1 //===- RegisterScavenging.h - Machine register scavenging -------*- C++ -*-===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
10 /// This file declares the machine register scavenger class. It can provide
11 /// information such as unused register at any point in a machine basic block.
12 /// It also provides a mechanism to make registers available by evicting them
15 //===----------------------------------------------------------------------===//
17 #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
18 #define LLVM_CODEGEN_REGISTERSCAVENGING_H
20 #include "llvm/ADT/BitVector.h"
21 #include "llvm/ADT/SmallVector.h"
22 #include "llvm/CodeGen/LiveRegUnits.h"
23 #include "llvm/CodeGen/MachineBasicBlock.h"
24 #include "llvm/CodeGen/MachineRegisterInfo.h"
25 #include "llvm/MC/LaneBitmask.h"
30 class TargetInstrInfo
;
31 class TargetRegisterClass
;
32 class TargetRegisterInfo
;
35 const TargetRegisterInfo
*TRI
;
36 const TargetInstrInfo
*TII
;
37 MachineRegisterInfo
* MRI
;
38 MachineBasicBlock
*MBB
= nullptr;
39 MachineBasicBlock::iterator MBBI
;
40 unsigned NumRegUnits
= 0;
42 /// True if RegScavenger is currently tracking the liveness of registers.
43 bool Tracking
= false;
45 /// Information on scavenged registers (held in a spill slot).
46 struct ScavengedInfo
{
47 ScavengedInfo(int FI
= -1) : FrameIndex(FI
) {}
49 /// A spill slot used for scavenging a register post register allocation.
52 /// If non-zero, the specific register is currently being
53 /// scavenged. That is, it is spilled to this scavenging stack slot.
56 /// The instruction that restores the scavenged register from stack.
57 const MachineInstr
*Restore
= nullptr;
60 /// A vector of information on scavenged registers.
61 SmallVector
<ScavengedInfo
, 2> Scavenged
;
63 LiveRegUnits LiveUnits
;
65 // These BitVectors are only used internally to forward(). They are members
66 // to avoid frequent reallocations.
67 BitVector KillRegUnits
, DefRegUnits
;
68 BitVector TmpRegUnits
;
71 RegScavenger() = default;
73 /// Start tracking liveness from the begin of basic block \p MBB.
74 void enterBasicBlock(MachineBasicBlock
&MBB
);
76 /// Start tracking liveness from the end of basic block \p MBB.
77 /// Use backward() to move towards the beginning of the block. This is
78 /// preferred to enterBasicBlock() and forward() because it does not depend
79 /// on the presence of kill flags.
80 void enterBasicBlockEnd(MachineBasicBlock
&MBB
);
82 /// Move the internal MBB iterator and update register states.
85 /// Move the internal MBB iterator and update register states until
86 /// it has processed the specific iterator.
87 void forward(MachineBasicBlock::iterator I
) {
88 if (!Tracking
&& MBB
->begin() != I
) forward();
89 while (MBBI
!= I
) forward();
92 /// Invert the behavior of forward() on the current instruction (undo the
93 /// changes to the available registers made by forward()).
96 /// Unprocess instructions until you reach the provided iterator.
97 void unprocess(MachineBasicBlock::iterator I
) {
98 while (MBBI
!= I
) unprocess();
101 /// Update internal register state and move MBB iterator backwards.
102 /// Contrary to unprocess() this method gives precise results even in the
103 /// absence of kill flags.
106 /// Call backward() as long as the internal iterator does not point to \p I.
107 void backward(MachineBasicBlock::iterator I
) {
112 /// Move the internal MBB iterator but do not update register states.
113 void skipTo(MachineBasicBlock::iterator I
) {
114 if (I
== MachineBasicBlock::iterator(nullptr))
119 MachineBasicBlock::iterator
getCurrentPosition() const { return MBBI
; }
121 /// Return if a specific register is currently used.
122 bool isRegUsed(Register Reg
, bool includeReserved
= true) const;
124 /// Return all available registers in the register class in Mask.
125 BitVector
getRegsAvailable(const TargetRegisterClass
*RC
);
127 /// Find an unused register of the specified register class.
128 /// Return 0 if none is found.
129 Register
FindUnusedReg(const TargetRegisterClass
*RC
) const;
131 /// Add a scavenging frame index.
132 void addScavengingFrameIndex(int FI
) {
133 Scavenged
.push_back(ScavengedInfo(FI
));
136 /// Query whether a frame index is a scavenging frame index.
137 bool isScavengingFrameIndex(int FI
) const {
138 for (SmallVectorImpl
<ScavengedInfo
>::const_iterator I
= Scavenged
.begin(),
139 IE
= Scavenged
.end(); I
!= IE
; ++I
)
140 if (I
->FrameIndex
== FI
)
146 /// Get an array of scavenging frame indices.
147 void getScavengingFrameIndices(SmallVectorImpl
<int> &A
) const {
148 for (SmallVectorImpl
<ScavengedInfo
>::const_iterator I
= Scavenged
.begin(),
149 IE
= Scavenged
.end(); I
!= IE
; ++I
)
150 if (I
->FrameIndex
>= 0)
151 A
.push_back(I
->FrameIndex
);
154 /// Make a register of the specific register class
155 /// available and do the appropriate bookkeeping. SPAdj is the stack
156 /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
157 /// Returns the scavenged register.
158 /// This is deprecated as it depends on the quality of the kill flags being
159 /// present; Use scavengeRegisterBackwards() instead!
161 /// If \p AllowSpill is false, fail if a spill is required to make the
162 /// register available, and return NoRegister.
163 Register
scavengeRegister(const TargetRegisterClass
*RC
,
164 MachineBasicBlock::iterator I
, int SPAdj
,
165 bool AllowSpill
= true);
166 Register
scavengeRegister(const TargetRegisterClass
*RegClass
, int SPAdj
,
167 bool AllowSpill
= true) {
168 return scavengeRegister(RegClass
, MBBI
, SPAdj
, AllowSpill
);
171 /// Make a register of the specific register class available from the current
172 /// position backwards to the place before \p To. If \p RestoreAfter is true
173 /// this includes the instruction following the current position.
174 /// SPAdj is the stack adjustment due to call frame, it's passed along to
175 /// eliminateFrameIndex().
176 /// Returns the scavenged register.
178 /// If \p AllowSpill is false, fail if a spill is required to make the
179 /// register available, and return NoRegister.
180 Register
scavengeRegisterBackwards(const TargetRegisterClass
&RC
,
181 MachineBasicBlock::iterator To
,
182 bool RestoreAfter
, int SPAdj
,
183 bool AllowSpill
= true);
185 /// Tell the scavenger a register is used.
186 void setRegUsed(Register Reg
, LaneBitmask LaneMask
= LaneBitmask::getAll());
189 /// Returns true if a register is reserved. It is never "unused".
190 bool isReserved(Register Reg
) const { return MRI
->isReserved(Reg
); }
192 /// setUsed / setUnused - Mark the state of one or a number of register units.
194 void setUsed(const BitVector
&RegUnits
) {
195 LiveUnits
.addUnits(RegUnits
);
197 void setUnused(const BitVector
&RegUnits
) {
198 LiveUnits
.removeUnits(RegUnits
);
201 /// Processes the current instruction and fill the KillRegUnits and
202 /// DefRegUnits bit vectors.
203 void determineKillsAndDefs();
205 /// Add all Reg Units that Reg contains to BV.
206 void addRegUnits(BitVector
&BV
, Register Reg
);
208 /// Remove all Reg Units that \p Reg contains from \p BV.
209 void removeRegUnits(BitVector
&BV
, Register Reg
);
211 /// Return the candidate register that is unused for the longest after
212 /// StartMI. UseMI is set to the instruction where the search stopped.
214 /// No more than InstrLimit instructions are inspected.
215 Register
findSurvivorReg(MachineBasicBlock::iterator StartMI
,
216 BitVector
&Candidates
,
218 MachineBasicBlock::iterator
&UseMI
);
220 /// Initialize RegisterScavenger.
221 void init(MachineBasicBlock
&MBB
);
223 /// Mark live-in registers of basic block as used.
224 void setLiveInsUsed(const MachineBasicBlock
&MBB
);
226 /// Spill a register after position \p After and reload it before position
228 ScavengedInfo
&spill(Register Reg
, const TargetRegisterClass
&RC
, int SPAdj
,
229 MachineBasicBlock::iterator Before
,
230 MachineBasicBlock::iterator
&UseMI
);
233 /// Replaces all frame index virtual registers with physical registers. Uses the
234 /// register scavenger to find an appropriate register to use.
235 void scavengeFrameVirtualRegs(MachineFunction
&MF
, RegScavenger
&RS
);
237 } // end namespace llvm
239 #endif // LLVM_CODEGEN_REGISTERSCAVENGING_H