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[llvm-core.git] / include / llvm / DebugInfo / MSF / MSFCommon.h
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1 //===- MSFCommon.h - Common types and functions for MSF files ---*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
9 #ifndef LLVM_DEBUGINFO_MSF_MSFCOMMON_H
10 #define LLVM_DEBUGINFO_MSF_MSFCOMMON_H
12 #include "llvm/ADT/ArrayRef.h"
13 #include "llvm/ADT/BitVector.h"
14 #include "llvm/Support/Endian.h"
15 #include "llvm/Support/Error.h"
16 #include "llvm/Support/MathExtras.h"
17 #include <cstdint>
18 #include <vector>
20 namespace llvm {
21 namespace msf {
23 static const char Magic[] = {'M', 'i', 'c', 'r', 'o', 's', 'o', 'f',
24 't', ' ', 'C', '/', 'C', '+', '+', ' ',
25 'M', 'S', 'F', ' ', '7', '.', '0', '0',
26 '\r', '\n', '\x1a', 'D', 'S', '\0', '\0', '\0'};
28 // The superblock is overlaid at the beginning of the file (offset 0).
29 // It starts with a magic header and is followed by information which
30 // describes the layout of the file system.
31 struct SuperBlock {
32 char MagicBytes[sizeof(Magic)];
33 // The file system is split into a variable number of fixed size elements.
34 // These elements are referred to as blocks. The size of a block may vary
35 // from system to system.
36 support::ulittle32_t BlockSize;
37 // The index of the free block map.
38 support::ulittle32_t FreeBlockMapBlock;
39 // This contains the number of blocks resident in the file system. In
40 // practice, NumBlocks * BlockSize is equivalent to the size of the MSF
41 // file.
42 support::ulittle32_t NumBlocks;
43 // This contains the number of bytes which make up the directory.
44 support::ulittle32_t NumDirectoryBytes;
45 // This field's purpose is not yet known.
46 support::ulittle32_t Unknown1;
47 // This contains the block # of the block map.
48 support::ulittle32_t BlockMapAddr;
51 struct MSFLayout {
52 MSFLayout() = default;
54 uint32_t mainFpmBlock() const {
55 assert(SB->FreeBlockMapBlock == 1 || SB->FreeBlockMapBlock == 2);
56 return SB->FreeBlockMapBlock;
59 uint32_t alternateFpmBlock() const {
60 // If mainFpmBlock is 1, this is 2. If mainFpmBlock is 2, this is 1.
61 return 3U - mainFpmBlock();
64 const SuperBlock *SB = nullptr;
65 BitVector FreePageMap;
66 ArrayRef<support::ulittle32_t> DirectoryBlocks;
67 ArrayRef<support::ulittle32_t> StreamSizes;
68 std::vector<ArrayRef<support::ulittle32_t>> StreamMap;
71 /// Describes the layout of a stream in an MSF layout. A "stream" here
72 /// is defined as any logical unit of data which may be arranged inside the MSF
73 /// file as a sequence of (possibly discontiguous) blocks. When we want to read
74 /// from a particular MSF Stream, we fill out a stream layout structure and the
75 /// reader uses it to determine which blocks in the underlying MSF file contain
76 /// the data, so that it can be pieced together in the right order.
77 class MSFStreamLayout {
78 public:
79 uint32_t Length;
80 std::vector<support::ulittle32_t> Blocks;
83 /// Determine the layout of the FPM stream, given the MSF layout. An FPM
84 /// stream spans 1 or more blocks, each at equally spaced intervals throughout
85 /// the file.
86 MSFStreamLayout getFpmStreamLayout(const MSFLayout &Msf,
87 bool IncludeUnusedFpmData = false,
88 bool AltFpm = false);
90 inline bool isValidBlockSize(uint32_t Size) {
91 switch (Size) {
92 case 512:
93 case 1024:
94 case 2048:
95 case 4096:
96 return true;
98 return false;
101 // Super Block, Fpm0, Fpm1, and Block Map
102 inline uint32_t getMinimumBlockCount() { return 4; }
104 // Super Block, Fpm0, and Fpm1 are reserved. The Block Map, although required
105 // need not be at block 3.
106 inline uint32_t getFirstUnreservedBlock() { return 3; }
108 inline uint64_t bytesToBlocks(uint64_t NumBytes, uint64_t BlockSize) {
109 return divideCeil(NumBytes, BlockSize);
112 inline uint64_t blockToOffset(uint64_t BlockNumber, uint64_t BlockSize) {
113 return BlockNumber * BlockSize;
116 inline uint32_t getFpmIntervalLength(const MSFLayout &L) {
117 return L.SB->BlockSize;
120 /// Given an MSF with the specified block size and number of blocks, determine
121 /// how many pieces the specified Fpm is split into.
122 /// \p BlockSize - the block size of the MSF
123 /// \p NumBlocks - the total number of blocks in the MSF
124 /// \p IncludeUnusedFpmData - When true, this will count every block that is
125 /// both in the file and matches the form of an FPM block, even if some of
126 /// those FPM blocks are unused (a single FPM block can describe the
127 /// allocation status of up to 32,767 blocks, although one appears only
128 /// every 4,096 blocks). So there are 8x as many blocks that match the
129 /// form as there are blocks that are necessary to describe the allocation
130 /// status of the file. When this parameter is false, these extraneous
131 /// trailing blocks are not counted.
132 inline uint32_t getNumFpmIntervals(uint32_t BlockSize, uint32_t NumBlocks,
133 bool IncludeUnusedFpmData, int FpmNumber) {
134 assert(FpmNumber == 1 || FpmNumber == 2);
135 if (IncludeUnusedFpmData) {
136 // This calculation determines how many times a number of the form
137 // BlockSize * k + N appears in the range [0, NumBlocks). We only need to
138 // do this when unused data is included, since the number of blocks dwarfs
139 // the number of fpm blocks.
140 return divideCeil(NumBlocks - FpmNumber, BlockSize);
143 // We want the minimum number of intervals required, where each interval can
144 // represent BlockSize * 8 blocks.
145 return divideCeil(NumBlocks, 8 * BlockSize);
148 inline uint32_t getNumFpmIntervals(const MSFLayout &L,
149 bool IncludeUnusedFpmData = false,
150 bool AltFpm = false) {
151 return getNumFpmIntervals(L.SB->BlockSize, L.SB->NumBlocks,
152 IncludeUnusedFpmData,
153 AltFpm ? L.alternateFpmBlock() : L.mainFpmBlock());
156 Error validateSuperBlock(const SuperBlock &SB);
158 } // end namespace msf
159 } // end namespace llvm
161 #endif // LLVM_DEBUGINFO_MSF_MSFCOMMON_H