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[llvm-complete.git] / lib / Support / DynamicLibrary.cpp
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1 //===-- DynamicLibrary.cpp - Runtime link/load libraries --------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the operating system DynamicLibrary concept.
11 //===----------------------------------------------------------------------===//
13 #include "llvm/Support/DynamicLibrary.h"
14 #include "llvm-c/Support.h"
15 #include "llvm/ADT/DenseSet.h"
16 #include "llvm/ADT/STLExtras.h"
17 #include "llvm/ADT/StringMap.h"
18 #include "llvm/Config/config.h"
19 #include "llvm/Support/ManagedStatic.h"
20 #include "llvm/Support/Mutex.h"
21 #include <cstdio>
22 #include <cstring>
23 #include <vector>
25 using namespace llvm;
26 using namespace llvm::sys;
28 // All methods for HandleSet should be used holding SymbolsMutex.
29 class DynamicLibrary::HandleSet {
30 typedef std::vector<void *> HandleList;
31 HandleList Handles;
32 void *Process;
34 public:
35 static void *DLOpen(const char *Filename, std::string *Err);
36 static void DLClose(void *Handle);
37 static void *DLSym(void *Handle, const char *Symbol);
39 HandleSet() : Process(nullptr) {}
40 ~HandleSet();
42 HandleList::iterator Find(void *Handle) {
43 return std::find(Handles.begin(), Handles.end(), Handle);
46 bool Contains(void *Handle) {
47 return Handle == Process || Find(Handle) != Handles.end();
50 bool AddLibrary(void *Handle, bool IsProcess = false, bool CanClose = true) {
51 #ifdef _WIN32
52 assert((Handle == this ? IsProcess : !IsProcess) && "Bad Handle.");
53 #endif
55 if (LLVM_LIKELY(!IsProcess)) {
56 if (Find(Handle) != Handles.end()) {
57 if (CanClose)
58 DLClose(Handle);
59 return false;
61 Handles.push_back(Handle);
62 } else {
63 #ifndef _WIN32
64 if (Process) {
65 if (CanClose)
66 DLClose(Process);
67 if (Process == Handle)
68 return false;
70 #endif
71 Process = Handle;
73 return true;
76 void *LibLookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
77 if (Order & SO_LoadOrder) {
78 for (void *Handle : Handles) {
79 if (void *Ptr = DLSym(Handle, Symbol))
80 return Ptr;
82 } else {
83 for (void *Handle : llvm::reverse(Handles)) {
84 if (void *Ptr = DLSym(Handle, Symbol))
85 return Ptr;
88 return nullptr;
91 void *Lookup(const char *Symbol, DynamicLibrary::SearchOrdering Order) {
92 assert(!((Order & SO_LoadedFirst) && (Order & SO_LoadedLast)) &&
93 "Invalid Ordering");
95 if (!Process || (Order & SO_LoadedFirst)) {
96 if (void *Ptr = LibLookup(Symbol, Order))
97 return Ptr;
99 if (Process) {
100 // Use OS facilities to search the current binary and all loaded libs.
101 if (void *Ptr = DLSym(Process, Symbol))
102 return Ptr;
104 // Search any libs that might have been skipped because of RTLD_LOCAL.
105 if (Order & SO_LoadedLast) {
106 if (void *Ptr = LibLookup(Symbol, Order))
107 return Ptr;
110 return nullptr;
114 namespace {
115 // Collection of symbol name/value pairs to be searched prior to any libraries.
116 static llvm::ManagedStatic<llvm::StringMap<void *>> ExplicitSymbols;
117 // Collection of known library handles.
118 static llvm::ManagedStatic<DynamicLibrary::HandleSet> OpenedHandles;
119 // Lock for ExplicitSymbols and OpenedHandles.
120 static llvm::ManagedStatic<llvm::sys::SmartMutex<true>> SymbolsMutex;
123 #ifdef _WIN32
125 #include "Windows/DynamicLibrary.inc"
127 #else
129 #include "Unix/DynamicLibrary.inc"
131 #endif
133 char DynamicLibrary::Invalid;
134 DynamicLibrary::SearchOrdering DynamicLibrary::SearchOrder =
135 DynamicLibrary::SO_Linker;
137 namespace llvm {
138 void *SearchForAddressOfSpecialSymbol(const char *SymbolName) {
139 return DoSearch(SymbolName); // DynamicLibrary.inc
143 void DynamicLibrary::AddSymbol(StringRef SymbolName, void *SymbolValue) {
144 SmartScopedLock<true> Lock(*SymbolsMutex);
145 (*ExplicitSymbols)[SymbolName] = SymbolValue;
148 DynamicLibrary DynamicLibrary::getPermanentLibrary(const char *FileName,
149 std::string *Err) {
150 // Force OpenedHandles to be added into the ManagedStatic list before any
151 // ManagedStatic can be added from static constructors in HandleSet::DLOpen.
152 HandleSet& HS = *OpenedHandles;
154 void *Handle = HandleSet::DLOpen(FileName, Err);
155 if (Handle != &Invalid) {
156 SmartScopedLock<true> Lock(*SymbolsMutex);
157 HS.AddLibrary(Handle, /*IsProcess*/ FileName == nullptr);
160 return DynamicLibrary(Handle);
163 DynamicLibrary DynamicLibrary::addPermanentLibrary(void *Handle,
164 std::string *Err) {
165 SmartScopedLock<true> Lock(*SymbolsMutex);
166 // If we've already loaded this library, tell the caller.
167 if (!OpenedHandles->AddLibrary(Handle, /*IsProcess*/false, /*CanClose*/false))
168 *Err = "Library already loaded";
170 return DynamicLibrary(Handle);
173 void *DynamicLibrary::getAddressOfSymbol(const char *SymbolName) {
174 if (!isValid())
175 return nullptr;
176 return HandleSet::DLSym(Data, SymbolName);
179 void *DynamicLibrary::SearchForAddressOfSymbol(const char *SymbolName) {
181 SmartScopedLock<true> Lock(*SymbolsMutex);
183 // First check symbols added via AddSymbol().
184 if (ExplicitSymbols.isConstructed()) {
185 StringMap<void *>::iterator i = ExplicitSymbols->find(SymbolName);
187 if (i != ExplicitSymbols->end())
188 return i->second;
191 // Now search the libraries.
192 if (OpenedHandles.isConstructed()) {
193 if (void *Ptr = OpenedHandles->Lookup(SymbolName, SearchOrder))
194 return Ptr;
198 return llvm::SearchForAddressOfSpecialSymbol(SymbolName);
201 //===----------------------------------------------------------------------===//
202 // C API.
203 //===----------------------------------------------------------------------===//
205 LLVMBool LLVMLoadLibraryPermanently(const char *Filename) {
206 return llvm::sys::DynamicLibrary::LoadLibraryPermanently(Filename);
209 void *LLVMSearchForAddressOfSymbol(const char *symbolName) {
210 return llvm::sys::DynamicLibrary::SearchForAddressOfSymbol(symbolName);
213 void LLVMAddSymbol(const char *symbolName, void *symbolValue) {
214 return llvm::sys::DynamicLibrary::AddSymbol(symbolName, symbolValue);