1 //===- llvm/ValueSymbolTable.h - Implement a Value Symtab -------*- C++ -*-===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // This file implements the name/Value symbol table for LLVM.
11 //===----------------------------------------------------------------------===//
13 #ifndef LLVM_IR_VALUESYMBOLTABLE_H
14 #define LLVM_IR_VALUESYMBOLTABLE_H
16 #include "llvm/ADT/StringMap.h"
17 #include "llvm/ADT/StringRef.h"
18 #include "llvm/IR/Value.h"
30 template <unsigned InternalLen
> class SmallString
;
31 template <typename ValueSubClass
> class SymbolTableListTraits
;
33 /// This class provides a symbol table of name/value pairs. It is essentially
34 /// a std::map<std::string,Value*> but has a controlled interface provided by
35 /// LLVM as well as ensuring uniqueness of names.
37 class ValueSymbolTable
{
38 friend class SymbolTableListTraits
<Argument
>;
39 friend class SymbolTableListTraits
<BasicBlock
>;
40 friend class SymbolTableListTraits
<Function
>;
41 friend class SymbolTableListTraits
<GlobalAlias
>;
42 friend class SymbolTableListTraits
<GlobalIFunc
>;
43 friend class SymbolTableListTraits
<GlobalVariable
>;
44 friend class SymbolTableListTraits
<Instruction
>;
50 /// A mapping of names to values.
51 using ValueMap
= StringMap
<Value
*>;
53 /// An iterator over a ValueMap.
54 using iterator
= ValueMap::iterator
;
56 /// A const_iterator over a ValueMap.
57 using const_iterator
= ValueMap::const_iterator
;
60 /// @name Constructors
63 ValueSymbolTable() : vmap(0) {}
70 /// This method finds the value with the given \p Name in the
72 /// @returns the value associated with the \p Name
73 /// Lookup a named Value.
74 Value
*lookup(StringRef Name
) const { return vmap
.lookup(Name
); }
76 /// @returns true iff the symbol table is empty
77 /// Determine if the symbol table is empty
78 inline bool empty() const { return vmap
.empty(); }
80 /// The number of name/type pairs is returned.
81 inline unsigned size() const { return unsigned(vmap
.size()); }
83 /// This function can be used from the debugger to display the
84 /// content of the symbol table while debugging.
85 /// Print out symbol table on stderr
92 /// Get an iterator that from the beginning of the symbol table.
93 inline iterator
begin() { return vmap
.begin(); }
95 /// Get a const_iterator that from the beginning of the symbol table.
96 inline const_iterator
begin() const { return vmap
.begin(); }
98 /// Get an iterator to the end of the symbol table.
99 inline iterator
end() { return vmap
.end(); }
101 /// Get a const_iterator to the end of the symbol table.
102 inline const_iterator
end() const { return vmap
.end(); }
108 ValueName
*makeUniqueName(Value
*V
, SmallString
<256> &UniqueName
);
110 /// This method adds the provided value \p N to the symbol table. The Value
111 /// must have a name which is used to place the value in the symbol table.
112 /// If the inserted name conflicts, this renames the value.
113 /// Add a named value to the symbol table
114 void reinsertValue(Value
*V
);
116 /// createValueName - This method attempts to create a value name and insert
117 /// it into the symbol table with the specified name. If it conflicts, it
118 /// auto-renames the name and returns that instead.
119 ValueName
*createValueName(StringRef Name
, Value
*V
);
121 /// This method removes a value from the symbol table. It leaves the
122 /// ValueName attached to the value, but it is no longer inserted in the
124 void removeValueName(ValueName
*V
);
127 /// @name Internal Data
130 ValueMap vmap
; ///< The map that holds the symbol table.
131 mutable uint32_t LastUnique
= 0; ///< Counter for tracking unique names
136 } // end namespace llvm
138 #endif // LLVM_IR_VALUESYMBOLTABLE_H