1 //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // This file declares the sys::DynamicLibrary class.
11 //===----------------------------------------------------------------------===//
13 #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
14 #define LLVM_SUPPORT_DYNAMICLIBRARY_H
24 /// This class provides a portable interface to dynamic libraries which also
25 /// might be known as shared libraries, shared objects, dynamic shared
26 /// objects, or dynamic link libraries. Regardless of the terminology or the
27 /// operating system interface, this class provides a portable interface that
28 /// allows dynamic libraries to be loaded and searched for externally
29 /// defined symbols. This is typically used to provide "plug-in" support.
30 /// It also allows for symbols to be defined which don't live in any library,
31 /// but rather the main program itself, useful on Windows where the main
32 /// executable cannot be searched.
34 /// Note: there is currently no interface for temporarily loading a library,
35 /// or for unloading libraries when the LLVM library is unloaded.
36 class DynamicLibrary
{
37 // Placeholder whose address represents an invalid library.
38 // We use this instead of NULL or a pointer-int pair because the OS library
39 // might define 0 or 1 to be "special" handles, such as "search all".
42 // Opaque data used to interface with OS-specific dynamic library handling.
46 explicit DynamicLibrary(void *data
= &Invalid
) : Data(data
) {}
48 /// Returns true if the object refers to a valid library.
49 bool isValid() const { return Data
!= &Invalid
; }
51 /// Searches through the library for the symbol \p symbolName. If it is
52 /// found, the address of that symbol is returned. If not, NULL is returned.
53 /// Note that NULL will also be returned if the library failed to load.
54 /// Use isValid() to distinguish these cases if it is important.
55 /// Note that this will \e not search symbols explicitly registered by
57 void *getAddressOfSymbol(const char *symbolName
);
59 /// This function permanently loads the dynamic library at the given path.
60 /// The library will only be unloaded when llvm_shutdown() is called.
61 /// This returns a valid DynamicLibrary instance on success and an invalid
62 /// instance on failure (see isValid()). \p *errMsg will only be modified
63 /// if the library fails to load.
65 /// It is safe to call this function multiple times for the same library.
66 /// Open a dynamic library permanently.
67 static DynamicLibrary
getPermanentLibrary(const char *filename
,
68 std::string
*errMsg
= nullptr);
70 /// Registers an externally loaded library. The library will be unloaded
71 /// when the program terminates.
73 /// It is safe to call this function multiple times for the same library,
74 /// though ownership is only taken if there was no error.
76 /// \returns An empty \p DynamicLibrary if the library was already loaded.
77 static DynamicLibrary
addPermanentLibrary(void *handle
,
78 std::string
*errMsg
= nullptr);
80 /// This function permanently loads the dynamic library at the given path.
81 /// Use this instead of getPermanentLibrary() when you won't need to get
82 /// symbols from the library itself.
84 /// It is safe to call this function multiple times for the same library.
85 static bool LoadLibraryPermanently(const char *Filename
,
86 std::string
*ErrMsg
= nullptr) {
87 return !getPermanentLibrary(Filename
, ErrMsg
).isValid();
91 /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when
92 /// DynamicLibrary::getPermanentLibrary(NULL) has been called or
93 /// search the list of explcitly loaded symbols if not.
95 /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would.
97 /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries.
98 /// Only useful to search if libraries with RTLD_LOCAL have been added.
100 /// SO_LoadOrder - Or this in to search libraries in the ordered loaded.
101 /// The default bahaviour is to search loaded libraries in reverse.
104 static SearchOrdering SearchOrder
; // = SO_Linker
106 /// This function will search through all previously loaded dynamic
107 /// libraries for the symbol \p symbolName. If it is found, the address of
108 /// that symbol is returned. If not, null is returned. Note that this will
109 /// search permanently loaded libraries (getPermanentLibrary()) as well
110 /// as explicitly registered symbols (AddSymbol()).
111 /// @throws std::string on error.
112 /// Search through libraries for address of a symbol
113 static void *SearchForAddressOfSymbol(const char *symbolName
);
115 /// Convenience function for C++ophiles.
116 static void *SearchForAddressOfSymbol(const std::string
&symbolName
) {
117 return SearchForAddressOfSymbol(symbolName
.c_str());
120 /// This functions permanently adds the symbol \p symbolName with the
121 /// value \p symbolValue. These symbols are searched before any
123 /// Add searchable symbol/value pair.
124 static void AddSymbol(StringRef symbolName
, void *symbolValue
);
129 } // End sys namespace
130 } // End llvm namespace