Recommit [NFC] Better encapsulation of llvm::Optional Storage
[llvm-complete.git] / include / llvm / CodeGen / TargetFrameLowering.h
blob754ee5cba01f541df55cca62974ae78671f1d2bf
1 //===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // Interface to describe the layout of a stack frame on the target machine.
11 //===----------------------------------------------------------------------===//
13 #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H
14 #define LLVM_CODEGEN_TARGETFRAMELOWERING_H
16 #include "llvm/CodeGen/MachineBasicBlock.h"
17 #include <utility>
18 #include <vector>
20 namespace llvm {
21 class BitVector;
22 class CalleeSavedInfo;
23 class MachineFunction;
24 class RegScavenger;
26 /// Information about stack frame layout on the target. It holds the direction
27 /// of stack growth, the known stack alignment on entry to each function, and
28 /// the offset to the locals area.
29 ///
30 /// The offset to the local area is the offset from the stack pointer on
31 /// function entry to the first location where function data (local variables,
32 /// spill locations) can be stored.
33 class TargetFrameLowering {
34 public:
35 enum StackDirection {
36 StackGrowsUp, // Adding to the stack increases the stack address
37 StackGrowsDown // Adding to the stack decreases the stack address
40 // Maps a callee saved register to a stack slot with a fixed offset.
41 struct SpillSlot {
42 unsigned Reg;
43 int Offset; // Offset relative to stack pointer on function entry.
45 private:
46 StackDirection StackDir;
47 unsigned StackAlignment;
48 unsigned TransientStackAlignment;
49 int LocalAreaOffset;
50 bool StackRealignable;
51 public:
52 TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
53 unsigned TransAl = 1, bool StackReal = true)
54 : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
55 LocalAreaOffset(LAO), StackRealignable(StackReal) {}
57 virtual ~TargetFrameLowering();
59 // These methods return information that describes the abstract stack layout
60 // of the target machine.
62 /// getStackGrowthDirection - Return the direction the stack grows
63 ///
64 StackDirection getStackGrowthDirection() const { return StackDir; }
66 /// getStackAlignment - This method returns the number of bytes to which the
67 /// stack pointer must be aligned on entry to a function. Typically, this
68 /// is the largest alignment for any data object in the target.
69 ///
70 unsigned getStackAlignment() const { return StackAlignment; }
72 /// alignSPAdjust - This method aligns the stack adjustment to the correct
73 /// alignment.
74 ///
75 int alignSPAdjust(int SPAdj) const {
76 if (SPAdj < 0) {
77 SPAdj = -alignTo(-SPAdj, StackAlignment);
78 } else {
79 SPAdj = alignTo(SPAdj, StackAlignment);
81 return SPAdj;
84 /// getTransientStackAlignment - This method returns the number of bytes to
85 /// which the stack pointer must be aligned at all times, even between
86 /// calls.
87 ///
88 unsigned getTransientStackAlignment() const {
89 return TransientStackAlignment;
92 /// isStackRealignable - This method returns whether the stack can be
93 /// realigned.
94 bool isStackRealignable() const {
95 return StackRealignable;
98 /// Return the skew that has to be applied to stack alignment under
99 /// certain conditions (e.g. stack was adjusted before function \p MF
100 /// was called).
101 virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
103 /// getOffsetOfLocalArea - This method returns the offset of the local area
104 /// from the stack pointer on entrance to a function.
106 int getOffsetOfLocalArea() const { return LocalAreaOffset; }
108 /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
109 /// the incoming stack pointer, false if it is close to the post-prologue
110 /// stack pointer.
111 virtual bool isFPCloseToIncomingSP() const { return true; }
113 /// assignCalleeSavedSpillSlots - Allows target to override spill slot
114 /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should
115 /// assign frame slots to all CSI entries and return true. If this method
116 /// returns false, spill slots will be assigned using generic implementation.
117 /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
118 /// CSI.
119 virtual bool
120 assignCalleeSavedSpillSlots(MachineFunction &MF,
121 const TargetRegisterInfo *TRI,
122 std::vector<CalleeSavedInfo> &CSI) const {
123 return false;
126 /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
127 /// pairs, that contains an entry for each callee saved register that must be
128 /// spilled to a particular stack location if it is spilled.
130 /// Each entry in this array contains a <register,offset> pair, indicating the
131 /// fixed offset from the incoming stack pointer that each register should be
132 /// spilled at. If a register is not listed here, the code generator is
133 /// allowed to spill it anywhere it chooses.
135 virtual const SpillSlot *
136 getCalleeSavedSpillSlots(unsigned &NumEntries) const {
137 NumEntries = 0;
138 return nullptr;
141 /// targetHandlesStackFrameRounding - Returns true if the target is
142 /// responsible for rounding up the stack frame (probably at emitPrologue
143 /// time).
144 virtual bool targetHandlesStackFrameRounding() const {
145 return false;
148 /// Returns true if the target will correctly handle shrink wrapping.
149 virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
150 return false;
153 /// Returns true if the stack slot holes in the fixed and callee-save stack
154 /// area should be used when allocating other stack locations to reduce stack
155 /// size.
156 virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
157 return false;
160 /// Returns true if the target can safely skip saving callee-saved registers
161 /// for noreturn nounwind functions.
162 virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const;
164 /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
165 /// the function.
166 virtual void emitPrologue(MachineFunction &MF,
167 MachineBasicBlock &MBB) const = 0;
168 virtual void emitEpilogue(MachineFunction &MF,
169 MachineBasicBlock &MBB) const = 0;
171 /// Replace a StackProbe stub (if any) with the actual probe code inline
172 virtual void inlineStackProbe(MachineFunction &MF,
173 MachineBasicBlock &PrologueMBB) const {}
175 /// Adjust the prologue to have the function use segmented stacks. This works
176 /// by adding a check even before the "normal" function prologue.
177 virtual void adjustForSegmentedStacks(MachineFunction &MF,
178 MachineBasicBlock &PrologueMBB) const {}
180 /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
181 /// the assembly prologue to explicitly handle the stack.
182 virtual void adjustForHiPEPrologue(MachineFunction &MF,
183 MachineBasicBlock &PrologueMBB) const {}
185 /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
186 /// saved registers and returns true if it isn't possible / profitable to do
187 /// so by issuing a series of store instructions via
188 /// storeRegToStackSlot(). Returns false otherwise.
189 virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
190 MachineBasicBlock::iterator MI,
191 const std::vector<CalleeSavedInfo> &CSI,
192 const TargetRegisterInfo *TRI) const {
193 return false;
196 /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
197 /// saved registers and returns true if it isn't possible / profitable to do
198 /// so by issuing a series of load instructions via loadRegToStackSlot().
199 /// If it returns true, and any of the registers in CSI is not restored,
200 /// it sets the corresponding Restored flag in CSI to false.
201 /// Returns false otherwise.
202 virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
203 MachineBasicBlock::iterator MI,
204 std::vector<CalleeSavedInfo> &CSI,
205 const TargetRegisterInfo *TRI) const {
206 return false;
209 /// Return true if the target wants to keep the frame pointer regardless of
210 /// the function attribute "frame-pointer".
211 virtual bool keepFramePointer(const MachineFunction &MF) const {
212 return false;
215 /// hasFP - Return true if the specified function should have a dedicated
216 /// frame pointer register. For most targets this is true only if the function
217 /// has variable sized allocas or if frame pointer elimination is disabled.
218 virtual bool hasFP(const MachineFunction &MF) const = 0;
220 /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
221 /// not required, we reserve argument space for call sites in the function
222 /// immediately on entry to the current function. This eliminates the need for
223 /// add/sub sp brackets around call sites. Returns true if the call frame is
224 /// included as part of the stack frame.
225 virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
226 return !hasFP(MF);
229 /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
230 /// call frame pseudo ops before doing frame index elimination. This is
231 /// possible only when frame index references between the pseudos won't
232 /// need adjusting for the call frame adjustments. Normally, that's true
233 /// if the function has a reserved call frame or a frame pointer. Some
234 /// targets (Thumb2, for example) may have more complicated criteria,
235 /// however, and can override this behavior.
236 virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
237 return hasReservedCallFrame(MF) || hasFP(MF);
240 // needsFrameIndexResolution - Do we need to perform FI resolution for
241 // this function. Normally, this is required only when the function
242 // has any stack objects. However, targets may want to override this.
243 virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
245 /// getFrameIndexReference - This method should return the base register
246 /// and offset used to reference a frame index location. The offset is
247 /// returned directly, and the base register is returned via FrameReg.
248 virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
249 unsigned &FrameReg) const;
251 /// Same as \c getFrameIndexReference, except that the stack pointer (as
252 /// opposed to the frame pointer) will be the preferred value for \p
253 /// FrameReg. This is generally used for emitting statepoint or EH tables that
254 /// use offsets from RSP. If \p IgnoreSPUpdates is true, the returned
255 /// offset is only guaranteed to be valid with respect to the value of SP at
256 /// the end of the prologue.
257 virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
258 unsigned &FrameReg,
259 bool IgnoreSPUpdates) const {
260 // Always safe to dispatch to getFrameIndexReference.
261 return getFrameIndexReference(MF, FI, FrameReg);
264 /// getNonLocalFrameIndexReference - This method returns the offset used to
265 /// reference a frame index location. The offset can be from either FP/BP/SP
266 /// based on which base register is returned by llvm.localaddress.
267 virtual int getNonLocalFrameIndexReference(const MachineFunction &MF,
268 int FI) const {
269 // By default, dispatch to getFrameIndexReference. Interested targets can
270 // override this.
271 unsigned FrameReg;
272 return getFrameIndexReference(MF, FI, FrameReg);
275 /// This method determines which of the registers reported by
276 /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
277 /// The default implementation checks populates the \p SavedRegs bitset with
278 /// all registers which are modified in the function, targets may override
279 /// this function to save additional registers.
280 /// This method also sets up the register scavenger ensuring there is a free
281 /// register or a frameindex available.
282 virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
283 RegScavenger *RS = nullptr) const;
285 /// processFunctionBeforeFrameFinalized - This method is called immediately
286 /// before the specified function's frame layout (MF.getFrameInfo()) is
287 /// finalized. Once the frame is finalized, MO_FrameIndex operands are
288 /// replaced with direct constants. This method is optional.
290 virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
291 RegScavenger *RS = nullptr) const {
294 virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
295 report_fatal_error("WinEH not implemented for this target");
298 /// This method is called during prolog/epilog code insertion to eliminate
299 /// call frame setup and destroy pseudo instructions (but only if the Target
300 /// is using them). It is responsible for eliminating these instructions,
301 /// replacing them with concrete instructions. This method need only be
302 /// implemented if using call frame setup/destroy pseudo instructions.
303 /// Returns an iterator pointing to the instruction after the replaced one.
304 virtual MachineBasicBlock::iterator
305 eliminateCallFramePseudoInstr(MachineFunction &MF,
306 MachineBasicBlock &MBB,
307 MachineBasicBlock::iterator MI) const {
308 llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
309 "target!");
313 /// Order the symbols in the local stack frame.
314 /// The list of objects that we want to order is in \p objectsToAllocate as
315 /// indices into the MachineFrameInfo. The array can be reordered in any way
316 /// upon return. The contents of the array, however, may not be modified (i.e.
317 /// only their order may be changed).
318 /// By default, just maintain the original order.
319 virtual void
320 orderFrameObjects(const MachineFunction &MF,
321 SmallVectorImpl<int> &objectsToAllocate) const {
324 /// Check whether or not the given \p MBB can be used as a prologue
325 /// for the target.
326 /// The prologue will be inserted first in this basic block.
327 /// This method is used by the shrink-wrapping pass to decide if
328 /// \p MBB will be correctly handled by the target.
329 /// As soon as the target enable shrink-wrapping without overriding
330 /// this method, we assume that each basic block is a valid
331 /// prologue.
332 virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
333 return true;
336 /// Check whether or not the given \p MBB can be used as a epilogue
337 /// for the target.
338 /// The epilogue will be inserted before the first terminator of that block.
339 /// This method is used by the shrink-wrapping pass to decide if
340 /// \p MBB will be correctly handled by the target.
341 /// As soon as the target enable shrink-wrapping without overriding
342 /// this method, we assume that each basic block is a valid
343 /// epilogue.
344 virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
345 return true;
348 /// Check if given function is safe for not having callee saved registers.
349 /// This is used when interprocedural register allocation is enabled.
350 static bool isSafeForNoCSROpt(const Function &F) {
351 if (!F.hasLocalLinkage() || F.hasAddressTaken() ||
352 !F.hasFnAttribute(Attribute::NoRecurse))
353 return false;
354 // Function should not be optimized as tail call.
355 for (const User *U : F.users())
356 if (auto CS = ImmutableCallSite(U))
357 if (CS.isTailCall())
358 return false;
359 return true;
362 /// Return initial CFA offset value i.e. the one valid at the beginning of the
363 /// function (before any stack operations).
364 virtual int getInitialCFAOffset(const MachineFunction &MF) const;
366 /// Return initial CFA register value i.e. the one valid at the beginning of
367 /// the function (before any stack operations).
368 virtual unsigned getInitialCFARegister(const MachineFunction &MF) const;
371 } // End llvm namespace
373 #endif