[InstCombine] Signed saturation patterns
[llvm-complete.git] / utils / unittest / googletest / include / gtest / internal / gtest-filepath.h
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30 // Author: keith.ray@gmail.com (Keith Ray)
32 // Google Test filepath utilities
34 // This header file declares classes and functions used internally by
35 // Google Test. They are subject to change without notice.
37 // This file is #included in <gtest/internal/gtest-internal.h>.
38 // Do not include this header file separately!
40 #ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
41 #define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
43 #include "gtest/internal/gtest-string.h"
45 namespace testing {
46 namespace internal {
48 // FilePath - a class for file and directory pathname manipulation which
49 // handles platform-specific conventions (like the pathname separator).
50 // Used for helper functions for naming files in a directory for xml output.
51 // Except for Set methods, all methods are const or static, which provides an
52 // "immutable value object" -- useful for peace of mind.
53 // A FilePath with a value ending in a path separator ("like/this/") represents
54 // a directory, otherwise it is assumed to represent a file. In either case,
55 // it may or may not represent an actual file or directory in the file system.
56 // Names are NOT checked for syntax correctness -- no checking for illegal
57 // characters, malformed paths, etc.
59 class GTEST_API_ FilePath {
60 public:
61 FilePath() : pathname_("") { }
62 FilePath(const FilePath& rhs) : pathname_(rhs.pathname_) { }
64 explicit FilePath(const std::string& pathname) : pathname_(pathname) {
65 Normalize();
68 FilePath& operator=(const FilePath& rhs) {
69 Set(rhs);
70 return *this;
73 void Set(const FilePath& rhs) {
74 pathname_ = rhs.pathname_;
77 const std::string& string() const { return pathname_; }
78 const char* c_str() const { return pathname_.c_str(); }
80 // Returns the current working directory, or "" if unsuccessful.
81 static FilePath GetCurrentDir();
83 // Given directory = "dir", base_name = "test", number = 0,
84 // extension = "xml", returns "dir/test.xml". If number is greater
85 // than zero (e.g., 12), returns "dir/test_12.xml".
86 // On Windows platform, uses \ as the separator rather than /.
87 static FilePath MakeFileName(const FilePath& directory,
88 const FilePath& base_name,
89 int number,
90 const char* extension);
92 // Given directory = "dir", relative_path = "test.xml",
93 // returns "dir/test.xml".
94 // On Windows, uses \ as the separator rather than /.
95 static FilePath ConcatPaths(const FilePath& directory,
96 const FilePath& relative_path);
98 // Returns a pathname for a file that does not currently exist. The pathname
99 // will be directory/base_name.extension or
100 // directory/base_name_<number>.extension if directory/base_name.extension
101 // already exists. The number will be incremented until a pathname is found
102 // that does not already exist.
103 // Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
104 // There could be a race condition if two or more processes are calling this
105 // function at the same time -- they could both pick the same filename.
106 static FilePath GenerateUniqueFileName(const FilePath& directory,
107 const FilePath& base_name,
108 const char* extension);
110 // Returns true iff the path is "".
111 bool IsEmpty() const { return pathname_.empty(); }
113 // If input name has a trailing separator character, removes it and returns
114 // the name, otherwise return the name string unmodified.
115 // On Windows platform, uses \ as the separator, other platforms use /.
116 FilePath RemoveTrailingPathSeparator() const;
118 // Returns a copy of the FilePath with the directory part removed.
119 // Example: FilePath("path/to/file").RemoveDirectoryName() returns
120 // FilePath("file"). If there is no directory part ("just_a_file"), it returns
121 // the FilePath unmodified. If there is no file part ("just_a_dir/") it
122 // returns an empty FilePath ("").
123 // On Windows platform, '\' is the path separator, otherwise it is '/'.
124 FilePath RemoveDirectoryName() const;
126 // RemoveFileName returns the directory path with the filename removed.
127 // Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
128 // If the FilePath is "a_file" or "/a_file", RemoveFileName returns
129 // FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
130 // not have a file, like "just/a/dir/", it returns the FilePath unmodified.
131 // On Windows platform, '\' is the path separator, otherwise it is '/'.
132 FilePath RemoveFileName() const;
134 // Returns a copy of the FilePath with the case-insensitive extension removed.
135 // Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
136 // FilePath("dir/file"). If a case-insensitive extension is not
137 // found, returns a copy of the original FilePath.
138 FilePath RemoveExtension(const char* extension) const;
140 // Creates directories so that path exists. Returns true if successful or if
141 // the directories already exist; returns false if unable to create
142 // directories for any reason. Will also return false if the FilePath does
143 // not represent a directory (that is, it doesn't end with a path separator).
144 bool CreateDirectoriesRecursively() const;
146 // Create the directory so that path exists. Returns true if successful or
147 // if the directory already exists; returns false if unable to create the
148 // directory for any reason, including if the parent directory does not
149 // exist. Not named "CreateDirectory" because that's a macro on Windows.
150 bool CreateFolder() const;
152 // Returns true if FilePath describes something in the file-system,
153 // either a file, directory, or whatever, and that something exists.
154 bool FileOrDirectoryExists() const;
156 // Returns true if pathname describes a directory in the file-system
157 // that exists.
158 bool DirectoryExists() const;
160 // Returns true if FilePath ends with a path separator, which indicates that
161 // it is intended to represent a directory. Returns false otherwise.
162 // This does NOT check that a directory (or file) actually exists.
163 bool IsDirectory() const;
165 // Returns true if pathname describes a root directory. (Windows has one
166 // root directory per disk drive.)
167 bool IsRootDirectory() const;
169 // Returns true if pathname describes an absolute path.
170 bool IsAbsolutePath() const;
172 private:
173 // Replaces multiple consecutive separators with a single separator.
174 // For example, "bar///foo" becomes "bar/foo". Does not eliminate other
175 // redundancies that might be in a pathname involving "." or "..".
177 // A pathname with multiple consecutive separators may occur either through
178 // user error or as a result of some scripts or APIs that generate a pathname
179 // with a trailing separator. On other platforms the same API or script
180 // may NOT generate a pathname with a trailing "/". Then elsewhere that
181 // pathname may have another "/" and pathname components added to it,
182 // without checking for the separator already being there.
183 // The script language and operating system may allow paths like "foo//bar"
184 // but some of the functions in FilePath will not handle that correctly. In
185 // particular, RemoveTrailingPathSeparator() only removes one separator, and
186 // it is called in CreateDirectoriesRecursively() assuming that it will change
187 // a pathname from directory syntax (trailing separator) to filename syntax.
189 // On Windows this method also replaces the alternate path separator '/' with
190 // the primary path separator '\\', so that for example "bar\\/\\foo" becomes
191 // "bar\\foo".
193 void Normalize();
195 // Returns a pointer to the last occurrence of a valid path separator in
196 // the FilePath. On Windows, for example, both '/' and '\' are valid path
197 // separators. Returns NULL if no path separator was found.
198 const char* FindLastPathSeparator() const;
200 std::string pathname_;
201 }; // class FilePath
203 } // namespace internal
204 } // namespace testing
206 #endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_