Removed IIIi specific changes. This should be fixed to add floating point deps for...
[llvm-complete.git] / lib / Linker / LinkArchives.cpp
blob5165bad1991fbbe6ec6256ad5ac68bcdd67d1cdf
1 //===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file was developed by the LLVM research group and is distributed under
6 // the University of Illinois Open Source License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file contains routines to handle linking together LLVM bytecode files,
11 // and to handle annoying things like static libraries.
13 //===----------------------------------------------------------------------===//
15 #include "llvm/Linker.h"
16 #include "llvm/Module.h"
17 #include "llvm/ModuleProvider.h"
18 #include "llvm/ADT/SetOperations.h"
19 #include "llvm/Bytecode/Reader.h"
20 #include "llvm/Bytecode/Archive.h"
21 #include "llvm/Config/config.h"
22 #include <memory>
23 #include <set>
24 using namespace llvm;
26 /// GetAllDefinedSymbols - Modifies its parameter DefinedSymbols to contain the
27 /// name of each externally-visible symbol defined in M.
28 ///
29 static void
30 GetAllDefinedSymbols(Module *M, std::set<std::string> &DefinedSymbols) {
31 for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
32 if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
33 DefinedSymbols.insert(I->getName());
34 for (Module::global_iterator I = M->global_begin(), E = M->global_end();
35 I != E; ++I)
36 if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
37 DefinedSymbols.insert(I->getName());
40 /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
41 /// exist in an LLVM module. This is a bit tricky because there may be two
42 /// symbols with the same name but different LLVM types that will be resolved to
43 /// each other but aren't currently (thus we need to treat it as resolved).
44 ///
45 /// Inputs:
46 /// M - The module in which to find undefined symbols.
47 ///
48 /// Outputs:
49 /// UndefinedSymbols - A set of C++ strings containing the name of all
50 /// undefined symbols.
51 ///
52 static void
53 GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
54 std::set<std::string> DefinedSymbols;
55 UndefinedSymbols.clear();
57 // If the program doesn't define a main, try pulling one in from a .a file.
58 // This is needed for programs where the main function is defined in an
59 // archive, such f2c'd programs.
60 Function *Main = M->getMainFunction();
61 if (Main == 0 || Main->isExternal())
62 UndefinedSymbols.insert("main");
64 for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
65 if (I->hasName()) {
66 if (I->isExternal())
67 UndefinedSymbols.insert(I->getName());
68 else if (!I->hasInternalLinkage())
69 DefinedSymbols.insert(I->getName());
71 for (Module::global_iterator I = M->global_begin(), E = M->global_end();
72 I != E; ++I)
73 if (I->hasName()) {
74 if (I->isExternal())
75 UndefinedSymbols.insert(I->getName());
76 else if (!I->hasInternalLinkage())
77 DefinedSymbols.insert(I->getName());
80 // Prune out any defined symbols from the undefined symbols set...
81 for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
82 I != UndefinedSymbols.end(); )
83 if (DefinedSymbols.count(*I))
84 UndefinedSymbols.erase(I++); // This symbol really is defined!
85 else
86 ++I; // Keep this symbol in the undefined symbols list
89 /// LinkInArchive - opens an archive library and link in all objects which
90 /// provide symbols that are currently undefined.
91 ///
92 /// Inputs:
93 /// Filename - The pathname of the archive.
94 ///
95 /// Return Value:
96 /// TRUE - An error occurred.
97 /// FALSE - No errors.
98 bool
99 Linker::LinkInArchive(const sys::Path &Filename) {
101 // Make sure this is an archive file we're dealing with
102 if (!Filename.isArchive())
103 return error("File '" + Filename.toString() + "' is not an archive.");
105 // Open the archive file
106 verbose("Linking archive file '" + Filename.toString() + "'");
108 // Find all of the symbols currently undefined in the bytecode program.
109 // If all the symbols are defined, the program is complete, and there is
110 // no reason to link in any archive files.
111 std::set<std::string> UndefinedSymbols;
112 GetAllUndefinedSymbols(Composite, UndefinedSymbols);
114 if (UndefinedSymbols.empty()) {
115 verbose("No symbols undefined, skipping library '" +
116 Filename.toString() + "'");
117 return false; // No need to link anything in!
120 std::string ErrMsg;
121 std::auto_ptr<Archive> AutoArch (
122 Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
124 Archive* arch = AutoArch.get();
126 if (!arch)
127 return error("Cannot read archive '" + Filename.toString() +
128 "': " + ErrMsg);
130 // Save a set of symbols that are not defined by the archive. Since we're
131 // entering a loop, there's no point searching for these multiple times. This
132 // variable is used to "set_subtract" from the set of undefined symbols.
133 std::set<std::string> NotDefinedByArchive;
135 // While we are linking in object files, loop.
136 while (true) {
138 // Find the modules we need to link into the target module
139 std::set<ModuleProvider*> Modules;
140 arch->findModulesDefiningSymbols(UndefinedSymbols, Modules);
142 // If we didn't find any more modules to link this time, we are done
143 // searching this archive.
144 if (Modules.empty())
145 break;
147 // Any symbols remaining in UndefinedSymbols after
148 // findModulesDefiningSymbols are ones that the archive does not define. So
149 // we add them to the NotDefinedByArchive variable now.
150 NotDefinedByArchive.insert(UndefinedSymbols.begin(),
151 UndefinedSymbols.end());
153 // Loop over all the ModuleProviders that we got back from the archive
154 for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
155 I != E; ++I) {
157 // Get the module we must link in.
158 std::auto_ptr<Module> AutoModule( (*I)->releaseModule() );
159 Module* aModule = AutoModule.get();
161 verbose(" Linking in module: " + aModule->getModuleIdentifier());
163 // Link it in
164 if (LinkInModule(aModule))
165 return error("Cannot link in module '" +
166 aModule->getModuleIdentifier() + "': " + Error);
169 // Get the undefined symbols from the aggregate module. This recomputes the
170 // symbols we still need after the new modules have been linked in.
171 GetAllUndefinedSymbols(Composite, UndefinedSymbols);
173 // At this point we have two sets of undefined symbols: UndefinedSymbols
174 // which holds the undefined symbols from all the modules, and
175 // NotDefinedByArchive which holds symbols we know the archive doesn't
176 // define. There's no point searching for symbols that we won't find in the
177 // archive so we subtract these sets.
178 set_subtract(UndefinedSymbols, NotDefinedByArchive);
180 // If there's no symbols left, no point in continuing to search the
181 // archive.
182 if (UndefinedSymbols.empty())
183 break;
186 return false;