Couple of fixes to mention bunzip2 and make instructions more clear.
[llvm-complete.git] / lib / Support / FoldingSet.cpp
blobe083f3b9d1a76d3fbb0dee1e3437835b73a45e3c
1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file was developed by James M. Laskey and is distributed under
6 // the University of Illinois Open Source License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements a hash set that can be used to remove duplication of
11 // nodes in a graph. This code was originally created by Chris Lattner for use
12 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13 // set.
15 //===----------------------------------------------------------------------===//
17 #include "llvm/ADT/FoldingSet.h"
18 #include "llvm/Support/MathExtras.h"
19 #include <cassert>
20 using namespace llvm;
22 //===----------------------------------------------------------------------===//
23 // FoldingSetImpl::NodeID Implementation
25 /// Add* - Add various data types to Bit data.
26 ///
27 void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
28 // Note: this adds pointers to the hash using sizes and endianness that
29 // depend on the host. It doesn't matter however, because hashing on
30 // pointer values in inherently unstable. Nothing should depend on the
31 // ordering of nodes in the folding set.
32 intptr_t PtrI = (intptr_t)Ptr;
33 Bits.push_back(unsigned(PtrI));
34 if (sizeof(intptr_t) > sizeof(unsigned))
35 Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
37 void FoldingSetImpl::NodeID::AddInteger(signed I) {
38 Bits.push_back(I);
40 void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
41 Bits.push_back(I);
43 void FoldingSetImpl::NodeID::AddInteger(int64_t I) {
44 AddInteger((uint64_t)I);
46 void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
47 Bits.push_back(unsigned(I));
49 // If the integer is small, encode it just as 32-bits.
50 if ((uint64_t)(int)I != I)
51 Bits.push_back(unsigned(I >> 32));
53 void FoldingSetImpl::NodeID::AddFloat(float F) {
54 Bits.push_back(FloatToBits(F));
56 void FoldingSetImpl::NodeID::AddDouble(double D) {
57 AddInteger(DoubleToBits(D));
59 void FoldingSetImpl::NodeID::AddAPFloat(const APFloat& apf) {
60 APInt api = apf.convertToAPInt();
61 const uint64_t *p = api.getRawData();
62 for (unsigned i=0; i<api.getNumWords(); i++)
63 AddInteger(*p++);
65 void FoldingSetImpl::NodeID::AddString(const std::string &String) {
66 unsigned Size = String.size();
67 Bits.push_back(Size);
68 if (!Size) return;
70 unsigned Units = Size / 4;
71 unsigned Pos = 0;
72 const unsigned *Base = (const unsigned *)String.data();
74 // If the string is aligned do a bulk transfer.
75 if (!((intptr_t)Base & 3)) {
76 Bits.append(Base, Base + Units);
77 Pos = (Units + 1) * 4;
78 } else {
79 // Otherwise do it the hard way.
80 for ( Pos += 4; Pos <= Size; Pos += 4) {
81 unsigned V = ((unsigned char)String[Pos - 4] << 24) |
82 ((unsigned char)String[Pos - 3] << 16) |
83 ((unsigned char)String[Pos - 2] << 8) |
84 (unsigned char)String[Pos - 1];
85 Bits.push_back(V);
89 // With the leftover bits.
90 unsigned V = 0;
91 // Pos will have overshot size by 4 - #bytes left over.
92 switch (Pos - Size) {
93 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
94 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
95 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
96 default: return; // Nothing left.
99 Bits.push_back(V);
102 /// ComputeHash - Compute a strong hash value for this NodeID, used to
103 /// lookup the node in the FoldingSetImpl.
104 unsigned FoldingSetImpl::NodeID::ComputeHash() const {
105 // This is adapted from SuperFastHash by Paul Hsieh.
106 unsigned Hash = Bits.size();
107 for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
108 unsigned Data = *BP;
109 Hash += Data & 0xFFFF;
110 unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
111 Hash = (Hash << 16) ^ Tmp;
112 Hash += Hash >> 11;
115 // Force "avalanching" of final 127 bits.
116 Hash ^= Hash << 3;
117 Hash += Hash >> 5;
118 Hash ^= Hash << 4;
119 Hash += Hash >> 17;
120 Hash ^= Hash << 25;
121 Hash += Hash >> 6;
122 return Hash;
125 /// operator== - Used to compare two nodes to each other.
127 bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
128 if (Bits.size() != RHS.Bits.size()) return false;
129 return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
133 //===----------------------------------------------------------------------===//
134 /// Helper functions for FoldingSetImpl.
136 /// GetNextPtr - In order to save space, each bucket is a
137 /// singly-linked-list. In order to make deletion more efficient, we make
138 /// the list circular, so we can delete a node without computing its hash.
139 /// The problem with this is that the start of the hash buckets are not
140 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
141 /// use GetBucketPtr when this happens.
142 static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
143 void **Buckets, unsigned NumBuckets) {
144 if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
145 return 0;
146 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
149 /// GetBucketPtr - Provides a casting of a bucket pointer for isNode
150 /// testing.
151 static void **GetBucketPtr(void *NextInBucketPtr) {
152 return static_cast<void**>(NextInBucketPtr);
155 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
156 /// the specified ID.
157 static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
158 void **Buckets, unsigned NumBuckets) {
159 // NumBuckets is always a power of 2.
160 unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
161 return Buckets + BucketNum;
164 //===----------------------------------------------------------------------===//
165 // FoldingSetImpl Implementation
167 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
168 assert(5 < Log2InitSize && Log2InitSize < 32 &&
169 "Initial hash table size out of range");
170 NumBuckets = 1 << Log2InitSize;
171 Buckets = new void*[NumBuckets];
172 memset(Buckets, 0, NumBuckets*sizeof(void*));
174 FoldingSetImpl::~FoldingSetImpl() {
175 delete [] Buckets;
178 /// GrowHashTable - Double the size of the hash table and rehash everything.
180 void FoldingSetImpl::GrowHashTable() {
181 void **OldBuckets = Buckets;
182 unsigned OldNumBuckets = NumBuckets;
183 NumBuckets <<= 1;
185 // Reset the node count to zero: we're going to reinsert everything.
186 NumNodes = 0;
188 // Clear out new buckets.
189 Buckets = new void*[NumBuckets];
190 memset(Buckets, 0, NumBuckets*sizeof(void*));
192 // Walk the old buckets, rehashing nodes into their new place.
193 for (unsigned i = 0; i != OldNumBuckets; ++i) {
194 void *Probe = OldBuckets[i];
195 if (!Probe) continue;
196 while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)) {
197 // Figure out the next link, remove NodeInBucket from the old link.
198 Probe = NodeInBucket->getNextInBucket();
199 NodeInBucket->SetNextInBucket(0);
201 // Insert the node into the new bucket, after recomputing the hash.
202 NodeID ID;
203 GetNodeProfile(ID, NodeInBucket);
204 InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
208 delete[] OldBuckets;
211 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 /// return it. If not, return the insertion token that will make insertion
213 /// faster.
214 FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
215 void *&InsertPos) {
216 void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
217 void *Probe = *Bucket;
219 InsertPos = 0;
221 while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
222 NodeID OtherID;
223 GetNodeProfile(OtherID, NodeInBucket);
224 if (OtherID == ID)
225 return NodeInBucket;
227 Probe = NodeInBucket->getNextInBucket();
230 // Didn't find the node, return null with the bucket as the InsertPos.
231 InsertPos = Bucket;
232 return 0;
235 /// InsertNode - Insert the specified node into the folding set, knowing that it
236 /// is not already in the map. InsertPos must be obtained from
237 /// FindNodeOrInsertPos.
238 void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
239 assert(N->getNextInBucket() == 0);
240 // Do we need to grow the hashtable?
241 if (NumNodes+1 > NumBuckets*2) {
242 GrowHashTable();
243 NodeID ID;
244 GetNodeProfile(ID, N);
245 InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
248 ++NumNodes;
250 /// The insert position is actually a bucket pointer.
251 void **Bucket = static_cast<void**>(InsertPos);
253 void *Next = *Bucket;
255 // If this is the first insertion into this bucket, its next pointer will be
256 // null. Pretend as if it pointed to itself.
257 if (Next == 0)
258 Next = Bucket;
260 // Set the node's next pointer, and make the bucket point to the node.
261 N->SetNextInBucket(Next);
262 *Bucket = N;
265 /// RemoveNode - Remove a node from the folding set, returning true if one was
266 /// removed or false if the node was not in the folding set.
267 bool FoldingSetImpl::RemoveNode(Node *N) {
268 // Because each bucket is a circular list, we don't need to compute N's hash
269 // to remove it.
270 void *Ptr = N->getNextInBucket();
271 if (Ptr == 0) return false; // Not in folding set.
273 --NumNodes;
274 N->SetNextInBucket(0);
276 // Remember what N originally pointed to, either a bucket or another node.
277 void *NodeNextPtr = Ptr;
279 // Chase around the list until we find the node (or bucket) which points to N.
280 while (true) {
281 if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
282 // Advance pointer.
283 Ptr = NodeInBucket->getNextInBucket();
285 // We found a node that points to N, change it to point to N's next node,
286 // removing N from the list.
287 if (Ptr == N) {
288 NodeInBucket->SetNextInBucket(NodeNextPtr);
289 return true;
291 } else {
292 void **Bucket = GetBucketPtr(Ptr);
293 Ptr = *Bucket;
295 // If we found that the bucket points to N, update the bucket to point to
296 // whatever is next.
297 if (Ptr == N) {
298 *Bucket = NodeNextPtr;
299 return true;
305 /// GetOrInsertNode - If there is an existing simple Node exactly
306 /// equal to the specified node, return it. Otherwise, insert 'N' and it
307 /// instead.
308 FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
309 NodeID ID;
310 GetNodeProfile(ID, N);
311 void *IP;
312 if (Node *E = FindNodeOrInsertPos(ID, IP))
313 return E;
314 InsertNode(N, IP);
315 return N;