1 =========================
2 Compiling CUDA with clang
3 =========================
11 This document describes how to compile CUDA code with clang, and gives some
12 details about LLVM and clang's CUDA implementations.
14 This document assumes a basic familiarity with CUDA. Information about CUDA
15 programming can be found in the
16 `CUDA programming guide
17 <http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html>`_.
25 CUDA is supported in llvm 3.9, but it's still in active development, so we
26 recommend you `compile clang/LLVM from HEAD
27 <http://llvm.org/docs/GettingStarted.html>`_.
29 Before you build CUDA code, you'll need to have installed the appropriate
30 driver for your nvidia GPU and the CUDA SDK. See `NVIDIA's CUDA installation
31 guide <https://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html>`_
32 for details. Note that clang `does not support
33 <https://llvm.org/bugs/show_bug.cgi?id=26966>`_ the CUDA toolkit as installed
34 by many Linux package managers; you probably need to install nvidia's package.
36 You will need CUDA 7.0, 7.5, or 8.0 to compile with clang.
38 CUDA compilation is supported on Linux, on MacOS as of 2016-11-18, and on
39 Windows as of 2017-01-05.
44 Invoking clang for CUDA compilation works similarly to compiling regular C++.
45 You just need to be aware of a few additional flags.
47 You can use `this <https://gist.github.com/855e277884eb6b388cd2f00d956c2fd4>`_
48 program as a toy example. Save it as ``axpy.cu``. (Clang detects that you're
49 compiling CUDA code by noticing that your filename ends with ``.cu``.
50 Alternatively, you can pass ``-x cuda``.)
52 To build and run, run the following commands, filling in the parts in angle
53 brackets as described below:
55 .. code-block:: console
57 $ clang++ axpy.cu -o axpy --cuda-gpu-arch=<GPU arch> \
58 -L<CUDA install path>/<lib64 or lib> \
59 -lcudart_static -ldl -lrt -pthread
66 On MacOS, replace `-lcudart_static` with `-lcudart`; otherwise, you may get
67 "CUDA driver version is insufficient for CUDA runtime version" errors when you
70 * ``<CUDA install path>`` -- the directory where you installed CUDA SDK.
71 Typically, ``/usr/local/cuda``.
73 Pass e.g. ``-L/usr/local/cuda/lib64`` if compiling in 64-bit mode; otherwise,
74 pass e.g. ``-L/usr/local/cuda/lib``. (In CUDA, the device code and host code
75 always have the same pointer widths, so if you're compiling 64-bit code for
76 the host, you're also compiling 64-bit code for the device.)
78 * ``<GPU arch>`` -- the `compute capability
79 <https://developer.nvidia.com/cuda-gpus>`_ of your GPU. For example, if you
80 want to run your program on a GPU with compute capability of 3.5, specify
81 ``--cuda-gpu-arch=sm_35``.
83 Note: You cannot pass ``compute_XX`` as an argument to ``--cuda-gpu-arch``;
84 only ``sm_XX`` is currently supported. However, clang always includes PTX in
85 its binaries, so e.g. a binary compiled with ``--cuda-gpu-arch=sm_30`` would be
86 forwards-compatible with e.g. ``sm_35`` GPUs.
88 You can pass ``--cuda-gpu-arch`` multiple times to compile for multiple archs.
90 The `-L` and `-l` flags only need to be passed when linking. When compiling,
91 you may also need to pass ``--cuda-path=/path/to/cuda`` if you didn't install
92 the CUDA SDK into ``/usr/local/cuda``, ``/usr/local/cuda-7.0``, or
93 ``/usr/local/cuda-7.5``.
95 Flags that control numerical code
96 ---------------------------------
98 If you're using GPUs, you probably care about making numerical code run fast.
99 GPU hardware allows for more control over numerical operations than most CPUs,
100 but this results in more compiler options for you to juggle.
102 Flags you may wish to tweak include:
104 * ``-ffp-contract={on,off,fast}`` (defaults to ``fast`` on host and device when
105 compiling CUDA) Controls whether the compiler emits fused multiply-add
108 * ``off``: never emit fma operations, and prevent ptxas from fusing multiply
109 and add instructions.
110 * ``on``: fuse multiplies and adds within a single statement, but never
111 across statements (C11 semantics). Prevent ptxas from fusing other
113 * ``fast``: fuse multiplies and adds wherever profitable, even across
114 statements. Doesn't prevent ptxas from fusing additional multiplies and
117 Fused multiply-add instructions can be much faster than the unfused
118 equivalents, but because the intermediate result in an fma is not rounded,
119 this flag can affect numerical code.
121 * ``-fcuda-flush-denormals-to-zero`` (default: off) When this is enabled,
122 floating point operations may flush `denormal
123 <https://en.wikipedia.org/wiki/Denormal_number>`_ inputs and/or outputs to 0.
124 Operations on denormal numbers are often much slower than the same operations
127 * ``-fcuda-approx-transcendentals`` (default: off) When this is enabled, the
128 compiler may emit calls to faster, approximate versions of transcendental
129 functions, instead of using the slower, fully IEEE-compliant versions. For
130 example, this flag allows clang to emit the ptx ``sin.approx.f32``
133 This is implied by ``-ffast-math``.
135 Standard library support
136 ========================
138 In clang and nvcc, most of the C++ standard library is not supported on the
141 ``<math.h>`` and ``<cmath>``
142 ----------------------------
144 In clang, ``math.h`` and ``cmath`` are available and `pass
145 <https://github.com/llvm-mirror/test-suite/blob/master/External/CUDA/math_h.cu>`_
147 <https://github.com/llvm-mirror/test-suite/blob/master/External/CUDA/cmath.cu>`_
148 adapted from libc++'s test suite.
150 In nvcc ``math.h`` and ``cmath`` are mostly available. Versions of ``::foof``
151 in namespace std (e.g. ``std::sinf``) are not available, and where the standard
152 calls for overloads that take integral arguments, these are usually not
160 // clang is OK with everything in this function.
161 __device__ void test() {
162 std::sin(0.); // nvcc - ok
163 std::sin(0); // nvcc - error, because no std::sin(int) override is available.
164 sin(0); // nvcc - same as above.
166 sinf(0.); // nvcc - ok
167 std::sinf(0.); // nvcc - no such function
173 nvcc does not officially support ``std::complex``. It's an error to use
174 ``std::complex`` in ``__device__`` code, but it often works in ``__host__
175 __device__`` code due to nvcc's interpretation of the "wrong-side rule" (see
176 below). However, we have heard from implementers that it's possible to get
177 into situations where nvcc will omit a call to an ``std::complex`` function,
178 especially when compiling without optimizations.
180 As of 2016-11-16, clang supports ``std::complex`` without these caveats. It is
181 tested with libstdc++ 4.8.5 and newer, but is known to work only with libc++
182 newer than 2016-11-16.
187 In C++14, many useful functions from ``<algorithm>`` (notably, ``std::min`` and
188 ``std::max``) become constexpr. You can therefore use these in device code,
189 when compiling with clang.
191 Detecting clang vs NVCC from code
192 =================================
194 Although clang's CUDA implementation is largely compatible with NVCC's, you may
195 still want to detect when you're compiling CUDA code specifically with clang.
197 This is tricky, because NVCC may invoke clang as part of its own compilation
198 process! For example, NVCC uses the host compiler's preprocessor when
199 compiling for device code, and that host compiler may in fact be clang.
201 When clang is actually compiling CUDA code -- rather than being used as a
202 subtool of NVCC's -- it defines the ``__CUDA__`` macro. ``__CUDA_ARCH__`` is
203 defined only in device mode (but will be defined if NVCC is using clang as a
204 preprocessor). So you can use the following incantations to detect clang CUDA
205 compilation, in host and device modes:
209 #if defined(__clang__) && defined(__CUDA__) && !defined(__CUDA_ARCH__)
210 // clang compiling CUDA code, host mode.
213 #if defined(__clang__) && defined(__CUDA__) && defined(__CUDA_ARCH__)
214 // clang compiling CUDA code, device mode.
217 Both clang and nvcc define ``__CUDACC__`` during CUDA compilation. You can
218 detect NVCC specifically by looking for ``__NVCC__``.
220 Dialect Differences Between clang and nvcc
221 ==========================================
223 There is no formal CUDA spec, and clang and nvcc speak slightly different
224 dialects of the language. Below, we describe some of the differences.
226 This section is painful; hopefully you can skip this section and live your life
232 Most of the differences between clang and nvcc stem from the different
233 compilation models used by clang and nvcc. nvcc uses *split compilation*,
234 which works roughly as follows:
236 * Run a preprocessor over the input ``.cu`` file to split it into two source
237 files: ``H``, containing source code for the host, and ``D``, containing
238 source code for the device.
240 * For each GPU architecture ``arch`` that we're compiling for, do:
242 * Compile ``D`` using nvcc proper. The result of this is a ``ptx`` file for
245 * Optionally, invoke ``ptxas``, the PTX assembler, to generate a file,
246 ``S_arch``, containing GPU machine code (SASS) for ``arch``.
248 * Invoke ``fatbin`` to combine all ``P_arch`` and ``S_arch`` files into a
249 single "fat binary" file, ``F``.
251 * Compile ``H`` using an external host compiler (gcc, clang, or whatever you
252 like). ``F`` is packaged up into a header file which is force-included into
253 ``H``; nvcc generates code that calls into this header to e.g. launch
256 clang uses *merged parsing*. This is similar to split compilation, except all
257 of the host and device code is present and must be semantically-correct in both
260 * For each GPU architecture ``arch`` that we're compiling for, do:
262 * Compile the input ``.cu`` file for device, using clang. ``__host__`` code
263 is parsed and must be semantically correct, even though we're not
264 generating code for the host at this time.
266 The output of this step is a ``ptx`` file ``P_arch``.
268 * Invoke ``ptxas`` to generate a SASS file, ``S_arch``. Note that, unlike
269 nvcc, clang always generates SASS code.
271 * Invoke ``fatbin`` to combine all ``P_arch`` and ``S_arch`` files into a
272 single fat binary file, ``F``.
274 * Compile ``H`` using clang. ``__device__`` code is parsed and must be
275 semantically correct, even though we're not generating code for the device
278 ``F`` is passed to this compilation, and clang includes it in a special ELF
279 section, where it can be found by tools like ``cuobjdump``.
281 (You may ask at this point, why does clang need to parse the input file
282 multiple times? Why not parse it just once, and then use the AST to generate
283 code for the host and each device architecture?
285 Unfortunately this can't work because we have to define different macros during
286 host compilation and during device compilation for each GPU architecture.)
288 clang's approach allows it to be highly robust to C++ edge cases, as it doesn't
289 need to decide at an early stage which declarations to keep and which to throw
290 away. But it has some consequences you should be aware of.
292 Overloading Based on ``__host__`` and ``__device__`` Attributes
293 ---------------------------------------------------------------
295 Let "H", "D", and "HD" stand for "``__host__`` functions", "``__device__``
296 functions", and "``__host__ __device__`` functions", respectively. Functions
297 with no attributes behave the same as H.
299 nvcc does not allow you to create H and D functions with the same signature:
303 // nvcc: error - function "foo" has already been defined
304 __host__ void foo() {}
305 __device__ void foo() {}
307 However, nvcc allows you to "overload" H and D functions with different
313 __host__ void foo(int) {}
314 __device__ void foo() {}
316 In clang, the ``__host__`` and ``__device__`` attributes are part of a
317 function's signature, and so it's legal to have H and D functions with
318 (otherwise) the same signature:
323 __host__ void foo() {}
324 __device__ void foo() {}
326 HD functions cannot be overloaded by H or D functions with the same signature:
330 // nvcc: error - function "foo" has already been defined
331 // clang: error - redefinition of 'foo'
332 __host__ __device__ void foo() {}
333 __device__ void foo() {}
337 __host__ __device__ void bar(int) {}
338 __device__ void bar() {}
340 When resolving an overloaded function, clang considers the host/device
341 attributes of the caller and callee. These are used as a tiebreaker during
342 overload resolution. See `IdentifyCUDAPreference
343 <http://clang.llvm.org/doxygen/SemaCUDA_8cpp.html>`_ for the full set of rules,
344 but at a high level they are:
346 * D functions prefer to call other Ds. HDs are given lower priority.
348 * Similarly, H functions prefer to call other Hs, or ``__global__`` functions
349 (with equal priority). HDs are given lower priority.
351 * HD functions prefer to call other HDs.
353 When compiling for device, HDs will call Ds with lower priority than HD, and
354 will call Hs with still lower priority. If it's forced to call an H, the
355 program is malformed if we emit code for this HD function. We call this the
356 "wrong-side rule", see example below.
358 The rules are symmetrical when compiling for host.
365 __device__ void foo();
368 __host__ __device__ void bar();
370 __host__ void test_host() {
371 foo(); // calls H overload
372 bar(); // calls H overload
375 __device__ void test_device() {
376 foo(); // calls D overload
377 bar(); // calls HD overload
380 __host__ __device__ void test_hd() {
381 foo(); // calls H overload when compiling for host, otherwise D overload
382 bar(); // always calls HD overload
385 Wrong-side rule example:
389 __host__ void host_only();
391 // We don't codegen inline functions unless they're referenced by a
392 // non-inline function. inline_hd1() is called only from the host side, so
393 // does not generate an error. inline_hd2() is called from the device side,
394 // so it generates an error.
395 inline __host__ __device__ void inline_hd1() { host_only(); } // no error
396 inline __host__ __device__ void inline_hd2() { host_only(); } // error
398 __host__ void host_fn() { inline_hd1(); }
399 __device__ void device_fn() { inline_hd2(); }
401 // This function is not inline, so it's always codegen'ed on both the host
402 // and the device. Therefore, it generates an error.
403 __host__ __device__ void not_inline_hd() { host_only(); }
405 For the purposes of the wrong-side rule, templated functions also behave like
406 ``inline`` functions: They aren't codegen'ed unless they're instantiated
407 (usually as part of the process of invoking them).
409 clang's behavior with respect to the wrong-side rule matches nvcc's, except
410 nvcc only emits a warning for ``not_inline_hd``; device code is allowed to call
411 ``not_inline_hd``. In its generated code, nvcc may omit ``not_inline_hd``'s
412 call to ``host_only`` entirely, or it may try to generate code for
413 ``host_only`` on the device. What you get seems to depend on whether or not
414 the compiler chooses to inline ``host_only``.
416 Member functions, including constructors, may be overloaded using H and D
417 attributes. However, destructors cannot be overloaded.
419 Using a Different Class on Host/Device
420 --------------------------------------
422 Occasionally you may want to have a class with different host/device versions.
424 If all of the class's members are the same on the host and device, you can just
425 provide overloads for the class's member functions.
427 However, if you want your class to have different members on host/device, you
428 won't be able to provide working H and D overloads in both classes. In this
429 case, clang is likely to be unhappy with you.
435 __device__ void foo() { /* use device_only */ }
440 __host__ void foo() { /* use host_only */ }
444 __device__ void test() {
446 // clang generates an error here, because during host compilation, we
447 // have ifdef'ed away the __device__ overload of S::foo(). The __device__
448 // overload must be present *even during host compilation*.
453 We posit that you don't really want to have classes with different members on H
454 and D. For example, if you were to pass one of these as a parameter to a
455 kernel, it would have a different layout on H and D, so would not work
458 To make code like this compatible with clang, we recommend you separate it out
459 into two classes. If you need to write code that works on both host and
460 device, consider writing an overloaded wrapper function that returns different
461 types on host and device.
465 struct HostS { ... };
466 struct DeviceS { ... };
468 __host__ HostS MakeStruct() { return HostS(); }
469 __device__ DeviceS MakeStruct() { return DeviceS(); }
471 // Now host and device code can call MakeStruct().
473 Unfortunately, this idiom isn't compatible with nvcc, because it doesn't allow
474 you to overload based on the H/D attributes. Here's an idiom that works with
479 struct HostS { ... };
480 struct DeviceS { ... };
483 #ifndef __CUDA_ARCH__
484 __host__ HostS MakeStruct() { return HostS(); }
486 __device__ DeviceS MakeStruct() { return DeviceS(); }
489 __host__ HostS MakeStruct() { return HostS(); }
490 __device__ DeviceS MakeStruct() { return DeviceS(); }
493 // Now host and device code can call MakeStruct().
495 Hopefully you don't have to do this sort of thing often.
500 Modern CPUs and GPUs are architecturally quite different, so code that's fast
501 on a CPU isn't necessarily fast on a GPU. We've made a number of changes to
502 LLVM to make it generate good GPU code. Among these changes are:
504 * `Straight-line scalar optimizations <https://goo.gl/4Rb9As>`_ -- These
505 reduce redundancy within straight-line code.
507 * `Aggressive speculative execution
508 <http://llvm.org/docs/doxygen/html/SpeculativeExecution_8cpp_source.html>`_
509 -- This is mainly for promoting straight-line scalar optimizations, which are
510 most effective on code along dominator paths.
512 * `Memory space inference
513 <http://llvm.org/doxygen/NVPTXInferAddressSpaces_8cpp_source.html>`_ --
514 In PTX, we can operate on pointers that are in a paricular "address space"
515 (global, shared, constant, or local), or we can operate on pointers in the
516 "generic" address space, which can point to anything. Operations in a
517 non-generic address space are faster, but pointers in CUDA are not explicitly
518 annotated with their address space, so it's up to LLVM to infer it where
521 * `Bypassing 64-bit divides
522 <http://llvm.org/docs/doxygen/html/BypassSlowDivision_8cpp_source.html>`_ --
523 This was an existing optimization that we enabled for the PTX backend.
525 64-bit integer divides are much slower than 32-bit ones on NVIDIA GPUs.
526 Many of the 64-bit divides in our benchmarks have a divisor and dividend
527 which fit in 32-bits at runtime. This optimization provides a fast path for
530 * Aggressive loop unrooling and function inlining -- Loop unrolling and
531 function inlining need to be more aggressive for GPUs than for CPUs because
532 control flow transfer in GPU is more expensive. More aggressive unrolling and
533 inlining also promote other optimizations, such as constant propagation and
534 SROA, which sometimes speed up code by over 10x.
536 (Programmers can force unrolling and inline using clang's `loop unrolling pragmas
537 <http://clang.llvm.org/docs/AttributeReference.html#pragma-unroll-pragma-nounroll>`_
538 and ``__attribute__((always_inline))``.)
543 The team at Google published a paper in CGO 2016 detailing the optimizations
544 they'd made to clang/LLVM. Note that "gpucc" is no longer a meaningful name:
545 The relevant tools are now just vanilla clang/LLVM.
547 | `gpucc: An Open-Source GPGPU Compiler <http://dl.acm.org/citation.cfm?id=2854041>`_
548 | Jingyue Wu, Artem Belevich, Eli Bendersky, Mark Heffernan, Chris Leary, Jacques Pienaar, Bjarke Roune, Rob Springer, Xuetian Weng, Robert Hundt
549 | *Proceedings of the 2016 International Symposium on Code Generation and Optimization (CGO 2016)*
551 | `Slides from the CGO talk <http://wujingyue.com/docs/gpucc-talk.pdf>`_
553 | `Tutorial given at CGO <http://wujingyue.com/docs/gpucc-tutorial.pdf>`_
558 To obtain help on LLVM in general and its CUDA support, see `the LLVM
559 community <http://llvm.org/docs/#mailing-lists>`_.