[ARM] Better OR's for MVE compares
[llvm-core.git] / test / MC / AArch64 / neon-simd-copy.s
blob4837a4cb9ee804d7d54925ec326f591bde4f97e1
1 // RUN: llvm-mc -triple=aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
3 // Check that the assembler can handle the documented syntax for AArch64
6 //------------------------------------------------------------------------------
7 // Insert element (vector, from main)
8 //------------------------------------------------------------------------------
9 ins v2.b[2], w1
10 ins v7.h[7], w14
11 ins v20.s[0], w30
12 ins v1.d[1], x7
14 mov v2.b[2], w1
15 mov v7.h[7], w14
16 mov v20.s[0], w30
17 mov v1.d[1], x7
19 // CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
20 // CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
21 // CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
22 // CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
24 // CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
25 // CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
26 // CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
27 // CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
30 //------------------------------------------------------------------------------
31 // Signed integer move (main, from element)
32 //------------------------------------------------------------------------------
33 smov w1, v0.b[15]
34 smov w14, v6.h[4]
35 smov x1, v0.b[15]
36 smov x14, v6.h[4]
37 smov x20, v9.s[2]
39 // CHECK: smov w1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x0e]
40 // CHECK: smov w14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x0e]
41 // CHECK: smov x1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x4e]
42 // CHECK: smov x14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x4e]
43 // CHECK: smov x20, v9.s[2] // encoding: [0x34,0x2d,0x14,0x4e]
46 //------------------------------------------------------------------------------
47 // Unsigned integer move (main, from element)
48 //------------------------------------------------------------------------------
49 umov w1, v0.b[15]
50 umov w14, v6.h[4]
51 umov w20, v9.s[2]
52 umov x7, v18.d[1]
54 mov w20, v9.s[2]
55 mov x7, v18.d[1]
57 // CHECK: {{mov|umov}} w1, v0.b[15] // encoding: [0x01,0x3c,0x1f,0x0e]
58 // CHECK: {{mov|umov}} w14, v6.h[4] // encoding: [0xce,0x3c,0x12,0x0e]
59 // CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
60 // CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
62 // CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
63 // CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
65 //------------------------------------------------------------------------------
66 // Insert element (vector, from element)
67 //------------------------------------------------------------------------------
69 ins v1.b[14], v3.b[6]
70 ins v6.h[7], v7.h[5]
71 ins v15.s[3], v22.s[2]
72 ins v0.d[0], v4.d[1]
74 mov v1.b[14], v3.b[6]
75 mov v6.h[7], v7.h[5]
76 mov v15.s[3], v22.s[2]
77 mov v0.d[0], v4.d[1]
79 // CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
80 // CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
81 // CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
82 // CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
84 // CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
85 // CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
86 // CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
87 // CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
89 //------------------------------------------------------------------------------
90 // Duplicate to all lanes( vector, from element)
91 //------------------------------------------------------------------------------
92 dup v1.8b, v2.b[2]
93 dup v11.4h, v7.h[7]
94 dup v17.2s, v20.s[0]
95 dup v1.16b, v2.b[2]
96 dup v11.8h, v7.h[7]
97 dup v17.4s, v20.s[0]
98 dup v5.2d, v1.d[1]
100 // CHECK: {{mov|dup}} v1.8b, v2.b[2] // encoding: [0x41,0x04,0x05,0x0e]
101 // CHECK: {{mov|dup}} v11.4h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x0e]
102 // CHECK: {{mov|dup}} v17.2s, v20.s[0] // encoding: [0x91,0x06,0x04,0x0e]
103 // CHECK: {{mov|dup}} v1.16b, v2.b[2] // encoding: [0x41,0x04,0x05,0x4e]
104 // CHECK: {{mov|dup}} v11.8h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x4e]
105 // CHECK: {{mov|dup}} v17.4s, v20.s[0] // encoding: [0x91,0x06,0x04,0x4e]
106 // CHECK: {{mov|dup}} v5.2d, v1.d[1] // encoding: [0x25,0x04,0x18,0x4e]
108 //------------------------------------------------------------------------------
109 // Duplicate to all lanes( vector, from main)
110 //------------------------------------------------------------------------------
111 dup v1.8b, w1
112 dup v11.4h, w14
113 dup v17.2s, w30
114 dup v1.16b, w2
115 dup v11.8h, w16
116 dup v17.4s, w28
117 dup v5.2d, x0
119 // CHECK: {{mov|dup}} v1.8b, w1 // encoding: [0x21,0x0c,0x01,0x0e]
120 // CHECK: {{mov|dup}} v11.4h, w14 // encoding: [0xcb,0x0d,0x02,0x0e]
121 // CHECK: {{mov|dup}} v17.2s, w30 // encoding: [0xd1,0x0f,0x04,0x0e]
122 // CHECK: {{mov|dup}} v1.16b, w2 // encoding: [0x41,0x0c,0x01,0x4e]
123 // CHECK: {{mov|dup}} v11.8h, w16 // encoding: [0x0b,0x0e,0x02,0x4e]
124 // CHECK: {{mov|dup}} v17.4s, w28 // encoding: [0x91,0x0f,0x04,0x4e]
125 // CHECK: {{mov|dup}} v5.2d, x0 // encoding: [0x05,0x0c,0x08,0x4e]