1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2 ; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
4 define amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) {
6 ; CHECK: ; %bb.0: ; %main_body
8 ; CHECK-NEXT: ALU 24, @12, KC0[CB0:0-32], KC1[]
9 ; CHECK-NEXT: EXPORT T0.XYZW
10 ; CHECK-NEXT: EXPORT T0.0000
11 ; CHECK-NEXT: EXPORT T0.0000
12 ; CHECK-NEXT: EXPORT T4.0YZW
13 ; CHECK-NEXT: EXPORT T3.XYZW
14 ; CHECK-NEXT: EXPORT T2.XY00
15 ; CHECK-NEXT: EXPORT T0.0000
16 ; CHECK-NEXT: EXPORT T0.0000
19 ; CHECK-NEXT: ALU clause starting at 12:
20 ; CHECK-NEXT: MUL_IEEE * T0.W, KC0[4].X, T1.X,
21 ; CHECK-NEXT: MULADD_IEEE T0.W, KC0[5].X, T1.Y, PV.W,
22 ; CHECK-NEXT: MUL_IEEE * T2.W, KC0[4].Y, T1.X,
23 ; CHECK-NEXT: MULADD_IEEE * T0.W, KC0[6].X, T1.Z, PV.W,
24 ; CHECK-NEXT: MULADD_IEEE T0.X, KC0[7].X, T1.W, PV.W,
25 ; CHECK-NEXT: MULADD_IEEE * T0.W, KC0[5].Y, T1.Y, T2.W,
26 ; CHECK-NEXT: MUL_IEEE * T2.W, KC0[4].Z, T1.X,
27 ; CHECK-NEXT: MOV T2.Y, KC0[2].Z,
28 ; CHECK-NEXT: MULADD_IEEE * T2.W, KC0[5].Z, T1.Y, PV.W,
29 ; CHECK-NEXT: MULADD_IEEE * T0.W, KC0[6].Y, T1.Z, T0.W,
30 ; CHECK-NEXT: MOV T2.X, KC0[2].Y,
31 ; CHECK-NEXT: MULADD_IEEE * T0.Y, KC0[7].Y, T1.W, PV.W,
32 ; CHECK-NEXT: MULADD_IEEE * T0.W, KC0[6].Z, T1.Z, T2.W,
33 ; CHECK-NEXT: MULADD_IEEE T0.Z, KC0[7].Z, T1.W, PV.W,
34 ; CHECK-NEXT: MUL_IEEE * T0.W, KC0[4].W, T1.X,
35 ; CHECK-NEXT: MOV * T3.W, KC0[2].X,
36 ; CHECK-NEXT: MOV T3.Z, KC0[3].Z,
37 ; CHECK-NEXT: MULADD_IEEE * T0.W, KC0[5].W, T1.Y, T0.W,
38 ; CHECK-NEXT: MOV * T4.W, KC0[0].Z,
39 ; CHECK-NEXT: MOV T3.Y, KC0[3].Y,
40 ; CHECK-NEXT: MOV * T4.Z, KC0[0].Y,
41 ; CHECK-NEXT: MULADD_IEEE * T0.W, KC0[6].W, T1.Z, T0.W,
42 ; CHECK-NEXT: MOV T3.X, KC0[3].X,
43 ; CHECK-NEXT: MOV * T4.Y, KC0[0].X,
44 ; CHECK-NEXT: MULADD_IEEE * T0.W, KC0[7].W, T1.W, T0.W,
46 %0 = extractelement <4 x float> %reg1, i32 0
47 %1 = extractelement <4 x float> %reg1, i32 1
48 %2 = extractelement <4 x float> %reg1, i32 2
49 %3 = extractelement <4 x float> %reg1, i32 3
50 %4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
51 %5 = extractelement <4 x float> %4, i32 0
52 %6 = fmul float %5, %0
53 %7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
54 %8 = extractelement <4 x float> %7, i32 1
55 %9 = fmul float %8, %0
56 %10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
57 %11 = extractelement <4 x float> %10, i32 2
58 %12 = fmul float %11, %0
59 %13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
60 %14 = extractelement <4 x float> %13, i32 3
61 %15 = fmul float %14, %0
62 %16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
63 %17 = extractelement <4 x float> %16, i32 0
64 %18 = fmul float %17, %1
65 %19 = fadd float %18, %6
66 %20 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
67 %21 = extractelement <4 x float> %20, i32 1
68 %22 = fmul float %21, %1
69 %23 = fadd float %22, %9
70 %24 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
71 %25 = extractelement <4 x float> %24, i32 2
72 %26 = fmul float %25, %1
73 %27 = fadd float %26, %12
74 %28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
75 %29 = extractelement <4 x float> %28, i32 3
76 %30 = fmul float %29, %1
77 %31 = fadd float %30, %15
78 %32 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
79 %33 = extractelement <4 x float> %32, i32 0
80 %34 = fmul float %33, %2
81 %35 = fadd float %34, %19
82 %36 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
83 %37 = extractelement <4 x float> %36, i32 1
84 %38 = fmul float %37, %2
85 %39 = fadd float %38, %23
86 %40 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
87 %41 = extractelement <4 x float> %40, i32 2
88 %42 = fmul float %41, %2
89 %43 = fadd float %42, %27
90 %44 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
91 %45 = extractelement <4 x float> %44, i32 3
92 %46 = fmul float %45, %2
93 %47 = fadd float %46, %31
94 %48 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
95 %49 = extractelement <4 x float> %48, i32 0
96 %50 = fmul float %49, %3
97 %51 = fadd float %50, %35
98 %52 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
99 %53 = extractelement <4 x float> %52, i32 1
100 %54 = fmul float %53, %3
101 %55 = fadd float %54, %39
102 %56 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
103 %57 = extractelement <4 x float> %56, i32 2
104 %58 = fmul float %57, %3
105 %59 = fadd float %58, %43
106 %60 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
107 %61 = extractelement <4 x float> %60, i32 3
108 %62 = fmul float %61, %3
109 %63 = fadd float %62, %47
110 %64 = load <4 x float>, <4 x float> addrspace(8)* null
111 %65 = extractelement <4 x float> %64, i32 0
112 %66 = load <4 x float>, <4 x float> addrspace(8)* null
113 %67 = extractelement <4 x float> %66, i32 1
114 %68 = load <4 x float>, <4 x float> addrspace(8)* null
115 %69 = extractelement <4 x float> %68, i32 2
116 %70 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
117 %71 = extractelement <4 x float> %70, i32 0
118 %72 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
119 %73 = extractelement <4 x float> %72, i32 1
120 %74 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
121 %75 = extractelement <4 x float> %74, i32 2
122 %76 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
123 %77 = extractelement <4 x float> %76, i32 0
124 %78 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
125 %79 = extractelement <4 x float> %78, i32 1
126 %80 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
127 %81 = extractelement <4 x float> %80, i32 2
128 %82 = insertelement <4 x float> undef, float %51, i32 0
129 %83 = insertelement <4 x float> %82, float %55, i32 1
130 %84 = insertelement <4 x float> %83, float %59, i32 2
131 %85 = insertelement <4 x float> %84, float %63, i32 3
132 call void @llvm.r600.store.swizzle(<4 x float> %85, i32 60, i32 1)
133 %86 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
134 %87 = insertelement <4 x float> %86, float 0.000000e+00, i32 1
135 %88 = insertelement <4 x float> %87, float 0.000000e+00, i32 2
136 %89 = insertelement <4 x float> %88, float 0.000000e+00, i32 3
137 call void @llvm.r600.store.swizzle(<4 x float> %89, i32 0, i32 2)
138 %90 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
139 %91 = insertelement <4 x float> %90, float 0.000000e+00, i32 1
140 %92 = insertelement <4 x float> %91, float 0.000000e+00, i32 2
141 %93 = insertelement <4 x float> %92, float 0.000000e+00, i32 3
142 call void @llvm.r600.store.swizzle(<4 x float> %93, i32 1, i32 2)
143 %94 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
144 %95 = insertelement <4 x float> %94, float %65, i32 1
145 %96 = insertelement <4 x float> %95, float %67, i32 2
146 %97 = insertelement <4 x float> %96, float %69, i32 3
147 call void @llvm.r600.store.swizzle(<4 x float> %97, i32 2, i32 2)
148 %98 = insertelement <4 x float> undef, float %77, i32 0
149 %99 = insertelement <4 x float> %98, float %79, i32 1
150 %100 = insertelement <4 x float> %99, float %81, i32 2
151 %101 = insertelement <4 x float> %100, float %71, i32 3
152 call void @llvm.r600.store.swizzle(<4 x float> %101, i32 3, i32 2)
153 %102 = insertelement <4 x float> undef, float %73, i32 0
154 %103 = insertelement <4 x float> %102, float %75, i32 1
155 %104 = insertelement <4 x float> %103, float 0.000000e+00, i32 2
156 %105 = insertelement <4 x float> %104, float 0.000000e+00, i32 3
157 call void @llvm.r600.store.swizzle(<4 x float> %105, i32 4, i32 2)
158 %106 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
159 %107 = insertelement <4 x float> %106, float 0.000000e+00, i32 1
160 %108 = insertelement <4 x float> %107, float 0.000000e+00, i32 2
161 %109 = insertelement <4 x float> %108, float 0.000000e+00, i32 3
162 call void @llvm.r600.store.swizzle(<4 x float> %109, i32 5, i32 2)
163 %110 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
164 %111 = insertelement <4 x float> %110, float 0.000000e+00, i32 1
165 %112 = insertelement <4 x float> %111, float 0.000000e+00, i32 2
166 %113 = insertelement <4 x float> %112, float 0.000000e+00, i32 3
167 call void @llvm.r600.store.swizzle(<4 x float> %113, i32 6, i32 2)
171 declare void @llvm.r600.store.swizzle(<4 x float>, i32, i32)