1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements a hash set that can be used to remove duplication of
13 //===----------------------------------------------------------------------===//
15 #include "llvm/ADT/FoldingSet.h"
16 #include "llvm/ADT/Hashing.h"
17 #include "llvm/Support/Allocator.h"
18 #include "llvm/Support/ErrorHandling.h"
19 #include "llvm/Support/Host.h"
20 #include "llvm/Support/MathExtras.h"
25 //===----------------------------------------------------------------------===//
26 // FoldingSetNodeIDRef Implementation
28 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
29 /// used to lookup the node in the FoldingSetBase.
30 unsigned FoldingSetNodeIDRef::ComputeHash() const {
31 return static_cast<unsigned>(hash_combine_range(Data
, Data
+Size
));
34 bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS
) const {
35 if (Size
!= RHS
.Size
) return false;
36 return memcmp(Data
, RHS
.Data
, Size
*sizeof(*Data
)) == 0;
39 /// Used to compare the "ordering" of two nodes as defined by the
40 /// profiled bits and their ordering defined by memcmp().
41 bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS
) const {
43 return Size
< RHS
.Size
;
44 return memcmp(Data
, RHS
.Data
, Size
*sizeof(*Data
)) < 0;
47 //===----------------------------------------------------------------------===//
48 // FoldingSetNodeID Implementation
50 /// Add* - Add various data types to Bit data.
52 void FoldingSetNodeID::AddPointer(const void *Ptr
) {
53 // Note: this adds pointers to the hash using sizes and endianness that
54 // depend on the host. It doesn't matter, however, because hashing on
55 // pointer values is inherently unstable. Nothing should depend on the
56 // ordering of nodes in the folding set.
57 static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long),
58 "unexpected pointer size");
59 AddInteger(reinterpret_cast<uintptr_t>(Ptr
));
61 void FoldingSetNodeID::AddInteger(signed I
) {
64 void FoldingSetNodeID::AddInteger(unsigned I
) {
67 void FoldingSetNodeID::AddInteger(long I
) {
68 AddInteger((unsigned long)I
);
70 void FoldingSetNodeID::AddInteger(unsigned long I
) {
71 if (sizeof(long) == sizeof(int))
72 AddInteger(unsigned(I
));
73 else if (sizeof(long) == sizeof(long long)) {
74 AddInteger((unsigned long long)I
);
76 llvm_unreachable("unexpected sizeof(long)");
79 void FoldingSetNodeID::AddInteger(long long I
) {
80 AddInteger((unsigned long long)I
);
82 void FoldingSetNodeID::AddInteger(unsigned long long I
) {
83 AddInteger(unsigned(I
));
84 AddInteger(unsigned(I
>> 32));
87 void FoldingSetNodeID::AddString(StringRef String
) {
88 unsigned Size
= String
.size();
92 unsigned Units
= Size
/ 4;
94 const unsigned *Base
= (const unsigned*) String
.data();
96 // If the string is aligned do a bulk transfer.
97 if (!((intptr_t)Base
& 3)) {
98 Bits
.append(Base
, Base
+ Units
);
99 Pos
= (Units
+ 1) * 4;
101 // Otherwise do it the hard way.
102 // To be compatible with above bulk transfer, we need to take endianness
104 static_assert(sys::IsBigEndianHost
|| sys::IsLittleEndianHost
,
105 "Unexpected host endianness");
106 if (sys::IsBigEndianHost
) {
107 for (Pos
+= 4; Pos
<= Size
; Pos
+= 4) {
108 unsigned V
= ((unsigned char)String
[Pos
- 4] << 24) |
109 ((unsigned char)String
[Pos
- 3] << 16) |
110 ((unsigned char)String
[Pos
- 2] << 8) |
111 (unsigned char)String
[Pos
- 1];
114 } else { // Little-endian host
115 for (Pos
+= 4; Pos
<= Size
; Pos
+= 4) {
116 unsigned V
= ((unsigned char)String
[Pos
- 1] << 24) |
117 ((unsigned char)String
[Pos
- 2] << 16) |
118 ((unsigned char)String
[Pos
- 3] << 8) |
119 (unsigned char)String
[Pos
- 4];
125 // With the leftover bits.
127 // Pos will have overshot size by 4 - #bytes left over.
128 // No need to take endianness into account here - this is always executed.
129 switch (Pos
- Size
) {
130 case 1: V
= (V
<< 8) | (unsigned char)String
[Size
- 3]; LLVM_FALLTHROUGH
;
131 case 2: V
= (V
<< 8) | (unsigned char)String
[Size
- 2]; LLVM_FALLTHROUGH
;
132 case 3: V
= (V
<< 8) | (unsigned char)String
[Size
- 1]; break;
133 default: return; // Nothing left.
139 // AddNodeID - Adds the Bit data of another ID to *this.
140 void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID
&ID
) {
141 Bits
.append(ID
.Bits
.begin(), ID
.Bits
.end());
144 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
145 /// lookup the node in the FoldingSetBase.
146 unsigned FoldingSetNodeID::ComputeHash() const {
147 return FoldingSetNodeIDRef(Bits
.data(), Bits
.size()).ComputeHash();
150 /// operator== - Used to compare two nodes to each other.
152 bool FoldingSetNodeID::operator==(const FoldingSetNodeID
&RHS
) const {
153 return *this == FoldingSetNodeIDRef(RHS
.Bits
.data(), RHS
.Bits
.size());
156 /// operator== - Used to compare two nodes to each other.
158 bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS
) const {
159 return FoldingSetNodeIDRef(Bits
.data(), Bits
.size()) == RHS
;
162 /// Used to compare the "ordering" of two nodes as defined by the
163 /// profiled bits and their ordering defined by memcmp().
164 bool FoldingSetNodeID::operator<(const FoldingSetNodeID
&RHS
) const {
165 return *this < FoldingSetNodeIDRef(RHS
.Bits
.data(), RHS
.Bits
.size());
168 bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS
) const {
169 return FoldingSetNodeIDRef(Bits
.data(), Bits
.size()) < RHS
;
172 /// Intern - Copy this node's data to a memory region allocated from the
173 /// given allocator and return a FoldingSetNodeIDRef describing the
176 FoldingSetNodeID::Intern(BumpPtrAllocator
&Allocator
) const {
177 unsigned *New
= Allocator
.Allocate
<unsigned>(Bits
.size());
178 std::uninitialized_copy(Bits
.begin(), Bits
.end(), New
);
179 return FoldingSetNodeIDRef(New
, Bits
.size());
182 //===----------------------------------------------------------------------===//
183 /// Helper functions for FoldingSetBase.
185 /// GetNextPtr - In order to save space, each bucket is a
186 /// singly-linked-list. In order to make deletion more efficient, we make
187 /// the list circular, so we can delete a node without computing its hash.
188 /// The problem with this is that the start of the hash buckets are not
189 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
190 /// use GetBucketPtr when this happens.
191 static FoldingSetBase::Node
*GetNextPtr(void *NextInBucketPtr
) {
192 // The low bit is set if this is the pointer back to the bucket.
193 if (reinterpret_cast<intptr_t>(NextInBucketPtr
) & 1)
196 return static_cast<FoldingSetBase::Node
*>(NextInBucketPtr
);
201 static void **GetBucketPtr(void *NextInBucketPtr
) {
202 intptr_t Ptr
= reinterpret_cast<intptr_t>(NextInBucketPtr
);
203 assert((Ptr
& 1) && "Not a bucket pointer");
204 return reinterpret_cast<void**>(Ptr
& ~intptr_t(1));
207 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
208 /// the specified ID.
209 static void **GetBucketFor(unsigned Hash
, void **Buckets
, unsigned NumBuckets
) {
210 // NumBuckets is always a power of 2.
211 unsigned BucketNum
= Hash
& (NumBuckets
-1);
212 return Buckets
+ BucketNum
;
215 /// AllocateBuckets - Allocated initialized bucket memory.
216 static void **AllocateBuckets(unsigned NumBuckets
) {
217 void **Buckets
= static_cast<void**>(safe_calloc(NumBuckets
+ 1,
219 // Set the very last bucket to be a non-null "pointer".
220 Buckets
[NumBuckets
] = reinterpret_cast<void*>(-1);
224 //===----------------------------------------------------------------------===//
225 // FoldingSetBase Implementation
227 void FoldingSetBase::anchor() {}
229 FoldingSetBase::FoldingSetBase(unsigned Log2InitSize
) {
230 assert(5 < Log2InitSize
&& Log2InitSize
< 32 &&
231 "Initial hash table size out of range");
232 NumBuckets
= 1 << Log2InitSize
;
233 Buckets
= AllocateBuckets(NumBuckets
);
237 FoldingSetBase::FoldingSetBase(FoldingSetBase
&&Arg
)
238 : Buckets(Arg
.Buckets
), NumBuckets(Arg
.NumBuckets
), NumNodes(Arg
.NumNodes
) {
239 Arg
.Buckets
= nullptr;
244 FoldingSetBase
&FoldingSetBase::operator=(FoldingSetBase
&&RHS
) {
245 free(Buckets
); // This may be null if the set is in a moved-from state.
246 Buckets
= RHS
.Buckets
;
247 NumBuckets
= RHS
.NumBuckets
;
248 NumNodes
= RHS
.NumNodes
;
249 RHS
.Buckets
= nullptr;
255 FoldingSetBase::~FoldingSetBase() {
259 void FoldingSetBase::clear() {
260 // Set all but the last bucket to null pointers.
261 memset(Buckets
, 0, NumBuckets
*sizeof(void*));
263 // Set the very last bucket to be a non-null "pointer".
264 Buckets
[NumBuckets
] = reinterpret_cast<void*>(-1);
266 // Reset the node count to zero.
270 void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount
) {
271 assert((NewBucketCount
> NumBuckets
) && "Can't shrink a folding set with GrowBucketCount");
272 assert(isPowerOf2_32(NewBucketCount
) && "Bad bucket count!");
273 void **OldBuckets
= Buckets
;
274 unsigned OldNumBuckets
= NumBuckets
;
276 // Clear out new buckets.
277 Buckets
= AllocateBuckets(NewBucketCount
);
278 // Set NumBuckets only if allocation of new buckets was successful.
279 NumBuckets
= NewBucketCount
;
282 // Walk the old buckets, rehashing nodes into their new place.
283 FoldingSetNodeID TempID
;
284 for (unsigned i
= 0; i
!= OldNumBuckets
; ++i
) {
285 void *Probe
= OldBuckets
[i
];
286 if (!Probe
) continue;
287 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
288 // Figure out the next link, remove NodeInBucket from the old link.
289 Probe
= NodeInBucket
->getNextInBucket();
290 NodeInBucket
->SetNextInBucket(nullptr);
292 // Insert the node into the new bucket, after recomputing the hash.
293 InsertNode(NodeInBucket
,
294 GetBucketFor(ComputeNodeHash(NodeInBucket
, TempID
),
295 Buckets
, NumBuckets
));
303 /// GrowHashTable - Double the size of the hash table and rehash everything.
305 void FoldingSetBase::GrowHashTable() {
306 GrowBucketCount(NumBuckets
* 2);
309 void FoldingSetBase::reserve(unsigned EltCount
) {
310 // This will give us somewhere between EltCount / 2 and
311 // EltCount buckets. This puts us in the load factor
312 // range of 1.0 - 2.0.
313 if(EltCount
< capacity())
315 GrowBucketCount(PowerOf2Floor(EltCount
));
318 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
319 /// return it. If not, return the insertion token that will make insertion
321 FoldingSetBase::Node
*
322 FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID
&ID
,
324 unsigned IDHash
= ID
.ComputeHash();
325 void **Bucket
= GetBucketFor(IDHash
, Buckets
, NumBuckets
);
326 void *Probe
= *Bucket
;
330 FoldingSetNodeID TempID
;
331 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
332 if (NodeEquals(NodeInBucket
, ID
, IDHash
, TempID
))
336 Probe
= NodeInBucket
->getNextInBucket();
339 // Didn't find the node, return null with the bucket as the InsertPos.
344 /// InsertNode - Insert the specified node into the folding set, knowing that it
345 /// is not already in the map. InsertPos must be obtained from
346 /// FindNodeOrInsertPos.
347 void FoldingSetBase::InsertNode(Node
*N
, void *InsertPos
) {
348 assert(!N
->getNextInBucket());
349 // Do we need to grow the hashtable?
350 if (NumNodes
+1 > capacity()) {
352 FoldingSetNodeID TempID
;
353 InsertPos
= GetBucketFor(ComputeNodeHash(N
, TempID
), Buckets
, NumBuckets
);
358 /// The insert position is actually a bucket pointer.
359 void **Bucket
= static_cast<void**>(InsertPos
);
361 void *Next
= *Bucket
;
363 // If this is the first insertion into this bucket, its next pointer will be
364 // null. Pretend as if it pointed to itself, setting the low bit to indicate
365 // that it is a pointer to the bucket.
367 Next
= reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket
)|1);
369 // Set the node's next pointer, and make the bucket point to the node.
370 N
->SetNextInBucket(Next
);
374 /// RemoveNode - Remove a node from the folding set, returning true if one was
375 /// removed or false if the node was not in the folding set.
376 bool FoldingSetBase::RemoveNode(Node
*N
) {
377 // Because each bucket is a circular list, we don't need to compute N's hash
379 void *Ptr
= N
->getNextInBucket();
380 if (!Ptr
) return false; // Not in folding set.
383 N
->SetNextInBucket(nullptr);
385 // Remember what N originally pointed to, either a bucket or another node.
386 void *NodeNextPtr
= Ptr
;
388 // Chase around the list until we find the node (or bucket) which points to N.
390 if (Node
*NodeInBucket
= GetNextPtr(Ptr
)) {
392 Ptr
= NodeInBucket
->getNextInBucket();
394 // We found a node that points to N, change it to point to N's next node,
395 // removing N from the list.
397 NodeInBucket
->SetNextInBucket(NodeNextPtr
);
401 void **Bucket
= GetBucketPtr(Ptr
);
404 // If we found that the bucket points to N, update the bucket to point to
407 *Bucket
= NodeNextPtr
;
414 /// GetOrInsertNode - If there is an existing simple Node exactly
415 /// equal to the specified node, return it. Otherwise, insert 'N' and it
417 FoldingSetBase::Node
*FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node
*N
) {
419 GetNodeProfile(N
, ID
);
421 if (Node
*E
= FindNodeOrInsertPos(ID
, IP
))
427 //===----------------------------------------------------------------------===//
428 // FoldingSetIteratorImpl Implementation
430 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket
) {
431 // Skip to the first non-null non-self-cycle bucket.
432 while (*Bucket
!= reinterpret_cast<void*>(-1) &&
433 (!*Bucket
|| !GetNextPtr(*Bucket
)))
436 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
439 void FoldingSetIteratorImpl::advance() {
440 // If there is another link within this bucket, go to it.
441 void *Probe
= NodePtr
->getNextInBucket();
443 if (FoldingSetNode
*NextNodeInBucket
= GetNextPtr(Probe
))
444 NodePtr
= NextNodeInBucket
;
446 // Otherwise, this is the last link in this bucket.
447 void **Bucket
= GetBucketPtr(Probe
);
449 // Skip to the next non-null non-self-cycle bucket.
452 } while (*Bucket
!= reinterpret_cast<void*>(-1) &&
453 (!*Bucket
|| !GetNextPtr(*Bucket
)));
455 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
459 //===----------------------------------------------------------------------===//
460 // FoldingSetBucketIteratorImpl Implementation
462 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket
) {
463 Ptr
= (!*Bucket
|| !GetNextPtr(*Bucket
)) ? (void*) Bucket
: *Bucket
;