1 ========================
2 LLVM Programmer's Manual
3 ========================
9 This is always a work in progress.
16 This document is meant to highlight some of the important classes and interfaces
17 available in the LLVM source-base. This manual is not intended to explain what
18 LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19 the basics of LLVM and are interested in writing transformations or otherwise
20 analyzing or manipulating the code.
22 This document should get you oriented so that you can find your way in the
23 continuously growing source code that makes up the LLVM infrastructure. Note
24 that this manual is not intended to serve as a replacement for reading the
25 source code, so if you think there should be a method in one of these classes to
26 do something, but it's not listed, check the source. Links to the `doxygen
27 <http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
30 The first section of this document describes general information that is useful
31 to know when working in the LLVM infrastructure, and the second describes the
32 Core LLVM classes. In the future this manual will be extended with information
33 describing how to use extension libraries, such as dominator information, CFG
34 traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35 <http://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template.
42 This section contains general information that is useful if you are working in
43 the LLVM source-base, but that isn't specific to any particular API.
47 The C++ Standard Template Library
48 ---------------------------------
50 LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51 more than you are used to, or have seen before. Because of this, you might want
52 to do a little background reading in the techniques used and capabilities of the
53 library. There are many good pages that discuss the STL, and several books on
54 the subject that you can get, so it will not be discussed in this document.
56 Here are some useful links:
59 <http://en.cppreference.com/w/>`_ - an excellent
60 reference for the STL and other parts of the standard C++ library.
62 #. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
67 #. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
69 #. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
73 #. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
76 #. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
80 You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81 <CodingStandards>` guide which focuses on how to write maintainable code more
82 than where to put your curly braces.
86 Other useful references
87 -----------------------
89 #. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
94 Important and useful LLVM APIs
95 ==============================
97 Here we highlight some LLVM APIs that are generally useful and good to know
98 about when writing transformations.
102 The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103 ------------------------------------------------------
105 The LLVM source-base makes extensive use of a custom form of RTTI. These
106 templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107 they don't have some drawbacks (primarily stemming from the fact that
108 ``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109 used so often, you must know what they do and how they work. All of these
110 templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111 <http://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very
112 rarely have to include this file directly).
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
152 if (auto *AI = dyn_cast<AllocationInst>(Val)) {
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
173 ``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
179 These five templates can be used with any classes, whether they have a v-table
180 or not. If you want to add support for these templates, see the document
181 :doc:`How to set up LLVM-style RTTI for your class hierarchy
182 <HowToSetUpLLVMStyleRTTI>`
186 Passing strings (the ``StringRef`` and ``Twine`` classes)
187 ---------------------------------------------------------
189 Although LLVM generally does not do much string manipulation, we do have several
190 important APIs which take strings. Two important examples are the Value class
191 -- which has names for instructions, functions, etc. -- and the ``StringMap``
192 class which is used extensively in LLVM and Clang.
194 These are generic classes, and they need to be able to accept strings which may
195 have embedded null characters. Therefore, they cannot simply take a ``const
196 char *``, and taking a ``const std::string&`` requires clients to perform a heap
197 allocation which is usually unnecessary. Instead, many LLVM APIs use a
198 ``StringRef`` or a ``const Twine&`` for passing strings efficiently.
202 The ``StringRef`` class
203 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
205 The ``StringRef`` data type represents a reference to a constant string (a
206 character array and a length) and supports the common operations available on
207 ``std::string``, but does not require heap allocation.
209 It can be implicitly constructed using a C style null-terminated string, an
210 ``std::string``, or explicitly with a character pointer and length. For
211 example, the ``StringRef`` find function is declared as:
215 iterator find(StringRef Key);
217 and clients can call it using any one of:
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
225 Similarly, APIs which need to return a string may return a ``StringRef``
226 instance, which can be used directly or converted to an ``std::string`` using
227 the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228 <http://llvm.org/doxygen/StringRef_8h_source.html>`__) for more
231 You should rarely use the ``StringRef`` class directly, because it contains
232 pointers to external memory it is not generally safe to store an instance of the
233 class (unless you know that the external storage will not be freed).
234 ``StringRef`` is small and pervasive enough in LLVM that it should always be
240 The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241 class is an efficient way for APIs to accept concatenated strings. For example,
242 a common LLVM paradigm is to name one instruction based on the name of another
243 instruction with a suffix, for example:
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
249 The ``Twine`` class is effectively a lightweight `rope
250 <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251 temporary (stack allocated) objects. Twines can be implicitly constructed as
252 the result of the plus operator applied to strings (i.e., a C strings, an
253 ``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254 of strings until it is actually required, at which point it can be efficiently
255 rendered directly into a character array. This avoids unnecessary heap
256 allocation involved in constructing the temporary results of string
257 concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258 <http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259 for more information.
261 As with a ``StringRef``, ``Twine`` objects point to external memory and should
262 almost never be stored or mentioned directly. They are intended solely for use
263 when defining a function which should be able to efficiently accept concatenated
266 .. _formatting_strings:
268 Formatting strings (the ``formatv`` function)
269 ---------------------------------------------
270 While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
271 does do a lot of string formatting. From diagnostic messages, to llvm tool
272 outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
273 LLDB runtime logging, the need for string formatting is pervasive.
275 The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
276 which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type
277 to be formatted at compile time, so it does not need a format specifier such as
278 ``%d``. This reduces the mental overhead of trying to construct portable format
279 strings, especially for platform-specific types like ``size_t`` or pointer types.
280 Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
281 not know how to format the type. These two properties ensure that the function
282 is both safer and simpler to use than traditional formatting methods such as
283 the ``printf`` family of functions.
288 A call to ``formatv`` involves a single **format string** consisting of 0 or more
289 **replacement sequences**, followed by a variable length list of **replacement values**.
290 A replacement sequence is a string of the form ``{N[[,align]:style]}``.
292 ``N`` refers to the 0-based index of the argument from the list of replacement
293 values. Note that this means it is possible to reference the same parameter
294 multiple times, possibly with different style and/or alignment options, in any order.
296 ``align`` is an optional string specifying the width of the field to format
297 the value into, and the alignment of the value within the field. It is specified as
298 an optional **alignment style** followed by a positive integral **field width**. The
299 alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
300 or ``+`` (right align). The default is right aligned.
302 ``style`` is an optional string consisting of a type specific that controls the
303 formatting of the value. For example, to format a floating point value as a percentage,
304 you can use the style option ``P``.
309 There are two ways to customize the formatting behavior for a type.
311 1. Provide a template specialization of ``llvm::format_provider<T>`` for your
312 type ``T`` with the appropriate static format method.
318 struct format_provider<MyFooBar> {
319 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
320 // Do whatever is necessary to format `V` into `Stream`
325 std::string S = formatv("{0}", X);
329 This is a useful extensibility mechanism for adding support for formatting your own
330 custom types with your own custom Style options. But it does not help when you want
331 to extend the mechanism for formatting a type that the library already knows how to
332 format. For that, we need something else.
334 2. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
339 struct format_int_custom : public llvm::FormatAdapter<int> {
340 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
341 void format(llvm::raw_ostream &Stream, StringRef Style) override {
342 // Do whatever is necessary to format ``this->Item`` into ``Stream``
348 std::string S = formatv("{0}", anything::format_int_custom(42));
352 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
354 ``format`` method on the argument passing in the specified style. This allows
355 one to provide custom formatting of any type, including one which already has
356 a builtin format provider.
360 Below is intended to provide an incomplete set of examples demonstrating
361 the usage of ``formatv``. More information can be found by reading the
362 doxygen documentation or by looking at the unit test suite.
368 // Simple formatting of basic types and implicit string conversion.
369 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)"
371 // Out-of-order referencing and multi-referencing
372 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
374 // Left, right, and center alignment
375 S = formatv("{0,7}", 'a'); // S == " a";
376 S = formatv("{0,-7}", 'a'); // S == "a ";
377 S = formatv("{0,=7}", 'a'); // S == " a ";
378 S = formatv("{0,+7}", 'a'); // S == " a";
381 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
384 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 "
385 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
386 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi "
389 std::vector<int> V = {8, 9, 10};
390 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
391 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
392 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
399 Proper error handling helps us identify bugs in our code, and helps end-users
400 understand errors in their tool usage. Errors fall into two broad categories:
401 *programmatic* and *recoverable*, with different strategies for handling and
407 Programmatic errors are violations of program invariants or API contracts, and
408 represent bugs within the program itself. Our aim is to document invariants, and
409 to abort quickly at the point of failure (providing some basic diagnostic) when
410 invariants are broken at runtime.
412 The fundamental tools for handling programmatic errors are assertions and the
413 llvm_unreachable function. Assertions are used to express invariant conditions,
414 and should include a message describing the invariant:
418 assert(isPhysReg(R) && "All virt regs should have been allocated already.");
420 The llvm_unreachable function can be used to document areas of control flow
421 that should never be entered if the program invariants hold:
425 enum { Foo, Bar, Baz } X = foo();
428 case Foo: /* Handle Foo */; break;
429 case Bar: /* Handle Bar */; break;
431 llvm_unreachable("X should be Foo or Bar here");
437 Recoverable errors represent an error in the program's environment, for example
438 a resource failure (a missing file, a dropped network connection, etc.), or
439 malformed input. These errors should be detected and communicated to a level of
440 the program where they can be handled appropriately. Handling the error may be
441 as simple as reporting the issue to the user, or it may involve attempts at
444 Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
445 represents errors using function return values, similar to classic C integer
446 error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
447 actually a lightweight wrapper for user-defined error types, allowing arbitrary
448 information to be attached to describe the error. This is similar to the way C++
449 exceptions allow throwing of user-defined types.
451 Success values are created by calling ``Error::success()``, E.g.:
458 return Error::success();
461 Success values are very cheap to construct and return - they have minimal
462 impact on program performance.
464 Failure values are constructed using ``make_error<T>``, where ``T`` is any class
465 that inherits from the ErrorInfo utility, E.g.:
469 class BadFileFormat : public ErrorInfo<BadFileFormat> {
474 BadFileFormat(StringRef Path) : Path(Path.str()) {}
476 void log(raw_ostream &OS) const override {
477 OS << Path << " is malformed";
480 std::error_code convertToErrorCode() const override {
481 return make_error_code(object_error::parse_failed);
485 char BadFileFormat::ID; // This should be declared in the C++ file.
487 Error printFormattedFile(StringRef Path) {
488 if (<check for valid format>)
489 return make_error<InvalidObjectFile>(Path);
490 // print file contents.
491 return Error::success();
494 Error values can be implicitly converted to bool: true for error, false for
495 success, enabling the following idiom:
502 if (auto Err = mayFail())
504 // Success! We can proceed.
507 For functions that can fail but need to return a value the ``Expected<T>``
508 utility can be used. Values of this type can be constructed with either a
509 ``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
510 boolean, but with the opposite convention to ``Error``: true for success, false
511 for error. If success, the ``T`` value can be accessed via the dereference
512 operator. If failure, the ``Error`` value can be extracted using the
513 ``takeError()`` method. Idiomatic usage looks like:
517 Expected<FormattedFile> openFormattedFile(StringRef Path) {
518 // If badly formatted, return an error.
519 if (auto Err = checkFormat(Path))
520 return std::move(Err);
521 // Otherwise return a FormattedFile instance.
522 return FormattedFile(Path);
525 Error processFormattedFile(StringRef Path) {
526 // Try to open a formatted file
527 if (auto FileOrErr = openFormattedFile(Path)) {
528 // On success, grab a reference to the file and continue.
529 auto &File = *FileOrErr;
532 // On error, extract the Error value and return it.
533 return FileOrErr.takeError();
536 If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
537 will return a success value. Using this fact, the above function can be
542 Error processFormattedFile(StringRef Path) {
543 // Try to open a formatted file
544 auto FileOrErr = openFormattedFile(Path);
545 if (auto Err = FileOrErr.takeError())
546 // On error, extract the Error value and return it.
548 // On success, grab a reference to the file and continue.
549 auto &File = *FileOrErr;
553 This second form is often more readable for functions that involve multiple
554 ``Expected<T>`` values as it limits the indentation required.
556 All ``Error`` instances, whether success or failure, must be either checked or
557 moved from (via ``std::move`` or a return) before they are destructed.
558 Accidentally discarding an unchecked error will cause a program abort at the
559 point where the unchecked value's destructor is run, making it easy to identify
560 and fix violations of this rule.
562 Success values are considered checked once they have been tested (by invoking
563 the boolean conversion operator):
567 if (auto Err = mayFail(...))
568 return Err; // Failure value - move error to caller.
570 // Safe to continue: Err was checked.
572 In contrast, the following code will always cause an abort, even if ``mayFail``
573 returns a success value:
578 // Program will always abort here, even if mayFail() returns Success, since
579 // the value is not checked.
581 Failure values are considered checked once a handler for the error type has
587 processFormattedFile(...),
588 [](const BadFileFormat &BFF) {
589 report("Unable to process " + BFF.Path + ": bad format");
591 [](const FileNotFound &FNF) {
592 report("File not found " + FNF.Path);
595 The ``handleErrors`` function takes an error as its first argument, followed by
596 a variadic list of "handlers", each of which must be a callable type (a
597 function, lambda, or class with a call operator) with one argument. The
598 ``handleErrors`` function will visit each handler in the sequence and check its
599 argument type against the dynamic type of the error, running the first handler
600 that matches. This is the same decision process that is used decide which catch
601 clause to run for a C++ exception.
603 Since the list of handlers passed to ``handleErrors`` may not cover every error
604 type that can occur, the ``handleErrors`` function also returns an Error value
605 that must be checked or propagated. If the error value that is passed to
606 ``handleErrors`` does not match any of the handlers it will be returned from
607 handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
613 processFormattedFile(...),
614 [](const BadFileFormat &BFF) {
615 report("Unable to process " + BFF.Path + ": bad format");
617 [](const FileNotFound &FNF) {
618 report("File not found " + FNF.Path);
622 In cases where you truly know that the handler list is exhaustive the
623 ``handleAllErrors`` function can be used instead. This is identical to
624 ``handleErrors`` except that it will terminate the program if an unhandled
625 error is passed in, and can therefore return void. The ``handleAllErrors``
626 function should generally be avoided: the introduction of a new error type
627 elsewhere in the program can easily turn a formerly exhaustive list of errors
628 into a non-exhaustive list, risking unexpected program termination. Where
629 possible, use handleErrors and propagate unknown errors up the stack instead.
631 For tool code, where errors can be handled by printing an error message then
632 exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
633 may be a better choice than handleErrors, as it simplifies control flow when
634 calling fallible functions.
636 In situations where it is known that a particular call to a fallible function
637 will always succeed (for example, a call to a function that can only fail on a
638 subset of inputs with an input that is known to be safe) the
639 :ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
640 simplifying control flow.
645 Many kinds of errors have no recovery strategy, the only action that can be
646 taken is to report them to the user so that the user can attempt to fix the
647 environment. In this case representing the error as a string makes perfect
648 sense. LLVM provides the ``StringError`` class for this purpose. It takes two
649 arguments: A string error message, and an equivalent ``std::error_code`` for
654 make_error<StringError>("Bad executable",
655 make_error_code(errc::executable_format_error"));
657 If you're certain that the error you're building will never need to be converted
658 to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
662 make_error<StringError>("Bad executable", inconvertibleErrorCode());
664 This should be done only after careful consideration. If any attempt is made to
665 convert this error to a ``std::error_code`` it will trigger immediate program
666 termination. Unless you are certain that your errors will not need
667 interoperability you should look for an existing ``std::error_code`` that you
668 can convert to, and even (as painful as it is) consider introducing a new one as
671 Interoperability with std::error_code and ErrorOr
672 """""""""""""""""""""""""""""""""""""""""""""""""
674 Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
675 (which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
676 rather than an ``Error``). The infectious nature of error types means that an
677 attempt to change one of these functions to return ``Error`` or ``Expected<T>``
678 instead often results in an avalanche of changes to callers, callers of callers,
679 and so on. (The first such attempt, returning an ``Error`` from
680 MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
681 impacted half a dozen libraries, and was still growing).
683 To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
684 introduced. Two pairs of functions allow any ``Error`` value to be converted to a
685 ``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
690 std::error_code errorToErrorCode(Error Err);
691 Error errorCodeToError(std::error_code EC);
693 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
694 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
697 Using these APIs it is easy to make surgical patches that update individual
698 functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
701 Returning Errors from error handlers
702 """"""""""""""""""""""""""""""""""""
704 Error recovery attempts may themselves fail. For that reason, ``handleErrors``
705 actually recognises three different forms of handler signature:
709 // Error must be handled, no new errors produced:
710 void(UserDefinedError &E);
712 // Error must be handled, new errors can be produced:
713 Error(UserDefinedError &E);
715 // Original error can be inspected, then re-wrapped and returned (or a new
716 // error can be produced):
717 Error(std::unique_ptr<UserDefinedError> E);
719 Any error returned from a handler will be returned from the ``handleErrors``
720 function so that it can be handled itself, or propagated up the stack.
724 Using ExitOnError to simplify tool code
725 """""""""""""""""""""""""""""""""""""""
727 Library code should never call ``exit`` for a recoverable error, however in tool
728 code (especially command line tools) this can be a reasonable approach. Calling
729 ``exit`` upon encountering an error dramatically simplifies control flow as the
730 error no longer needs to be propagated up the stack. This allows code to be
731 written in straight-line style, as long as each fallible call is wrapped in a
732 check and call to exit. The ``ExitOnError`` class supports this pattern by
733 providing call operators that inspect ``Error`` values, stripping the error away
734 in the success case and logging to ``stderr`` then exiting in the failure case.
736 To use this class, declare a global ``ExitOnError`` variable in your program:
740 ExitOnError ExitOnErr;
742 Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
743 turning them into non-failing calls:
748 Expected<int> mayFail2();
751 ExitOnErr(mayFail());
752 int X = ExitOnErr(mayFail2());
755 On failure, the error's log message will be written to ``stderr``, optionally
756 preceded by a string "banner" that can be set by calling the setBanner method. A
757 mapping can also be supplied from ``Error`` values to exit codes using the
758 ``setExitCodeMapper`` method:
762 int main(int argc, char *argv[]) {
763 ExitOnErr.setBanner(std::string(argv[0]) + " error:");
764 ExitOnErr.setExitCodeMapper(
765 [](const Error &Err) {
766 if (Err.isA<BadFileFormat>())
771 Use ``ExitOnError`` in your tool code where possible as it can greatly improve
776 Using cantFail to simplify safe callsites
777 """""""""""""""""""""""""""""""""""""""""
779 Some functions may only fail for a subset of their inputs, so calls using known
780 safe inputs can be assumed to succeed.
782 The cantFail functions encapsulate this by wrapping an assertion that their
783 argument is a success value and, in the case of Expected<T>, unwrapping the
788 Error onlyFailsForSomeXValues(int X);
789 Expected<int> onlyFailsForSomeXValues2(int X);
792 cantFail(onlyFailsForSomeXValues(KnownSafeValue));
793 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue));
797 Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
798 of error cases is very different however: Where ExitOnError is guaranteed to
799 terminate the program on an error input, cantFile simply asserts that the result
800 is success. In debug builds this will result in an assertion failure if an error
801 is encountered. In release builds the behavior of cantFail for failure values is
802 undefined. As such, care must be taken in the use of cantFail: clients must be
803 certain that a cantFail wrapped call really can not fail with the given
806 Use of the cantFail functions should be rare in library code, but they are
807 likely to be of more use in tool and unit-test code where inputs and/or
808 mocked-up classes or functions may be known to be safe.
810 Fallible constructors
811 """""""""""""""""""""
813 Some classes require resource acquisition or other complex initialization that
814 can fail during construction. Unfortunately constructors can't return errors,
815 and having clients test objects after they're constructed to ensure that they're
816 valid is error prone as it's all too easy to forget the test. To work around
817 this, use the named constructor idiom and return an ``Expected<T>``:
824 static Expected<Foo> Create(Resource R1, Resource R2) {
828 return std::move(Err);
834 Foo(Resource R1, Resource R2, Error &Err) {
835 ErrorAsOutParameter EAO(&Err);
836 if (auto Err2 = R1.acquire()) {
837 Err = std::move(Err2);
845 Here, the named constructor passes an ``Error`` by reference into the actual
846 constructor, which the constructor can then use to return errors. The
847 ``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
848 to the constructor so that the error can be assigned to, then resets it on exit
849 to force the client (the named constructor) to check the error.
851 By using this idiom, clients attempting to construct a Foo receive either a
852 well-formed Foo or an Error, never an object in an invalid state.
854 Propagating and consuming errors based on types
855 """""""""""""""""""""""""""""""""""""""""""""""
857 In some contexts, certain types of error are known to be benign. For example,
858 when walking an archive, some clients may be happy to skip over badly formatted
859 object files rather than terminating the walk immediately. Skipping badly
860 formatted objects could be achieved using an elaborate handler method, but the
861 Error.h header provides two utilities that make this idiom much cleaner: the
862 type inspection method, ``isA``, and the ``consumeError`` function:
866 Error walkArchive(Archive A) {
867 for (unsigned I = 0; I != A.numMembers(); ++I) {
868 auto ChildOrErr = A.getMember(I);
869 if (auto Err = ChildOrErr.takeError()) {
870 if (Err.isA<BadFileFormat>())
871 consumeError(std::move(Err))
875 auto &Child = *ChildOrErr;
879 return Error::success();
882 Concatenating Errors with joinErrors
883 """"""""""""""""""""""""""""""""""""
885 In the archive walking example above ``BadFileFormat`` errors are simply
886 consumed and ignored. If the client had wanted report these errors after
887 completing the walk over the archive they could use the ``joinErrors`` utility:
891 Error walkArchive(Archive A) {
892 Error DeferredErrs = Error::success();
893 for (unsigned I = 0; I != A.numMembers(); ++I) {
894 auto ChildOrErr = A.getMember(I);
895 if (auto Err = ChildOrErr.takeError())
896 if (Err.isA<BadFileFormat>())
897 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
900 auto &Child = *ChildOrErr;
907 The ``joinErrors`` routine builds a special error type called ``ErrorList``,
908 which holds a list of user defined errors. The ``handleErrors`` routine
909 recognizes this type and will attempt to handle each of the contained errors in
910 order. If all contained errors can be handled, ``handleErrors`` will return
911 ``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
912 errors and return the resulting ``ErrorList``.
914 Building fallible iterators and iterator ranges
915 """""""""""""""""""""""""""""""""""""""""""""""
917 The archive walking examples above retrieve archive members by index, however
918 this requires considerable boiler-plate for iteration and error checking. We can
919 clean this up by using ``Error`` with the "fallible iterator" pattern. The usual
920 C++ iterator patterns do not allow for failure on increment, but we can
921 incorporate support for it by having iterators hold an Error reference through
922 which they can report failure. In this pattern, if an increment operation fails
923 the failure is recorded via the Error reference and the iterator value is set to
924 the end of the range in order to terminate the loop. This ensures that the
925 dereference operation is safe anywhere that an ordinary iterator dereference
926 would be safe (i.e. when the iterator is not equal to end). Where this pattern
927 is followed (as in the ``llvm::object::Archive`` class) the result is much
928 cleaner iteration idiom:
933 for (auto &Child : Ar->children(Err)) {
934 // Use Child - we only enter the loop when it's valid
937 // Check Err after the loop to ensure it didn't break due to an error.
943 More information on Error and its related utilities can be found in the
946 Passing functions and other callable objects
947 --------------------------------------------
949 Sometimes you may want a function to be passed a callback object. In order to
950 support lambda expressions and other function objects, you should not use the
951 traditional C approach of taking a function pointer and an opaque cookie:
955 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
957 Instead, use one of the following approaches:
962 If you don't mind putting the definition of your function into a header file,
963 make it a function template that is templated on the callable type.
967 template<typename Callable>
968 void takeCallback(Callable Callback) {
972 The ``function_ref`` class template
973 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
976 (`doxygen <http://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
977 template represents a reference to a callable object, templated over the type
978 of the callable. This is a good choice for passing a callback to a function,
979 if you don't need to hold onto the callback after the function returns. In this
980 way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
983 ``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
984 any callable object that can be called with arguments of type ``Param1``,
985 ``Param2``, ..., and returns a value that can be converted to type ``Ret``.
990 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
991 for (BasicBlock &BB : *F)
1000 visitBasicBlocks(F, [&](BasicBlock *BB) {
1006 Note that a ``function_ref`` object contains pointers to external memory, so it
1007 is not generally safe to store an instance of the class (unless you know that
1008 the external storage will not be freed). If you need this ability, consider
1009 using ``std::function``. ``function_ref`` is small enough that it should always
1014 The ``DEBUG()`` macro and ``-debug`` option
1015 -------------------------------------------
1017 Often when working on your pass you will put a bunch of debugging printouts and
1018 other code into your pass. After you get it working, you want to remove it, but
1019 you may need it again in the future (to work out new bugs that you run across).
1021 Naturally, because of this, you don't want to delete the debug printouts, but
1022 you don't want them to always be noisy. A standard compromise is to comment
1023 them out, allowing you to enable them if you need them in the future.
1025 The ``llvm/Support/Debug.h`` (`doxygen
1026 <http://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named
1027 ``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
1028 put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
1029 executed if '``opt``' (or any other tool) is run with the '``-debug``' command
1034 DEBUG(errs() << "I am here!\n");
1036 Then you can run your pass like this:
1038 .. code-block:: none
1040 $ opt < a.bc > /dev/null -mypass
1042 $ opt < a.bc > /dev/null -mypass -debug
1045 Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
1046 have to create "yet another" command line option for the debug output for your
1047 pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
1048 do not cause a performance impact at all (for the same reason, they should also
1049 not contain side-effects!).
1051 One additional nice thing about the ``DEBUG()`` macro is that you can enable or
1052 disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
1053 DebugFlag=1``" from the gdb if the program is running. If the program hasn't
1054 been started yet, you can always just run it with ``-debug``.
1058 Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
1059 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1061 Sometimes you may find yourself in a situation where enabling ``-debug`` just
1062 turns on **too much** information (such as when working on the code generator).
1063 If you want to enable debug information with more fine-grained control, you
1064 should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
1069 #define DEBUG_TYPE "foo"
1070 DEBUG(errs() << "'foo' debug type\n");
1072 #define DEBUG_TYPE "bar"
1073 DEBUG(errs() << "'bar' debug type\n"));
1076 Then you can run your pass like this:
1078 .. code-block:: none
1080 $ opt < a.bc > /dev/null -mypass
1082 $ opt < a.bc > /dev/null -mypass -debug
1085 $ opt < a.bc > /dev/null -mypass -debug-only=foo
1087 $ opt < a.bc > /dev/null -mypass -debug-only=bar
1089 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
1093 Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
1094 to specify the debug type for the entire module. Be careful that you only do
1095 this after including Debug.h and not around any #include of headers. Also, you
1096 should use names more meaningful than "foo" and "bar", because there is no
1097 system in place to ensure that names do not conflict. If two different modules
1098 use the same string, they will all be turned on when the name is specified.
1099 This allows, for example, all debug information for instruction scheduling to be
1100 enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
1101 files. The name must not include a comma (,) as that is used to separate the
1102 arguments of the ``-debug-only`` option.
1104 For performance reasons, -debug-only is not available in optimized build
1105 (``--enable-optimized``) of LLVM.
1107 The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
1108 like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
1109 takes an additional first parameter, which is the type to use. For example, the
1110 preceding example could be written as:
1114 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
1115 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
1119 The ``Statistic`` class & ``-stats`` option
1120 -------------------------------------------
1122 The ``llvm/ADT/Statistic.h`` (`doxygen
1123 <http://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class
1124 named ``Statistic`` that is used as a unified way to keep track of what the LLVM
1125 compiler is doing and how effective various optimizations are. It is useful to
1126 see what optimizations are contributing to making a particular program run
1129 Often you may run your pass on some big program, and you're interested to see
1130 how many times it makes a certain transformation. Although you can do this with
1131 hand inspection, or some ad-hoc method, this is a real pain and not very useful
1132 for big programs. Using the ``Statistic`` class makes it very easy to keep
1133 track of this information, and the calculated information is presented in a
1134 uniform manner with the rest of the passes being executed.
1136 There are many examples of ``Statistic`` uses, but the basics of using it are as
1139 Define your statistic like this:
1143 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
1144 STATISTIC(NumXForms, "The # of times I did stuff");
1146 The ``STATISTIC`` macro defines a static variable, whose name is specified by
1147 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
1148 the description is taken from the second argument. The variable defined
1149 ("NumXForms" in this case) acts like an unsigned integer.
1151 Whenever you make a transformation, bump the counter:
1155 ++NumXForms; // I did stuff!
1157 That's all you have to do. To get '``opt``' to print out the statistics
1158 gathered, use the '``-stats``' option:
1160 .. code-block:: none
1162 $ opt -stats -mypassname < program.bc > /dev/null
1163 ... statistics output ...
1165 Note that in order to use the '``-stats``' option, LLVM must be
1166 compiled with assertions enabled.
1168 When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
1169 report that looks like this:
1171 .. code-block:: none
1173 7646 bitcodewriter - Number of normal instructions
1174 725 bitcodewriter - Number of oversized instructions
1175 129996 bitcodewriter - Number of bitcode bytes written
1176 2817 raise - Number of insts DCEd or constprop'd
1177 3213 raise - Number of cast-of-self removed
1178 5046 raise - Number of expression trees converted
1179 75 raise - Number of other getelementptr's formed
1180 138 raise - Number of load/store peepholes
1181 42 deadtypeelim - Number of unused typenames removed from symtab
1182 392 funcresolve - Number of varargs functions resolved
1183 27 globaldce - Number of global variables removed
1184 2 adce - Number of basic blocks removed
1185 134 cee - Number of branches revectored
1186 49 cee - Number of setcc instruction eliminated
1187 532 gcse - Number of loads removed
1188 2919 gcse - Number of instructions removed
1189 86 indvars - Number of canonical indvars added
1190 87 indvars - Number of aux indvars removed
1191 25 instcombine - Number of dead inst eliminate
1192 434 instcombine - Number of insts combined
1193 248 licm - Number of load insts hoisted
1194 1298 licm - Number of insts hoisted to a loop pre-header
1195 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1196 75 mem2reg - Number of alloca's promoted
1197 1444 cfgsimplify - Number of blocks simplified
1199 Obviously, with so many optimizations, having a unified framework for this stuff
1200 is very nice. Making your pass fit well into the framework makes it more
1201 maintainable and useful.
1205 Adding debug counters to aid in debugging your code
1206 ---------------------------------------------------
1208 Sometimes, when writing new passes, or trying to track down bugs, it
1209 is useful to be able to control whether certain things in your pass
1210 happen or not. For example, there are times the minimization tooling
1211 can only easily give you large testcases. You would like to narrow
1212 your bug down to a specific transformation happening or not happening,
1213 automatically, using bisection. This is where debug counters help.
1214 They provide a framework for making parts of your code only execute a
1215 certain number of times.
1217 The ``llvm/Support/DebugCounter.h`` (`doxygen
1218 <http://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file
1219 provides a class named ``DebugCounter`` that can be used to create
1220 command line counter options that control execution of parts of your code.
1222 Define your DebugCounter like this:
1226 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction",
1227 "Controls which instructions get delete").
1229 The ``DEBUG_COUNTER`` macro defines a static variable, whose name
1230 is specified by the first argument. The name of the counter
1231 (which is used on the command line) is specified by the second
1232 argument, and the description used in the help is specified by the
1235 Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it.
1239 if (DebugCounter::shouldExecute(DeleteAnInstruction))
1240 I->eraseFromParent();
1242 That's all you have to do. Now, using opt, you can control when this code triggers using
1243 the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``.
1244 ``skip`` is the number of times to skip execution of the codepath. ``count`` is the number
1245 of times, once we are done skipping, to execute the codepath.
1247 .. code-block:: none
1249 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname
1251 This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions.
1253 So if executed on the following code:
1255 .. code-block:: llvm
1262 It would delete number ``%2`` and ``%3``.
1264 A utility is provided in `utils/bisect-skip-count` to binary search
1265 skip and count arguments. It can be used to automatically minimize the
1266 skip and count for a debug-counter variable.
1270 Viewing graphs while debugging code
1271 -----------------------------------
1273 Several of the important data structures in LLVM are graphs: for example CFGs
1274 made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1275 :ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1276 DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
1277 compiler, it is nice to instantly visualize these graphs.
1279 LLVM provides several callbacks that are available in a debug build to do
1280 exactly that. If you call the ``Function::viewCFG()`` method, for example, the
1281 current LLVM tool will pop up a window containing the CFG for the function where
1282 each basic block is a node in the graph, and each node contains the instructions
1283 in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
1284 not include the instructions), the ``MachineFunction::viewCFG()`` and
1285 ``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1286 methods. Within GDB, for example, you can usually use something like ``call
1287 DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
1288 these functions in your code in places you want to debug.
1290 Getting this to work requires a small amount of setup. On Unix systems
1291 with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
1292 sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
1293 and install the Mac OS X `Graphviz program
1294 <http://www.pixelglow.com/graphviz/>`_ and add
1295 ``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
1296 your path. The programs need not be present when configuring, building or
1297 running LLVM and can simply be installed when needed during an active debug
1300 ``SelectionDAG`` has been extended to make it easier to locate *interesting*
1301 nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
1302 "color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1303 the specified color (choices of colors can be found at `colors
1304 <http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1305 can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1306 be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1307 If you want to restart and clear all the current graph attributes, then you can
1308 ``call DAG.clearGraphAttrs()``.
1310 Note that graph visualization features are compiled out of Release builds to
1311 reduce file size. This means that you need a Debug+Asserts or Release+Asserts
1312 build to use these features.
1316 Picking the Right Data Structure for a Task
1317 ===========================================
1319 LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1320 commonly use STL data structures. This section describes the trade-offs you
1321 should consider when you pick one.
1323 The first step is a choose your own adventure: do you want a sequential
1324 container, a set-like container, or a map-like container? The most important
1325 thing when choosing a container is the algorithmic properties of how you plan to
1326 access the container. Based on that, you should use:
1329 * a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1330 value based on another value. Map-like containers also support efficient
1331 queries for containment (whether a key is in the map). Map-like containers
1332 generally do not support efficient reverse mapping (values to keys). If you
1333 need that, use two maps. Some map-like containers also support efficient
1334 iteration through the keys in sorted order. Map-like containers are the most
1335 expensive sort, only use them if you need one of these capabilities.
1337 * a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1338 a container that automatically eliminates duplicates. Some set-like
1339 containers support efficient iteration through the elements in sorted order.
1340 Set-like containers are more expensive than sequential containers.
1342 * a :ref:`sequential <ds_sequential>` container provides the most efficient way
1343 to add elements and keeps track of the order they are added to the collection.
1344 They permit duplicates and support efficient iteration, but do not support
1345 efficient look-up based on a key.
1347 * a :ref:`string <ds_string>` container is a specialized sequential container or
1348 reference structure that is used for character or byte arrays.
1350 * a :ref:`bit <ds_bit>` container provides an efficient way to store and
1351 perform set operations on sets of numeric id's, while automatically
1352 eliminating duplicates. Bit containers require a maximum of 1 bit for each
1353 identifier you want to store.
1355 Once the proper category of container is determined, you can fine tune the
1356 memory use, constant factors, and cache behaviors of access by intelligently
1357 picking a member of the category. Note that constant factors and cache behavior
1358 can be a big deal. If you have a vector that usually only contains a few
1359 elements (but could contain many), for example, it's much better to use
1360 :ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
1361 avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1362 the elements to the container.
1366 Sequential Containers (std::vector, std::list, etc)
1367 ---------------------------------------------------
1369 There are a variety of sequential containers available for you, based on your
1370 needs. Pick the first in this section that will do what you want.
1377 The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1378 accepts a sequential list of elements in memory and just reads from them. By
1379 taking an ``ArrayRef``, the API can be passed a fixed size array, an
1380 ``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1383 .. _dss_fixedarrays:
1388 Fixed size arrays are very simple and very fast. They are good if you know
1389 exactly how many elements you have, or you have a (low) upper bound on how many
1394 Heap Allocated Arrays
1395 ^^^^^^^^^^^^^^^^^^^^^
1397 Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
1398 if the number of elements is variable, if you know how many elements you will
1399 need before the array is allocated, and if the array is usually large (if not,
1400 consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
1401 array is the cost of the new/delete (aka malloc/free). Also note that if you
1402 are allocating an array of a type with a constructor, the constructor and
1403 destructors will be run for every element in the array (re-sizable vectors only
1404 construct those elements actually used).
1406 .. _dss_tinyptrvector:
1408 llvm/ADT/TinyPtrVector.h
1409 ^^^^^^^^^^^^^^^^^^^^^^^^
1411 ``TinyPtrVector<Type>`` is a highly specialized collection class that is
1412 optimized to avoid allocation in the case when a vector has zero or one
1413 elements. It has two major restrictions: 1) it can only hold values of pointer
1414 type, and 2) it cannot hold a null pointer.
1416 Since this container is highly specialized, it is rarely used.
1418 .. _dss_smallvector:
1420 llvm/ADT/SmallVector.h
1421 ^^^^^^^^^^^^^^^^^^^^^^
1423 ``SmallVector<Type, N>`` is a simple class that looks and smells just like
1424 ``vector<Type>``: it supports efficient iteration, lays out elements in memory
1425 order (so you can do pointer arithmetic between elements), supports efficient
1426 push_back/pop_back operations, supports efficient random access to its elements,
1429 The advantage of SmallVector is that it allocates space for some number of
1430 elements (N) **in the object itself**. Because of this, if the SmallVector is
1431 dynamically smaller than N, no malloc is performed. This can be a big win in
1432 cases where the malloc/free call is far more expensive than the code that
1433 fiddles around with the elements.
1435 This is good for vectors that are "usually small" (e.g. the number of
1436 predecessors/successors of a block is usually less than 8). On the other hand,
1437 this makes the size of the SmallVector itself large, so you don't want to
1438 allocate lots of them (doing so will waste a lot of space). As such,
1439 SmallVectors are most useful when on the stack.
1441 SmallVector also provides a nice portable and efficient replacement for
1446 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
1448 In APIs that don't care about the "small size" (most?), prefer to use
1449 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
1450 header" (and methods) without the elements allocated after it. Note that
1451 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
1452 conversion is implicit and costs nothing. E.g.
1456 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
1457 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1458 // GOOD: Clients can pass any SmallVector<Foo, N>.
1459 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1462 SmallVector<Foo, 8> Vec;
1463 hardcodedSmallSize(Vec); // Error.
1464 allowsAnySmallSize(Vec); // Works.
1467 Even though it has "``Impl``" in the name, this is so widely used that
1468 it really isn't "private to the implementation" anymore. A name like
1469 ``SmallVectorHeader`` would be more appropriate.
1476 ``std::vector`` is well loved and respected. It is useful when SmallVector
1477 isn't: when the size of the vector is often large (thus the small optimization
1478 will rarely be a benefit) or if you will be allocating many instances of the
1479 vector itself (which would waste space for elements that aren't in the
1480 container). vector is also useful when interfacing with code that expects
1483 One worthwhile note about std::vector: avoid code like this:
1492 Instead, write this as:
1502 Doing so will save (at least) one heap allocation and free per iteration of the
1510 ``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1511 Like ``std::vector``, it provides constant time random access and other similar
1512 properties, but it also provides efficient access to the front of the list. It
1513 does not guarantee continuity of elements within memory.
1515 In exchange for this extra flexibility, ``std::deque`` has significantly higher
1516 constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
1524 ``std::list`` is an extremely inefficient class that is rarely useful. It
1525 performs a heap allocation for every element inserted into it, thus having an
1526 extremely high constant factor, particularly for small data types.
1527 ``std::list`` also only supports bidirectional iteration, not random access
1530 In exchange for this high cost, std::list supports efficient access to both ends
1531 of the list (like ``std::deque``, but unlike ``std::vector`` or
1532 ``SmallVector``). In addition, the iterator invalidation characteristics of
1533 std::list are stronger than that of a vector class: inserting or removing an
1534 element into the list does not invalidate iterator or pointers to other elements
1542 ``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
1543 because it requires the element to store and provide access to the prev/next
1544 pointers for the list.
1546 ``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1547 ``ilist_traits`` implementation for the element type, but it provides some novel
1548 characteristics. In particular, it can efficiently store polymorphic objects,
1549 the traits class is informed when an element is inserted or removed from the
1550 list, and ``ilist``\ s are guaranteed to support a constant-time splice
1553 These properties are exactly what we want for things like ``Instruction``\ s and
1554 basic blocks, which is why these are implemented with ``ilist``\ s.
1556 Related classes of interest are explained in the following subsections:
1558 * :ref:`ilist_traits <dss_ilist_traits>`
1560 * :ref:`iplist <dss_iplist>`
1562 * :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1564 * :ref:`Sentinels <dss_ilist_sentinel>`
1566 .. _dss_packedvector:
1568 llvm/ADT/PackedVector.h
1569 ^^^^^^^^^^^^^^^^^^^^^^^
1571 Useful for storing a vector of values using only a few number of bits for each
1572 value. Apart from the standard operations of a vector-like container, it can
1573 also perform an 'or' set operation.
1581 FirstCondition = 0x1,
1582 SecondCondition = 0x2,
1587 PackedVector<State, 2> Vec1;
1588 Vec1.push_back(FirstCondition);
1590 PackedVector<State, 2> Vec2;
1591 Vec2.push_back(SecondCondition);
1594 return Vec1[0]; // returns 'Both'.
1597 .. _dss_ilist_traits:
1602 ``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1603 (and consequently ``ilist<T>``) publicly derive from this traits class.
1610 ``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1611 interface. Notably, inserters from ``T&`` are absent.
1613 ``ilist_traits<T>`` is a public base of this class and can be used for a wide
1614 variety of customizations.
1618 llvm/ADT/ilist_node.h
1619 ^^^^^^^^^^^^^^^^^^^^^
1621 ``ilist_node<T>`` implements the forward and backward links that are expected
1622 by the ``ilist<T>`` (and analogous containers) in the default manner.
1624 ``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1625 ``T`` publicly derives from ``ilist_node<T>``.
1627 .. _dss_ilist_sentinel:
1632 ``ilist``\ s have another specialty that must be considered. To be a good
1633 citizen in the C++ ecosystem, it needs to support the standard container
1634 operations, such as ``begin`` and ``end`` iterators, etc. Also, the
1635 ``operator--`` must work correctly on the ``end`` iterator in the case of
1636 non-empty ``ilist``\ s.
1638 The only sensible solution to this problem is to allocate a so-called *sentinel*
1639 along with the intrusive list, which serves as the ``end`` iterator, providing
1640 the back-link to the last element. However conforming to the C++ convention it
1641 is illegal to ``operator++`` beyond the sentinel and it also must not be
1644 These constraints allow for some implementation freedom to the ``ilist`` how to
1645 allocate and store the sentinel. The corresponding policy is dictated by
1646 ``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
1647 for a sentinel arises.
1649 While the default policy is sufficient in most cases, it may break down when
1650 ``T`` does not provide a default constructor. Also, in the case of many
1651 instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1652 wasted. To alleviate the situation with numerous and voluminous
1653 ``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1655 Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1656 superpose the sentinel with the ``ilist`` instance in memory. Pointer
1657 arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1658 ``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
1659 as the back-link of the sentinel. This is the only field in the ghostly
1660 sentinel which can be legally accessed.
1664 Other Sequential Container options
1665 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1667 Other STL containers are available, such as ``std::string``.
1669 There are also various STL adapter classes such as ``std::queue``,
1670 ``std::priority_queue``, ``std::stack``, etc. These provide simplified access
1671 to an underlying container but don't affect the cost of the container itself.
1675 String-like containers
1676 ----------------------
1678 There are a variety of ways to pass around and use strings in C and C++, and
1679 LLVM adds a few new options to choose from. Pick the first option on this list
1680 that will do what you need, they are ordered according to their relative cost.
1682 Note that it is generally preferred to *not* pass strings around as ``const
1683 char*``'s. These have a number of problems, including the fact that they
1684 cannot represent embedded nul ("\0") characters, and do not have a length
1685 available efficiently. The general replacement for '``const char*``' is
1688 For more information on choosing string containers for APIs, please see
1689 :ref:`Passing Strings <string_apis>`.
1693 llvm/ADT/StringRef.h
1694 ^^^^^^^^^^^^^^^^^^^^
1696 The StringRef class is a simple value class that contains a pointer to a
1697 character and a length, and is quite related to the :ref:`ArrayRef
1698 <dss_arrayref>` class (but specialized for arrays of characters). Because
1699 StringRef carries a length with it, it safely handles strings with embedded nul
1700 characters in it, getting the length does not require a strlen call, and it even
1701 has very convenient APIs for slicing and dicing the character range that it
1704 StringRef is ideal for passing simple strings around that are known to be live,
1705 either because they are C string literals, std::string, a C array, or a
1706 SmallVector. Each of these cases has an efficient implicit conversion to
1707 StringRef, which doesn't result in a dynamic strlen being executed.
1709 StringRef has a few major limitations which make more powerful string containers
1712 #. You cannot directly convert a StringRef to a 'const char*' because there is
1713 no way to add a trailing nul (unlike the .c_str() method on various stronger
1716 #. StringRef doesn't own or keep alive the underlying string bytes.
1717 As such it can easily lead to dangling pointers, and is not suitable for
1718 embedding in datastructures in most cases (instead, use an std::string or
1719 something like that).
1721 #. For the same reason, StringRef cannot be used as the return value of a
1722 method if the method "computes" the result string. Instead, use std::string.
1724 #. StringRef's do not allow you to mutate the pointed-to string bytes and it
1725 doesn't allow you to insert or remove bytes from the range. For editing
1726 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1729 Because of its strengths and limitations, it is very common for a function to
1730 take a StringRef and for a method on an object to return a StringRef that points
1731 into some string that it owns.
1738 The Twine class is used as an intermediary datatype for APIs that want to take a
1739 string that can be constructed inline with a series of concatenations. Twine
1740 works by forming recursive instances of the Twine datatype (a simple value
1741 object) on the stack as temporary objects, linking them together into a tree
1742 which is then linearized when the Twine is consumed. Twine is only safe to use
1743 as the argument to a function, and should always be a const reference, e.g.:
1747 void foo(const Twine &T);
1751 foo(X + "." + Twine(i));
1753 This example forms a string like "blarg.42" by concatenating the values
1754 together, and does not form intermediate strings containing "blarg" or "blarg.".
1756 Because Twine is constructed with temporary objects on the stack, and because
1757 these instances are destroyed at the end of the current statement, it is an
1758 inherently dangerous API. For example, this simple variant contains undefined
1759 behavior and will probably crash:
1763 void foo(const Twine &T);
1767 const Twine &Tmp = X + "." + Twine(i);
1770 ... because the temporaries are destroyed before the call. That said, Twine's
1771 are much more efficient than intermediate std::string temporaries, and they work
1772 really well with StringRef. Just be aware of their limitations.
1774 .. _dss_smallstring:
1776 llvm/ADT/SmallString.h
1777 ^^^^^^^^^^^^^^^^^^^^^^
1779 SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1780 convenience APIs like += that takes StringRef's. SmallString avoids allocating
1781 memory in the case when the preallocated space is enough to hold its data, and
1782 it calls back to general heap allocation when required. Since it owns its data,
1783 it is very safe to use and supports full mutation of the string.
1785 Like SmallVector's, the big downside to SmallString is their sizeof. While they
1786 are optimized for small strings, they themselves are not particularly small.
1787 This means that they work great for temporary scratch buffers on the stack, but
1788 should not generally be put into the heap: it is very rare to see a SmallString
1789 as the member of a frequently-allocated heap data structure or returned
1797 The standard C++ std::string class is a very general class that (like
1798 SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1799 so it can be embedded into heap data structures and returned by-value. On the
1800 other hand, std::string is highly inefficient for inline editing (e.g.
1801 concatenating a bunch of stuff together) and because it is provided by the
1802 standard library, its performance characteristics depend a lot of the host
1803 standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1804 GCC contains a really slow implementation).
1806 The major disadvantage of std::string is that almost every operation that makes
1807 them larger can allocate memory, which is slow. As such, it is better to use
1808 SmallVector or Twine as a scratch buffer, but then use std::string to persist
1813 Set-Like Containers (std::set, SmallSet, SetVector, etc)
1814 --------------------------------------------------------
1816 Set-like containers are useful when you need to canonicalize multiple values
1817 into a single representation. There are several different choices for how to do
1818 this, providing various trade-offs.
1820 .. _dss_sortedvectorset:
1825 If you intend to insert a lot of elements, then do a lot of queries, a great
1826 approach is to use a vector (or other sequential container) with
1827 std::sort+std::unique to remove duplicates. This approach works really well if
1828 your usage pattern has these two distinct phases (insert then query), and can be
1829 coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1831 This combination provides the several nice properties: the result data is
1832 contiguous in memory (good for cache locality), has few allocations, is easy to
1833 address (iterators in the final vector are just indices or pointers), and can be
1834 efficiently queried with a standard binary search (e.g.
1835 ``std::lower_bound``; if you want the whole range of elements comparing
1836 equal, use ``std::equal_range``).
1843 If you have a set-like data structure that is usually small and whose elements
1844 are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1845 space for N elements in place (thus, if the set is dynamically smaller than N,
1846 no malloc traffic is required) and accesses them with a simple linear search.
1847 When the set grows beyond N elements, it allocates a more expensive
1848 representation that guarantees efficient access (for most types, it falls back
1849 to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1850 :ref:`SmallPtrSet <dss_smallptrset>`.
1852 The magic of this class is that it handles small sets extremely efficiently, but
1853 gracefully handles extremely large sets without loss of efficiency. The
1854 drawback is that the interface is quite small: it supports insertion, queries
1855 and erasing, but does not support iteration.
1857 .. _dss_smallptrset:
1859 llvm/ADT/SmallPtrSet.h
1860 ^^^^^^^^^^^^^^^^^^^^^^
1862 ``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1863 pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1864 iterators. If more than N insertions are performed, a single quadratically
1865 probed hash table is allocated and grows as needed, providing extremely
1866 efficient access (constant time insertion/deleting/queries with low constant
1867 factors) and is very stingy with malloc traffic.
1869 Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1870 are invalidated whenever an insertion occurs. Also, the values visited by the
1871 iterators are not visited in sorted order.
1875 llvm/ADT/StringSet.h
1876 ^^^^^^^^^^^^^^^^^^^^
1878 ``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1879 and it allows efficient storage and retrieval of unique strings.
1881 Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
1882 iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1883 need to call ``i->getKey()`` to access the item of the StringSet.) On the
1884 other hand, ``StringSet`` doesn't support range-insertion and
1885 copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1886 <dss_smallptrset>` do support.
1893 DenseSet is a simple quadratically probed hash table. It excels at supporting
1894 small values: it uses a single allocation to hold all of the pairs that are
1895 currently inserted in the set. DenseSet is a great way to unique small values
1896 that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1897 pointers). Note that DenseSet has the same requirements for the value type that
1898 :ref:`DenseMap <dss_densemap>` has.
1902 llvm/ADT/SparseSet.h
1903 ^^^^^^^^^^^^^^^^^^^^
1905 SparseSet holds a small number of objects identified by unsigned keys of
1906 moderate size. It uses a lot of memory, but provides operations that are almost
1907 as fast as a vector. Typical keys are physical registers, virtual registers, or
1908 numbered basic blocks.
1910 SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1911 and fast iteration over small sets. It is not intended for building composite
1914 .. _dss_sparsemultiset:
1916 llvm/ADT/SparseMultiSet.h
1917 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1919 SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1920 desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1921 provides operations that are almost as fast as a vector. Typical keys are
1922 physical registers, virtual registers, or numbered basic blocks.
1924 SparseMultiSet is useful for algorithms that need very fast
1925 clear/find/insert/erase of the entire collection, and iteration over sets of
1926 elements sharing a key. It is often a more efficient choice than using composite
1927 data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1928 building composite data structures.
1932 llvm/ADT/FoldingSet.h
1933 ^^^^^^^^^^^^^^^^^^^^^
1935 FoldingSet is an aggregate class that is really good at uniquing
1936 expensive-to-create or polymorphic objects. It is a combination of a chained
1937 hash table with intrusive links (uniqued objects are required to inherit from
1938 FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1941 Consider a case where you want to implement a "getOrCreateFoo" method for a
1942 complex object (for example, a node in the code generator). The client has a
1943 description of **what** it wants to generate (it knows the opcode and all the
1944 operands), but we don't want to 'new' a node, then try inserting it into a set
1945 only to find out it already exists, at which point we would have to delete it
1946 and return the node that already exists.
1948 To support this style of client, FoldingSet perform a query with a
1949 FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1950 element that we want to query for. The query either returns the element
1951 matching the ID or it returns an opaque ID that indicates where insertion should
1952 take place. Construction of the ID usually does not require heap traffic.
1954 Because FoldingSet uses intrusive links, it can support polymorphic objects in
1955 the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1956 Because the elements are individually allocated, pointers to the elements are
1957 stable: inserting or removing elements does not invalidate any pointers to other
1965 ``std::set`` is a reasonable all-around set class, which is decent at many
1966 things but great at nothing. std::set allocates memory for each element
1967 inserted (thus it is very malloc intensive) and typically stores three pointers
1968 per element in the set (thus adding a large amount of per-element space
1969 overhead). It offers guaranteed log(n) performance, which is not particularly
1970 fast from a complexity standpoint (particularly if the elements of the set are
1971 expensive to compare, like strings), and has extremely high constant factors for
1972 lookup, insertion and removal.
1974 The advantages of std::set are that its iterators are stable (deleting or
1975 inserting an element from the set does not affect iterators or pointers to other
1976 elements) and that iteration over the set is guaranteed to be in sorted order.
1977 If the elements in the set are large, then the relative overhead of the pointers
1978 and malloc traffic is not a big deal, but if the elements of the set are small,
1979 std::set is almost never a good choice.
1983 llvm/ADT/SetVector.h
1984 ^^^^^^^^^^^^^^^^^^^^
1986 LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1987 set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1988 important property that this provides is efficient insertion with uniquing
1989 (duplicate elements are ignored) with iteration support. It implements this by
1990 inserting elements into both a set-like container and the sequential container,
1991 using the set-like container for uniquing and the sequential container for
1994 The difference between SetVector and other sets is that the order of iteration
1995 is guaranteed to match the order of insertion into the SetVector. This property
1996 is really important for things like sets of pointers. Because pointer values
1997 are non-deterministic (e.g. vary across runs of the program on different
1998 machines), iterating over the pointers in the set will not be in a well-defined
2001 The drawback of SetVector is that it requires twice as much space as a normal
2002 set and has the sum of constant factors from the set-like container and the
2003 sequential container that it uses. Use it **only** if you need to iterate over
2004 the elements in a deterministic order. SetVector is also expensive to delete
2005 elements out of (linear time), unless you use its "pop_back" method, which is
2008 ``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
2009 size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
2010 However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
2011 which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
2012 If you use this, and if your sets are dynamically smaller than ``N``, you will
2013 save a lot of heap traffic.
2015 .. _dss_uniquevector:
2017 llvm/ADT/UniqueVector.h
2018 ^^^^^^^^^^^^^^^^^^^^^^^
2020 UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
2021 unique ID for each element inserted into the set. It internally contains a map
2022 and a vector, and it assigns a unique ID for each value inserted into the set.
2024 UniqueVector is very expensive: its cost is the sum of the cost of maintaining
2025 both the map and vector, it has high complexity, high constant factors, and
2026 produces a lot of malloc traffic. It should be avoided.
2028 .. _dss_immutableset:
2030 llvm/ADT/ImmutableSet.h
2031 ^^^^^^^^^^^^^^^^^^^^^^^
2033 ImmutableSet is an immutable (functional) set implementation based on an AVL
2034 tree. Adding or removing elements is done through a Factory object and results
2035 in the creation of a new ImmutableSet object. If an ImmutableSet already exists
2036 with the given contents, then the existing one is returned; equality is compared
2037 with a FoldingSetNodeID. The time and space complexity of add or remove
2038 operations is logarithmic in the size of the original set.
2040 There is no method for returning an element of the set, you can only check for
2045 Other Set-Like Container Options
2046 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2048 The STL provides several other options, such as std::multiset and the various
2049 "hash_set" like containers (whether from C++ TR1 or from the SGI library). We
2050 never use hash_set and unordered_set because they are generally very expensive
2051 (each insertion requires a malloc) and very non-portable.
2053 std::multiset is useful if you're not interested in elimination of duplicates,
2054 but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
2055 (where you don't delete duplicate entries) or some other approach is almost
2060 Map-Like Containers (std::map, DenseMap, etc)
2061 ---------------------------------------------
2063 Map-like containers are useful when you want to associate data to a key. As
2064 usual, there are a lot of different ways to do this. :)
2066 .. _dss_sortedvectormap:
2071 If your usage pattern follows a strict insert-then-query approach, you can
2072 trivially use the same approach as :ref:`sorted vectors for set-like containers
2073 <dss_sortedvectorset>`. The only difference is that your query function (which
2074 uses std::lower_bound to get efficient log(n) lookup) should only compare the
2075 key, not both the key and value. This yields the same advantages as sorted
2080 llvm/ADT/StringMap.h
2081 ^^^^^^^^^^^^^^^^^^^^
2083 Strings are commonly used as keys in maps, and they are difficult to support
2084 efficiently: they are variable length, inefficient to hash and compare when
2085 long, expensive to copy, etc. StringMap is a specialized container designed to
2086 cope with these issues. It supports mapping an arbitrary range of bytes to an
2087 arbitrary other object.
2089 The StringMap implementation uses a quadratically-probed hash table, where the
2090 buckets store a pointer to the heap allocated entries (and some other stuff).
2091 The entries in the map must be heap allocated because the strings are variable
2092 length. The string data (key) and the element object (value) are stored in the
2093 same allocation with the string data immediately after the element object.
2094 This container guarantees the "``(char*)(&Value+1)``" points to the key string
2097 The StringMap is very fast for several reasons: quadratic probing is very cache
2098 efficient for lookups, the hash value of strings in buckets is not recomputed
2099 when looking up an element, StringMap rarely has to touch the memory for
2100 unrelated objects when looking up a value (even when hash collisions happen),
2101 hash table growth does not recompute the hash values for strings already in the
2102 table, and each pair in the map is store in a single allocation (the string data
2103 is stored in the same allocation as the Value of a pair).
2105 StringMap also provides query methods that take byte ranges, so it only ever
2106 copies a string if a value is inserted into the table.
2108 StringMap iteratation order, however, is not guaranteed to be deterministic, so
2109 any uses which require that should instead use a std::map.
2113 llvm/ADT/IndexedMap.h
2114 ^^^^^^^^^^^^^^^^^^^^^
2116 IndexedMap is a specialized container for mapping small dense integers (or
2117 values that can be mapped to small dense integers) to some other type. It is
2118 internally implemented as a vector with a mapping function that maps the keys
2119 to the dense integer range.
2121 This is useful for cases like virtual registers in the LLVM code generator: they
2122 have a dense mapping that is offset by a compile-time constant (the first
2123 virtual register ID).
2130 DenseMap is a simple quadratically probed hash table. It excels at supporting
2131 small keys and values: it uses a single allocation to hold all of the pairs
2132 that are currently inserted in the map. DenseMap is a great way to map
2133 pointers to pointers, or map other small types to each other.
2135 There are several aspects of DenseMap that you should be aware of, however.
2136 The iterators in a DenseMap are invalidated whenever an insertion occurs,
2137 unlike map. Also, because DenseMap allocates space for a large number of
2138 key/value pairs (it starts with 64 by default), it will waste a lot of space if
2139 your keys or values are large. Finally, you must implement a partial
2140 specialization of DenseMapInfo for the key that you want, if it isn't already
2141 supported. This is required to tell DenseMap about two special marker values
2142 (which can never be inserted into the map) that it needs internally.
2144 DenseMap's find_as() method supports lookup operations using an alternate key
2145 type. This is useful in cases where the normal key type is expensive to
2146 construct, but cheap to compare against. The DenseMapInfo is responsible for
2147 defining the appropriate comparison and hashing methods for each alternate key
2155 ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
2156 ``Value*``\ s (or subclasses) to another type. When a Value is deleted or
2157 RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
2158 the same value, just as if the key were a WeakVH. You can configure exactly how
2159 this happens, and what else happens on these two events, by passing a ``Config``
2160 parameter to the ValueMap template.
2162 .. _dss_intervalmap:
2164 llvm/ADT/IntervalMap.h
2165 ^^^^^^^^^^^^^^^^^^^^^^
2167 IntervalMap is a compact map for small keys and values. It maps key intervals
2168 instead of single keys, and it will automatically coalesce adjacent intervals.
2169 When the map only contains a few intervals, they are stored in the map object
2170 itself to avoid allocations.
2172 The IntervalMap iterators are quite big, so they should not be passed around as
2173 STL iterators. The heavyweight iterators allow a smaller data structure.
2180 std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
2181 single allocation per pair inserted into the map, it offers log(n) lookup with
2182 an extremely large constant factor, imposes a space penalty of 3 pointers per
2183 pair in the map, etc.
2185 std::map is most useful when your keys or values are very large, if you need to
2186 iterate over the collection in sorted order, or if you need stable iterators
2187 into the map (i.e. they don't get invalidated if an insertion or deletion of
2188 another element takes place).
2192 llvm/ADT/MapVector.h
2193 ^^^^^^^^^^^^^^^^^^^^
2195 ``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
2196 main difference is that the iteration order is guaranteed to be the insertion
2197 order, making it an easy (but somewhat expensive) solution for non-deterministic
2198 iteration over maps of pointers.
2200 It is implemented by mapping from key to an index in a vector of key,value
2201 pairs. This provides fast lookup and iteration, but has two main drawbacks:
2202 the key is stored twice and removing elements takes linear time. If it is
2203 necessary to remove elements, it's best to remove them in bulk using
2206 .. _dss_inteqclasses:
2208 llvm/ADT/IntEqClasses.h
2209 ^^^^^^^^^^^^^^^^^^^^^^^
2211 IntEqClasses provides a compact representation of equivalence classes of small
2212 integers. Initially, each integer in the range 0..n-1 has its own equivalence
2213 class. Classes can be joined by passing two class representatives to the
2214 join(a, b) method. Two integers are in the same class when findLeader() returns
2215 the same representative.
2217 Once all equivalence classes are formed, the map can be compressed so each
2218 integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
2219 is the total number of equivalence classes. The map must be uncompressed before
2220 it can be edited again.
2222 .. _dss_immutablemap:
2224 llvm/ADT/ImmutableMap.h
2225 ^^^^^^^^^^^^^^^^^^^^^^^
2227 ImmutableMap is an immutable (functional) map implementation based on an AVL
2228 tree. Adding or removing elements is done through a Factory object and results
2229 in the creation of a new ImmutableMap object. If an ImmutableMap already exists
2230 with the given key set, then the existing one is returned; equality is compared
2231 with a FoldingSetNodeID. The time and space complexity of add or remove
2232 operations is logarithmic in the size of the original map.
2236 Other Map-Like Container Options
2237 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2239 The STL provides several other options, such as std::multimap and the various
2240 "hash_map" like containers (whether from C++ TR1 or from the SGI library). We
2241 never use hash_set and unordered_set because they are generally very expensive
2242 (each insertion requires a malloc) and very non-portable.
2244 std::multimap is useful if you want to map a key to multiple values, but has all
2245 the drawbacks of std::map. A sorted vector or some other approach is almost
2250 Bit storage containers (BitVector, SparseBitVector)
2251 ---------------------------------------------------
2253 Unlike the other containers, there are only two bit storage containers, and
2254 choosing when to use each is relatively straightforward.
2256 One additional option is ``std::vector<bool>``: we discourage its use for two
2257 reasons 1) the implementation in many common compilers (e.g. commonly
2258 available versions of GCC) is extremely inefficient and 2) the C++ standards
2259 committee is likely to deprecate this container and/or change it significantly
2260 somehow. In any case, please don't use it.
2267 The BitVector container provides a dynamic size set of bits for manipulation.
2268 It supports individual bit setting/testing, as well as set operations. The set
2269 operations take time O(size of bitvector), but operations are performed one word
2270 at a time, instead of one bit at a time. This makes the BitVector very fast for
2271 set operations compared to other containers. Use the BitVector when you expect
2272 the number of set bits to be high (i.e. a dense set).
2274 .. _dss_smallbitvector:
2279 The SmallBitVector container provides the same interface as BitVector, but it is
2280 optimized for the case where only a small number of bits, less than 25 or so,
2281 are needed. It also transparently supports larger bit counts, but slightly less
2282 efficiently than a plain BitVector, so SmallBitVector should only be used when
2283 larger counts are rare.
2285 At this time, SmallBitVector does not support set operations (and, or, xor), and
2286 its operator[] does not provide an assignable lvalue.
2288 .. _dss_sparsebitvector:
2293 The SparseBitVector container is much like BitVector, with one major difference:
2294 Only the bits that are set, are stored. This makes the SparseBitVector much
2295 more space efficient than BitVector when the set is sparse, as well as making
2296 set operations O(number of set bits) instead of O(size of universe). The
2297 downside to the SparseBitVector is that setting and testing of random bits is
2298 O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
2299 implementation, setting or testing bits in sorted order (either forwards or
2300 reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
2301 on size) of the current bit is also O(1). As a general statement,
2302 testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2309 A handful of `GDB pretty printers
2310 <https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
2311 provided for some of the core LLVM libraries. To use them, execute the
2312 following (or add it to your ``~/.gdbinit``)::
2314 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
2316 It also might be handy to enable the `print pretty
2317 <http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
2318 avoid data structures being printed as a big block of text.
2322 Helpful Hints for Common Operations
2323 ===================================
2325 This section describes how to perform some very simple transformations of LLVM
2326 code. This is meant to give examples of common idioms used, showing the
2327 practical side of LLVM transformations.
2329 Because this is a "how-to" section, you should also read about the main classes
2330 that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
2331 <coreclasses>` contains details and descriptions of the main classes that you
2336 Basic Inspection and Traversal Routines
2337 ---------------------------------------
2339 The LLVM compiler infrastructure have many different data structures that may be
2340 traversed. Following the example of the C++ standard template library, the
2341 techniques used to traverse these various data structures are all basically the
2342 same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
2343 method) returns an iterator to the start of the sequence, the ``XXXend()``
2344 function returns an iterator pointing to one past the last valid element of the
2345 sequence, and there is some ``XXXiterator`` data type that is common between the
2348 Because the pattern for iteration is common across many different aspects of the
2349 program representation, the standard template library algorithms may be used on
2350 them, and it is easier to remember how to iterate. First we show a few common
2351 examples of the data structures that need to be traversed. Other data
2352 structures are traversed in very similar ways.
2354 .. _iterate_function:
2356 Iterating over the ``BasicBlock`` in a ``Function``
2357 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2359 It's quite common to have a ``Function`` instance that you'd like to transform
2360 in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
2361 facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2362 constitute the ``Function``. The following is an example that prints the name
2363 of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2367 Function &Func = ...
2368 for (BasicBlock &BB : Func)
2369 // Print out the name of the basic block if it has one, and then the
2370 // number of instructions that it contains
2371 errs() << "Basic block (name=" << BB.getName() << ") has "
2372 << BB.size() << " instructions.\n";
2374 .. _iterate_basicblock:
2376 Iterating over the ``Instruction`` in a ``BasicBlock``
2377 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2379 Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2380 iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
2381 a code snippet that prints out each instruction in a ``BasicBlock``:
2385 BasicBlock& BB = ...
2386 for (Instruction &I : BB)
2387 // The next statement works since operator<<(ostream&,...)
2388 // is overloaded for Instruction&
2389 errs() << I << "\n";
2392 However, this isn't really the best way to print out the contents of a
2393 ``BasicBlock``! Since the ostream operators are overloaded for virtually
2394 anything you'll care about, you could have just invoked the print routine on the
2395 basic block itself: ``errs() << BB << "\n";``.
2397 .. _iterate_insiter:
2399 Iterating over the ``Instruction`` in a ``Function``
2400 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2402 If you're finding that you commonly iterate over a ``Function``'s
2403 ``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2404 ``InstIterator`` should be used instead. You'll need to include
2405 ``llvm/IR/InstIterator.h`` (`doxygen
2406 <http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
2407 ``InstIterator``\ s explicitly in your code. Here's a small example that shows
2408 how to dump all instructions in a function to the standard error stream:
2412 #include "llvm/IR/InstIterator.h"
2414 // F is a pointer to a Function instance
2415 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2416 errs() << *I << "\n";
2418 Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
2419 its initial contents. For example, if you wanted to initialize a work list to
2420 contain all instructions in a ``Function`` F, all you would need to do is
2425 std::set<Instruction*> worklist;
2426 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2428 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2429 worklist.insert(&*I);
2431 The STL set ``worklist`` would now contain all instructions in the ``Function``
2434 .. _iterate_convert:
2436 Turning an iterator into a class pointer (and vice-versa)
2437 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2439 Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2440 when all you've got at hand is an iterator. Well, extracting a reference or a
2441 pointer from an iterator is very straight-forward. Assuming that ``i`` is a
2442 ``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2446 Instruction& inst = *i; // Grab reference to instruction reference
2447 Instruction* pinst = &*i; // Grab pointer to instruction reference
2448 const Instruction& inst = *j;
2450 However, the iterators you'll be working with in the LLVM framework are special:
2451 they will automatically convert to a ptr-to-instance type whenever they need to.
2452 Instead of dereferencing the iterator and then taking the address of the result,
2453 you can simply assign the iterator to the proper pointer type and you get the
2454 dereference and address-of operation as a result of the assignment (behind the
2455 scenes, this is a result of overloading casting mechanisms). Thus the second
2456 line of the last example,
2460 Instruction *pinst = &*i;
2462 is semantically equivalent to
2466 Instruction *pinst = i;
2468 It's also possible to turn a class pointer into the corresponding iterator, and
2469 this is a constant time operation (very efficient). The following code snippet
2470 illustrates use of the conversion constructors provided by LLVM iterators. By
2471 using these, you can explicitly grab the iterator of something without actually
2472 obtaining it via iteration over some structure:
2476 void printNextInstruction(Instruction* inst) {
2477 BasicBlock::iterator it(inst);
2478 ++it; // After this line, it refers to the instruction after *inst
2479 if (it != inst->getParent()->end()) errs() << *it << "\n";
2482 Unfortunately, these implicit conversions come at a cost; they prevent these
2483 iterators from conforming to standard iterator conventions, and thus from being
2484 usable with standard algorithms and containers. For example, they prevent the
2485 following code, where ``B`` is a ``BasicBlock``, from compiling:
2489 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2491 Because of this, these implicit conversions may be removed some day, and
2492 ``operator*`` changed to return a pointer instead of a reference.
2494 .. _iterate_complex:
2496 Finding call sites: a slightly more complex example
2497 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2499 Say that you're writing a FunctionPass and would like to count all the locations
2500 in the entire module (that is, across every ``Function``) where a certain
2501 function (i.e., some ``Function *``) is already in scope. As you'll learn
2502 later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2503 straight-forward manner, but this example will allow us to explore how you'd do
2504 it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
2507 .. code-block:: none
2509 initialize callCounter to zero
2510 for each Function f in the Module
2511 for each BasicBlock b in f
2512 for each Instruction i in b
2513 if (i is a CallInst and calls the given function)
2514 increment callCounter
2516 And the actual code is (remember, because we're writing a ``FunctionPass``, our
2517 ``FunctionPass``-derived class simply has to override the ``runOnFunction``
2522 Function* targetFunc = ...;
2524 class OurFunctionPass : public FunctionPass {
2526 OurFunctionPass(): callCounter(0) { }
2528 virtual runOnFunction(Function& F) {
2529 for (BasicBlock &B : F) {
2530 for (Instruction &I: B) {
2531 if (auto *CallInst = dyn_cast<CallInst>(&I)) {
2532 // We know we've encountered a call instruction, so we
2533 // need to determine if it's a call to the
2534 // function pointed to by m_func or not.
2535 if (CallInst->getCalledFunction() == targetFunc)
2543 unsigned callCounter;
2546 .. _calls_and_invokes:
2548 Treating calls and invokes the same way
2549 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2551 You may have noticed that the previous example was a bit oversimplified in that
2552 it did not deal with call sites generated by 'invoke' instructions. In this,
2553 and in other situations, you may find that you want to treat ``CallInst``\ s and
2554 ``InvokeInst``\ s the same way, even though their most-specific common base
2555 class is ``Instruction``, which includes lots of less closely-related things.
2556 For these cases, LLVM provides a handy wrapper class called ``CallSite``
2557 (`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
2558 essentially a wrapper around an ``Instruction`` pointer, with some methods that
2559 provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
2561 This class has "value semantics": it should be passed by value, not by reference
2562 and it should not be dynamically allocated or deallocated using ``operator new``
2563 or ``operator delete``. It is efficiently copyable, assignable and
2564 constructable, with costs equivalents to that of a bare pointer. If you look at
2565 its definition, it has only a single pointer member.
2569 Iterating over def-use & use-def chains
2570 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2572 Frequently, we might have an instance of the ``Value`` class (`doxygen
2573 <http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2574 which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
2575 ``Value`` is called a *def-use* chain. For example, let's say we have a
2576 ``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
2577 instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2584 for (User *U : F->users()) {
2585 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
2586 errs() << "F is used in instruction:\n";
2587 errs() << *Inst << "\n";
2590 Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2591 <http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2592 ``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
2593 known as a *use-def* chain. Instances of class ``Instruction`` are common
2594 ``User`` s, so we might want to iterate over all of the values that a particular
2595 instruction uses (that is, the operands of the particular ``Instruction``):
2599 Instruction *pi = ...;
2601 for (Use &U : pi->operands()) {
2606 Declaring objects as ``const`` is an important tool of enforcing mutation free
2607 algorithms (such as analyses, etc.). For this purpose above iterators come in
2608 constant flavors as ``Value::const_use_iterator`` and
2609 ``Value::const_op_iterator``. They automatically arise when calling
2610 ``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2611 Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
2616 Iterating over predecessors & successors of blocks
2617 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2619 Iterating over the predecessors and successors of a block is quite easy with the
2620 routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
2621 iterate over all predecessors of BB:
2625 #include "llvm/IR/CFG.h"
2626 BasicBlock *BB = ...;
2628 for (BasicBlock *Pred : predecessors(BB)) {
2632 Similarly, to iterate over successors use ``successors``.
2636 Making simple changes
2637 ---------------------
2639 There are some primitive transformation operations present in the LLVM
2640 infrastructure that are worth knowing about. When performing transformations,
2641 it's fairly common to manipulate the contents of basic blocks. This section
2642 describes some of the common methods for doing so and gives example code.
2644 .. _schanges_creating:
2646 Creating and inserting new ``Instruction``\ s
2647 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2649 *Instantiating Instructions*
2651 Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2652 for the kind of instruction to instantiate and provide the necessary parameters.
2653 For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
2657 auto *ai = new AllocaInst(Type::Int32Ty);
2659 will create an ``AllocaInst`` instance that represents the allocation of one
2660 integer in the current stack frame, at run time. Each ``Instruction`` subclass
2661 is likely to have varying default parameters which change the semantics of the
2662 instruction, so refer to the `doxygen documentation for the subclass of
2663 Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2664 you're interested in instantiating.
2668 It is very useful to name the values of instructions when you're able to, as
2669 this facilitates the debugging of your transformations. If you end up looking
2670 at generated LLVM machine code, you definitely want to have logical names
2671 associated with the results of instructions! By supplying a value for the
2672 ``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2673 logical name with the result of the instruction's execution at run time. For
2674 example, say that I'm writing a transformation that dynamically allocates space
2675 for an integer on the stack, and that integer is going to be used as some kind
2676 of index by some other code. To accomplish this, I place an ``AllocaInst`` at
2677 the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2678 intending to use it within the same ``Function``. I might do:
2682 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2684 where ``indexLoc`` is now the logical name of the instruction's execution value,
2685 which is a pointer to an integer on the run time stack.
2687 *Inserting instructions*
2689 There are essentially three ways to insert an ``Instruction`` into an existing
2690 sequence of instructions that form a ``BasicBlock``:
2692 * Insertion into an explicit instruction list
2694 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2695 and a newly-created instruction we wish to insert before ``*pi``, we do the
2700 BasicBlock *pb = ...;
2701 Instruction *pi = ...;
2702 auto *newInst = new Instruction(...);
2704 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2706 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2707 class and ``Instruction``-derived classes provide constructors which take a
2708 pointer to a ``BasicBlock`` to be appended to. For example code that looked
2713 BasicBlock *pb = ...;
2714 auto *newInst = new Instruction(...);
2716 pb->getInstList().push_back(newInst); // Appends newInst to pb
2722 BasicBlock *pb = ...;
2723 auto *newInst = new Instruction(..., pb);
2725 which is much cleaner, especially if you are creating long instruction
2728 * Insertion into an implicit instruction list
2730 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2731 associated with an existing instruction list: the instruction list of the
2732 enclosing basic block. Thus, we could have accomplished the same thing as the
2733 above code without being given a ``BasicBlock`` by doing:
2737 Instruction *pi = ...;
2738 auto *newInst = new Instruction(...);
2740 pi->getParent()->getInstList().insert(pi, newInst);
2742 In fact, this sequence of steps occurs so frequently that the ``Instruction``
2743 class and ``Instruction``-derived classes provide constructors which take (as
2744 a default parameter) a pointer to an ``Instruction`` which the newly-created
2745 ``Instruction`` should precede. That is, ``Instruction`` constructors are
2746 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2747 provided instruction, immediately before that instruction. Using an
2748 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2753 Instruction* pi = ...;
2754 auto *newInst = new Instruction(..., pi);
2756 which is much cleaner, especially if you're creating a lot of instructions and
2757 adding them to ``BasicBlock``\ s.
2759 * Insertion using an instance of ``IRBuilder``
2761 Inserting several ``Instruction``\ s can be quite laborious using the previous
2762 methods. The ``IRBuilder`` is a convenience class that can be used to add
2763 several instructions to the end of a ``BasicBlock`` or before a particular
2764 ``Instruction``. It also supports constant folding and renaming named
2765 registers (see ``IRBuilder``'s template arguments).
2767 The example below demonstrates a very simple use of the ``IRBuilder`` where
2768 three instructions are inserted before the instruction ``pi``. The first two
2769 instructions are Call instructions and third instruction multiplies the return
2770 value of the two calls.
2774 Instruction *pi = ...;
2775 IRBuilder<> Builder(pi);
2776 CallInst* callOne = Builder.CreateCall(...);
2777 CallInst* callTwo = Builder.CreateCall(...);
2778 Value* result = Builder.CreateMul(callOne, callTwo);
2780 The example below is similar to the above example except that the created
2781 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2785 BasicBlock *pb = ...;
2786 IRBuilder<> Builder(pb);
2787 CallInst* callOne = Builder.CreateCall(...);
2788 CallInst* callTwo = Builder.CreateCall(...);
2789 Value* result = Builder.CreateMul(callOne, callTwo);
2791 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
2794 .. _schanges_deleting:
2796 Deleting Instructions
2797 ^^^^^^^^^^^^^^^^^^^^^
2799 Deleting an instruction from an existing sequence of instructions that form a
2800 BasicBlock_ is very straight-forward: just call the instruction's
2801 ``eraseFromParent()`` method. For example:
2805 Instruction *I = .. ;
2806 I->eraseFromParent();
2808 This unlinks the instruction from its containing basic block and deletes it. If
2809 you'd just like to unlink the instruction from its containing basic block but
2810 not delete it, you can use the ``removeFromParent()`` method.
2812 .. _schanges_replacing:
2814 Replacing an Instruction with another Value
2815 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2817 Replacing individual instructions
2818 """""""""""""""""""""""""""""""""
2820 Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2821 <http://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two
2822 very useful replace functions: ``ReplaceInstWithValue`` and
2823 ``ReplaceInstWithInst``.
2825 .. _schanges_deleting_sub:
2827 Deleting Instructions
2828 """""""""""""""""""""
2830 * ``ReplaceInstWithValue``
2832 This function replaces all uses of a given instruction with a value, and then
2833 removes the original instruction. The following example illustrates the
2834 replacement of the result of a particular ``AllocaInst`` that allocates memory
2835 for a single integer with a null pointer to an integer.
2839 AllocaInst* instToReplace = ...;
2840 BasicBlock::iterator ii(instToReplace);
2842 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2843 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2845 * ``ReplaceInstWithInst``
2847 This function replaces a particular instruction with another instruction,
2848 inserting the new instruction into the basic block at the location where the
2849 old instruction was, and replacing any uses of the old instruction with the
2850 new instruction. The following example illustrates the replacement of one
2851 ``AllocaInst`` with another.
2855 AllocaInst* instToReplace = ...;
2856 BasicBlock::iterator ii(instToReplace);
2858 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2859 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2862 Replacing multiple uses of Users and Values
2863 """""""""""""""""""""""""""""""""""""""""""
2865 You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2866 change more than one use at a time. See the doxygen documentation for the
2867 `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2868 <http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2871 .. _schanges_deletingGV:
2873 Deleting GlobalVariables
2874 ^^^^^^^^^^^^^^^^^^^^^^^^
2876 Deleting a global variable from a module is just as easy as deleting an
2877 Instruction. First, you must have a pointer to the global variable that you
2878 wish to delete. You use this pointer to erase it from its parent, the module.
2883 GlobalVariable *GV = .. ;
2885 GV->eraseFromParent();
2893 In generating IR, you may need some complex types. If you know these types
2894 statically, you can use ``TypeBuilder<...>::get()``, defined in
2895 ``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2896 depending on whether you're building types for cross-compilation or native
2897 library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2898 host environment, meaning that it's built out of types from the ``llvm::types``
2899 (`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2900 and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2901 additionally allows native C types whose size may depend on the host compiler.
2906 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2908 is easier to read and write than the equivalent
2912 std::vector<const Type*> params;
2913 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2914 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2916 See the `class comment
2917 <http://llvm.org/doxygen/TypeBuilder_8h_source.html#l00001>`_ for more details.
2924 This section describes the interaction of the LLVM APIs with multithreading,
2925 both on the part of client applications, and in the JIT, in the hosted
2928 Note that LLVM's support for multithreading is still relatively young. Up
2929 through version 2.5, the execution of threaded hosted applications was
2930 supported, but not threaded client access to the APIs. While this use case is
2931 now supported, clients *must* adhere to the guidelines specified below to ensure
2932 proper operation in multithreaded mode.
2934 Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2935 intrinsics in order to support threaded operation. If you need a
2936 multhreading-capable LLVM on a platform without a suitably modern system
2937 compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2938 using the resultant compiler to build a copy of LLVM with multithreading
2943 Ending Execution with ``llvm_shutdown()``
2944 -----------------------------------------
2946 When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2947 deallocate memory used for internal structures.
2951 Lazy Initialization with ``ManagedStatic``
2952 ------------------------------------------
2954 ``ManagedStatic`` is a utility class in LLVM used to implement static
2955 initialization of static resources, such as the global type tables. In a
2956 single-threaded environment, it implements a simple lazy initialization scheme.
2957 When LLVM is compiled with support for multi-threading, however, it uses
2958 double-checked locking to implement thread-safe lazy initialization.
2962 Achieving Isolation with ``LLVMContext``
2963 ----------------------------------------
2965 ``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2966 operate multiple, isolated instances of LLVM concurrently within the same
2967 address space. For instance, in a hypothetical compile-server, the compilation
2968 of an individual translation unit is conceptually independent from all the
2969 others, and it would be desirable to be able to compile incoming translation
2970 units concurrently on independent server threads. Fortunately, ``LLVMContext``
2971 exists to enable just this kind of scenario!
2973 Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2974 (``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2975 in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2976 *cannot* interact with each other: ``Module``\ s in different contexts cannot be
2977 linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2978 contexts, etc. What this means is that is is safe to compile on multiple
2979 threads simultaneously, as long as no two threads operate on entities within the
2982 In practice, very few places in the API require the explicit specification of a
2983 ``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2984 ``Type`` carries a reference to its owning context, most other entities can
2985 determine what context they belong to by looking at their own ``Type``. If you
2986 are adding new entities to LLVM IR, please try to maintain this interface
2994 LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2995 threads can call ``ExecutionEngine::getPointerToFunction()`` or
2996 ``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2997 code output by the JIT concurrently. The user must still ensure that only one
2998 thread accesses IR in a given ``LLVMContext`` while another thread might be
2999 modifying it. One way to do that is to always hold the JIT lock while accessing
3000 IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
3001 Another way is to only call ``getPointerToFunction()`` from the
3002 ``LLVMContext``'s thread.
3004 When the JIT is configured to compile lazily (using
3005 ``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
3006 condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
3007 after a function is lazily-jitted. It's still possible to use the lazy JIT in a
3008 threaded program if you ensure that only one thread at a time can call any
3009 particular lazy stub and that the JIT lock guards any IR access, but we suggest
3010 using only the eager JIT in threaded programs.
3017 This section describes some of the advanced or obscure API's that most clients
3018 do not need to be aware of. These API's tend manage the inner workings of the
3019 LLVM system, and only need to be accessed in unusual circumstances.
3023 The ``ValueSymbolTable`` class
3024 ------------------------------
3026 The ``ValueSymbolTable`` (`doxygen
3027 <http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
3028 a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
3029 naming value definitions. The symbol table can provide a name for any Value_.
3031 Note that the ``SymbolTable`` class should not be directly accessed by most
3032 clients. It should only be used when iteration over the symbol table names
3033 themselves are required, which is very special purpose. Note that not all LLVM
3034 Value_\ s have names, and those without names (i.e. they have an empty name) do
3035 not exist in the symbol table.
3037 Symbol tables support iteration over the values in the symbol table with
3038 ``begin/end/iterator`` and supports querying to see if a specific name is in the
3039 symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
3040 public mutator methods, instead, simply call ``setName`` on a value, which will
3041 autoinsert it into the appropriate symbol table.
3045 The ``User`` and owned ``Use`` classes' memory layout
3046 -----------------------------------------------------
3048 The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
3049 class provides a basis for expressing the ownership of ``User`` towards other
3050 `Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
3051 ``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
3052 class is employed to do the bookkeeping and to facilitate *O(1)* addition and
3057 Interaction and relationship between ``User`` and ``Use`` objects
3058 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3060 A subclass of ``User`` can choose between incorporating its ``Use`` objects or
3061 refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
3062 s inline others hung off) is impractical and breaks the invariant that the
3063 ``Use`` objects belonging to the same ``User`` form a contiguous array.
3065 We have 2 different layouts in the ``User`` (sub)classes:
3069 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
3070 object and there are a fixed number of them.
3074 The ``Use`` object(s) are referenced by a pointer to an array from the
3075 ``User`` object and there may be a variable number of them.
3077 As of v2.4 each layout still possesses a direct pointer to the start of the
3078 array of ``Use``\ s. Though not mandatory for layout a), we stick to this
3079 redundancy for the sake of simplicity. The ``User`` object also stores the
3080 number of ``Use`` objects it has. (Theoretically this information can also be
3081 calculated given the scheme presented below.)
3083 Special forms of allocation operators (``operator new``) enforce the following
3086 * Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
3089 .. code-block:: none
3091 ...---.---.---.---.-------...
3092 | P | P | P | P | User
3093 '''---'---'---'---'-------'''
3095 * Layout b) is modelled by pointing at the ``Use[]`` array.
3097 .. code-block:: none
3108 *(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
3109 each* ``Use`` *object in the member* ``Use::Prev`` *)*
3113 The waymarking algorithm
3114 ^^^^^^^^^^^^^^^^^^^^^^^^
3116 Since the ``Use`` objects are deprived of the direct (back)pointer to their
3117 ``User`` objects, there must be a fast and exact method to recover it. This is
3118 accomplished by the following scheme:
3120 A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
3121 allows to find the start of the ``User`` object:
3123 * ``00`` --- binary digit 0
3125 * ``01`` --- binary digit 1
3127 * ``10`` --- stop and calculate (``s``)
3129 * ``11`` --- full stop (``S``)
3131 Given a ``Use*``, all we have to do is to walk till we get a stop and we either
3132 have a ``User`` immediately behind or we have to walk to the next stop picking
3133 up digits and calculating the offset:
3135 .. code-block:: none
3137 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
3138 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
3139 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
3140 |+15 |+10 |+6 |+3 |+1
3143 | | | ______________________>
3144 | | ______________________________________>
3145 | __________________________________________________________>
3147 Only the significant number of bits need to be stored between the stops, so that
3148 the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
3149 associated with a ``User``.
3153 Reference implementation
3154 ^^^^^^^^^^^^^^^^^^^^^^^^
3156 The following literate Haskell fragment demonstrates the concept:
3158 .. code-block:: haskell
3160 > import Test.QuickCheck
3162 > digits :: Int -> [Char] -> [Char]
3163 > digits 0 acc = '0' : acc
3164 > digits 1 acc = '1' : acc
3165 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
3167 > dist :: Int -> [Char] -> [Char]
3170 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
3171 > dist n acc = dist (n - 1) $ dist 1 acc
3173 > takeLast n ss = reverse $ take n $ reverse ss
3175 > test = takeLast 40 $ dist 20 []
3178 Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
3180 The reverse algorithm computes the length of the string just by examining a
3183 .. code-block:: haskell
3185 > pref :: [Char] -> Int
3187 > pref ('s':'1':rest) = decode 2 1 rest
3188 > pref (_:rest) = 1 + pref rest
3190 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
3191 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
3192 > decode walk acc _ = walk + acc
3195 Now, as expected, printing <pref test> gives ``40``.
3197 We can *quickCheck* this with following property:
3199 .. code-block:: haskell
3201 > testcase = dist 2000 []
3202 > testcaseLength = length testcase
3204 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
3205 > where arr = takeLast n testcase
3208 As expected <quickCheck identityProp> gives:
3212 *Main> quickCheck identityProp
3213 OK, passed 100 tests.
3215 Let's be a bit more exhaustive:
3217 .. code-block:: haskell
3220 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
3223 And here is the result of <deepCheck identityProp>:
3227 *Main> deepCheck identityProp
3228 OK, passed 500 tests.
3232 Tagging considerations
3233 ^^^^^^^^^^^^^^^^^^^^^^
3235 To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
3236 change after being set up, setters of ``Use::Prev`` must re-tag the new
3237 ``Use**`` on every modification. Accordingly getters must strip the tag bits.
3239 For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
3240 set). Following this pointer brings us to the ``User``. A portable trick
3241 ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
3242 the LSBit set. (Portability is relying on the fact that all known compilers
3243 place the ``vptr`` in the first word of the instances.)
3247 Designing Type Hiercharies and Polymorphic Interfaces
3248 -----------------------------------------------------
3250 There are two different design patterns that tend to result in the use of
3251 virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3252 a genuine type hierarchy where different types in the hierarchy model
3253 a specific subset of the functionality and semantics, and these types nest
3254 strictly within each other. Good examples of this can be seen in the ``Value``
3255 or ``Type`` type hierarchies.
3257 A second is the desire to dispatch dynamically across a collection of
3258 polymorphic interface implementations. This latter use case can be modeled with
3259 virtual dispatch and inheritance by defining an abstract interface base class
3260 which all implementations derive from and override. However, this
3261 implementation strategy forces an **"is-a"** relationship to exist that is not
3262 actually meaningful. There is often not some nested hierarchy of useful
3263 generalizations which code might interact with and move up and down. Instead,
3264 there is a singular interface which is dispatched across a range of
3267 The preferred implementation strategy for the second use case is that of
3268 generic programming (sometimes called "compile-time duck typing" or "static
3269 polymorphism"). For example, a template over some type parameter ``T`` can be
3270 instantiated across any particular implementation that conforms to the
3271 interface or *concept*. A good example here is the highly generic properties of
3272 any type which models a node in a directed graph. LLVM models these primarily
3273 through templates and generic programming. Such templates include the
3274 ``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3275 truly needs **dynamic** dispatch you can generalize it using a technique
3276 called *concept-based polymorphism*. This pattern emulates the interfaces and
3277 behaviors of templates using a very limited form of virtual dispatch for type
3278 erasure inside its implementation. You can find examples of this technique in
3279 the ``PassManager.h`` system, and there is a more detailed introduction to it
3280 by Sean Parent in several of his talks and papers:
3282 #. `Inheritance Is The Base Class of Evil
3283 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3284 - The GoingNative 2013 talk describing this technique, and probably the best
3286 #. `Value Semantics and Concepts-based Polymorphism
3287 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3288 describing this technique in more detail.
3289 #. `Sean Parent's Papers and Presentations
3290 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3291 - A Github project full of links to slides, video, and sometimes code.
3293 When deciding between creating a type hierarchy (with either tagged or virtual
3294 dispatch) and using templates or concepts-based polymorphism, consider whether
3295 there is some refinement of an abstract base class which is a semantically
3296 meaningful type on an interface boundary. If anything more refined than the
3297 root abstract interface is meaningless to talk about as a partial extension of
3298 the semantic model, then your use case likely fits better with polymorphism and
3299 you should avoid using virtual dispatch. However, there may be some exigent
3300 circumstances that require one technique or the other to be used.
3302 If you do need to introduce a type hierarchy, we prefer to use explicitly
3303 closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3304 open inheritance model and virtual dispatch that is more common in C++ code.
3305 This is because LLVM rarely encourages library consumers to extend its core
3306 types, and leverages the closed and tag-dispatched nature of its hierarchies to
3307 generate significantly more efficient code. We have also found that a large
3308 amount of our usage of type hierarchies fits better with tag-based pattern
3309 matching rather than dynamic dispatch across a common interface. Within LLVM we
3310 have built custom helpers to facilitate this design. See this document's
3311 section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3312 <HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3313 pattern for use with the LLVM helpers.
3315 .. _abi_breaking_checks:
3320 Checks and asserts that alter the LLVM C++ ABI are predicated on the
3321 preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3322 libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3323 compatible LLVM libraries built without it defined. By default,
3324 turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3325 so a default +Asserts build is not ABI compatible with a
3326 default -Asserts build. Clients that want ABI compatibility
3327 between +Asserts and -Asserts builds should use the CMake or autoconf
3328 build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3329 of `LLVM_ENABLE_ASSERTIONS`.
3333 The Core LLVM Class Hierarchy Reference
3334 =======================================
3336 ``#include "llvm/IR/Type.h"``
3338 header source: `Type.h <http://llvm.org/doxygen/Type_8h_source.html>`_
3340 doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
3342 The Core LLVM classes are the primary means of representing the program being
3343 inspected or transformed. The core LLVM classes are defined in header files in
3344 the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3345 directory. It's worth noting that, for historical reasons, this library is
3346 called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
3350 The Type class and Derived Types
3351 --------------------------------
3353 ``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
3354 ``Type`` cannot be instantiated directly but only through its subclasses.
3355 Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3356 ``DoubleType``) have hidden subclasses. They are hidden because they offer no
3357 useful functionality beyond what the ``Type`` class offers except to distinguish
3358 themselves from other subclasses of ``Type``.
3360 All other types are subclasses of ``DerivedType``. Types can be named, but this
3361 is not a requirement. There exists exactly one instance of a given shape at any
3362 one time. This allows type equality to be performed with address equality of
3363 the Type Instance. That is, given two ``Type*`` values, the types are identical
3364 if the pointers are identical.
3368 Important Public Methods
3369 ^^^^^^^^^^^^^^^^^^^^^^^^
3371 * ``bool isIntegerTy() const``: Returns true for any integer type.
3373 * ``bool isFloatingPointTy()``: Return true if this is one of the five
3374 floating point types.
3376 * ``bool isSized()``: Return true if the type has known size. Things
3377 that don't have a size are abstract types, labels and void.
3381 Important Derived Types
3382 ^^^^^^^^^^^^^^^^^^^^^^^
3385 Subclass of DerivedType that represents integer types of any bit width. Any
3386 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3387 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3389 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3390 type of a specific bit width.
3392 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3395 This is subclassed by ArrayType and VectorType.
3397 * ``const Type * getElementType() const``: Returns the type of each
3398 of the elements in the sequential type.
3400 * ``uint64_t getNumElements() const``: Returns the number of elements
3401 in the sequential type.
3404 This is a subclass of SequentialType and defines the interface for array
3408 Subclass of Type for pointer types.
3411 Subclass of SequentialType for vector types. A vector type is similar to an
3412 ArrayType but is distinguished because it is a first class type whereas
3413 ArrayType is not. Vector types are used for vector operations and are usually
3414 small vectors of an integer or floating point type.
3417 Subclass of DerivedTypes for struct types.
3422 Subclass of DerivedTypes for function types.
3424 * ``bool isVarArg() const``: Returns true if it's a vararg function.
3426 * ``const Type * getReturnType() const``: Returns the return type of the
3429 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3432 * ``const unsigned getNumParams() const``: Returns the number of formal
3437 The ``Module`` class
3438 --------------------
3440 ``#include "llvm/IR/Module.h"``
3442 header source: `Module.h <http://llvm.org/doxygen/Module_8h_source.html>`_
3444 doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
3446 The ``Module`` class represents the top level structure present in LLVM
3447 programs. An LLVM module is effectively either a translation unit of the
3448 original program or a combination of several translation units merged by the
3449 linker. The ``Module`` class keeps track of a list of :ref:`Function
3450 <c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3451 Additionally, it contains a few helpful member functions that try to make common
3456 Important Public Members of the ``Module`` class
3457 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3459 * ``Module::Module(std::string name = "")``
3461 Constructing a Module_ is easy. You can optionally provide a name for it
3462 (probably based on the name of the translation unit).
3464 * | ``Module::iterator`` - Typedef for function list iterator
3465 | ``Module::const_iterator`` - Typedef for const_iterator.
3466 | ``begin()``, ``end()``, ``size()``, ``empty()``
3468 These are forwarding methods that make it easy to access the contents of a
3469 ``Module`` object's :ref:`Function <c_Function>` list.
3471 * ``Module::FunctionListType &getFunctionList()``
3473 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
3474 when you need to update the list or perform a complex action that doesn't have
3475 a forwarding method.
3479 * | ``Module::global_iterator`` - Typedef for global variable list iterator
3480 | ``Module::const_global_iterator`` - Typedef for const_iterator.
3481 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3483 These are forwarding methods that make it easy to access the contents of a
3484 ``Module`` object's GlobalVariable_ list.
3486 * ``Module::GlobalListType &getGlobalList()``
3488 Returns the list of GlobalVariable_\ s. This is necessary to use when you
3489 need to update the list or perform a complex action that doesn't have a
3494 * ``SymbolTable *getSymbolTable()``
3496 Return a reference to the SymbolTable_ for this ``Module``.
3500 * ``Function *getFunction(StringRef Name) const``
3502 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3503 exist, return ``null``.
3505 * ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
3508 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3509 exist, add an external declaration for the function and return it.
3511 * ``std::string getTypeName(const Type *Ty)``
3513 If there is at least one entry in the SymbolTable_ for the specified Type_,
3514 return it. Otherwise return the empty string.
3516 * ``bool addTypeName(const std::string &Name, const Type *Ty)``
3518 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
3519 already an entry for this name, true is returned and the SymbolTable_ is not
3527 ``#include "llvm/IR/Value.h"``
3529 header source: `Value.h <http://llvm.org/doxygen/Value_8h_source.html>`_
3531 doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
3533 The ``Value`` class is the most important class in the LLVM Source base. It
3534 represents a typed value that may be used (among other things) as an operand to
3535 an instruction. There are many different types of ``Value``\ s, such as
3536 Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
3537 <c_Function>`\ s are ``Value``\ s.
3539 A particular ``Value`` may be used many times in the LLVM representation for a
3540 program. For example, an incoming argument to a function (represented with an
3541 instance of the Argument_ class) is "used" by every instruction in the function
3542 that references the argument. To keep track of this relationship, the ``Value``
3543 class keeps a list of all of the ``User``\ s that is using it (the User_ class
3544 is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3545 This use list is how LLVM represents def-use information in the program, and is
3546 accessible through the ``use_*`` methods, shown below.
3548 Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3549 Type_ is available through the ``getType()`` method. In addition, all LLVM
3550 values can be named. The "name" of the ``Value`` is a symbolic string printed
3553 .. code-block:: llvm
3559 The name of this instruction is "foo". **NOTE** that the name of any value may
3560 be missing (an empty string), so names should **ONLY** be used for debugging
3561 (making the source code easier to read, debugging printouts), they should not be
3562 used to keep track of values or map between them. For this purpose, use a
3563 ``std::map`` of pointers to the ``Value`` itself instead.
3565 One important aspect of LLVM is that there is no distinction between an SSA
3566 variable and the operation that produces it. Because of this, any reference to
3567 the value produced by an instruction (or the value available as an incoming
3568 argument, for example) is represented as a direct pointer to the instance of the
3569 class that represents this value. Although this may take some getting used to,
3570 it simplifies the representation and makes it easier to manipulate.
3574 Important Public Members of the ``Value`` class
3575 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3577 * | ``Value::use_iterator`` - Typedef for iterator over the use-list
3578 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3580 | ``unsigned use_size()`` - Returns the number of users of the value.
3581 | ``bool use_empty()`` - Returns true if there are no users.
3582 | ``use_iterator use_begin()`` - Get an iterator to the start of the
3584 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3585 | ``User *use_back()`` - Returns the last element in the list.
3587 These methods are the interface to access the def-use information in LLVM.
3588 As with all other iterators in LLVM, the naming conventions follow the
3589 conventions defined by the STL_.
3591 * ``Type *getType() const``
3592 This method returns the Type of the Value.
3594 * | ``bool hasName() const``
3595 | ``std::string getName() const``
3596 | ``void setName(const std::string &Name)``
3598 This family of methods is used to access and assign a name to a ``Value``, be
3599 aware of the :ref:`precaution above <nameWarning>`.
3601 * ``void replaceAllUsesWith(Value *V)``
3603 This method traverses the use list of a ``Value`` changing all User_\ s of the
3604 current value to refer to "``V``" instead. For example, if you detect that an
3605 instruction always produces a constant value (for example through constant
3606 folding), you can replace all uses of the instruction with the constant like
3611 Inst->replaceAllUsesWith(ConstVal);
3618 ``#include "llvm/IR/User.h"``
3620 header source: `User.h <http://llvm.org/doxygen/User_8h_source.html>`_
3622 doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
3626 The ``User`` class is the common base class of all LLVM nodes that may refer to
3627 ``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
3628 that the User is referring to. The ``User`` class itself is a subclass of
3631 The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3632 to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
3633 one definition referred to, allowing this direct connection. This connection
3634 provides the use-def information in LLVM.
3638 Important Public Members of the ``User`` class
3639 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3641 The ``User`` class exposes the operand list in two ways: through an index access
3642 interface and through an iterator based interface.
3644 * | ``Value *getOperand(unsigned i)``
3645 | ``unsigned getNumOperands()``
3647 These two methods expose the operands of the ``User`` in a convenient form for
3650 * | ``User::op_iterator`` - Typedef for iterator over the operand list
3651 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3653 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3655 Together, these methods make up the iterator based interface to the operands
3661 The ``Instruction`` class
3662 -------------------------
3664 ``#include "llvm/IR/Instruction.h"``
3666 header source: `Instruction.h
3667 <http://llvm.org/doxygen/Instruction_8h_source.html>`_
3669 doxygen info: `Instruction Class
3670 <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3672 Superclasses: User_, Value_
3674 The ``Instruction`` class is the common base class for all LLVM instructions.
3675 It provides only a few methods, but is a very commonly used class. The primary
3676 data tracked by the ``Instruction`` class itself is the opcode (instruction
3677 type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
3678 represent a specific type of instruction, one of many subclasses of
3679 ``Instruction`` are used.
3681 Because the ``Instruction`` class subclasses the User_ class, its operands can
3682 be accessed in the same way as for other ``User``\ s (with the
3683 ``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3684 An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3685 file. This file contains some meta-data about the various different types of
3686 instructions in LLVM. It describes the enum values that are used as opcodes
3687 (for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3688 concrete sub-classes of ``Instruction`` that implement the instruction (for
3689 example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
3690 file confuses doxygen, so these enum values don't show up correctly in the
3691 `doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3695 Important Subclasses of the ``Instruction`` class
3696 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3700 * ``BinaryOperator``
3702 This subclasses represents all two operand instructions whose operands must be
3703 the same type, except for the comparison instructions.
3708 This subclass is the parent of the 12 casting instructions. It provides
3709 common operations on cast instructions.
3715 This subclass respresents the two comparison instructions,
3716 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
3717 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3721 * ``TerminatorInst``
3723 This subclass is the parent of all terminator instructions (those which can
3728 Important Public Members of the ``Instruction`` class
3729 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3731 * ``BasicBlock *getParent()``
3733 Returns the BasicBlock_ that this
3734 ``Instruction`` is embedded into.
3736 * ``bool mayWriteToMemory()``
3738 Returns true if the instruction writes to memory, i.e. it is a ``call``,
3739 ``free``, ``invoke``, or ``store``.
3741 * ``unsigned getOpcode()``
3743 Returns the opcode for the ``Instruction``.
3745 * ``Instruction *clone() const``
3747 Returns another instance of the specified instruction, identical in all ways
3748 to the original except that the instruction has no parent (i.e. it's not
3749 embedded into a BasicBlock_), and it has no name.
3753 The ``Constant`` class and subclasses
3754 -------------------------------------
3756 Constant represents a base class for different types of constants. It is
3757 subclassed by ConstantInt, ConstantArray, etc. for representing the various
3758 types of Constants. GlobalValue_ is also a subclass, which represents the
3759 address of a global variable or function.
3763 Important Subclasses of Constant
3764 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3766 * ConstantInt : This subclass of Constant represents an integer constant of
3769 * ``const APInt& getValue() const``: Returns the underlying
3770 value of this constant, an APInt value.
3772 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3773 int64_t via sign extension. If the value (not the bit width) of the APInt
3774 is too large to fit in an int64_t, an assertion will result. For this
3775 reason, use of this method is discouraged.
3777 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3778 to a uint64_t via zero extension. IF the value (not the bit width) of the
3779 APInt is too large to fit in a uint64_t, an assertion will result. For this
3780 reason, use of this method is discouraged.
3782 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3783 object that represents the value provided by ``Val``. The type is implied
3784 as the IntegerType that corresponds to the bit width of ``Val``.
3786 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3787 ConstantInt object that represents the value provided by ``Val`` for integer
3790 * ConstantFP : This class represents a floating point constant.
3792 * ``double getValue() const``: Returns the underlying value of this constant.
3794 * ConstantArray : This represents a constant array.
3796 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3797 component constants that makeup this array.
3799 * ConstantStruct : This represents a constant struct.
3801 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3802 component constants that makeup this array.
3804 * GlobalValue : This represents either a global variable or a function. In
3805 either case, the value is a constant fixed address (after linking).
3809 The ``GlobalValue`` class
3810 -------------------------
3812 ``#include "llvm/IR/GlobalValue.h"``
3814 header source: `GlobalValue.h
3815 <http://llvm.org/doxygen/GlobalValue_8h_source.html>`_
3817 doxygen info: `GlobalValue Class
3818 <http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3820 Superclasses: Constant_, User_, Value_
3822 Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3823 only LLVM values that are visible in the bodies of all :ref:`Function
3824 <c_Function>`\ s. Because they are visible at global scope, they are also
3825 subject to linking with other globals defined in different translation units.
3826 To control the linking process, ``GlobalValue``\ s know their linkage rules.
3827 Specifically, ``GlobalValue``\ s know whether they have internal or external
3828 linkage, as defined by the ``LinkageTypes`` enumeration.
3830 If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3831 it is not visible to code outside the current translation unit, and does not
3832 participate in linking. If it has external linkage, it is visible to external
3833 code, and does participate in linking. In addition to linkage information,
3834 ``GlobalValue``\ s keep track of which Module_ they are currently part of.
3836 Because ``GlobalValue``\ s are memory objects, they are always referred to by
3837 their **address**. As such, the Type_ of a global is always a pointer to its
3838 contents. It is important to remember this when using the ``GetElementPtrInst``
3839 instruction because this pointer must be dereferenced first. For example, if
3840 you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3841 of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3842 that array. Although the address of the first element of this array and the
3843 value of the ``GlobalVariable`` are the same, they have different types. The
3844 ``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3845 ``i32.`` Because of this, accessing a global value requires you to dereference
3846 the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3847 This is explained in the `LLVM Language Reference Manual
3848 <LangRef.html#globalvars>`_.
3852 Important Public Members of the ``GlobalValue`` class
3853 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3855 * | ``bool hasInternalLinkage() const``
3856 | ``bool hasExternalLinkage() const``
3857 | ``void setInternalLinkage(bool HasInternalLinkage)``
3859 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3861 * ``Module *getParent()``
3863 This returns the Module_ that the
3864 GlobalValue is currently embedded into.
3868 The ``Function`` class
3869 ----------------------
3871 ``#include "llvm/IR/Function.h"``
3873 header source: `Function.h <http://llvm.org/doxygen/Function_8h_source.html>`_
3875 doxygen info: `Function Class
3876 <http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3878 Superclasses: GlobalValue_, Constant_, User_, Value_
3880 The ``Function`` class represents a single procedure in LLVM. It is actually
3881 one of the more complex classes in the LLVM hierarchy because it must keep track
3882 of a large amount of data. The ``Function`` class keeps track of a list of
3883 BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3885 The list of BasicBlock_\ s is the most commonly used part of ``Function``
3886 objects. The list imposes an implicit ordering of the blocks in the function,
3887 which indicate how the code will be laid out by the backend. Additionally, the
3888 first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3889 legal in LLVM to explicitly branch to this initial block. There are no implicit
3890 exit nodes, and in fact there may be multiple exit nodes from a single
3891 ``Function``. If the BasicBlock_ list is empty, this indicates that the
3892 ``Function`` is actually a function declaration: the actual body of the function
3893 hasn't been linked in yet.
3895 In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3896 of the list of formal Argument_\ s that the function receives. This container
3897 manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3898 for the BasicBlock_\ s.
3900 The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3901 have to look up a value by name. Aside from that, the SymbolTable_ is used
3902 internally to make sure that there are not conflicts between the names of
3903 Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3905 Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3906 value of the function is its address (after linking) which is guaranteed to be
3911 Important Public Members of the ``Function``
3912 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3914 * ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3915 const std::string &N = "", Module* Parent = 0)``
3917 Constructor used when you need to create new ``Function``\ s to add the
3918 program. The constructor must specify the type of the function to create and
3919 what type of linkage the function should have. The FunctionType_ argument
3920 specifies the formal arguments and return value for the function. The same
3921 FunctionType_ value can be used to create multiple functions. The ``Parent``
3922 argument specifies the Module in which the function is defined. If this
3923 argument is provided, the function will automatically be inserted into that
3924 module's list of functions.
3926 * ``bool isDeclaration()``
3928 Return whether or not the ``Function`` has a body defined. If the function is
3929 "external", it does not have a body, and thus must be resolved by linking with
3930 a function defined in a different translation unit.
3932 * | ``Function::iterator`` - Typedef for basic block list iterator
3933 | ``Function::const_iterator`` - Typedef for const_iterator.
3934 | ``begin()``, ``end()``, ``size()``, ``empty()``
3936 These are forwarding methods that make it easy to access the contents of a
3937 ``Function`` object's BasicBlock_ list.
3939 * ``Function::BasicBlockListType &getBasicBlockList()``
3941 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3942 update the list or perform a complex action that doesn't have a forwarding
3945 * | ``Function::arg_iterator`` - Typedef for the argument list iterator
3946 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3947 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3949 These are forwarding methods that make it easy to access the contents of a
3950 ``Function`` object's Argument_ list.
3952 * ``Function::ArgumentListType &getArgumentList()``
3954 Returns the list of Argument_. This is necessary to use when you need to
3955 update the list or perform a complex action that doesn't have a forwarding
3958 * ``BasicBlock &getEntryBlock()``
3960 Returns the entry ``BasicBlock`` for the function. Because the entry block
3961 for the function is always the first block, this returns the first block of
3964 * | ``Type *getReturnType()``
3965 | ``FunctionType *getFunctionType()``
3967 This traverses the Type_ of the ``Function`` and returns the return type of
3968 the function, or the FunctionType_ of the actual function.
3970 * ``SymbolTable *getSymbolTable()``
3972 Return a pointer to the SymbolTable_ for this ``Function``.
3976 The ``GlobalVariable`` class
3977 ----------------------------
3979 ``#include "llvm/IR/GlobalVariable.h"``
3981 header source: `GlobalVariable.h
3982 <http://llvm.org/doxygen/GlobalVariable_8h_source.html>`_
3984 doxygen info: `GlobalVariable Class
3985 <http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3987 Superclasses: GlobalValue_, Constant_, User_, Value_
3989 Global variables are represented with the (surprise surprise) ``GlobalVariable``
3990 class. Like functions, ``GlobalVariable``\ s are also subclasses of
3991 GlobalValue_, and as such are always referenced by their address (global values
3992 must live in memory, so their "name" refers to their constant address). See
3993 GlobalValue_ for more on this. Global variables may have an initial value
3994 (which must be a Constant_), and if they have an initializer, they may be marked
3995 as "constant" themselves (indicating that their contents never change at
3998 .. _m_GlobalVariable:
4000 Important Public Members of the ``GlobalVariable`` class
4001 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4003 * ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
4004 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
4006 Create a new global variable of the specified type. If ``isConstant`` is true
4007 then the global variable will be marked as unchanging for the program. The
4008 Linkage parameter specifies the type of linkage (internal, external, weak,
4009 linkonce, appending) for the variable. If the linkage is InternalLinkage,
4010 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
4011 the resultant global variable will have internal linkage. AppendingLinkage
4012 concatenates together all instances (in different translation units) of the
4013 variable into a single variable but is only applicable to arrays. See the
4014 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
4015 on linkage types. Optionally an initializer, a name, and the module to put
4016 the variable into may be specified for the global variable as well.
4018 * ``bool isConstant() const``
4020 Returns true if this is a global variable that is known not to be modified at
4023 * ``bool hasInitializer()``
4025 Returns true if this ``GlobalVariable`` has an intializer.
4027 * ``Constant *getInitializer()``
4029 Returns the initial value for a ``GlobalVariable``. It is not legal to call
4030 this method if there is no initializer.
4034 The ``BasicBlock`` class
4035 ------------------------
4037 ``#include "llvm/IR/BasicBlock.h"``
4039 header source: `BasicBlock.h
4040 <http://llvm.org/doxygen/BasicBlock_8h_source.html>`_
4042 doxygen info: `BasicBlock Class
4043 <http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
4047 This class represents a single entry single exit section of the code, commonly
4048 known as a basic block by the compiler community. The ``BasicBlock`` class
4049 maintains a list of Instruction_\ s, which form the body of the block. Matching
4050 the language definition, the last element of this list of instructions is always
4051 a terminator instruction (a subclass of the TerminatorInst_ class).
4053 In addition to tracking the list of instructions that make up the block, the
4054 ``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
4055 it is embedded into.
4057 Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
4058 referenced by instructions like branches and can go in the switch tables.
4059 ``BasicBlock``\ s have type ``label``.
4063 Important Public Members of the ``BasicBlock`` class
4064 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4066 * ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
4068 The ``BasicBlock`` constructor is used to create new basic blocks for
4069 insertion into a function. The constructor optionally takes a name for the
4070 new block, and a :ref:`Function <c_Function>` to insert it into. If the
4071 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
4072 inserted at the end of the specified :ref:`Function <c_Function>`, if not
4073 specified, the BasicBlock must be manually inserted into the :ref:`Function
4076 * | ``BasicBlock::iterator`` - Typedef for instruction list iterator
4077 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
4078 | ``begin()``, ``end()``, ``front()``, ``back()``,
4079 ``size()``, ``empty()``
4080 STL-style functions for accessing the instruction list.
4082 These methods and typedefs are forwarding functions that have the same
4083 semantics as the standard library methods of the same names. These methods
4084 expose the underlying instruction list of a basic block in a way that is easy
4085 to manipulate. To get the full complement of container operations (including
4086 operations to update the list), you must use the ``getInstList()`` method.
4088 * ``BasicBlock::InstListType &getInstList()``
4090 This method is used to get access to the underlying container that actually
4091 holds the Instructions. This method must be used when there isn't a
4092 forwarding function in the ``BasicBlock`` class for the operation that you
4093 would like to perform. Because there are no forwarding functions for
4094 "updating" operations, you need to use this if you want to update the contents
4095 of a ``BasicBlock``.
4097 * ``Function *getParent()``
4099 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
4100 or a null pointer if it is homeless.
4102 * ``TerminatorInst *getTerminator()``
4104 Returns a pointer to the terminator instruction that appears at the end of the
4105 ``BasicBlock``. If there is no terminator instruction, or if the last
4106 instruction in the block is not a terminator, then a null pointer is returned.
4110 The ``Argument`` class
4111 ----------------------
4113 This subclass of Value defines the interface for incoming formal arguments to a
4114 function. A Function maintains a list of its formal arguments. An argument has
4115 a pointer to the parent Function.