[InstCombine] Signed saturation patterns
[llvm-core.git] / lib / CodeGen / SafeStackLayout.cpp
blob09964866e4d3b4ed19dc4419dd19e53d66123226
1 //===- SafeStackLayout.cpp - SafeStack frame layout -----------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
9 #include "SafeStackLayout.h"
10 #include "SafeStackColoring.h"
11 #include "llvm/IR/Value.h"
12 #include "llvm/Support/CommandLine.h"
13 #include "llvm/Support/Compiler.h"
14 #include "llvm/Support/Debug.h"
15 #include "llvm/Support/MathExtras.h"
16 #include "llvm/Support/raw_ostream.h"
17 #include <algorithm>
18 #include <cassert>
20 using namespace llvm;
21 using namespace llvm::safestack;
23 #define DEBUG_TYPE "safestacklayout"
25 static cl::opt<bool> ClLayout("safe-stack-layout",
26 cl::desc("enable safe stack layout"), cl::Hidden,
27 cl::init(true));
29 LLVM_DUMP_METHOD void StackLayout::print(raw_ostream &OS) {
30 OS << "Stack regions:\n";
31 for (unsigned i = 0; i < Regions.size(); ++i) {
32 OS << " " << i << ": [" << Regions[i].Start << ", " << Regions[i].End
33 << "), range " << Regions[i].Range << "\n";
35 OS << "Stack objects:\n";
36 for (auto &IT : ObjectOffsets) {
37 OS << " at " << IT.getSecond() << ": " << *IT.getFirst() << "\n";
41 void StackLayout::addObject(const Value *V, unsigned Size, unsigned Alignment,
42 const StackColoring::LiveRange &Range) {
43 StackObjects.push_back({V, Size, Alignment, Range});
44 ObjectAlignments[V] = Alignment;
45 MaxAlignment = std::max(MaxAlignment, Alignment);
48 static unsigned AdjustStackOffset(unsigned Offset, unsigned Size,
49 unsigned Alignment) {
50 return alignTo(Offset + Size, Alignment) - Size;
53 void StackLayout::layoutObject(StackObject &Obj) {
54 if (!ClLayout) {
55 // If layout is disabled, just grab the next aligned address.
56 // This effectively disables stack coloring as well.
57 unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
58 unsigned Start = AdjustStackOffset(LastRegionEnd, Obj.Size, Obj.Alignment);
59 unsigned End = Start + Obj.Size;
60 Regions.emplace_back(Start, End, Obj.Range);
61 ObjectOffsets[Obj.Handle] = End;
62 return;
65 LLVM_DEBUG(dbgs() << "Layout: size " << Obj.Size << ", align "
66 << Obj.Alignment << ", range " << Obj.Range << "\n");
67 assert(Obj.Alignment <= MaxAlignment);
68 unsigned Start = AdjustStackOffset(0, Obj.Size, Obj.Alignment);
69 unsigned End = Start + Obj.Size;
70 LLVM_DEBUG(dbgs() << " First candidate: " << Start << " .. " << End << "\n");
71 for (const StackRegion &R : Regions) {
72 LLVM_DEBUG(dbgs() << " Examining region: " << R.Start << " .. " << R.End
73 << ", range " << R.Range << "\n");
74 assert(End >= R.Start);
75 if (Start >= R.End) {
76 LLVM_DEBUG(dbgs() << " Does not intersect, skip.\n");
77 continue;
79 if (Obj.Range.Overlaps(R.Range)) {
80 // Find the next appropriate location.
81 Start = AdjustStackOffset(R.End, Obj.Size, Obj.Alignment);
82 End = Start + Obj.Size;
83 LLVM_DEBUG(dbgs() << " Overlaps. Next candidate: " << Start << " .. "
84 << End << "\n");
85 continue;
87 if (End <= R.End) {
88 LLVM_DEBUG(dbgs() << " Reusing region(s).\n");
89 break;
93 unsigned LastRegionEnd = Regions.empty() ? 0 : Regions.back().End;
94 if (End > LastRegionEnd) {
95 // Insert a new region at the end. Maybe two.
96 if (Start > LastRegionEnd) {
97 LLVM_DEBUG(dbgs() << " Creating gap region: " << LastRegionEnd << " .. "
98 << Start << "\n");
99 Regions.emplace_back(LastRegionEnd, Start, StackColoring::LiveRange());
100 LastRegionEnd = Start;
102 LLVM_DEBUG(dbgs() << " Creating new region: " << LastRegionEnd << " .. "
103 << End << ", range " << Obj.Range << "\n");
104 Regions.emplace_back(LastRegionEnd, End, Obj.Range);
105 LastRegionEnd = End;
108 // Split starting and ending regions if necessary.
109 for (unsigned i = 0; i < Regions.size(); ++i) {
110 StackRegion &R = Regions[i];
111 if (Start > R.Start && Start < R.End) {
112 StackRegion R0 = R;
113 R.Start = R0.End = Start;
114 Regions.insert(&R, R0);
115 continue;
117 if (End > R.Start && End < R.End) {
118 StackRegion R0 = R;
119 R0.End = R.Start = End;
120 Regions.insert(&R, R0);
121 break;
125 // Update live ranges for all affected regions.
126 for (StackRegion &R : Regions) {
127 if (Start < R.End && End > R.Start)
128 R.Range.Join(Obj.Range);
129 if (End <= R.End)
130 break;
133 ObjectOffsets[Obj.Handle] = End;
136 void StackLayout::computeLayout() {
137 // Simple greedy algorithm.
138 // If this is replaced with something smarter, it must preserve the property
139 // that the first object is always at the offset 0 in the stack frame (for
140 // StackProtectorSlot), or handle stack protector in some other way.
142 // Sort objects by size (largest first) to reduce fragmentation.
143 if (StackObjects.size() > 2)
144 std::stable_sort(StackObjects.begin() + 1, StackObjects.end(),
145 [](const StackObject &a, const StackObject &b) {
146 return a.Size > b.Size;
149 for (auto &Obj : StackObjects)
150 layoutObject(Obj);
152 LLVM_DEBUG(print(dbgs()));