[InstCombine] Signed saturation patterns
[llvm-complete.git] / include / llvm / CodeGen / MachineConstantPool.h
blob4d07b620a4b4c372347e1a3f79e3d83a0e6ae2f4
1 //===- CodeGen/MachineConstantPool.h - Abstract Constant Pool ---*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 /// @file
10 /// This file declares the MachineConstantPool class which is an abstract
11 /// constant pool to keep track of constants referenced by a function.
13 //===----------------------------------------------------------------------===//
15 #ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
16 #define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
18 #include "llvm/ADT/DenseSet.h"
19 #include "llvm/MC/SectionKind.h"
20 #include <climits>
21 #include <vector>
23 namespace llvm {
25 class Constant;
26 class DataLayout;
27 class FoldingSetNodeID;
28 class MachineConstantPool;
29 class raw_ostream;
30 class Type;
32 /// Abstract base class for all machine specific constantpool value subclasses.
33 ///
34 class MachineConstantPoolValue {
35 virtual void anchor();
37 Type *Ty;
39 public:
40 explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {}
41 virtual ~MachineConstantPoolValue() = default;
43 /// getType - get type of this MachineConstantPoolValue.
44 ///
45 Type *getType() const { return Ty; }
47 virtual int getExistingMachineCPValue(MachineConstantPool *CP,
48 unsigned Alignment) = 0;
50 virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0;
52 /// print - Implement operator<<
53 virtual void print(raw_ostream &O) const = 0;
56 inline raw_ostream &operator<<(raw_ostream &OS,
57 const MachineConstantPoolValue &V) {
58 V.print(OS);
59 return OS;
62 /// This class is a data container for one entry in a MachineConstantPool.
63 /// It contains a pointer to the value and an offset from the start of
64 /// the constant pool.
65 /// An entry in a MachineConstantPool
66 class MachineConstantPoolEntry {
67 public:
68 /// The constant itself.
69 union {
70 const Constant *ConstVal;
71 MachineConstantPoolValue *MachineCPVal;
72 } Val;
74 /// The required alignment for this entry. The top bit is set when Val is
75 /// a target specific MachineConstantPoolValue.
76 unsigned Alignment;
78 MachineConstantPoolEntry(const Constant *V, unsigned A)
79 : Alignment(A) {
80 Val.ConstVal = V;
83 MachineConstantPoolEntry(MachineConstantPoolValue *V, unsigned A)
84 : Alignment(A) {
85 Val.MachineCPVal = V;
86 Alignment |= 1U << (sizeof(unsigned) * CHAR_BIT - 1);
89 /// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry
90 /// is indeed a target specific constantpool entry, not a wrapper over a
91 /// Constant.
92 bool isMachineConstantPoolEntry() const {
93 return (int)Alignment < 0;
96 int getAlignment() const {
97 return Alignment & ~(1 << (sizeof(unsigned) * CHAR_BIT - 1));
100 Type *getType() const;
102 /// This method classifies the entry according to whether or not it may
103 /// generate a relocation entry. This must be conservative, so if it might
104 /// codegen to a relocatable entry, it should say so.
105 bool needsRelocation() const;
107 SectionKind getSectionKind(const DataLayout *DL) const;
110 /// The MachineConstantPool class keeps track of constants referenced by a
111 /// function which must be spilled to memory. This is used for constants which
112 /// are unable to be used directly as operands to instructions, which typically
113 /// include floating point and large integer constants.
115 /// Instructions reference the address of these constant pool constants through
116 /// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
117 /// code, these virtual address references are converted to refer to the
118 /// address of the function constant pool values.
119 /// The machine constant pool.
120 class MachineConstantPool {
121 unsigned PoolAlignment; ///< The alignment for the pool.
122 std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants.
123 /// MachineConstantPoolValues that use an existing MachineConstantPoolEntry.
124 DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries;
125 const DataLayout &DL;
127 const DataLayout &getDataLayout() const { return DL; }
129 public:
130 /// The only constructor.
131 explicit MachineConstantPool(const DataLayout &DL)
132 : PoolAlignment(1), DL(DL) {}
133 ~MachineConstantPool();
135 /// getConstantPoolAlignment - Return the alignment required by
136 /// the whole constant pool, of which the first element must be aligned.
137 unsigned getConstantPoolAlignment() const { return PoolAlignment; }
139 /// getConstantPoolIndex - Create a new entry in the constant pool or return
140 /// an existing one. User must specify the minimum required alignment for
141 /// the object.
142 unsigned getConstantPoolIndex(const Constant *C, unsigned Alignment);
143 unsigned getConstantPoolIndex(MachineConstantPoolValue *V,
144 unsigned Alignment);
146 /// isEmpty - Return true if this constant pool contains no constants.
147 bool isEmpty() const { return Constants.empty(); }
149 const std::vector<MachineConstantPoolEntry> &getConstants() const {
150 return Constants;
153 /// print - Used by the MachineFunction printer to print information about
154 /// constant pool objects. Implemented in MachineFunction.cpp
155 void print(raw_ostream &OS) const;
157 /// dump - Call print(cerr) to be called from the debugger.
158 void dump() const;
161 } // end namespace llvm
163 #endif // LLVM_CODEGEN_MACHINECONSTANTPOOL_H