1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file was developed by James M. Laskey and is distributed under
6 // the University of Illinois Open Source License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements a hash set that can be used to remove duplication of
11 // nodes in a graph. This code was originally created by Chris Lattner for use
12 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
15 //===----------------------------------------------------------------------===//
17 #include "llvm/ADT/FoldingSet.h"
18 #include "llvm/Support/MathExtras.h"
22 //===----------------------------------------------------------------------===//
23 // FoldingSetImpl::NodeID Implementation
25 /// Add* - Add various data types to Bit data.
27 void FoldingSetImpl::NodeID::AddPointer(const void *Ptr
) {
28 // Note: this adds pointers to the hash using sizes and endianness that
29 // depend on the host. It doesn't matter however, because hashing on
30 // pointer values in inherently unstable. Nothing should depend on the
31 // ordering of nodes in the folding set.
32 intptr_t PtrI
= (intptr_t)Ptr
;
33 Bits
.push_back(unsigned(PtrI
));
34 if (sizeof(intptr_t) > sizeof(unsigned))
35 Bits
.push_back(unsigned(uint64_t(PtrI
) >> 32));
37 void FoldingSetImpl::NodeID::AddInteger(signed I
) {
40 void FoldingSetImpl::NodeID::AddInteger(unsigned I
) {
43 void FoldingSetImpl::NodeID::AddInteger(int64_t I
) {
44 AddInteger((uint64_t)I
);
46 void FoldingSetImpl::NodeID::AddInteger(uint64_t I
) {
47 Bits
.push_back(unsigned(I
));
49 // If the integer is small, encode it just as 32-bits.
50 if ((uint64_t)(int)I
!= I
)
51 Bits
.push_back(unsigned(I
>> 32));
53 void FoldingSetImpl::NodeID::AddFloat(float F
) {
54 Bits
.push_back(FloatToBits(F
));
56 void FoldingSetImpl::NodeID::AddDouble(double D
) {
57 AddInteger(DoubleToBits(D
));
59 void FoldingSetImpl::NodeID::AddAPFloat(const APFloat
& apf
) {
60 APInt api
= apf
.convertToAPInt();
61 const uint64_t *p
= api
.getRawData();
62 for (unsigned i
=0; i
<api
.getNumWords(); i
++)
65 void FoldingSetImpl::NodeID::AddString(const std::string
&String
) {
66 unsigned Size
= String
.size();
70 unsigned Units
= Size
/ 4;
72 const unsigned *Base
= (const unsigned *)String
.data();
74 // If the string is aligned do a bulk transfer.
75 if (!((intptr_t)Base
& 3)) {
76 Bits
.append(Base
, Base
+ Units
);
77 Pos
= (Units
+ 1) * 4;
79 // Otherwise do it the hard way.
80 for ( Pos
+= 4; Pos
<= Size
; Pos
+= 4) {
81 unsigned V
= ((unsigned char)String
[Pos
- 4] << 24) |
82 ((unsigned char)String
[Pos
- 3] << 16) |
83 ((unsigned char)String
[Pos
- 2] << 8) |
84 (unsigned char)String
[Pos
- 1];
89 // With the leftover bits.
91 // Pos will have overshot size by 4 - #bytes left over.
93 case 1: V
= (V
<< 8) | (unsigned char)String
[Size
- 3]; // Fall thru.
94 case 2: V
= (V
<< 8) | (unsigned char)String
[Size
- 2]; // Fall thru.
95 case 3: V
= (V
<< 8) | (unsigned char)String
[Size
- 1]; break;
96 default: return; // Nothing left.
102 /// ComputeHash - Compute a strong hash value for this NodeID, used to
103 /// lookup the node in the FoldingSetImpl.
104 unsigned FoldingSetImpl::NodeID::ComputeHash() const {
105 // This is adapted from SuperFastHash by Paul Hsieh.
106 unsigned Hash
= Bits
.size();
107 for (const unsigned *BP
= &Bits
[0], *E
= BP
+Bits
.size(); BP
!= E
; ++BP
) {
109 Hash
+= Data
& 0xFFFF;
110 unsigned Tmp
= ((Data
>> 16) << 11) ^ Hash
;
111 Hash
= (Hash
<< 16) ^ Tmp
;
115 // Force "avalanching" of final 127 bits.
125 /// operator== - Used to compare two nodes to each other.
127 bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID
&RHS
)const{
128 if (Bits
.size() != RHS
.Bits
.size()) return false;
129 return memcmp(&Bits
[0], &RHS
.Bits
[0], Bits
.size()*sizeof(Bits
[0])) == 0;
133 //===----------------------------------------------------------------------===//
134 /// Helper functions for FoldingSetImpl.
136 /// GetNextPtr - In order to save space, each bucket is a
137 /// singly-linked-list. In order to make deletion more efficient, we make
138 /// the list circular, so we can delete a node without computing its hash.
139 /// The problem with this is that the start of the hash buckets are not
140 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
141 /// use GetBucketPtr when this happens.
142 static FoldingSetImpl::Node
*GetNextPtr(void *NextInBucketPtr
,
143 void **Buckets
, unsigned NumBuckets
) {
144 if (NextInBucketPtr
>= Buckets
&& NextInBucketPtr
< Buckets
+ NumBuckets
)
146 return static_cast<FoldingSetImpl::Node
*>(NextInBucketPtr
);
149 /// GetBucketPtr - Provides a casting of a bucket pointer for isNode
151 static void **GetBucketPtr(void *NextInBucketPtr
) {
152 return static_cast<void**>(NextInBucketPtr
);
155 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
156 /// the specified ID.
157 static void **GetBucketFor(const FoldingSetImpl::NodeID
&ID
,
158 void **Buckets
, unsigned NumBuckets
) {
159 // NumBuckets is always a power of 2.
160 unsigned BucketNum
= ID
.ComputeHash() & (NumBuckets
-1);
161 return Buckets
+ BucketNum
;
164 //===----------------------------------------------------------------------===//
165 // FoldingSetImpl Implementation
167 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize
) : NumNodes(0) {
168 assert(5 < Log2InitSize
&& Log2InitSize
< 32 &&
169 "Initial hash table size out of range");
170 NumBuckets
= 1 << Log2InitSize
;
171 Buckets
= new void*[NumBuckets
];
172 memset(Buckets
, 0, NumBuckets
*sizeof(void*));
174 FoldingSetImpl::~FoldingSetImpl() {
178 /// GrowHashTable - Double the size of the hash table and rehash everything.
180 void FoldingSetImpl::GrowHashTable() {
181 void **OldBuckets
= Buckets
;
182 unsigned OldNumBuckets
= NumBuckets
;
185 // Reset the node count to zero: we're going to reinsert everything.
188 // Clear out new buckets.
189 Buckets
= new void*[NumBuckets
];
190 memset(Buckets
, 0, NumBuckets
*sizeof(void*));
192 // Walk the old buckets, rehashing nodes into their new place.
193 for (unsigned i
= 0; i
!= OldNumBuckets
; ++i
) {
194 void *Probe
= OldBuckets
[i
];
195 if (!Probe
) continue;
196 while (Node
*NodeInBucket
= GetNextPtr(Probe
, OldBuckets
, OldNumBuckets
)) {
197 // Figure out the next link, remove NodeInBucket from the old link.
198 Probe
= NodeInBucket
->getNextInBucket();
199 NodeInBucket
->SetNextInBucket(0);
201 // Insert the node into the new bucket, after recomputing the hash.
203 GetNodeProfile(ID
, NodeInBucket
);
204 InsertNode(NodeInBucket
, GetBucketFor(ID
, Buckets
, NumBuckets
));
211 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
212 /// return it. If not, return the insertion token that will make insertion
214 FoldingSetImpl::Node
*FoldingSetImpl::FindNodeOrInsertPos(const NodeID
&ID
,
216 void **Bucket
= GetBucketFor(ID
, Buckets
, NumBuckets
);
217 void *Probe
= *Bucket
;
221 while (Node
*NodeInBucket
= GetNextPtr(Probe
, Buckets
, NumBuckets
)) {
223 GetNodeProfile(OtherID
, NodeInBucket
);
227 Probe
= NodeInBucket
->getNextInBucket();
230 // Didn't find the node, return null with the bucket as the InsertPos.
235 /// InsertNode - Insert the specified node into the folding set, knowing that it
236 /// is not already in the map. InsertPos must be obtained from
237 /// FindNodeOrInsertPos.
238 void FoldingSetImpl::InsertNode(Node
*N
, void *InsertPos
) {
239 assert(N
->getNextInBucket() == 0);
240 // Do we need to grow the hashtable?
241 if (NumNodes
+1 > NumBuckets
*2) {
244 GetNodeProfile(ID
, N
);
245 InsertPos
= GetBucketFor(ID
, Buckets
, NumBuckets
);
250 /// The insert position is actually a bucket pointer.
251 void **Bucket
= static_cast<void**>(InsertPos
);
253 void *Next
= *Bucket
;
255 // If this is the first insertion into this bucket, its next pointer will be
256 // null. Pretend as if it pointed to itself.
260 // Set the node's next pointer, and make the bucket point to the node.
261 N
->SetNextInBucket(Next
);
265 /// RemoveNode - Remove a node from the folding set, returning true if one was
266 /// removed or false if the node was not in the folding set.
267 bool FoldingSetImpl::RemoveNode(Node
*N
) {
268 // Because each bucket is a circular list, we don't need to compute N's hash
270 void *Ptr
= N
->getNextInBucket();
271 if (Ptr
== 0) return false; // Not in folding set.
274 N
->SetNextInBucket(0);
276 // Remember what N originally pointed to, either a bucket or another node.
277 void *NodeNextPtr
= Ptr
;
279 // Chase around the list until we find the node (or bucket) which points to N.
281 if (Node
*NodeInBucket
= GetNextPtr(Ptr
, Buckets
, NumBuckets
)) {
283 Ptr
= NodeInBucket
->getNextInBucket();
285 // We found a node that points to N, change it to point to N's next node,
286 // removing N from the list.
288 NodeInBucket
->SetNextInBucket(NodeNextPtr
);
292 void **Bucket
= GetBucketPtr(Ptr
);
295 // If we found that the bucket points to N, update the bucket to point to
298 *Bucket
= NodeNextPtr
;
305 /// GetOrInsertNode - If there is an existing simple Node exactly
306 /// equal to the specified node, return it. Otherwise, insert 'N' and it
308 FoldingSetImpl::Node
*FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node
*N
) {
310 GetNodeProfile(ID
, N
);
312 if (Node
*E
= FindNodeOrInsertPos(ID
, IP
))