1 //===--- LangStandards.cpp - Language Standard Definitions ----------------===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 #include "clang/Basic/LangStandard.h"
10 #include "clang/Config/config.h"
11 #include "llvm/ADT/StringSwitch.h"
12 #include "llvm/Support/ErrorHandling.h"
13 #include "llvm/TargetParser/Triple.h"
14 using namespace clang
;
16 #define LANGSTANDARD(id, name, lang, desc, features) \
17 static const LangStandard Lang_##id = {name, desc, features, Language::lang};
18 #include "clang/Basic/LangStandards.def"
20 const LangStandard
&LangStandard::getLangStandardForKind(Kind K
) {
22 case lang_unspecified
:
23 llvm::report_fatal_error("getLangStandardForKind() on unspecified kind");
24 #define LANGSTANDARD(id, name, lang, desc, features) \
25 case lang_##id: return Lang_##id;
26 #include "clang/Basic/LangStandards.def"
28 llvm_unreachable("Invalid language kind!");
31 LangStandard::Kind
LangStandard::getLangKind(StringRef Name
) {
32 return llvm::StringSwitch
<Kind
>(Name
)
33 #define LANGSTANDARD(id, name, lang, desc, features) .Case(name, lang_##id)
34 #define LANGSTANDARD_ALIAS(id, alias) .Case(alias, lang_##id)
35 #include "clang/Basic/LangStandards.def"
36 .Default(lang_unspecified
);
39 const LangStandard
*LangStandard::getLangStandardForName(StringRef Name
) {
40 Kind K
= getLangKind(Name
);
41 if (K
== lang_unspecified
)
44 return &getLangStandardForKind(K
);
47 LangStandard::Kind
clang::getDefaultLanguageStandard(clang::Language Lang
,
48 const llvm::Triple
&T
) {
50 case Language::Unknown
:
51 case Language::LLVM_IR
:
52 llvm_unreachable("Invalid input kind!");
53 case Language::OpenCL
:
54 return LangStandard::lang_opencl12
;
55 case Language::OpenCLCXX
:
56 return LangStandard::lang_openclcpp10
;
58 return LangStandard::lang_cuda
;
61 // The PS4 uses C99 as the default C standard.
63 return LangStandard::lang_gnu99
;
64 return LangStandard::lang_gnu17
;
66 return LangStandard::lang_gnu11
;
68 case Language::ObjCXX
:
70 return LangStandard::lang_gnucxx14
;
71 return LangStandard::lang_gnucxx17
;
72 case Language::RenderScript
:
73 return LangStandard::lang_c99
;
75 return LangStandard::lang_hip
;
77 return LangStandard::lang_hlsl2021
;
79 llvm_unreachable("unhandled Language kind!");