[Alignment][NFC] Support compile time constants
[llvm-core.git] / include / llvm / IR / ValueSymbolTable.h
blob105ea73857afecfcc64c1a4dd53108519613c424
1 //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements the name/Value symbol table for LLVM.
11 //===----------------------------------------------------------------------===//
13 #ifndef LLVM_IR_VALUESYMBOLTABLE_H
14 #define LLVM_IR_VALUESYMBOLTABLE_H
16 #include "llvm/ADT/StringMap.h"
17 #include "llvm/ADT/StringRef.h"
18 #include "llvm/IR/Value.h"
19 #include <cstdint>
21 namespace llvm {
23 class Argument;
24 class BasicBlock;
25 class Function;
26 class GlobalAlias;
27 class GlobalIFunc;
28 class GlobalVariable;
29 class Instruction;
30 template <unsigned InternalLen> class SmallString;
31 template <typename ValueSubClass> class SymbolTableListTraits;
33 /// This class provides a symbol table of name/value pairs. It is essentially
34 /// a std::map<std::string,Value*> but has a controlled interface provided by
35 /// LLVM as well as ensuring uniqueness of names.
36 ///
37 class ValueSymbolTable {
38 friend class SymbolTableListTraits<Argument>;
39 friend class SymbolTableListTraits<BasicBlock>;
40 friend class SymbolTableListTraits<Function>;
41 friend class SymbolTableListTraits<GlobalAlias>;
42 friend class SymbolTableListTraits<GlobalIFunc>;
43 friend class SymbolTableListTraits<GlobalVariable>;
44 friend class SymbolTableListTraits<Instruction>;
45 friend class Value;
47 /// @name Types
48 /// @{
49 public:
50 /// A mapping of names to values.
51 using ValueMap = StringMap<Value*>;
53 /// An iterator over a ValueMap.
54 using iterator = ValueMap::iterator;
56 /// A const_iterator over a ValueMap.
57 using const_iterator = ValueMap::const_iterator;
59 /// @}
60 /// @name Constructors
61 /// @{
63 ValueSymbolTable() : vmap(0) {}
64 ~ValueSymbolTable();
66 /// @}
67 /// @name Accessors
68 /// @{
70 /// This method finds the value with the given \p Name in the
71 /// the symbol table.
72 /// @returns the value associated with the \p Name
73 /// Lookup a named Value.
74 Value *lookup(StringRef Name) const { return vmap.lookup(Name); }
76 /// @returns true iff the symbol table is empty
77 /// Determine if the symbol table is empty
78 inline bool empty() const { return vmap.empty(); }
80 /// The number of name/type pairs is returned.
81 inline unsigned size() const { return unsigned(vmap.size()); }
83 /// This function can be used from the debugger to display the
84 /// content of the symbol table while debugging.
85 /// Print out symbol table on stderr
86 void dump() const;
88 /// @}
89 /// @name Iteration
90 /// @{
92 /// Get an iterator that from the beginning of the symbol table.
93 inline iterator begin() { return vmap.begin(); }
95 /// Get a const_iterator that from the beginning of the symbol table.
96 inline const_iterator begin() const { return vmap.begin(); }
98 /// Get an iterator to the end of the symbol table.
99 inline iterator end() { return vmap.end(); }
101 /// Get a const_iterator to the end of the symbol table.
102 inline const_iterator end() const { return vmap.end(); }
104 /// @}
105 /// @name Mutators
106 /// @{
107 private:
108 ValueName *makeUniqueName(Value *V, SmallString<256> &UniqueName);
110 /// This method adds the provided value \p N to the symbol table. The Value
111 /// must have a name which is used to place the value in the symbol table.
112 /// If the inserted name conflicts, this renames the value.
113 /// Add a named value to the symbol table
114 void reinsertValue(Value *V);
116 /// createValueName - This method attempts to create a value name and insert
117 /// it into the symbol table with the specified name. If it conflicts, it
118 /// auto-renames the name and returns that instead.
119 ValueName *createValueName(StringRef Name, Value *V);
121 /// This method removes a value from the symbol table. It leaves the
122 /// ValueName attached to the value, but it is no longer inserted in the
123 /// symtab.
124 void removeValueName(ValueName *V);
126 /// @}
127 /// @name Internal Data
128 /// @{
130 ValueMap vmap; ///< The map that holds the symbol table.
131 mutable uint32_t LastUnique = 0; ///< Counter for tracking unique names
133 /// @}
136 } // end namespace llvm
138 #endif // LLVM_IR_VALUESYMBOLTABLE_H