4 target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
5 target triple = "i386-apple-darwin7"
6 %struct.BitMap = type { ptr }
7 %struct.BitMapListStruct = type { %struct.BitMap, ptr, ptr }
8 %struct.Material = type { float, float, float, ptr, ptr }
9 %struct.ObjPoint = type { double, double, double, double, double, double }
10 %struct.ObjectStruct = type { [57 x i8], ptr, ptr, ptr, ptr, ptr, %struct.Point, i32, i32, %struct.Point, %struct.Point, %struct.Point, ptr, ptr, i32, i32, i32, i32, i32, i32, i32, ptr, ptr }
11 %struct.Point = type { double, double, double }
12 %struct.PointListStruct = type { ptr, ptr, ptr }
13 %struct.Poly3Struct = type { [3 x ptr], ptr, ptr, ptr, ptr }
14 %struct.Poly4Struct = type { [4 x ptr], ptr, ptr, ptr, ptr }
15 %struct.Texture = type { %struct.Point, ptr, %struct.Point, %struct.Point, %struct.Point, ptr, ptr }
17 define fastcc void @ScaleObjectAdd(ptr %o, double %sx, double %sy, double %sz) nounwind {
19 %sz101112.ins = or i960 0, 0 ; <i960> [#uses=1]
20 br i1 false, label %return, label %bb1.preheader
22 bb1.preheader: ; preds = %entry
23 %0 = lshr i960 %sz101112.ins, 640 ; <i960> [#uses=0]
26 bb1: ; preds = %bb1, %bb1.preheader
29 return: ; preds = %entry