[ARM] Basic And/Or/Xor handling for MVE predicates
[llvm-complete.git] / tools / llvm-objcopy / MachO / Object.h
blobed85fcbc47f77a49895f676df59efe4eacb55ff8
1 //===- Object.h - Mach-O object file model ----------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
9 #ifndef LLVM_OBJCOPY_MACHO_OBJECT_H
10 #define LLVM_OBJCOPY_MACHO_OBJECT_H
12 #include "llvm/ADT/Optional.h"
13 #include "llvm/ADT/StringRef.h"
14 #include "llvm/BinaryFormat/MachO.h"
15 #include "llvm/MC/StringTableBuilder.h"
16 #include "llvm/ObjectYAML/DWARFYAML.h"
17 #include "llvm/Support/YAMLTraits.h"
18 #include <cstdint>
19 #include <string>
20 #include <vector>
22 namespace llvm {
23 namespace objcopy {
24 namespace macho {
26 struct MachHeader {
27 uint32_t Magic;
28 uint32_t CPUType;
29 uint32_t CPUSubType;
30 uint32_t FileType;
31 uint32_t NCmds;
32 uint32_t SizeOfCmds;
33 uint32_t Flags;
34 uint32_t Reserved = 0;
37 struct RelocationInfo;
38 struct Section {
39 std::string Sectname;
40 std::string Segname;
41 uint64_t Addr;
42 uint64_t Size;
43 uint32_t Offset;
44 uint32_t Align;
45 uint32_t RelOff;
46 uint32_t NReloc;
47 uint32_t Flags;
48 uint32_t Reserved1;
49 uint32_t Reserved2;
50 uint32_t Reserved3;
52 StringRef Content;
53 std::vector<RelocationInfo> Relocations;
55 MachO::SectionType getType() const {
56 return static_cast<MachO::SectionType>(Flags & MachO::SECTION_TYPE);
59 bool isVirtualSection() const {
60 return (getType() == MachO::S_ZEROFILL ||
61 getType() == MachO::S_GB_ZEROFILL ||
62 getType() == MachO::S_THREAD_LOCAL_ZEROFILL);
66 struct LoadCommand {
67 // The type MachO::macho_load_command is defined in llvm/BinaryFormat/MachO.h
68 // and it is a union of all the structs corresponding to various load
69 // commands.
70 MachO::macho_load_command MachOLoadCommand;
72 // The raw content of the payload of the load command (located right after the
73 // corresponding struct). In some cases it is either empty or can be
74 // copied-over without digging into its structure.
75 ArrayRef<uint8_t> Payload;
77 // Some load commands can contain (inside the payload) an array of sections,
78 // though the contents of the sections are stored separately. The struct
79 // Section describes only sections' metadata and where to find the
80 // corresponding content inside the binary.
81 std::vector<Section> Sections;
84 // A symbol information. Fields which starts with "n_" are same as them in the
85 // nlist.
86 struct SymbolEntry {
87 std::string Name;
88 uint32_t Index;
89 uint8_t n_type;
90 uint8_t n_sect;
91 uint16_t n_desc;
92 uint64_t n_value;
95 /// The location of the symbol table inside the binary is described by LC_SYMTAB
96 /// load command.
97 struct SymbolTable {
98 std::vector<std::unique_ptr<SymbolEntry>> Symbols;
100 const SymbolEntry *getSymbolByIndex(uint32_t Index) const;
103 /// The location of the string table inside the binary is described by LC_SYMTAB
104 /// load command.
105 struct StringTable {
106 std::vector<std::string> Strings;
109 struct RelocationInfo {
110 const SymbolEntry *Symbol;
111 // True if Info is a scattered_relocation_info.
112 bool Scattered;
113 MachO::any_relocation_info Info;
116 /// The location of the rebase info inside the binary is described by
117 /// LC_DYLD_INFO load command. Dyld rebases an image whenever dyld loads it at
118 /// an address different from its preferred address. The rebase information is
119 /// a stream of byte sized opcodes whose symbolic names start with
120 /// REBASE_OPCODE_. Conceptually the rebase information is a table of tuples:
121 /// <seg-index, seg-offset, type>
122 /// The opcodes are a compressed way to encode the table by only
123 /// encoding when a column changes. In addition simple patterns
124 /// like "every n'th offset for m times" can be encoded in a few
125 /// bytes.
126 struct RebaseInfo {
127 // At the moment we do not parse this info (and it is simply copied over),
128 // but the proper support will be added later.
129 ArrayRef<uint8_t> Opcodes;
132 /// The location of the bind info inside the binary is described by
133 /// LC_DYLD_INFO load command. Dyld binds an image during the loading process,
134 /// if the image requires any pointers to be initialized to symbols in other
135 /// images. The bind information is a stream of byte sized opcodes whose
136 /// symbolic names start with BIND_OPCODE_. Conceptually the bind information is
137 /// a table of tuples: <seg-index, seg-offset, type, symbol-library-ordinal,
138 /// symbol-name, addend> The opcodes are a compressed way to encode the table by
139 /// only encoding when a column changes. In addition simple patterns like for
140 /// runs of pointers initialized to the same value can be encoded in a few
141 /// bytes.
142 struct BindInfo {
143 // At the moment we do not parse this info (and it is simply copied over),
144 // but the proper support will be added later.
145 ArrayRef<uint8_t> Opcodes;
148 /// The location of the weak bind info inside the binary is described by
149 /// LC_DYLD_INFO load command. Some C++ programs require dyld to unique symbols
150 /// so that all images in the process use the same copy of some code/data. This
151 /// step is done after binding. The content of the weak_bind info is an opcode
152 /// stream like the bind_info. But it is sorted alphabetically by symbol name.
153 /// This enable dyld to walk all images with weak binding information in order
154 /// and look for collisions. If there are no collisions, dyld does no updating.
155 /// That means that some fixups are also encoded in the bind_info. For
156 /// instance, all calls to "operator new" are first bound to libstdc++.dylib
157 /// using the information in bind_info. Then if some image overrides operator
158 /// new that is detected when the weak_bind information is processed and the
159 /// call to operator new is then rebound.
160 struct WeakBindInfo {
161 // At the moment we do not parse this info (and it is simply copied over),
162 // but the proper support will be added later.
163 ArrayRef<uint8_t> Opcodes;
166 /// The location of the lazy bind info inside the binary is described by
167 /// LC_DYLD_INFO load command. Some uses of external symbols do not need to be
168 /// bound immediately. Instead they can be lazily bound on first use. The
169 /// lazy_bind contains a stream of BIND opcodes to bind all lazy symbols. Normal
170 /// use is that dyld ignores the lazy_bind section when loading an image.
171 /// Instead the static linker arranged for the lazy pointer to initially point
172 /// to a helper function which pushes the offset into the lazy_bind area for the
173 /// symbol needing to be bound, then jumps to dyld which simply adds the offset
174 /// to lazy_bind_off to get the information on what to bind.
175 struct LazyBindInfo {
176 ArrayRef<uint8_t> Opcodes;
179 /// The location of the export info inside the binary is described by
180 /// LC_DYLD_INFO load command. The symbols exported by a dylib are encoded in a
181 /// trie. This is a compact representation that factors out common prefixes. It
182 /// also reduces LINKEDIT pages in RAM because it encodes all information (name,
183 /// address, flags) in one small, contiguous range. The export area is a stream
184 /// of nodes. The first node sequentially is the start node for the trie. Nodes
185 /// for a symbol start with a uleb128 that is the length of the exported symbol
186 /// information for the string so far. If there is no exported symbol, the node
187 /// starts with a zero byte. If there is exported info, it follows the length.
188 /// First is a uleb128 containing flags. Normally, it is followed by
189 /// a uleb128 encoded offset which is location of the content named
190 /// by the symbol from the mach_header for the image. If the flags
191 /// is EXPORT_SYMBOL_FLAGS_REEXPORT, then following the flags is
192 /// a uleb128 encoded library ordinal, then a zero terminated
193 /// UTF8 string. If the string is zero length, then the symbol
194 /// is re-export from the specified dylib with the same name.
195 /// If the flags is EXPORT_SYMBOL_FLAGS_STUB_AND_RESOLVER, then following
196 /// the flags is two uleb128s: the stub offset and the resolver offset.
197 /// The stub is used by non-lazy pointers. The resolver is used
198 /// by lazy pointers and must be called to get the actual address to use.
199 /// After the optional exported symbol information is a byte of
200 /// how many edges (0-255) that this node has leaving it,
201 /// followed by each edge.
202 /// Each edge is a zero terminated UTF8 of the addition chars
203 /// in the symbol, followed by a uleb128 offset for the node that
204 /// edge points to.
205 struct ExportInfo {
206 ArrayRef<uint8_t> Trie;
209 struct Object {
210 MachHeader Header;
211 std::vector<LoadCommand> LoadCommands;
213 SymbolTable SymTable;
214 StringTable StrTable;
216 RebaseInfo Rebases;
217 BindInfo Binds;
218 WeakBindInfo WeakBinds;
219 LazyBindInfo LazyBinds;
220 ExportInfo Exports;
222 /// The index of LC_SYMTAB load command if present.
223 Optional<size_t> SymTabCommandIndex;
224 /// The index of LC_DYLD_INFO or LC_DYLD_INFO_ONLY load command if present.
225 Optional<size_t> DyLdInfoCommandIndex;
228 } // end namespace macho
229 } // end namespace objcopy
230 } // end namespace llvm
232 #endif // LLVM_OBJCOPY_MACHO_OBJECT_H