1 ======================================
2 Kaleidoscope: Adding Debug Information
3 ======================================
11 Welcome to Chapter 9 of the "`Implementing a language with
12 LLVM <index.html>`_" tutorial. In chapters 1 through 8, we've built a
13 decent little programming language with functions and variables.
14 What happens if something goes wrong though, how do you debug your
17 Source level debugging uses formatted data that helps a debugger
18 translate from binary and the state of the machine back to the
19 source that the programmer wrote. In LLVM we generally use a format
20 called `DWARF <http://dwarfstd.org>`_. DWARF is a compact encoding
21 that represents types, source locations, and variable locations.
23 The short summary of this chapter is that we'll go through the
24 various things you have to add to a programming language to
25 support debug info, and how you translate that into DWARF.
27 Caveat: For now we can't debug via the JIT, so we'll need to compile
28 our program down to something small and standalone. As part of this
29 we'll make a few modifications to the running of the language and
30 how programs are compiled. This means that we'll have a source file
31 with a simple program written in Kaleidoscope rather than the
32 interactive JIT. It does involve a limitation that we can only
33 have one "top level" command at a time to reduce the number of
36 Here's the sample program we'll be compiling:
38 .. code-block:: python
49 Why is this a hard problem?
50 ===========================
52 Debug information is a hard problem for a few different reasons - mostly
53 centered around optimized code. First, optimization makes keeping source
54 locations more difficult. In LLVM IR we keep the original source location
55 for each IR level instruction on the instruction. Optimization passes
56 should keep the source locations for newly created instructions, but merged
57 instructions only get to keep a single location - this can cause jumping
58 around when stepping through optimized programs. Secondly, optimization
59 can move variables in ways that are either optimized out, shared in memory
60 with other variables, or difficult to track. For the purposes of this
61 tutorial we're going to avoid optimization (as you'll see with one of the
62 next sets of patches).
64 Ahead-of-Time Compilation Mode
65 ==============================
67 To highlight only the aspects of adding debug information to a source
68 language without needing to worry about the complexities of JIT debugging
69 we're going to make a few changes to Kaleidoscope to support compiling
70 the IR emitted by the front end into a simple standalone program that
71 you can execute, debug, and see results.
73 First we make our anonymous function that contains our top level
74 statement be our "main":
78 - auto Proto = llvm::make_unique<PrototypeAST>("", std::vector<std::string>());
79 + auto Proto = llvm::make_unique<PrototypeAST>("main", std::vector<std::string>());
81 just with the simple change of giving it a name.
83 Then we're going to remove the command line code wherever it exists:
87 @@ -1129,7 +1129,6 @@ static void HandleTopLevelExpression() {
88 /// top ::= definition | external | expression | ';'
89 static void MainLoop() {
91 - fprintf(stderr, "ready> ");
95 @@ -1184,7 +1183,6 @@ int main() {
96 BinopPrecedence['*'] = 40; // highest.
98 // Prime the first token.
99 - fprintf(stderr, "ready> ");
102 Lastly we're going to disable all of the optimization passes and the JIT so
103 that the only thing that happens after we're done parsing and generating
104 code is that the LLVM IR goes to standard error:
106 .. code-block:: udiff
108 @@ -1108,17 +1108,8 @@ static void HandleExtern() {
109 static void HandleTopLevelExpression() {
110 // Evaluate a top-level expression into an anonymous function.
111 if (auto FnAST = ParseTopLevelExpr()) {
112 - if (auto *FnIR = FnAST->codegen()) {
113 - // We're just doing this to make sure it executes.
114 - TheExecutionEngine->finalizeObject();
115 - // JIT the function, returning a function pointer.
116 - void *FPtr = TheExecutionEngine->getPointerToFunction(FnIR);
118 - // Cast it to the right type (takes no arguments, returns a double) so we
119 - // can call it as a native function.
120 - double (*FP)() = (double (*)())(intptr_t)FPtr;
121 - // Ignore the return value for this.
123 + if (!F->codegen()) {
124 + fprintf(stderr, "Error generating code for top level expr");
127 // Skip token for error recovery.
128 @@ -1439,11 +1459,11 @@ int main() {
129 // target lays out data structures.
130 TheModule->setDataLayout(TheExecutionEngine->getDataLayout());
131 OurFPM.add(new DataLayoutPass());
133 OurFPM.add(createBasicAliasAnalysisPass());
134 // Promote allocas to registers.
135 OurFPM.add(createPromoteMemoryToRegisterPass());
136 @@ -1218,7 +1210,7 @@ int main() {
137 OurFPM.add(createGVNPass());
138 // Simplify the control flow graph (deleting unreachable blocks, etc).
139 OurFPM.add(createCFGSimplificationPass());
142 OurFPM.doInitialization();
144 // Set the global so the code gen can use this.
146 This relatively small set of changes get us to the point that we can compile
147 our piece of Kaleidoscope language down to an executable program via this
152 Kaleidoscope-Ch9 < fib.ks | & clang -x ir -
154 which gives an a.out/a.exe in the current working directory.
159 The top level container for a section of code in DWARF is a compile unit.
160 This contains the type and function data for an individual translation unit
161 (read: one file of source code). So the first thing we need to do is
162 construct one for our fib.ks file.
167 Similar to the ``IRBuilder`` class we have a
168 `DIBuilder <http://llvm.org/doxygen/classllvm_1_1DIBuilder.html>`_ class
169 that helps in constructing debug metadata for an LLVM IR file. It
170 corresponds 1:1 similarly to ``IRBuilder`` and LLVM IR, but with nicer names.
171 Using it does require that you be more familiar with DWARF terminology than
172 you needed to be with ``IRBuilder`` and ``Instruction`` names, but if you
173 read through the general documentation on the
174 `Metadata Format <http://llvm.org/docs/SourceLevelDebugging.html>`_ it
175 should be a little more clear. We'll be using this class to construct all
176 of our IR level descriptions. Construction for it takes a module so we
177 need to construct it shortly after we construct our module. We've left it
178 as a global static variable to make it a bit easier to use.
180 Next we're going to create a small container to cache some of our frequent
181 data. The first will be our compile unit, but we'll also write a bit of
182 code for our one type since we won't have to worry about multiple typed
187 static DIBuilder *DBuilder;
190 DICompileUnit *TheCU;
193 DIType *getDoubleTy();
196 DIType *DebugInfo::getDoubleTy() {
200 DblTy = DBuilder->createBasicType("double", 64, 64, dwarf::DW_ATE_float);
204 And then later on in ``main`` when we're constructing our module:
208 DBuilder = new DIBuilder(*TheModule);
210 KSDbgInfo.TheCU = DBuilder->createCompileUnit(
211 dwarf::DW_LANG_C, "fib.ks", ".", "Kaleidoscope Compiler", 0, "", 0);
213 There are a couple of things to note here. First, while we're producing a
214 compile unit for a language called Kaleidoscope we used the language
215 constant for C. This is because a debugger wouldn't necessarily understand
216 the calling conventions or default ABI for a language it doesn't recognize
217 and we follow the C ABI in our LLVM code generation so it's the closest
218 thing to accurate. This ensures we can actually call functions from the
219 debugger and have them execute. Secondly, you'll see the "fib.ks" in the
220 call to ``createCompileUnit``. This is a default hard coded value since
221 we're using shell redirection to put our source into the Kaleidoscope
222 compiler. In a usual front end you'd have an input file name and it would
225 One last thing as part of emitting debug information via DIBuilder is that
226 we need to "finalize" the debug information. The reasons are part of the
227 underlying API for DIBuilder, but make sure you do this near the end of
232 DBuilder->finalize();
234 before you dump out the module.
239 Now that we have our ``Compile Unit`` and our source locations, we can add
240 function definitions to the debug info. So in ``PrototypeAST::codegen()`` we
241 add a few lines of code to describe a context for our subprogram, in this
242 case the "File", and the actual definition of the function itself.
248 DIFile *Unit = DBuilder->createFile(KSDbgInfo.TheCU.getFilename(),
249 KSDbgInfo.TheCU.getDirectory());
251 giving us an DIFile and asking the ``Compile Unit`` we created above for the
252 directory and filename where we are currently. Then, for now, we use some
253 source locations of 0 (since our AST doesn't currently have source location
254 information) and construct our function definition:
258 DIScope *FContext = Unit;
260 unsigned ScopeLine = 0;
261 DISubprogram *SP = DBuilder->createFunction(
262 FContext, P.getName(), StringRef(), Unit, LineNo,
263 CreateFunctionType(TheFunction->arg_size(), Unit),
264 false /* internal linkage */, true /* definition */, ScopeLine,
265 DINode::FlagPrototyped, false);
266 TheFunction->setSubprogram(SP);
268 and we now have an DISubprogram that contains a reference to all of our
269 metadata for the function.
274 The most important thing for debug information is accurate source location -
275 this makes it possible to map your source code back. We have a problem though,
276 Kaleidoscope really doesn't have any source location information in the lexer
277 or parser so we'll need to add it.
281 struct SourceLocation {
285 static SourceLocation CurLoc;
286 static SourceLocation LexLoc = {1, 0};
288 static int advance() {
289 int LastChar = getchar();
291 if (LastChar == '\n' || LastChar == '\r') {
299 In this set of code we've added some functionality on how to keep track of the
300 line and column of the "source file". As we lex every token we set our current
301 current "lexical location" to the assorted line and column for the beginning
302 of the token. We do this by overriding all of the previous calls to
303 ``getchar()`` with our new ``advance()`` that keeps track of the information
304 and then we have added to all of our AST classes a source location:
312 ExprAST(SourceLocation Loc = CurLoc) : Loc(Loc) {}
313 virtual ~ExprAST() {}
314 virtual Value* codegen() = 0;
315 int getLine() const { return Loc.Line; }
316 int getCol() const { return Loc.Col; }
317 virtual raw_ostream &dump(raw_ostream &out, int ind) {
318 return out << ':' << getLine() << ':' << getCol() << '\n';
321 that we pass down through when we create a new expression:
325 LHS = llvm::make_unique<BinaryExprAST>(BinLoc, BinOp, std::move(LHS),
328 giving us locations for each of our expressions and variables.
330 To make sure that every instruction gets proper source location information,
331 we have to tell ``Builder`` whenever we're at a new source location.
332 We use a small helper function for this:
336 void DebugInfo::emitLocation(ExprAST *AST) {
338 if (LexicalBlocks.empty())
341 Scope = LexicalBlocks.back();
342 Builder.SetCurrentDebugLocation(
343 DebugLoc::get(AST->getLine(), AST->getCol(), Scope));
346 This both tells the main ``IRBuilder`` where we are, but also what scope
347 we're in. The scope can either be on compile-unit level or be the nearest
348 enclosing lexical block like the current function.
349 To represent this we create a stack of scopes:
353 std::vector<DIScope *> LexicalBlocks;
355 and push the scope (function) to the top of the stack when we start
356 generating the code for each function:
360 KSDbgInfo.LexicalBlocks.push_back(SP);
362 Also, we may not forget to pop the scope back off of the scope stack at the
363 end of the code generation for the function:
367 // Pop off the lexical block for the function since we added it
369 KSDbgInfo.LexicalBlocks.pop_back();
371 Then we make sure to emit the location every time we start to generate code
372 for a new AST object:
376 KSDbgInfo.emitLocation(this);
381 Now that we have functions, we need to be able to print out the variables
382 we have in scope. Let's get our function arguments set up so we can get
383 decent backtraces and see how our functions are being called. It isn't
384 a lot of code, and we generally handle it when we're creating the
385 argument allocas in ``FunctionAST::codegen``.
389 // Record the function arguments in the NamedValues map.
392 for (auto &Arg : TheFunction->args()) {
393 // Create an alloca for this variable.
394 AllocaInst *Alloca = CreateEntryBlockAlloca(TheFunction, Arg.getName());
396 // Create a debug descriptor for the variable.
397 DILocalVariable *D = DBuilder->createParameterVariable(
398 SP, Arg.getName(), ++ArgIdx, Unit, LineNo, KSDbgInfo.getDoubleTy(),
401 DBuilder->insertDeclare(Alloca, D, DBuilder->createExpression(),
402 DebugLoc::get(LineNo, 0, SP),
403 Builder.GetInsertBlock());
405 // Store the initial value into the alloca.
406 Builder.CreateStore(&Arg, Alloca);
408 // Add arguments to variable symbol table.
409 NamedValues[Arg.getName()] = Alloca;
413 Here we're first creating the variable, giving it the scope (``SP``),
414 the name, source location, type, and since it's an argument, the argument
415 index. Next, we create an ``lvm.dbg.declare`` call to indicate at the IR
416 level that we've got a variable in an alloca (and it gives a starting
417 location for the variable), and setting a source location for the
418 beginning of the scope on the declare.
420 One interesting thing to note at this point is that various debuggers have
421 assumptions based on how code and debug information was generated for them
422 in the past. In this case we need to do a little bit of a hack to avoid
423 generating line information for the function prologue so that the debugger
424 knows to skip over those instructions when setting a breakpoint. So in
425 ``FunctionAST::CodeGen`` we add some more lines:
429 // Unset the location for the prologue emission (leading instructions with no
430 // location in a function are considered part of the prologue and the debugger
431 // will run past them when breaking on a function)
432 KSDbgInfo.emitLocation(nullptr);
434 and then emit a new location when we actually start generating code for the
435 body of the function:
439 KSDbgInfo.emitLocation(Body.get());
441 With this we have enough debug information to set breakpoints in functions,
442 print out argument variables, and call functions. Not too bad for just a
443 few simple lines of code!
448 Here is the complete code listing for our running example, enhanced with
449 debug information. To build this example, use:
454 clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
460 .. literalinclude:: ../../examples/Kaleidoscope/Chapter9/toy.cpp
463 `Next: Conclusion and other useful LLVM tidbits <LangImpl10.html>`_