[InstCombine] Signed saturation patterns
[llvm-complete.git] / lib / CodeGen / MachineDominators.cpp
blob706c706d752749497390f586a59ec649e0a19a71
1 //===- MachineDominators.cpp - Machine Dominator Calculation --------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements simple dominator construction algorithms for finding
10 // forward dominators on machine functions.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/CodeGen/MachineDominators.h"
15 #include "llvm/ADT/SmallBitVector.h"
16 #include "llvm/CodeGen/Passes.h"
17 #include "llvm/Support/CommandLine.h"
19 using namespace llvm;
21 namespace llvm {
22 // Always verify dominfo if expensive checking is enabled.
23 #ifdef EXPENSIVE_CHECKS
24 bool VerifyMachineDomInfo = true;
25 #else
26 bool VerifyMachineDomInfo = false;
27 #endif
28 } // namespace llvm
30 static cl::opt<bool, true> VerifyMachineDomInfoX(
31 "verify-machine-dom-info", cl::location(VerifyMachineDomInfo), cl::Hidden,
32 cl::desc("Verify machine dominator info (time consuming)"));
34 namespace llvm {
35 template class DomTreeNodeBase<MachineBasicBlock>;
36 template class DominatorTreeBase<MachineBasicBlock, false>; // DomTreeBase
39 char MachineDominatorTree::ID = 0;
41 INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
42 "MachineDominator Tree Construction", true, true)
44 char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
46 void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const {
47 AU.setPreservesAll();
48 MachineFunctionPass::getAnalysisUsage(AU);
51 bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) {
52 CriticalEdgesToSplit.clear();
53 NewBBs.clear();
54 DT.reset(new DomTreeBase<MachineBasicBlock>());
55 DT->recalculate(F);
56 return false;
59 MachineDominatorTree::MachineDominatorTree()
60 : MachineFunctionPass(ID) {
61 initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
64 void MachineDominatorTree::releaseMemory() {
65 CriticalEdgesToSplit.clear();
66 DT.reset(nullptr);
69 void MachineDominatorTree::verifyAnalysis() const {
70 if (DT && VerifyMachineDomInfo)
71 if (!DT->verify(DomTreeT::VerificationLevel::Basic)) {
72 errs() << "MachineDominatorTree verification failed\n";
73 abort();
77 void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
78 if (DT)
79 DT->print(OS);
82 void MachineDominatorTree::applySplitCriticalEdges() const {
83 // Bail out early if there is nothing to do.
84 if (CriticalEdgesToSplit.empty())
85 return;
87 // For each element in CriticalEdgesToSplit, remember whether or not element
88 // is the new immediate domminator of its successor. The mapping is done by
89 // index, i.e., the information for the ith element of CriticalEdgesToSplit is
90 // the ith element of IsNewIDom.
91 SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
92 size_t Idx = 0;
94 // Collect all the dominance properties info, before invalidating
95 // the underlying DT.
96 for (CriticalEdge &Edge : CriticalEdgesToSplit) {
97 // Update dominator information.
98 MachineBasicBlock *Succ = Edge.ToBB;
99 MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
101 for (MachineBasicBlock *PredBB : Succ->predecessors()) {
102 if (PredBB == Edge.NewBB)
103 continue;
104 // If we are in this situation:
105 // FromBB1 FromBB2
106 // + +
107 // + + + +
108 // + + + +
109 // ... Split1 Split2 ...
110 // + +
111 // + +
112 // +
113 // Succ
114 // Instead of checking the domiance property with Split2, we check it with
115 // FromBB2 since Split2 is still unknown of the underlying DT structure.
116 if (NewBBs.count(PredBB)) {
117 assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
118 "critical edge split has more "
119 "than one predecessor!");
120 PredBB = *PredBB->pred_begin();
122 if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
123 IsNewIDom[Idx] = false;
124 break;
127 ++Idx;
130 // Now, update DT with the collected dominance properties info.
131 Idx = 0;
132 for (CriticalEdge &Edge : CriticalEdgesToSplit) {
133 // We know FromBB dominates NewBB.
134 MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
136 // If all the other predecessors of "Succ" are dominated by "Succ" itself
137 // then the new block is the new immediate dominator of "Succ". Otherwise,
138 // the new block doesn't dominate anything.
139 if (IsNewIDom[Idx])
140 DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
141 ++Idx;
143 NewBBs.clear();
144 CriticalEdgesToSplit.clear();