1 ; RUN: llc -mtriple=armv7-eabi -mcpu=cortex-a8 -enable-unsafe-fp-math < %s
4 define arm_aapcs_vfpcc void @_Z27Benchmark_SceDualQuaternionPvm(i8* nocapture %pBuffer, i32 %numItems) nounwind {
6 br i1 undef, label %return, label %bb
8 bb: ; preds = %bb, %entry
9 %0 = load float, float* undef, align 4 ; <float> [#uses=1]
10 %1 = load float, float* null, align 4 ; <float> [#uses=1]
11 %2 = insertelement <4 x float> undef, float undef, i32 1 ; <<4 x float>> [#uses=1]
12 %3 = insertelement <4 x float> %2, float %1, i32 2 ; <<4 x float>> [#uses=2]
13 %4 = insertelement <4 x float> undef, float %0, i32 2 ; <<4 x float>> [#uses=1]
14 %5 = insertelement <4 x float> %4, float 0.000000e+00, i32 3 ; <<4 x float>> [#uses=4]
15 %6 = fsub <4 x float> zeroinitializer, %3 ; <<4 x float>> [#uses=1]
16 %7 = shufflevector <4 x float> %6, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=2]
17 %8 = shufflevector <4 x float> %5, <4 x float> undef, <2 x i32> <i32 0, i32 1> ; <<2 x float>> [#uses=1]
18 %9 = shufflevector <2 x float> %8, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=2]
19 %10 = fmul <4 x float> %7, %9 ; <<4 x float>> [#uses=1]
20 %11 = shufflevector <4 x float> zeroinitializer, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
21 %12 = shufflevector <4 x float> %5, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=2]
22 %13 = shufflevector <2 x float> %12, <2 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
23 %14 = fmul <4 x float> %11, %13 ; <<4 x float>> [#uses=1]
24 %15 = fadd <4 x float> %10, %14 ; <<4 x float>> [#uses=1]
25 %16 = shufflevector <2 x float> %12, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1]
26 %17 = fadd <4 x float> %15, zeroinitializer ; <<4 x float>> [#uses=1]
27 %18 = shufflevector <4 x float> %17, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
28 %19 = fmul <4 x float> %7, %16 ; <<4 x float>> [#uses=1]
29 %20 = fadd <4 x float> %19, zeroinitializer ; <<4 x float>> [#uses=1]
30 %21 = shufflevector <4 x float> %3, <4 x float> undef, <4 x i32> <i32 2, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
31 %22 = shufflevector <4 x float> %21, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
32 %23 = fmul <4 x float> %22, %9 ; <<4 x float>> [#uses=1]
33 %24 = fadd <4 x float> %20, %23 ; <<4 x float>> [#uses=1]
34 %25 = shufflevector <4 x float> %18, <4 x float> %24, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> ; <<4 x float>> [#uses=1]
35 %26 = shufflevector <4 x float> %25, <4 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 7> ; <<4 x float>> [#uses=1]
36 %27 = fmul <4 x float> %26, <float 5.000000e-01, float 5.000000e-01, float 5.000000e-01, float 5.000000e-01> ; <<4 x float>> [#uses=1]
37 %28 = fsub <4 x float> <float -0.000000e+00, float -0.000000e+00, float -0.000000e+00, float -0.000000e+00>, %5 ; <<4 x float>> [#uses=1]
38 %29 = tail call <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float> zeroinitializer) nounwind ; <<4 x float>> [#uses=1]
39 %30 = fmul <4 x float> zeroinitializer, %29 ; <<4 x float>> [#uses=1]
40 %31 = fmul <4 x float> %30, <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00> ; <<4 x float>> [#uses=1]
41 %32 = shufflevector <4 x float> %27, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
42 %33 = shufflevector <4 x float> %28, <4 x float> undef, <2 x i32> <i32 2, i32 3> ; <<2 x float>> [#uses=1]
43 %34 = shufflevector <2 x float> %33, <2 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1> ; <<4 x float>> [#uses=1]
44 %35 = fmul <4 x float> %32, %34 ; <<4 x float>> [#uses=1]
45 %36 = fadd <4 x float> %35, zeroinitializer ; <<4 x float>> [#uses=1]
46 %37 = shufflevector <4 x float> %5, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef> ; <<4 x float>> [#uses=1]
47 %38 = shufflevector <4 x float> %37, <4 x float> undef, <4 x i32> zeroinitializer ; <<4 x float>> [#uses=1]
48 %39 = fmul <4 x float> zeroinitializer, %38 ; <<4 x float>> [#uses=1]
49 %40 = fadd <4 x float> %36, %39 ; <<4 x float>> [#uses=1]
50 %41 = fadd <4 x float> %40, zeroinitializer ; <<4 x float>> [#uses=1]
51 %42 = shufflevector <4 x float> undef, <4 x float> %41, <4 x i32> <i32 0, i32 1, i32 6, i32 3> ; <<4 x float>> [#uses=1]
52 %43 = fmul <4 x float> %42, %31 ; <<4 x float>> [#uses=1]
53 store float undef, float* undef, align 4
54 store float 0.000000e+00, float* null, align 4
55 %44 = extractelement <4 x float> %43, i32 1 ; <float> [#uses=1]
56 store float %44, float* undef, align 4
57 br i1 undef, label %return, label %bb
59 return: ; preds = %bb, %entry
63 declare <4 x float> @llvm.arm.neon.vrecpe.v4f32(<4 x float>) nounwind readnone