[InstCombine] Signed saturation patterns
[llvm-complete.git] / lib / Transforms / Scalar / ConstantProp.cpp
blobe9e6afe3fdd41fe20c61e5aa3448a63796092ae6
1 //===- ConstantProp.cpp - Code to perform Simple Constant Propagation -----===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements constant propagation and merging:
11 // Specifically, this:
12 // * Converts instructions like "add int 1, 2" into 3
14 // Notice that:
15 // * This pass has a habit of making definitions be dead. It is a good idea
16 // to run a DIE pass sometime after running this pass.
18 //===----------------------------------------------------------------------===//
20 #include "llvm/ADT/SmallPtrSet.h"
21 #include "llvm/ADT/SmallVector.h"
22 #include "llvm/ADT/Statistic.h"
23 #include "llvm/Analysis/ConstantFolding.h"
24 #include "llvm/Analysis/TargetLibraryInfo.h"
25 #include "llvm/IR/Constant.h"
26 #include "llvm/IR/InstIterator.h"
27 #include "llvm/IR/Instruction.h"
28 #include "llvm/Pass.h"
29 #include "llvm/Support/DebugCounter.h"
30 #include "llvm/Transforms/Scalar.h"
31 #include "llvm/Transforms/Utils/Local.h"
32 using namespace llvm;
34 #define DEBUG_TYPE "constprop"
36 STATISTIC(NumInstKilled, "Number of instructions killed");
37 DEBUG_COUNTER(CPCounter, "constprop-transform",
38 "Controls which instructions are killed");
40 namespace {
41 struct ConstantPropagation : public FunctionPass {
42 static char ID; // Pass identification, replacement for typeid
43 ConstantPropagation() : FunctionPass(ID) {
44 initializeConstantPropagationPass(*PassRegistry::getPassRegistry());
47 bool runOnFunction(Function &F) override;
49 void getAnalysisUsage(AnalysisUsage &AU) const override {
50 AU.setPreservesCFG();
51 AU.addRequired<TargetLibraryInfoWrapperPass>();
56 char ConstantPropagation::ID = 0;
57 INITIALIZE_PASS_BEGIN(ConstantPropagation, "constprop",
58 "Simple constant propagation", false, false)
59 INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass)
60 INITIALIZE_PASS_END(ConstantPropagation, "constprop",
61 "Simple constant propagation", false, false)
63 FunctionPass *llvm::createConstantPropagationPass() {
64 return new ConstantPropagation();
67 bool ConstantPropagation::runOnFunction(Function &F) {
68 if (skipFunction(F))
69 return false;
71 // Initialize the worklist to all of the instructions ready to process...
72 SmallPtrSet<Instruction *, 16> WorkList;
73 // The SmallVector of WorkList ensures that we do iteration at stable order.
74 // We use two containers rather than one SetVector, since remove is
75 // linear-time, and we don't care enough to remove from Vec.
76 SmallVector<Instruction *, 16> WorkListVec;
77 for (Instruction &I : instructions(&F)) {
78 WorkList.insert(&I);
79 WorkListVec.push_back(&I);
82 bool Changed = false;
83 const DataLayout &DL = F.getParent()->getDataLayout();
84 TargetLibraryInfo *TLI =
85 &getAnalysis<TargetLibraryInfoWrapperPass>().getTLI(F);
87 while (!WorkList.empty()) {
88 SmallVector<Instruction*, 16> NewWorkListVec;
89 for (auto *I : WorkListVec) {
90 WorkList.erase(I); // Remove element from the worklist...
92 if (!I->use_empty()) // Don't muck with dead instructions...
93 if (Constant *C = ConstantFoldInstruction(I, DL, TLI)) {
94 if (!DebugCounter::shouldExecute(CPCounter))
95 continue;
97 // Add all of the users of this instruction to the worklist, they might
98 // be constant propagatable now...
99 for (User *U : I->users()) {
100 // If user not in the set, then add it to the vector.
101 if (WorkList.insert(cast<Instruction>(U)).second)
102 NewWorkListVec.push_back(cast<Instruction>(U));
105 // Replace all of the uses of a variable with uses of the constant.
106 I->replaceAllUsesWith(C);
108 if (isInstructionTriviallyDead(I, TLI)) {
109 I->eraseFromParent();
110 ++NumInstKilled;
113 // We made a change to the function...
114 Changed = true;
117 WorkListVec = std::move(NewWorkListVec);
119 return Changed;