[llvm-readobj] - Refine the LLVM-style output to be consistent.
[llvm-complete.git] / examples / HowToUseJIT / HowToUseJIT.cpp
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1 //===-- examples/HowToUseJIT/HowToUseJIT.cpp - An example use of the JIT --===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This small program provides an example of how to quickly build a small
10 // module with two functions and execute it with the JIT.
12 // Goal:
13 // The goal of this snippet is to create in the memory
14 // the LLVM module consisting of two functions as follow:
16 // int add1(int x) {
17 // return x+1;
18 // }
20 // int foo() {
21 // return add1(10);
22 // }
24 // then compile the module via JIT, then execute the `foo'
25 // function and return result to a driver, i.e. to a "host program".
27 // Some remarks and questions:
29 // - could we invoke some code using noname functions too?
30 // e.g. evaluate "foo()+foo()" without fears to introduce
31 // conflict of temporary function name with some real
32 // existing function name?
34 //===----------------------------------------------------------------------===//
36 #include "llvm/ADT/STLExtras.h"
37 #include "llvm/ExecutionEngine/ExecutionEngine.h"
38 #include "llvm/ExecutionEngine/GenericValue.h"
39 #include "llvm/IR/Argument.h"
40 #include "llvm/IR/BasicBlock.h"
41 #include "llvm/IR/Constants.h"
42 #include "llvm/IR/DerivedTypes.h"
43 #include "llvm/IR/Function.h"
44 #include "llvm/IR/IRBuilder.h"
45 #include "llvm/IR/Instructions.h"
46 #include "llvm/IR/LLVMContext.h"
47 #include "llvm/IR/Module.h"
48 #include "llvm/IR/Type.h"
49 #include "llvm/Support/Casting.h"
50 #include "llvm/Support/ManagedStatic.h"
51 #include "llvm/Support/TargetSelect.h"
52 #include "llvm/Support/raw_ostream.h"
53 #include <algorithm>
54 #include <cassert>
55 #include <memory>
56 #include <vector>
58 using namespace llvm;
60 int main() {
61 InitializeNativeTarget();
63 LLVMContext Context;
65 // Create some module to put our function into it.
66 std::unique_ptr<Module> Owner = std::make_unique<Module>("test", Context);
67 Module *M = Owner.get();
69 // Create the add1 function entry and insert this entry into module M. The
70 // function will have a return type of "int" and take an argument of "int".
71 Function *Add1F =
72 Function::Create(FunctionType::get(Type::getInt32Ty(Context),
73 {Type::getInt32Ty(Context)}, false),
74 Function::ExternalLinkage, "add1", M);
76 // Add a basic block to the function. As before, it automatically inserts
77 // because of the last argument.
78 BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F);
80 // Create a basic block builder with default parameters. The builder will
81 // automatically append instructions to the basic block `BB'.
82 IRBuilder<> builder(BB);
84 // Get pointers to the constant `1'.
85 Value *One = builder.getInt32(1);
87 // Get pointers to the integer argument of the add1 function...
88 assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg
89 Argument *ArgX = &*Add1F->arg_begin(); // Get the arg
90 ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
92 // Create the add instruction, inserting it into the end of BB.
93 Value *Add = builder.CreateAdd(One, ArgX);
95 // Create the return instruction and add it to the basic block
96 builder.CreateRet(Add);
98 // Now, function add1 is ready.
100 // Now we're going to create function `foo', which returns an int and takes no
101 // arguments.
102 Function *FooF =
103 Function::Create(FunctionType::get(Type::getInt32Ty(Context), {}, false),
104 Function::ExternalLinkage, "foo", M);
106 // Add a basic block to the FooF function.
107 BB = BasicBlock::Create(Context, "EntryBlock", FooF);
109 // Tell the basic block builder to attach itself to the new basic block
110 builder.SetInsertPoint(BB);
112 // Get pointer to the constant `10'.
113 Value *Ten = builder.getInt32(10);
115 // Pass Ten to the call to Add1F
116 CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten);
117 Add1CallRes->setTailCall(true);
119 // Create the return instruction and add it to the basic block.
120 builder.CreateRet(Add1CallRes);
122 // Now we create the JIT.
123 ExecutionEngine* EE = EngineBuilder(std::move(Owner)).create();
125 outs() << "We just constructed this LLVM module:\n\n" << *M;
126 outs() << "\n\nRunning foo: ";
127 outs().flush();
129 // Call the `foo' function with no arguments:
130 std::vector<GenericValue> noargs;
131 GenericValue gv = EE->runFunction(FooF, noargs);
133 // Import result of execution:
134 outs() << "Result: " << gv.IntVal << "\n";
135 delete EE;
136 llvm_shutdown();
137 return 0;