3 target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
4 target triple = "x86_64-unknown-linux-gnu"
6 module asm "\09.ident\09\22GCC: (GNU) 4.5.2 20100914 (prerelease) LLVM: 114628\22"
8 %"int[]" = type [4 x i32]
11 %"float[]" = type [4 x float]
13 %"long unsigned int" = type i64
15 define void @swizzle(i8* %a, %0* %b, %0* %c) nounwind {
20 %"alloca point" = bitcast i32 0 to i32
21 store i8* %a, i8** %a_addr
22 store %0* %b, %0** %b_addr
23 store %0* %c, %0** %c_addr
24 %0 = load i8*, i8** %a_addr, align 64
25 %1 = load %0*, %0** %b_addr, align 64
26 %2 = load %0*, %0** %c_addr, align 64
27 %"ssa point" = bitcast i32 0 to i32
31 %3 = bitcast i8* %0 to <2 x i32>*
32 %4 = getelementptr inbounds %0, %0* %1, i32 0, i32 0
33 %5 = bitcast %"int[]"* %4 to <4 x float>*
34 %6 = load <4 x float>, <4 x float>* %5, align 16
35 %7 = bitcast <2 x i32>* %3 to <2 x float>*
36 %8 = bitcast <2 x float>* %7 to double*
37 %9 = load double, double* %8
38 %10 = insertelement <2 x double> undef, double %9, i32 0
39 %11 = insertelement <2 x double> %10, double undef, i32 1
40 %12 = bitcast <2 x double> %11 to <4 x float>
41 %13 = shufflevector <4 x float> %6, <4 x float> %12, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
42 %14 = getelementptr inbounds %0, %0* %1, i32 0, i32 0
43 %15 = bitcast %"int[]"* %14 to <4 x float>*
44 store <4 x float> %13, <4 x float>* %15, align 16
45 %16 = bitcast i8* %0 to <2 x i32>*
46 %17 = bitcast <2 x i32>* %16 to i8*
47 %18 = getelementptr i8, i8* %17, i64 8
48 %19 = bitcast i8* %18 to <2 x i32>*
49 %20 = getelementptr inbounds %0, %0* %2, i32 0, i32 0
50 %21 = bitcast %"int[]"* %20 to <4 x float>*
51 %22 = load <4 x float>, <4 x float>* %21, align 16
52 %23 = bitcast <2 x i32>* %19 to <2 x float>*
53 %24 = bitcast <2 x float>* %23 to double*
54 %25 = load double, double* %24
55 %26 = insertelement <2 x double> undef, double %25, i32 0
56 %27 = insertelement <2 x double> %26, double undef, i32 1
57 %28 = bitcast <2 x double> %27 to <4 x float>
58 %29 = shufflevector <4 x float> %22, <4 x float> %28, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
59 %30 = getelementptr inbounds %0, %0* %2, i32 0, i32 0
60 %31 = bitcast %"int[]"* %30 to <4 x float>*
61 store <4 x float> %29, <4 x float>* %31, align 16
64 return: ; preds = %"2"