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[llvm-core.git] / include / llvm / CodeGen / MachineLoopInfo.h
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1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file defines the MachineLoopInfo class that is used to identify natural
10 // loops and determine the loop depth of various nodes of the CFG. Note that
11 // natural loops may actually be several loops that share the same header node.
13 // This analysis calculates the nesting structure of loops in a function. For
14 // each natural loop identified, this analysis identifies natural loops
15 // contained entirely within the loop and the basic blocks the make up the loop.
17 // It can calculate on the fly various bits of information, for example:
19 // * whether there is a preheader for the loop
20 // * the number of back edges to the header
21 // * whether or not a particular block branches out of the loop
22 // * the successor blocks of the loop
23 // * the loop depth
24 // * the trip count
25 // * etc...
27 //===----------------------------------------------------------------------===//
29 #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H
30 #define LLVM_CODEGEN_MACHINELOOPINFO_H
32 #include "llvm/Analysis/LoopInfo.h"
33 #include "llvm/CodeGen/MachineBasicBlock.h"
34 #include "llvm/CodeGen/MachineFunctionPass.h"
35 #include "llvm/IR/DebugLoc.h"
36 #include "llvm/Pass.h"
38 namespace llvm {
40 // Implementation in LoopInfoImpl.h
41 class MachineLoop;
42 extern template class LoopBase<MachineBasicBlock, MachineLoop>;
44 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
45 public:
46 /// Return the "top" block in the loop, which is the first block in the linear
47 /// layout, ignoring any parts of the loop not contiguous with the part that
48 /// contains the header.
49 MachineBasicBlock *getTopBlock();
51 /// Return the "bottom" block in the loop, which is the last block in the
52 /// linear layout, ignoring any parts of the loop not contiguous with the part
53 /// that contains the header.
54 MachineBasicBlock *getBottomBlock();
56 /// Find the block that contains the loop control variable and the
57 /// loop test. This will return the latch block if it's one of the exiting
58 /// blocks. Otherwise, return the exiting block. Return 'null' when
59 /// multiple exiting blocks are present.
60 MachineBasicBlock *findLoopControlBlock();
62 /// Return the debug location of the start of this loop.
63 /// This looks for a BB terminating instruction with a known debug
64 /// location by looking at the preheader and header blocks. If it
65 /// cannot find a terminating instruction with location information,
66 /// it returns an unknown location.
67 DebugLoc getStartLoc() const;
69 void dump() const;
71 private:
72 friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
74 explicit MachineLoop(MachineBasicBlock *MBB)
75 : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
77 MachineLoop() = default;
80 // Implementation in LoopInfoImpl.h
81 extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>;
83 class MachineLoopInfo : public MachineFunctionPass {
84 friend class LoopBase<MachineBasicBlock, MachineLoop>;
86 LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
88 public:
89 static char ID; // Pass identification, replacement for typeid
91 MachineLoopInfo() : MachineFunctionPass(ID) {
92 initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
94 MachineLoopInfo(const MachineLoopInfo &) = delete;
95 MachineLoopInfo &operator=(const MachineLoopInfo &) = delete;
97 LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
99 /// Find the block that either is the loop preheader, or could
100 /// speculatively be used as the preheader. This is e.g. useful to place
101 /// loop setup code. Code that cannot be speculated should not be placed
102 /// here. SpeculativePreheader is controlling whether it also tries to
103 /// find the speculative preheader if the regular preheader is not present.
104 MachineBasicBlock *findLoopPreheader(MachineLoop *L,
105 bool SpeculativePreheader = false) const;
107 /// The iterator interface to the top-level loops in the current function.
108 using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator;
109 inline iterator begin() const { return LI.begin(); }
110 inline iterator end() const { return LI.end(); }
111 bool empty() const { return LI.empty(); }
113 /// Return the innermost loop that BB lives in. If a basic block is in no loop
114 /// (for example the entry node), null is returned.
115 inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
116 return LI.getLoopFor(BB);
119 /// Same as getLoopFor.
120 inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
121 return LI.getLoopFor(BB);
124 /// Return the loop nesting level of the specified block.
125 inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
126 return LI.getLoopDepth(BB);
129 /// True if the block is a loop header node.
130 inline bool isLoopHeader(const MachineBasicBlock *BB) const {
131 return LI.isLoopHeader(BB);
134 /// Calculate the natural loop information.
135 bool runOnMachineFunction(MachineFunction &F) override;
137 void releaseMemory() override { LI.releaseMemory(); }
139 void getAnalysisUsage(AnalysisUsage &AU) const override;
141 /// This removes the specified top-level loop from this loop info object. The
142 /// loop is not deleted, as it will presumably be inserted into another loop.
143 inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
145 /// Change the top-level loop that contains BB to the specified loop. This
146 /// should be used by transformations that restructure the loop hierarchy
147 /// tree.
148 inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
149 LI.changeLoopFor(BB, L);
152 /// Replace the specified loop in the top-level loops list with the indicated
153 /// loop.
154 inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
155 LI.changeTopLevelLoop(OldLoop, NewLoop);
158 /// This adds the specified loop to the collection of top-level loops.
159 inline void addTopLevelLoop(MachineLoop *New) {
160 LI.addTopLevelLoop(New);
163 /// This method completely removes BB from all data structures, including all
164 /// of the Loop objects it is nested in and our mapping from
165 /// MachineBasicBlocks to loops.
166 void removeBlock(MachineBasicBlock *BB) {
167 LI.removeBlock(BB);
171 // Allow clients to walk the list of nested loops...
172 template <> struct GraphTraits<const MachineLoop*> {
173 using NodeRef = const MachineLoop *;
174 using ChildIteratorType = MachineLoopInfo::iterator;
176 static NodeRef getEntryNode(const MachineLoop *L) { return L; }
177 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
178 static ChildIteratorType child_end(NodeRef N) { return N->end(); }
181 template <> struct GraphTraits<MachineLoop*> {
182 using NodeRef = MachineLoop *;
183 using ChildIteratorType = MachineLoopInfo::iterator;
185 static NodeRef getEntryNode(MachineLoop *L) { return L; }
186 static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
187 static ChildIteratorType child_end(NodeRef N) { return N->end(); }
190 } // end namespace llvm
192 #endif // LLVM_CODEGEN_MACHINELOOPINFO_H