[llvm] [cmake] Add possibility to use ChooseMSVCCRT.cmake when include LLVM library
[llvm-core.git] / include / llvm / Support / Threading.h
blob46d413dc487b6820cd997636239698002f0136e1
1 //===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file declares helper functions for running LLVM in a multi-threaded
10 // environment.
12 //===----------------------------------------------------------------------===//
14 #ifndef LLVM_SUPPORT_THREADING_H
15 #define LLVM_SUPPORT_THREADING_H
17 #include "llvm/ADT/SmallVector.h"
18 #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX
19 #include "llvm/Support/Compiler.h"
20 #include <ciso646> // So we can check the C++ standard lib macros.
21 #include <functional>
23 #if defined(_MSC_VER)
24 // MSVC's call_once implementation worked since VS 2015, which is the minimum
25 // supported version as of this writing.
26 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
27 #elif defined(LLVM_ON_UNIX) && \
28 (defined(_LIBCPP_VERSION) || \
29 !(defined(__NetBSD__) || defined(__OpenBSD__) || \
30 (defined(__ppc__) || defined(__PPC__))))
31 // std::call_once from libc++ is used on all Unix platforms. Other
32 // implementations like libstdc++ are known to have problems on NetBSD,
33 // OpenBSD and PowerPC.
34 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
35 #elif defined(LLVM_ON_UNIX) && \
36 ((defined(__ppc__) || defined(__PPC__)) && defined(__LITTLE_ENDIAN__))
37 #define LLVM_THREADING_USE_STD_CALL_ONCE 1
38 #else
39 #define LLVM_THREADING_USE_STD_CALL_ONCE 0
40 #endif
42 #if LLVM_THREADING_USE_STD_CALL_ONCE
43 #include <mutex>
44 #else
45 #include "llvm/Support/Atomic.h"
46 #endif
48 namespace llvm {
49 class Twine;
51 /// Returns true if LLVM is compiled with support for multi-threading, and
52 /// false otherwise.
53 bool llvm_is_multithreaded();
55 /// llvm_execute_on_thread - Execute the given \p UserFn on a separate
56 /// thread, passing it the provided \p UserData and waits for thread
57 /// completion.
58 ///
59 /// This function does not guarantee that the code will actually be executed
60 /// on a separate thread or honoring the requested stack size, but tries to do
61 /// so where system support is available.
62 ///
63 /// \param UserFn - The callback to execute.
64 /// \param UserData - An argument to pass to the callback function.
65 /// \param RequestedStackSize - If non-zero, a requested size (in bytes) for
66 /// the thread stack.
67 void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData,
68 unsigned RequestedStackSize = 0);
70 #if LLVM_THREADING_USE_STD_CALL_ONCE
72 typedef std::once_flag once_flag;
74 #else
76 enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 };
78 /// The llvm::once_flag structure
79 ///
80 /// This type is modeled after std::once_flag to use with llvm::call_once.
81 /// This structure must be used as an opaque object. It is a struct to force
82 /// autoinitialization and behave like std::once_flag.
83 struct once_flag {
84 volatile sys::cas_flag status = Uninitialized;
87 #endif
89 /// Execute the function specified as a parameter once.
90 ///
91 /// Typical usage:
92 /// \code
93 /// void foo() {...};
94 /// ...
95 /// static once_flag flag;
96 /// call_once(flag, foo);
97 /// \endcode
98 ///
99 /// \param flag Flag used for tracking whether or not this has run.
100 /// \param F Function to call once.
101 template <typename Function, typename... Args>
102 void call_once(once_flag &flag, Function &&F, Args &&... ArgList) {
103 #if LLVM_THREADING_USE_STD_CALL_ONCE
104 std::call_once(flag, std::forward<Function>(F),
105 std::forward<Args>(ArgList)...);
106 #else
107 // For other platforms we use a generic (if brittle) version based on our
108 // atomics.
109 sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized);
110 if (old_val == Uninitialized) {
111 std::forward<Function>(F)(std::forward<Args>(ArgList)...);
112 sys::MemoryFence();
113 TsanIgnoreWritesBegin();
114 TsanHappensBefore(&flag.status);
115 flag.status = Done;
116 TsanIgnoreWritesEnd();
117 } else {
118 // Wait until any thread doing the call has finished.
119 sys::cas_flag tmp = flag.status;
120 sys::MemoryFence();
121 while (tmp != Done) {
122 tmp = flag.status;
123 sys::MemoryFence();
126 TsanHappensAfter(&flag.status);
127 #endif
130 /// Get the amount of currency to use for tasks requiring significant
131 /// memory or other resources. Currently based on physical cores, if
132 /// available for the host system, otherwise falls back to
133 /// thread::hardware_concurrency().
134 /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF
135 unsigned heavyweight_hardware_concurrency();
137 /// Get the number of threads that the current program can execute
138 /// concurrently. On some systems std::thread::hardware_concurrency() returns
139 /// the total number of cores, without taking affinity into consideration.
140 /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF.
141 /// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is
142 /// not available.
143 unsigned hardware_concurrency();
145 /// Return the current thread id, as used in various OS system calls.
146 /// Note that not all platforms guarantee that the value returned will be
147 /// unique across the entire system, so portable code should not assume
148 /// this.
149 uint64_t get_threadid();
151 /// Get the maximum length of a thread name on this platform.
152 /// A value of 0 means there is no limit.
153 uint32_t get_max_thread_name_length();
155 /// Set the name of the current thread. Setting a thread's name can
156 /// be helpful for enabling useful diagnostics under a debugger or when
157 /// logging. The level of support for setting a thread's name varies
158 /// wildly across operating systems, and we only make a best effort to
159 /// perform the operation on supported platforms. No indication of success
160 /// or failure is returned.
161 void set_thread_name(const Twine &Name);
163 /// Get the name of the current thread. The level of support for
164 /// getting a thread's name varies wildly across operating systems, and it
165 /// is not even guaranteed that if you can successfully set a thread's name
166 /// that you can later get it back. This function is intended for diagnostic
167 /// purposes, and as with setting a thread's name no indication of whether
168 /// the operation succeeded or failed is returned.
169 void get_thread_name(SmallVectorImpl<char> &Name);
171 enum class ThreadPriority {
172 Background = 0,
173 Default = 1,
175 /// If priority is Background tries to lower current threads priority such
176 /// that it does not affect foreground tasks significantly. Can be used for
177 /// long-running, latency-insensitive tasks to make sure cpu is not hogged by
178 /// this task.
179 /// If the priority is default tries to restore current threads priority to
180 /// default scheduling priority.
181 enum class SetThreadPriorityResult { FAILURE, SUCCESS };
182 SetThreadPriorityResult set_thread_priority(ThreadPriority Priority);
185 #endif