1 //===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector --*- C++ -*-===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // This file defines the SparseBitVector class. See the doxygen comment for
10 // SparseBitVector for more details on the algorithm used.
12 //===----------------------------------------------------------------------===//
14 #ifndef LLVM_ADT_SPARSEBITVECTOR_H
15 #define LLVM_ADT_SPARSEBITVECTOR_H
17 #include "llvm/Support/ErrorHandling.h"
18 #include "llvm/Support/MathExtras.h"
19 #include "llvm/Support/raw_ostream.h"
28 /// SparseBitVector is an implementation of a bitvector that is sparse by only
29 /// storing the elements that have non-zero bits set. In order to make this
30 /// fast for the most common cases, SparseBitVector is implemented as a linked
31 /// list of SparseBitVectorElements. We maintain a pointer to the last
32 /// SparseBitVectorElement accessed (in the form of a list iterator), in order
33 /// to make multiple in-order test/set constant time after the first one is
34 /// executed. Note that using vectors to store SparseBitVectorElement's does
35 /// not work out very well because it causes insertion in the middle to take
36 /// enormous amounts of time with a large amount of bits. Other structures that
37 /// have better worst cases for insertion in the middle (various balanced trees,
38 /// etc) do not perform as well in practice as a linked list with this iterator
39 /// kept up to date. They are also significantly more memory intensive.
41 template <unsigned ElementSize
= 128> struct SparseBitVectorElement
{
43 using BitWord
= unsigned long;
44 using size_type
= unsigned;
46 BITWORD_SIZE
= sizeof(BitWord
) * CHAR_BIT
,
47 BITWORDS_PER_ELEMENT
= (ElementSize
+ BITWORD_SIZE
- 1) / BITWORD_SIZE
,
48 BITS_PER_ELEMENT
= ElementSize
52 // Index of Element in terms of where first bit starts.
53 unsigned ElementIndex
;
54 BitWord Bits
[BITWORDS_PER_ELEMENT
];
56 SparseBitVectorElement() {
58 memset(&Bits
[0], 0, sizeof (BitWord
) * BITWORDS_PER_ELEMENT
);
62 explicit SparseBitVectorElement(unsigned Idx
) {
64 memset(&Bits
[0], 0, sizeof (BitWord
) * BITWORDS_PER_ELEMENT
);
68 bool operator==(const SparseBitVectorElement
&RHS
) const {
69 if (ElementIndex
!= RHS
.ElementIndex
)
71 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
)
72 if (Bits
[i
] != RHS
.Bits
[i
])
77 bool operator!=(const SparseBitVectorElement
&RHS
) const {
78 return !(*this == RHS
);
81 // Return the bits that make up word Idx in our element.
82 BitWord
word(unsigned Idx
) const {
83 assert(Idx
< BITWORDS_PER_ELEMENT
);
87 unsigned index() const {
92 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
)
98 void set(unsigned Idx
) {
99 Bits
[Idx
/ BITWORD_SIZE
] |= 1L << (Idx
% BITWORD_SIZE
);
102 bool test_and_set(unsigned Idx
) {
103 bool old
= test(Idx
);
111 void reset(unsigned Idx
) {
112 Bits
[Idx
/ BITWORD_SIZE
] &= ~(1L << (Idx
% BITWORD_SIZE
));
115 bool test(unsigned Idx
) const {
116 return Bits
[Idx
/ BITWORD_SIZE
] & (1L << (Idx
% BITWORD_SIZE
));
119 size_type
count() const {
120 unsigned NumBits
= 0;
121 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
)
122 NumBits
+= countPopulation(Bits
[i
]);
126 /// find_first - Returns the index of the first set bit.
127 int find_first() const {
128 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
)
130 return i
* BITWORD_SIZE
+ countTrailingZeros(Bits
[i
]);
131 llvm_unreachable("Illegal empty element");
134 /// find_last - Returns the index of the last set bit.
135 int find_last() const {
136 for (unsigned I
= 0; I
< BITWORDS_PER_ELEMENT
; ++I
) {
137 unsigned Idx
= BITWORDS_PER_ELEMENT
- I
- 1;
139 return Idx
* BITWORD_SIZE
+ BITWORD_SIZE
-
140 countLeadingZeros(Bits
[Idx
]) - 1;
142 llvm_unreachable("Illegal empty element");
145 /// find_next - Returns the index of the next set bit starting from the
146 /// "Curr" bit. Returns -1 if the next set bit is not found.
147 int find_next(unsigned Curr
) const {
148 if (Curr
>= BITS_PER_ELEMENT
)
151 unsigned WordPos
= Curr
/ BITWORD_SIZE
;
152 unsigned BitPos
= Curr
% BITWORD_SIZE
;
153 BitWord Copy
= Bits
[WordPos
];
154 assert(WordPos
<= BITWORDS_PER_ELEMENT
155 && "Word Position outside of element");
157 // Mask off previous bits.
158 Copy
&= ~0UL << BitPos
;
161 return WordPos
* BITWORD_SIZE
+ countTrailingZeros(Copy
);
163 // Check subsequent words.
164 for (unsigned i
= WordPos
+1; i
< BITWORDS_PER_ELEMENT
; ++i
)
166 return i
* BITWORD_SIZE
+ countTrailingZeros(Bits
[i
]);
170 // Union this element with RHS and return true if this one changed.
171 bool unionWith(const SparseBitVectorElement
&RHS
) {
172 bool changed
= false;
173 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
) {
174 BitWord old
= changed
? 0 : Bits
[i
];
176 Bits
[i
] |= RHS
.Bits
[i
];
177 if (!changed
&& old
!= Bits
[i
])
183 // Return true if we have any bits in common with RHS
184 bool intersects(const SparseBitVectorElement
&RHS
) const {
185 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
) {
186 if (RHS
.Bits
[i
] & Bits
[i
])
192 // Intersect this Element with RHS and return true if this one changed.
193 // BecameZero is set to true if this element became all-zero bits.
194 bool intersectWith(const SparseBitVectorElement
&RHS
,
196 bool changed
= false;
200 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
) {
201 BitWord old
= changed
? 0 : Bits
[i
];
203 Bits
[i
] &= RHS
.Bits
[i
];
207 if (!changed
&& old
!= Bits
[i
])
210 BecameZero
= allzero
;
214 // Intersect this Element with the complement of RHS and return true if this
215 // one changed. BecameZero is set to true if this element became all-zero
217 bool intersectWithComplement(const SparseBitVectorElement
&RHS
,
219 bool changed
= false;
223 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
) {
224 BitWord old
= changed
? 0 : Bits
[i
];
226 Bits
[i
] &= ~RHS
.Bits
[i
];
230 if (!changed
&& old
!= Bits
[i
])
233 BecameZero
= allzero
;
237 // Three argument version of intersectWithComplement that intersects
238 // RHS1 & ~RHS2 into this element
239 void intersectWithComplement(const SparseBitVectorElement
&RHS1
,
240 const SparseBitVectorElement
&RHS2
,
245 for (unsigned i
= 0; i
< BITWORDS_PER_ELEMENT
; ++i
) {
246 Bits
[i
] = RHS1
.Bits
[i
] & ~RHS2
.Bits
[i
];
250 BecameZero
= allzero
;
254 template <unsigned ElementSize
= 128>
255 class SparseBitVector
{
256 using ElementList
= std::list
<SparseBitVectorElement
<ElementSize
>>;
257 using ElementListIter
= typename
ElementList::iterator
;
258 using ElementListConstIter
= typename
ElementList::const_iterator
;
260 BITWORD_SIZE
= SparseBitVectorElement
<ElementSize
>::BITWORD_SIZE
263 ElementList Elements
;
264 // Pointer to our current Element. This has no visible effect on the external
265 // state of a SparseBitVector, it's just used to improve performance in the
266 // common case of testing/modifying bits with similar indices.
267 mutable ElementListIter CurrElementIter
;
269 // This is like std::lower_bound, except we do linear searching from the
271 ElementListIter
FindLowerBoundImpl(unsigned ElementIndex
) const {
273 // We cache a non-const iterator so we're forced to resort to const_cast to
274 // get the begin/end in the case where 'this' is const. To avoid duplication
275 // of code with the only difference being whether the const cast is present
276 // 'this' is always const in this particular function and we sort out the
277 // difference in FindLowerBound and FindLowerBoundConst.
278 ElementListIter Begin
=
279 const_cast<SparseBitVector
<ElementSize
> *>(this)->Elements
.begin();
280 ElementListIter End
=
281 const_cast<SparseBitVector
<ElementSize
> *>(this)->Elements
.end();
283 if (Elements
.empty()) {
284 CurrElementIter
= Begin
;
285 return CurrElementIter
;
288 // Make sure our current iterator is valid.
289 if (CurrElementIter
== End
)
292 // Search from our current iterator, either backwards or forwards,
293 // depending on what element we are looking for.
294 ElementListIter ElementIter
= CurrElementIter
;
295 if (CurrElementIter
->index() == ElementIndex
) {
297 } else if (CurrElementIter
->index() > ElementIndex
) {
298 while (ElementIter
!= Begin
299 && ElementIter
->index() > ElementIndex
)
302 while (ElementIter
!= End
&&
303 ElementIter
->index() < ElementIndex
)
306 CurrElementIter
= ElementIter
;
309 ElementListConstIter
FindLowerBoundConst(unsigned ElementIndex
) const {
310 return FindLowerBoundImpl(ElementIndex
);
312 ElementListIter
FindLowerBound(unsigned ElementIndex
) {
313 return FindLowerBoundImpl(ElementIndex
);
316 // Iterator to walk set bits in the bitmap. This iterator is a lot uglier
317 // than it would be, in order to be efficient.
318 class SparseBitVectorIterator
{
322 const SparseBitVector
<ElementSize
> *BitVector
= nullptr;
324 // Current element inside of bitmap.
325 ElementListConstIter Iter
;
327 // Current bit number inside of our bitmap.
330 // Current word number inside of our element.
333 // Current bits from the element.
334 typename SparseBitVectorElement
<ElementSize
>::BitWord Bits
;
336 // Move our iterator to the first non-zero bit in the bitmap.
337 void AdvanceToFirstNonZero() {
340 if (BitVector
->Elements
.empty()) {
344 Iter
= BitVector
->Elements
.begin();
345 BitNumber
= Iter
->index() * ElementSize
;
346 unsigned BitPos
= Iter
->find_first();
348 WordNumber
= (BitNumber
% ElementSize
) / BITWORD_SIZE
;
349 Bits
= Iter
->word(WordNumber
);
350 Bits
>>= BitPos
% BITWORD_SIZE
;
353 // Move our iterator to the next non-zero bit.
354 void AdvanceToNextNonZero() {
358 while (Bits
&& !(Bits
& 1)) {
363 // See if we ran out of Bits in this word.
365 int NextSetBitNumber
= Iter
->find_next(BitNumber
% ElementSize
) ;
366 // If we ran out of set bits in this element, move to next element.
367 if (NextSetBitNumber
== -1 || (BitNumber
% ElementSize
== 0)) {
371 // We may run out of elements in the bitmap.
372 if (Iter
== BitVector
->Elements
.end()) {
376 // Set up for next non-zero word in bitmap.
377 BitNumber
= Iter
->index() * ElementSize
;
378 NextSetBitNumber
= Iter
->find_first();
379 BitNumber
+= NextSetBitNumber
;
380 WordNumber
= (BitNumber
% ElementSize
) / BITWORD_SIZE
;
381 Bits
= Iter
->word(WordNumber
);
382 Bits
>>= NextSetBitNumber
% BITWORD_SIZE
;
384 WordNumber
= (NextSetBitNumber
% ElementSize
) / BITWORD_SIZE
;
385 Bits
= Iter
->word(WordNumber
);
386 Bits
>>= NextSetBitNumber
% BITWORD_SIZE
;
387 BitNumber
= Iter
->index() * ElementSize
;
388 BitNumber
+= NextSetBitNumber
;
394 SparseBitVectorIterator() = default;
396 SparseBitVectorIterator(const SparseBitVector
<ElementSize
> *RHS
,
397 bool end
= false):BitVector(RHS
) {
398 Iter
= BitVector
->Elements
.begin();
403 AdvanceToFirstNonZero();
407 inline SparseBitVectorIterator
& operator++() {
410 AdvanceToNextNonZero();
415 inline SparseBitVectorIterator
operator++(int) {
416 SparseBitVectorIterator tmp
= *this;
421 // Return the current set bit number.
422 unsigned operator*() const {
426 bool operator==(const SparseBitVectorIterator
&RHS
) const {
427 // If they are both at the end, ignore the rest of the fields.
428 if (AtEnd
&& RHS
.AtEnd
)
430 // Otherwise they are the same if they have the same bit number and
432 return AtEnd
== RHS
.AtEnd
&& RHS
.BitNumber
== BitNumber
;
435 bool operator!=(const SparseBitVectorIterator
&RHS
) const {
436 return !(*this == RHS
);
441 using iterator
= SparseBitVectorIterator
;
443 SparseBitVector() : Elements(), CurrElementIter(Elements
.begin()) {}
445 SparseBitVector(const SparseBitVector
&RHS
)
446 : Elements(RHS
.Elements
), CurrElementIter(Elements
.begin()) {}
447 SparseBitVector(SparseBitVector
&&RHS
)
448 : Elements(std::move(RHS
.Elements
)), CurrElementIter(Elements
.begin()) {}
456 SparseBitVector
& operator=(const SparseBitVector
& RHS
) {
460 Elements
= RHS
.Elements
;
461 CurrElementIter
= Elements
.begin();
464 SparseBitVector
&operator=(SparseBitVector
&&RHS
) {
465 Elements
= std::move(RHS
.Elements
);
466 CurrElementIter
= Elements
.begin();
470 // Test, Reset, and Set a bit in the bitmap.
471 bool test(unsigned Idx
) const {
472 if (Elements
.empty())
475 unsigned ElementIndex
= Idx
/ ElementSize
;
476 ElementListConstIter ElementIter
= FindLowerBoundConst(ElementIndex
);
478 // If we can't find an element that is supposed to contain this bit, there
479 // is nothing more to do.
480 if (ElementIter
== Elements
.end() ||
481 ElementIter
->index() != ElementIndex
)
483 return ElementIter
->test(Idx
% ElementSize
);
486 void reset(unsigned Idx
) {
487 if (Elements
.empty())
490 unsigned ElementIndex
= Idx
/ ElementSize
;
491 ElementListIter ElementIter
= FindLowerBound(ElementIndex
);
493 // If we can't find an element that is supposed to contain this bit, there
494 // is nothing more to do.
495 if (ElementIter
== Elements
.end() ||
496 ElementIter
->index() != ElementIndex
)
498 ElementIter
->reset(Idx
% ElementSize
);
500 // When the element is zeroed out, delete it.
501 if (ElementIter
->empty()) {
503 Elements
.erase(ElementIter
);
507 void set(unsigned Idx
) {
508 unsigned ElementIndex
= Idx
/ ElementSize
;
509 ElementListIter ElementIter
;
510 if (Elements
.empty()) {
511 ElementIter
= Elements
.emplace(Elements
.end(), ElementIndex
);
513 ElementIter
= FindLowerBound(ElementIndex
);
515 if (ElementIter
== Elements
.end() ||
516 ElementIter
->index() != ElementIndex
) {
517 // We may have hit the beginning of our SparseBitVector, in which case,
518 // we may need to insert right after this element, which requires moving
519 // the current iterator forward one, because insert does insert before.
520 if (ElementIter
!= Elements
.end() &&
521 ElementIter
->index() < ElementIndex
)
523 ElementIter
= Elements
.emplace(ElementIter
, ElementIndex
);
526 CurrElementIter
= ElementIter
;
528 ElementIter
->set(Idx
% ElementSize
);
531 bool test_and_set(unsigned Idx
) {
532 bool old
= test(Idx
);
540 bool operator!=(const SparseBitVector
&RHS
) const {
541 return !(*this == RHS
);
544 bool operator==(const SparseBitVector
&RHS
) const {
545 ElementListConstIter Iter1
= Elements
.begin();
546 ElementListConstIter Iter2
= RHS
.Elements
.begin();
548 for (; Iter1
!= Elements
.end() && Iter2
!= RHS
.Elements
.end();
550 if (*Iter1
!= *Iter2
)
553 return Iter1
== Elements
.end() && Iter2
== RHS
.Elements
.end();
556 // Union our bitmap with the RHS and return true if we changed.
557 bool operator|=(const SparseBitVector
&RHS
) {
561 bool changed
= false;
562 ElementListIter Iter1
= Elements
.begin();
563 ElementListConstIter Iter2
= RHS
.Elements
.begin();
565 // If RHS is empty, we are done
566 if (RHS
.Elements
.empty())
569 while (Iter2
!= RHS
.Elements
.end()) {
570 if (Iter1
== Elements
.end() || Iter1
->index() > Iter2
->index()) {
571 Elements
.insert(Iter1
, *Iter2
);
574 } else if (Iter1
->index() == Iter2
->index()) {
575 changed
|= Iter1
->unionWith(*Iter2
);
582 CurrElementIter
= Elements
.begin();
586 // Intersect our bitmap with the RHS and return true if ours changed.
587 bool operator&=(const SparseBitVector
&RHS
) {
591 bool changed
= false;
592 ElementListIter Iter1
= Elements
.begin();
593 ElementListConstIter Iter2
= RHS
.Elements
.begin();
595 // Check if both bitmaps are empty.
596 if (Elements
.empty() && RHS
.Elements
.empty())
599 // Loop through, intersecting as we go, erasing elements when necessary.
600 while (Iter2
!= RHS
.Elements
.end()) {
601 if (Iter1
== Elements
.end()) {
602 CurrElementIter
= Elements
.begin();
606 if (Iter1
->index() > Iter2
->index()) {
608 } else if (Iter1
->index() == Iter2
->index()) {
610 changed
|= Iter1
->intersectWith(*Iter2
, BecameZero
);
612 ElementListIter IterTmp
= Iter1
;
614 Elements
.erase(IterTmp
);
620 ElementListIter IterTmp
= Iter1
;
622 Elements
.erase(IterTmp
);
626 if (Iter1
!= Elements
.end()) {
627 Elements
.erase(Iter1
, Elements
.end());
630 CurrElementIter
= Elements
.begin();
634 // Intersect our bitmap with the complement of the RHS and return true
636 bool intersectWithComplement(const SparseBitVector
&RHS
) {
645 bool changed
= false;
646 ElementListIter Iter1
= Elements
.begin();
647 ElementListConstIter Iter2
= RHS
.Elements
.begin();
649 // If either our bitmap or RHS is empty, we are done
650 if (Elements
.empty() || RHS
.Elements
.empty())
653 // Loop through, intersecting as we go, erasing elements when necessary.
654 while (Iter2
!= RHS
.Elements
.end()) {
655 if (Iter1
== Elements
.end()) {
656 CurrElementIter
= Elements
.begin();
660 if (Iter1
->index() > Iter2
->index()) {
662 } else if (Iter1
->index() == Iter2
->index()) {
664 changed
|= Iter1
->intersectWithComplement(*Iter2
, BecameZero
);
666 ElementListIter IterTmp
= Iter1
;
668 Elements
.erase(IterTmp
);
677 CurrElementIter
= Elements
.begin();
681 bool intersectWithComplement(const SparseBitVector
<ElementSize
> *RHS
) const {
682 return intersectWithComplement(*RHS
);
685 // Three argument version of intersectWithComplement.
686 // Result of RHS1 & ~RHS2 is stored into this bitmap.
687 void intersectWithComplement(const SparseBitVector
<ElementSize
> &RHS1
,
688 const SparseBitVector
<ElementSize
> &RHS2
)
691 intersectWithComplement(RHS2
);
693 } else if (this == &RHS2
) {
694 SparseBitVector
RHS2Copy(RHS2
);
695 intersectWithComplement(RHS1
, RHS2Copy
);
700 CurrElementIter
= Elements
.begin();
701 ElementListConstIter Iter1
= RHS1
.Elements
.begin();
702 ElementListConstIter Iter2
= RHS2
.Elements
.begin();
704 // If RHS1 is empty, we are done
705 // If RHS2 is empty, we still have to copy RHS1
706 if (RHS1
.Elements
.empty())
709 // Loop through, intersecting as we go, erasing elements when necessary.
710 while (Iter2
!= RHS2
.Elements
.end()) {
711 if (Iter1
== RHS1
.Elements
.end())
714 if (Iter1
->index() > Iter2
->index()) {
716 } else if (Iter1
->index() == Iter2
->index()) {
717 bool BecameZero
= false;
718 Elements
.emplace_back(Iter1
->index());
719 Elements
.back().intersectWithComplement(*Iter1
, *Iter2
, BecameZero
);
725 Elements
.push_back(*Iter1
++);
729 // copy the remaining elements
730 std::copy(Iter1
, RHS1
.Elements
.end(), std::back_inserter(Elements
));
733 void intersectWithComplement(const SparseBitVector
<ElementSize
> *RHS1
,
734 const SparseBitVector
<ElementSize
> *RHS2
) {
735 intersectWithComplement(*RHS1
, *RHS2
);
738 bool intersects(const SparseBitVector
<ElementSize
> *RHS
) const {
739 return intersects(*RHS
);
742 // Return true if we share any bits in common with RHS
743 bool intersects(const SparseBitVector
<ElementSize
> &RHS
) const {
744 ElementListConstIter Iter1
= Elements
.begin();
745 ElementListConstIter Iter2
= RHS
.Elements
.begin();
747 // Check if both bitmaps are empty.
748 if (Elements
.empty() && RHS
.Elements
.empty())
751 // Loop through, intersecting stopping when we hit bits in common.
752 while (Iter2
!= RHS
.Elements
.end()) {
753 if (Iter1
== Elements
.end())
756 if (Iter1
->index() > Iter2
->index()) {
758 } else if (Iter1
->index() == Iter2
->index()) {
759 if (Iter1
->intersects(*Iter2
))
770 // Return true iff all bits set in this SparseBitVector are
772 bool contains(const SparseBitVector
<ElementSize
> &RHS
) const {
773 SparseBitVector
<ElementSize
> Result(*this);
775 return (Result
== RHS
);
778 // Return the first set bit in the bitmap. Return -1 if no bits are set.
779 int find_first() const {
780 if (Elements
.empty())
782 const SparseBitVectorElement
<ElementSize
> &First
= *(Elements
.begin());
783 return (First
.index() * ElementSize
) + First
.find_first();
786 // Return the last set bit in the bitmap. Return -1 if no bits are set.
787 int find_last() const {
788 if (Elements
.empty())
790 const SparseBitVectorElement
<ElementSize
> &Last
= *(Elements
.rbegin());
791 return (Last
.index() * ElementSize
) + Last
.find_last();
794 // Return true if the SparseBitVector is empty
796 return Elements
.empty();
799 unsigned count() const {
800 unsigned BitCount
= 0;
801 for (ElementListConstIter Iter
= Elements
.begin();
802 Iter
!= Elements
.end();
804 BitCount
+= Iter
->count();
809 iterator
begin() const {
810 return iterator(this);
813 iterator
end() const {
814 return iterator(this, true);
818 // Convenience functions to allow Or and And without dereferencing in the user
821 template <unsigned ElementSize
>
822 inline bool operator |=(SparseBitVector
<ElementSize
> &LHS
,
823 const SparseBitVector
<ElementSize
> *RHS
) {
827 template <unsigned ElementSize
>
828 inline bool operator |=(SparseBitVector
<ElementSize
> *LHS
,
829 const SparseBitVector
<ElementSize
> &RHS
) {
830 return LHS
->operator|=(RHS
);
833 template <unsigned ElementSize
>
834 inline bool operator &=(SparseBitVector
<ElementSize
> *LHS
,
835 const SparseBitVector
<ElementSize
> &RHS
) {
836 return LHS
->operator&=(RHS
);
839 template <unsigned ElementSize
>
840 inline bool operator &=(SparseBitVector
<ElementSize
> &LHS
,
841 const SparseBitVector
<ElementSize
> *RHS
) {
845 // Convenience functions for infix union, intersection, difference operators.
847 template <unsigned ElementSize
>
848 inline SparseBitVector
<ElementSize
>
849 operator|(const SparseBitVector
<ElementSize
> &LHS
,
850 const SparseBitVector
<ElementSize
> &RHS
) {
851 SparseBitVector
<ElementSize
> Result(LHS
);
856 template <unsigned ElementSize
>
857 inline SparseBitVector
<ElementSize
>
858 operator&(const SparseBitVector
<ElementSize
> &LHS
,
859 const SparseBitVector
<ElementSize
> &RHS
) {
860 SparseBitVector
<ElementSize
> Result(LHS
);
865 template <unsigned ElementSize
>
866 inline SparseBitVector
<ElementSize
>
867 operator-(const SparseBitVector
<ElementSize
> &LHS
,
868 const SparseBitVector
<ElementSize
> &RHS
) {
869 SparseBitVector
<ElementSize
> Result
;
870 Result
.intersectWithComplement(LHS
, RHS
);
874 // Dump a SparseBitVector to a stream
875 template <unsigned ElementSize
>
876 void dump(const SparseBitVector
<ElementSize
> &LHS
, raw_ostream
&out
) {
879 typename SparseBitVector
<ElementSize
>::iterator bi
= LHS
.begin(),
883 for (++bi
; bi
!= be
; ++bi
) {
890 } // end namespace llvm
892 #endif // LLVM_ADT_SPARSEBITVECTOR_H