1 ; RUN: llc < %s -frame-pointer=all -mtriple=i686-pc-mingw32 -no-integrated-as
3 %struct.__SEH2Frame = type {}
5 define void @_SEH2FrameHandler() nounwind {
7 %target.addr.i = alloca i8*, align 4 ; <i8**> [#uses=2]
8 %frame = alloca %struct.__SEH2Frame*, align 4 ; <%struct.__SEH2Frame**> [#uses=1]
9 %tmp = load %struct.__SEH2Frame*, %struct.__SEH2Frame** %frame ; <%struct.__SEH2Frame*> [#uses=1]
10 %conv = bitcast %struct.__SEH2Frame* %tmp to i8* ; <i8*> [#uses=1]
11 store i8* %conv, i8** %target.addr.i
12 %tmp.i = load i8*, i8** %target.addr.i ; <i8*> [#uses=1]
13 call void asm sideeffect "push %ebp\0Apush $$0\0Apush $$0\0Apush $$Return${:uid}\0Apush $0\0Acall ${1:c}\0AReturn${:uid}: pop %ebp\0A", "imr,imr,~{ax},~{bx},~{cx},~{dx},~{si},~{di},~{flags},~{memory},~{dirflag},~{fpsr},~{flags}"(i8* %tmp.i, void (...)* @RtlUnwind) nounwind, !srcloc !0
17 declare x86_stdcallcc void @RtlUnwind(...)