' = ";
157 V.second->dump();
158 std::cerr << "\n";
161 // dump - print out the symbol table
163 void ValueSymbolTable::dump() const {
164 std::cerr << "ValueSymbolTable:\n";
165 for_each(vmap.begin(), vmap.end(), DumpVal);