1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements the StringMap class.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/ADT/StringMap.h"
15 #include "llvm/ADT/StringExtras.h"
16 #include "llvm/Support/Compiler.h"
17 #include "llvm/Support/DJB.h"
18 #include "llvm/Support/MathExtras.h"
23 /// Returns the number of buckets to allocate to ensure that the DenseMap can
24 /// accommodate \p NumEntries without need to grow().
25 static unsigned getMinBucketToReserveForEntries(unsigned NumEntries
) {
26 // Ensure that "NumEntries * 4 < NumBuckets * 3"
29 // +1 is required because of the strict equality.
30 // For example if NumEntries is 48, we need to return 401.
31 return NextPowerOf2(NumEntries
* 4 / 3 + 1);
34 StringMapImpl::StringMapImpl(unsigned InitSize
, unsigned itemSize
) {
37 // If a size is specified, initialize the table with that many buckets.
39 // The table will grow when the number of entries reach 3/4 of the number of
40 // buckets. To guarantee that "InitSize" number of entries can be inserted
41 // in the table without growing, we allocate just what is needed here.
42 init(getMinBucketToReserveForEntries(InitSize
));
46 // Otherwise, initialize it with zero buckets to avoid the allocation.
53 void StringMapImpl::init(unsigned InitSize
) {
54 assert((InitSize
& (InitSize
-1)) == 0 &&
55 "Init Size must be a power of 2 or zero!");
57 unsigned NewNumBuckets
= InitSize
? InitSize
: 16;
61 TheTable
= static_cast<StringMapEntryBase
**>(
62 safe_calloc(NewNumBuckets
+1,
63 sizeof(StringMapEntryBase
**) + sizeof(unsigned)));
65 // Set the member only if TheTable was successfully allocated
66 NumBuckets
= NewNumBuckets
;
68 // Allocate one extra bucket, set it to look filled so the iterators stop at
70 TheTable
[NumBuckets
] = (StringMapEntryBase
*)2;
73 /// LookupBucketFor - Look up the bucket that the specified string should end
74 /// up in. If it already exists as a key in the map, the Item pointer for the
75 /// specified bucket will be non-null. Otherwise, it will be null. In either
76 /// case, the FullHashValue field of the bucket will be set to the hash value
78 unsigned StringMapImpl::LookupBucketFor(StringRef Name
) {
79 unsigned HTSize
= NumBuckets
;
80 if (HTSize
== 0) { // Hash table unallocated so far?
84 unsigned FullHashValue
= djbHash(Name
, 0);
85 unsigned BucketNo
= FullHashValue
& (HTSize
-1);
86 unsigned *HashTable
= (unsigned *)(TheTable
+ NumBuckets
+ 1);
88 unsigned ProbeAmt
= 1;
89 int FirstTombstone
= -1;
91 StringMapEntryBase
*BucketItem
= TheTable
[BucketNo
];
92 // If we found an empty bucket, this key isn't in the table yet, return it.
93 if (LLVM_LIKELY(!BucketItem
)) {
94 // If we found a tombstone, we want to reuse the tombstone instead of an
95 // empty bucket. This reduces probing.
96 if (FirstTombstone
!= -1) {
97 HashTable
[FirstTombstone
] = FullHashValue
;
98 return FirstTombstone
;
101 HashTable
[BucketNo
] = FullHashValue
;
105 if (BucketItem
== getTombstoneVal()) {
106 // Skip over tombstones. However, remember the first one we see.
107 if (FirstTombstone
== -1) FirstTombstone
= BucketNo
;
108 } else if (LLVM_LIKELY(HashTable
[BucketNo
] == FullHashValue
)) {
109 // If the full hash value matches, check deeply for a match. The common
110 // case here is that we are only looking at the buckets (for item info
111 // being non-null and for the full hash value) not at the items. This
112 // is important for cache locality.
114 // Do the comparison like this because Name isn't necessarily
116 char *ItemStr
= (char*)BucketItem
+ItemSize
;
117 if (Name
== StringRef(ItemStr
, BucketItem
->getKeyLength())) {
123 // Okay, we didn't find the item. Probe to the next bucket.
124 BucketNo
= (BucketNo
+ProbeAmt
) & (HTSize
-1);
126 // Use quadratic probing, it has fewer clumping artifacts than linear
127 // probing and has good cache behavior in the common case.
132 /// FindKey - Look up the bucket that contains the specified key. If it exists
133 /// in the map, return the bucket number of the key. Otherwise return -1.
134 /// This does not modify the map.
135 int StringMapImpl::FindKey(StringRef Key
) const {
136 unsigned HTSize
= NumBuckets
;
137 if (HTSize
== 0) return -1; // Really empty table?
138 unsigned FullHashValue
= djbHash(Key
, 0);
139 unsigned BucketNo
= FullHashValue
& (HTSize
-1);
140 unsigned *HashTable
= (unsigned *)(TheTable
+ NumBuckets
+ 1);
142 unsigned ProbeAmt
= 1;
144 StringMapEntryBase
*BucketItem
= TheTable
[BucketNo
];
145 // If we found an empty bucket, this key isn't in the table yet, return.
146 if (LLVM_LIKELY(!BucketItem
))
149 if (BucketItem
== getTombstoneVal()) {
150 // Ignore tombstones.
151 } else if (LLVM_LIKELY(HashTable
[BucketNo
] == FullHashValue
)) {
152 // If the full hash value matches, check deeply for a match. The common
153 // case here is that we are only looking at the buckets (for item info
154 // being non-null and for the full hash value) not at the items. This
155 // is important for cache locality.
157 // Do the comparison like this because NameStart isn't necessarily
159 char *ItemStr
= (char*)BucketItem
+ItemSize
;
160 if (Key
== StringRef(ItemStr
, BucketItem
->getKeyLength())) {
166 // Okay, we didn't find the item. Probe to the next bucket.
167 BucketNo
= (BucketNo
+ProbeAmt
) & (HTSize
-1);
169 // Use quadratic probing, it has fewer clumping artifacts than linear
170 // probing and has good cache behavior in the common case.
175 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
176 /// delete it. This aborts if the value isn't in the table.
177 void StringMapImpl::RemoveKey(StringMapEntryBase
*V
) {
178 const char *VStr
= (char*)V
+ ItemSize
;
179 StringMapEntryBase
*V2
= RemoveKey(StringRef(VStr
, V
->getKeyLength()));
181 assert(V
== V2
&& "Didn't find key?");
184 /// RemoveKey - Remove the StringMapEntry for the specified key from the
185 /// table, returning it. If the key is not in the table, this returns null.
186 StringMapEntryBase
*StringMapImpl::RemoveKey(StringRef Key
) {
187 int Bucket
= FindKey(Key
);
188 if (Bucket
== -1) return nullptr;
190 StringMapEntryBase
*Result
= TheTable
[Bucket
];
191 TheTable
[Bucket
] = getTombstoneVal();
194 assert(NumItems
+ NumTombstones
<= NumBuckets
);
199 /// RehashTable - Grow the table, redistributing values into the buckets with
200 /// the appropriate mod-of-hashtable-size.
201 unsigned StringMapImpl::RehashTable(unsigned BucketNo
) {
203 unsigned *HashTable
= (unsigned *)(TheTable
+ NumBuckets
+ 1);
205 // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
206 // the buckets are empty (meaning that many are filled with tombstones),
207 // grow/rehash the table.
208 if (LLVM_UNLIKELY(NumItems
* 4 > NumBuckets
* 3)) {
209 NewSize
= NumBuckets
*2;
210 } else if (LLVM_UNLIKELY(NumBuckets
- (NumItems
+ NumTombstones
) <=
212 NewSize
= NumBuckets
;
217 unsigned NewBucketNo
= BucketNo
;
218 // Allocate one extra bucket which will always be non-empty. This allows the
219 // iterators to stop at end.
220 auto NewTableArray
= static_cast<StringMapEntryBase
**>(
221 safe_calloc(NewSize
+1, sizeof(StringMapEntryBase
*) + sizeof(unsigned)));
223 unsigned *NewHashArray
= (unsigned *)(NewTableArray
+ NewSize
+ 1);
224 NewTableArray
[NewSize
] = (StringMapEntryBase
*)2;
226 // Rehash all the items into their new buckets. Luckily :) we already have
227 // the hash values available, so we don't have to rehash any strings.
228 for (unsigned I
= 0, E
= NumBuckets
; I
!= E
; ++I
) {
229 StringMapEntryBase
*Bucket
= TheTable
[I
];
230 if (Bucket
&& Bucket
!= getTombstoneVal()) {
231 // Fast case, bucket available.
232 unsigned FullHash
= HashTable
[I
];
233 unsigned NewBucket
= FullHash
& (NewSize
-1);
234 if (!NewTableArray
[NewBucket
]) {
235 NewTableArray
[FullHash
& (NewSize
-1)] = Bucket
;
236 NewHashArray
[FullHash
& (NewSize
-1)] = FullHash
;
238 NewBucketNo
= NewBucket
;
242 // Otherwise probe for a spot.
243 unsigned ProbeSize
= 1;
245 NewBucket
= (NewBucket
+ ProbeSize
++) & (NewSize
-1);
246 } while (NewTableArray
[NewBucket
]);
248 // Finally found a slot. Fill it in.
249 NewTableArray
[NewBucket
] = Bucket
;
250 NewHashArray
[NewBucket
] = FullHash
;
252 NewBucketNo
= NewBucket
;
258 TheTable
= NewTableArray
;
259 NumBuckets
= NewSize
;