1 ========================
2 LLVM Programmer's Manual
3 ========================
9 This is always a work in progress.
16 This document is meant to highlight some of the important classes and interfaces
17 available in the LLVM source-base. This manual is not intended to explain what
18 LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19 the basics of LLVM and are interested in writing transformations or otherwise
20 analyzing or manipulating the code.
22 This document should get you oriented so that you can find your way in the
23 continuously growing source code that makes up the LLVM infrastructure. Note
24 that this manual is not intended to serve as a replacement for reading the
25 source code, so if you think there should be a method in one of these classes to
26 do something, but it's not listed, check the source. Links to the `doxygen
27 <https://llvm.org/doxygen/>`__ sources are provided to make this as easy as
30 The first section of this document describes general information that is useful
31 to know when working in the LLVM infrastructure, and the second describes the
32 Core LLVM classes. In the future this manual will be extended with information
33 describing how to use extension libraries, such as dominator information, CFG
34 traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35 <https://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template.
42 This section contains general information that is useful if you are working in
43 the LLVM source-base, but that isn't specific to any particular API.
47 The C++ Standard Template Library
48 ---------------------------------
50 LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51 more than you are used to, or have seen before. Because of this, you might want
52 to do a little background reading in the techniques used and capabilities of the
53 library. There are many good pages that discuss the STL, and several books on
54 the subject that you can get, so it will not be discussed in this document.
56 Here are some useful links:
59 <http://en.cppreference.com/w/>`_ - an excellent
60 reference for the STL and other parts of the standard C++ library.
62 #. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
67 #. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
69 #. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
73 #. `Bjarne Stroustrup's C++ Page
74 <http://www.stroustrup.com/C++.html>`_.
76 #. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
80 You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81 <CodingStandards>` guide which focuses on how to write maintainable code more
82 than where to put your curly braces.
86 Other useful references
87 -----------------------
89 #. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
94 Important and useful LLVM APIs
95 ==============================
97 Here we highlight some LLVM APIs that are generally useful and good to know
98 about when writing transformations.
102 The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103 ------------------------------------------------------
105 The LLVM source-base makes extensive use of a custom form of RTTI. These
106 templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107 they don't have some drawbacks (primarily stemming from the fact that
108 ``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109 used so often, you must know what they do and how they work. All of these
110 templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111 <https://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very
112 rarely have to include this file directly).
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
152 if (auto *AI = dyn_cast<AllocationInst>(Val)) {
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
167 ``isa_and_nonnull<>``:
168 The ``isa_and_nonnull<>`` operator works just like the ``isa<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 returns false). This can sometimes be useful, allowing you to combine several
171 null checks into one.
174 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
175 except that it allows for a null pointer as an argument (which it then
176 propagates). This can sometimes be useful, allowing you to combine several
177 null checks into one.
179 ``dyn_cast_or_null<>``:
180 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
181 operator, except that it allows for a null pointer as an argument (which it
182 then propagates). This can sometimes be useful, allowing you to combine
183 several null checks into one.
185 These five templates can be used with any classes, whether they have a v-table
186 or not. If you want to add support for these templates, see the document
187 :doc:`How to set up LLVM-style RTTI for your class hierarchy
188 <HowToSetUpLLVMStyleRTTI>`
192 Passing strings (the ``StringRef`` and ``Twine`` classes)
193 ---------------------------------------------------------
195 Although LLVM generally does not do much string manipulation, we do have several
196 important APIs which take strings. Two important examples are the Value class
197 -- which has names for instructions, functions, etc. -- and the ``StringMap``
198 class which is used extensively in LLVM and Clang.
200 These are generic classes, and they need to be able to accept strings which may
201 have embedded null characters. Therefore, they cannot simply take a ``const
202 char *``, and taking a ``const std::string&`` requires clients to perform a heap
203 allocation which is usually unnecessary. Instead, many LLVM APIs use a
204 ``StringRef`` or a ``const Twine&`` for passing strings efficiently.
208 The ``StringRef`` class
209 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
211 The ``StringRef`` data type represents a reference to a constant string (a
212 character array and a length) and supports the common operations available on
213 ``std::string``, but does not require heap allocation.
215 It can be implicitly constructed using a C style null-terminated string, an
216 ``std::string``, or explicitly with a character pointer and length. For
217 example, the ``StringRef`` find function is declared as:
221 iterator find(StringRef Key);
223 and clients can call it using any one of:
227 Map.find("foo"); // Lookup "foo"
228 Map.find(std::string("bar")); // Lookup "bar"
229 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
231 Similarly, APIs which need to return a string may return a ``StringRef``
232 instance, which can be used directly or converted to an ``std::string`` using
233 the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
234 <https://llvm.org/doxygen/StringRef_8h_source.html>`__) for more
237 You should rarely use the ``StringRef`` class directly, because it contains
238 pointers to external memory it is not generally safe to store an instance of the
239 class (unless you know that the external storage will not be freed).
240 ``StringRef`` is small and pervasive enough in LLVM that it should always be
246 The ``Twine`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
247 class is an efficient way for APIs to accept concatenated strings. For example,
248 a common LLVM paradigm is to name one instruction based on the name of another
249 instruction with a suffix, for example:
253 New = CmpInst::Create(..., SO->getName() + ".cmp");
255 The ``Twine`` class is effectively a lightweight `rope
256 <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
257 temporary (stack allocated) objects. Twines can be implicitly constructed as
258 the result of the plus operator applied to strings (i.e., a C strings, an
259 ``std::string``, or a ``StringRef``). The twine delays the actual concatenation
260 of strings until it is actually required, at which point it can be efficiently
261 rendered directly into a character array. This avoids unnecessary heap
262 allocation involved in constructing the temporary results of string
263 concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
264 <https://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
265 for more information.
267 As with a ``StringRef``, ``Twine`` objects point to external memory and should
268 almost never be stored or mentioned directly. They are intended solely for use
269 when defining a function which should be able to efficiently accept concatenated
272 .. _formatting_strings:
274 Formatting strings (the ``formatv`` function)
275 ---------------------------------------------
276 While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
277 does do a lot of string formatting. From diagnostic messages, to llvm tool
278 outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
279 LLDB runtime logging, the need for string formatting is pervasive.
281 The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
282 which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type
283 to be formatted at compile time, so it does not need a format specifier such as
284 ``%d``. This reduces the mental overhead of trying to construct portable format
285 strings, especially for platform-specific types like ``size_t`` or pointer types.
286 Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
287 not know how to format the type. These two properties ensure that the function
288 is both safer and simpler to use than traditional formatting methods such as
289 the ``printf`` family of functions.
294 A call to ``formatv`` involves a single **format string** consisting of 0 or more
295 **replacement sequences**, followed by a variable length list of **replacement values**.
296 A replacement sequence is a string of the form ``{N[[,align]:style]}``.
298 ``N`` refers to the 0-based index of the argument from the list of replacement
299 values. Note that this means it is possible to reference the same parameter
300 multiple times, possibly with different style and/or alignment options, in any order.
302 ``align`` is an optional string specifying the width of the field to format
303 the value into, and the alignment of the value within the field. It is specified as
304 an optional **alignment style** followed by a positive integral **field width**. The
305 alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
306 or ``+`` (right align). The default is right aligned.
308 ``style`` is an optional string consisting of a type specific that controls the
309 formatting of the value. For example, to format a floating point value as a percentage,
310 you can use the style option ``P``.
315 There are two ways to customize the formatting behavior for a type.
317 1. Provide a template specialization of ``llvm::format_provider<T>`` for your
318 type ``T`` with the appropriate static format method.
324 struct format_provider<MyFooBar> {
325 static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
326 // Do whatever is necessary to format `V` into `Stream`
331 std::string S = formatv("{0}", X);
335 This is a useful extensibility mechanism for adding support for formatting your own
336 custom types with your own custom Style options. But it does not help when you want
337 to extend the mechanism for formatting a type that the library already knows how to
338 format. For that, we need something else.
340 2. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
345 struct format_int_custom : public llvm::FormatAdapter<int> {
346 explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
347 void format(llvm::raw_ostream &Stream, StringRef Style) override {
348 // Do whatever is necessary to format ``this->Item`` into ``Stream``
354 std::string S = formatv("{0}", anything::format_int_custom(42));
358 If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
360 ``format`` method on the argument passing in the specified style. This allows
361 one to provide custom formatting of any type, including one which already has
362 a builtin format provider.
366 Below is intended to provide an incomplete set of examples demonstrating
367 the usage of ``formatv``. More information can be found by reading the
368 doxygen documentation or by looking at the unit test suite.
374 // Simple formatting of basic types and implicit string conversion.
375 S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)"
377 // Out-of-order referencing and multi-referencing
378 outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
380 // Left, right, and center alignment
381 S = formatv("{0,7}", 'a'); // S == " a";
382 S = formatv("{0,-7}", 'a'); // S == "a ";
383 S = formatv("{0,=7}", 'a'); // S == " a ";
384 S = formatv("{0,+7}", 'a'); // S == " a";
387 S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
390 S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 "
391 S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
392 S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi "
395 std::vector<int> V = {8, 9, 10};
396 S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
397 S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
398 S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
405 Proper error handling helps us identify bugs in our code, and helps end-users
406 understand errors in their tool usage. Errors fall into two broad categories:
407 *programmatic* and *recoverable*, with different strategies for handling and
413 Programmatic errors are violations of program invariants or API contracts, and
414 represent bugs within the program itself. Our aim is to document invariants, and
415 to abort quickly at the point of failure (providing some basic diagnostic) when
416 invariants are broken at runtime.
418 The fundamental tools for handling programmatic errors are assertions and the
419 llvm_unreachable function. Assertions are used to express invariant conditions,
420 and should include a message describing the invariant:
424 assert(isPhysReg(R) && "All virt regs should have been allocated already.");
426 The llvm_unreachable function can be used to document areas of control flow
427 that should never be entered if the program invariants hold:
431 enum { Foo, Bar, Baz } X = foo();
434 case Foo: /* Handle Foo */; break;
435 case Bar: /* Handle Bar */; break;
437 llvm_unreachable("X should be Foo or Bar here");
443 Recoverable errors represent an error in the program's environment, for example
444 a resource failure (a missing file, a dropped network connection, etc.), or
445 malformed input. These errors should be detected and communicated to a level of
446 the program where they can be handled appropriately. Handling the error may be
447 as simple as reporting the issue to the user, or it may involve attempts at
452 While it would be ideal to use this error handling scheme throughout
453 LLVM, there are places where this hasn't been practical to apply. In
454 situations where you absolutely must emit a non-programmatic error and
455 the ``Error`` model isn't workable you can call ``report_fatal_error``,
456 which will call installed error handlers, print a message, and abort the
457 program. The use of `report_fatal_error` in this case is discouraged.
459 Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
460 represents errors using function return values, similar to classic C integer
461 error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
462 actually a lightweight wrapper for user-defined error types, allowing arbitrary
463 information to be attached to describe the error. This is similar to the way C++
464 exceptions allow throwing of user-defined types.
466 Success values are created by calling ``Error::success()``, E.g.:
473 return Error::success();
476 Success values are very cheap to construct and return - they have minimal
477 impact on program performance.
479 Failure values are constructed using ``make_error<T>``, where ``T`` is any class
480 that inherits from the ErrorInfo utility, E.g.:
484 class BadFileFormat : public ErrorInfo<BadFileFormat> {
489 BadFileFormat(StringRef Path) : Path(Path.str()) {}
491 void log(raw_ostream &OS) const override {
492 OS << Path << " is malformed";
495 std::error_code convertToErrorCode() const override {
496 return make_error_code(object_error::parse_failed);
500 char BadFileFormat::ID; // This should be declared in the C++ file.
502 Error printFormattedFile(StringRef Path) {
503 if (<check for valid format>)
504 return make_error<BadFileFormat>(Path);
505 // print file contents.
506 return Error::success();
509 Error values can be implicitly converted to bool: true for error, false for
510 success, enabling the following idiom:
517 if (auto Err = mayFail())
519 // Success! We can proceed.
522 For functions that can fail but need to return a value the ``Expected<T>``
523 utility can be used. Values of this type can be constructed with either a
524 ``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
525 boolean, but with the opposite convention to ``Error``: true for success, false
526 for error. If success, the ``T`` value can be accessed via the dereference
527 operator. If failure, the ``Error`` value can be extracted using the
528 ``takeError()`` method. Idiomatic usage looks like:
532 Expected<FormattedFile> openFormattedFile(StringRef Path) {
533 // If badly formatted, return an error.
534 if (auto Err = checkFormat(Path))
535 return std::move(Err);
536 // Otherwise return a FormattedFile instance.
537 return FormattedFile(Path);
540 Error processFormattedFile(StringRef Path) {
541 // Try to open a formatted file
542 if (auto FileOrErr = openFormattedFile(Path)) {
543 // On success, grab a reference to the file and continue.
544 auto &File = *FileOrErr;
547 // On error, extract the Error value and return it.
548 return FileOrErr.takeError();
551 If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
552 will return a success value. Using this fact, the above function can be
557 Error processFormattedFile(StringRef Path) {
558 // Try to open a formatted file
559 auto FileOrErr = openFormattedFile(Path);
560 if (auto Err = FileOrErr.takeError())
561 // On error, extract the Error value and return it.
563 // On success, grab a reference to the file and continue.
564 auto &File = *FileOrErr;
568 This second form is often more readable for functions that involve multiple
569 ``Expected<T>`` values as it limits the indentation required.
571 All ``Error`` instances, whether success or failure, must be either checked or
572 moved from (via ``std::move`` or a return) before they are destructed.
573 Accidentally discarding an unchecked error will cause a program abort at the
574 point where the unchecked value's destructor is run, making it easy to identify
575 and fix violations of this rule.
577 Success values are considered checked once they have been tested (by invoking
578 the boolean conversion operator):
582 if (auto Err = mayFail(...))
583 return Err; // Failure value - move error to caller.
585 // Safe to continue: Err was checked.
587 In contrast, the following code will always cause an abort, even if ``mayFail``
588 returns a success value:
593 // Program will always abort here, even if mayFail() returns Success, since
594 // the value is not checked.
596 Failure values are considered checked once a handler for the error type has
602 processFormattedFile(...),
603 [](const BadFileFormat &BFF) {
604 report("Unable to process " + BFF.Path + ": bad format");
606 [](const FileNotFound &FNF) {
607 report("File not found " + FNF.Path);
610 The ``handleErrors`` function takes an error as its first argument, followed by
611 a variadic list of "handlers", each of which must be a callable type (a
612 function, lambda, or class with a call operator) with one argument. The
613 ``handleErrors`` function will visit each handler in the sequence and check its
614 argument type against the dynamic type of the error, running the first handler
615 that matches. This is the same decision process that is used decide which catch
616 clause to run for a C++ exception.
618 Since the list of handlers passed to ``handleErrors`` may not cover every error
619 type that can occur, the ``handleErrors`` function also returns an Error value
620 that must be checked or propagated. If the error value that is passed to
621 ``handleErrors`` does not match any of the handlers it will be returned from
622 handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
628 processFormattedFile(...),
629 [](const BadFileFormat &BFF) {
630 report("Unable to process " + BFF.Path + ": bad format");
632 [](const FileNotFound &FNF) {
633 report("File not found " + FNF.Path);
637 In cases where you truly know that the handler list is exhaustive the
638 ``handleAllErrors`` function can be used instead. This is identical to
639 ``handleErrors`` except that it will terminate the program if an unhandled
640 error is passed in, and can therefore return void. The ``handleAllErrors``
641 function should generally be avoided: the introduction of a new error type
642 elsewhere in the program can easily turn a formerly exhaustive list of errors
643 into a non-exhaustive list, risking unexpected program termination. Where
644 possible, use handleErrors and propagate unknown errors up the stack instead.
646 For tool code, where errors can be handled by printing an error message then
647 exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
648 may be a better choice than handleErrors, as it simplifies control flow when
649 calling fallible functions.
651 In situations where it is known that a particular call to a fallible function
652 will always succeed (for example, a call to a function that can only fail on a
653 subset of inputs with an input that is known to be safe) the
654 :ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
655 simplifying control flow.
660 Many kinds of errors have no recovery strategy, the only action that can be
661 taken is to report them to the user so that the user can attempt to fix the
662 environment. In this case representing the error as a string makes perfect
663 sense. LLVM provides the ``StringError`` class for this purpose. It takes two
664 arguments: A string error message, and an equivalent ``std::error_code`` for
665 interoperability. It also provides a ``createStringError`` function to simplify
666 common usage of this class:
670 // These two lines of code are equivalent:
671 make_error<StringError>("Bad executable", errc::executable_format_error);
672 createStringError(errc::executable_format_error, "Bad executable");
674 If you're certain that the error you're building will never need to be converted
675 to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
679 createStringError(inconvertibleErrorCode(), "Bad executable");
681 This should be done only after careful consideration. If any attempt is made to
682 convert this error to a ``std::error_code`` it will trigger immediate program
683 termination. Unless you are certain that your errors will not need
684 interoperability you should look for an existing ``std::error_code`` that you
685 can convert to, and even (as painful as it is) consider introducing a new one as
688 ``createStringError`` can take ``printf`` style format specifiers to provide a
693 createStringError(errc::executable_format_error,
694 "Bad executable: %s", FileName);
696 Interoperability with std::error_code and ErrorOr
697 """""""""""""""""""""""""""""""""""""""""""""""""
699 Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
700 (which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
701 rather than an ``Error``). The infectious nature of error types means that an
702 attempt to change one of these functions to return ``Error`` or ``Expected<T>``
703 instead often results in an avalanche of changes to callers, callers of callers,
704 and so on. (The first such attempt, returning an ``Error`` from
705 MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
706 impacted half a dozen libraries, and was still growing).
708 To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
709 introduced. Two pairs of functions allow any ``Error`` value to be converted to a
710 ``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
715 std::error_code errorToErrorCode(Error Err);
716 Error errorCodeToError(std::error_code EC);
718 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
719 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
722 Using these APIs it is easy to make surgical patches that update individual
723 functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
726 Returning Errors from error handlers
727 """"""""""""""""""""""""""""""""""""
729 Error recovery attempts may themselves fail. For that reason, ``handleErrors``
730 actually recognises three different forms of handler signature:
734 // Error must be handled, no new errors produced:
735 void(UserDefinedError &E);
737 // Error must be handled, new errors can be produced:
738 Error(UserDefinedError &E);
740 // Original error can be inspected, then re-wrapped and returned (or a new
741 // error can be produced):
742 Error(std::unique_ptr<UserDefinedError> E);
744 Any error returned from a handler will be returned from the ``handleErrors``
745 function so that it can be handled itself, or propagated up the stack.
749 Using ExitOnError to simplify tool code
750 """""""""""""""""""""""""""""""""""""""
752 Library code should never call ``exit`` for a recoverable error, however in tool
753 code (especially command line tools) this can be a reasonable approach. Calling
754 ``exit`` upon encountering an error dramatically simplifies control flow as the
755 error no longer needs to be propagated up the stack. This allows code to be
756 written in straight-line style, as long as each fallible call is wrapped in a
757 check and call to exit. The ``ExitOnError`` class supports this pattern by
758 providing call operators that inspect ``Error`` values, stripping the error away
759 in the success case and logging to ``stderr`` then exiting in the failure case.
761 To use this class, declare a global ``ExitOnError`` variable in your program:
765 ExitOnError ExitOnErr;
767 Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
768 turning them into non-failing calls:
773 Expected<int> mayFail2();
776 ExitOnErr(mayFail());
777 int X = ExitOnErr(mayFail2());
780 On failure, the error's log message will be written to ``stderr``, optionally
781 preceded by a string "banner" that can be set by calling the setBanner method. A
782 mapping can also be supplied from ``Error`` values to exit codes using the
783 ``setExitCodeMapper`` method:
787 int main(int argc, char *argv[]) {
788 ExitOnErr.setBanner(std::string(argv[0]) + " error:");
789 ExitOnErr.setExitCodeMapper(
790 [](const Error &Err) {
791 if (Err.isA<BadFileFormat>())
796 Use ``ExitOnError`` in your tool code where possible as it can greatly improve
801 Using cantFail to simplify safe callsites
802 """""""""""""""""""""""""""""""""""""""""
804 Some functions may only fail for a subset of their inputs, so calls using known
805 safe inputs can be assumed to succeed.
807 The cantFail functions encapsulate this by wrapping an assertion that their
808 argument is a success value and, in the case of Expected<T>, unwrapping the
813 Error onlyFailsForSomeXValues(int X);
814 Expected<int> onlyFailsForSomeXValues2(int X);
817 cantFail(onlyFailsForSomeXValues(KnownSafeValue));
818 int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue));
822 Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
823 of error cases is very different however: Where ExitOnError is guaranteed to
824 terminate the program on an error input, cantFail simply asserts that the result
825 is success. In debug builds this will result in an assertion failure if an error
826 is encountered. In release builds the behavior of cantFail for failure values is
827 undefined. As such, care must be taken in the use of cantFail: clients must be
828 certain that a cantFail wrapped call really can not fail with the given
831 Use of the cantFail functions should be rare in library code, but they are
832 likely to be of more use in tool and unit-test code where inputs and/or
833 mocked-up classes or functions may be known to be safe.
835 Fallible constructors
836 """""""""""""""""""""
838 Some classes require resource acquisition or other complex initialization that
839 can fail during construction. Unfortunately constructors can't return errors,
840 and having clients test objects after they're constructed to ensure that they're
841 valid is error prone as it's all too easy to forget the test. To work around
842 this, use the named constructor idiom and return an ``Expected<T>``:
849 static Expected<Foo> Create(Resource R1, Resource R2) {
850 Error Err = Error::success();
853 return std::move(Err);
859 Foo(Resource R1, Resource R2, Error &Err) {
860 ErrorAsOutParameter EAO(&Err);
861 if (auto Err2 = R1.acquire()) {
862 Err = std::move(Err2);
870 Here, the named constructor passes an ``Error`` by reference into the actual
871 constructor, which the constructor can then use to return errors. The
872 ``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
873 to the constructor so that the error can be assigned to, then resets it on exit
874 to force the client (the named constructor) to check the error.
876 By using this idiom, clients attempting to construct a Foo receive either a
877 well-formed Foo or an Error, never an object in an invalid state.
879 Propagating and consuming errors based on types
880 """""""""""""""""""""""""""""""""""""""""""""""
882 In some contexts, certain types of error are known to be benign. For example,
883 when walking an archive, some clients may be happy to skip over badly formatted
884 object files rather than terminating the walk immediately. Skipping badly
885 formatted objects could be achieved using an elaborate handler method, but the
886 Error.h header provides two utilities that make this idiom much cleaner: the
887 type inspection method, ``isA``, and the ``consumeError`` function:
891 Error walkArchive(Archive A) {
892 for (unsigned I = 0; I != A.numMembers(); ++I) {
893 auto ChildOrErr = A.getMember(I);
894 if (auto Err = ChildOrErr.takeError()) {
895 if (Err.isA<BadFileFormat>())
896 consumeError(std::move(Err))
900 auto &Child = *ChildOrErr;
904 return Error::success();
907 Concatenating Errors with joinErrors
908 """"""""""""""""""""""""""""""""""""
910 In the archive walking example above ``BadFileFormat`` errors are simply
911 consumed and ignored. If the client had wanted report these errors after
912 completing the walk over the archive they could use the ``joinErrors`` utility:
916 Error walkArchive(Archive A) {
917 Error DeferredErrs = Error::success();
918 for (unsigned I = 0; I != A.numMembers(); ++I) {
919 auto ChildOrErr = A.getMember(I);
920 if (auto Err = ChildOrErr.takeError())
921 if (Err.isA<BadFileFormat>())
922 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
925 auto &Child = *ChildOrErr;
932 The ``joinErrors`` routine builds a special error type called ``ErrorList``,
933 which holds a list of user defined errors. The ``handleErrors`` routine
934 recognizes this type and will attempt to handle each of the contained errors in
935 order. If all contained errors can be handled, ``handleErrors`` will return
936 ``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
937 errors and return the resulting ``ErrorList``.
939 Building fallible iterators and iterator ranges
940 """""""""""""""""""""""""""""""""""""""""""""""
942 The archive walking examples above retrieve archive members by index, however
943 this requires considerable boiler-plate for iteration and error checking. We can
944 clean this up by using the "fallible iterator" pattern, which supports the
945 following natural iteration idiom for fallible containers like Archive:
949 Error Err = Error::success();
950 for (auto &Child : Ar->children(Err)) {
951 // Use Child - only enter the loop when it's valid
953 // Allow early exit from the loop body, since we know that Err is success
954 // when we're inside the loop.
955 if (BailOutOn(Child))
960 // Check Err after the loop to ensure it didn't break due to an error.
964 To enable this idiom, iterators over fallible containers are written in a
965 natural style, with their ``++`` and ``--`` operators replaced with fallible
966 ``Error inc()`` and ``Error dec()`` functions. E.g.:
970 class FallibleChildIterator {
972 FallibleChildIterator(Archive &A, unsigned ChildIdx);
973 Archive::Child &operator*();
974 friend bool operator==(const ArchiveIterator &LHS,
975 const ArchiveIterator &RHS);
977 // operator++/operator-- replaced with fallible increment / decrement:
979 if (!A.childValid(ChildIdx + 1))
980 return make_error<BadArchiveMember>(...);
982 return Error::success();
988 Instances of this kind of fallible iterator interface are then wrapped with the
989 fallible_iterator utility which provides ``operator++`` and ``operator--``,
990 returning any errors via a reference passed in to the wrapper at construction
991 time. The fallible_iterator wrapper takes care of (a) jumping to the end of the
992 range on error, and (b) marking the error as checked whenever an iterator is
993 compared to ``end`` and found to be inequal (in particular: this marks the
994 error as checked throughout the body of a range-based for loop), enabling early
995 exit from the loop without redundant error checking.
997 Instances of the fallible iterator interface (e.g. FallibleChildIterator above)
998 are wrapped using the ``make_fallible_itr`` and ``make_fallible_end``
1005 using child_iterator = fallible_iterator<FallibleChildIterator>;
1007 child_iterator child_begin(Error &Err) {
1008 return make_fallible_itr(FallibleChildIterator(*this, 0), Err);
1011 child_iterator child_end() {
1012 return make_fallible_end(FallibleChildIterator(*this, size()));
1015 iterator_range<child_iterator> children(Error &Err) {
1016 return make_range(child_begin(Err), child_end());
1020 Using the fallible_iterator utility allows for both natural construction of
1021 fallible iterators (using failing ``inc`` and ``dec`` operations) and
1022 relatively natural use of c++ iterator/loop idioms.
1026 More information on Error and its related utilities can be found in the
1027 Error.h header file.
1029 Passing functions and other callable objects
1030 --------------------------------------------
1032 Sometimes you may want a function to be passed a callback object. In order to
1033 support lambda expressions and other function objects, you should not use the
1034 traditional C approach of taking a function pointer and an opaque cookie:
1038 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
1040 Instead, use one of the following approaches:
1045 If you don't mind putting the definition of your function into a header file,
1046 make it a function template that is templated on the callable type.
1050 template<typename Callable>
1051 void takeCallback(Callable Callback) {
1055 The ``function_ref`` class template
1056 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1058 The ``function_ref``
1059 (`doxygen <https://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
1060 template represents a reference to a callable object, templated over the type
1061 of the callable. This is a good choice for passing a callback to a function,
1062 if you don't need to hold onto the callback after the function returns. In this
1063 way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
1066 ``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
1067 any callable object that can be called with arguments of type ``Param1``,
1068 ``Param2``, ..., and returns a value that can be converted to type ``Ret``.
1073 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
1074 for (BasicBlock &BB : *F)
1079 can be called using:
1083 visitBasicBlocks(F, [&](BasicBlock *BB) {
1089 Note that a ``function_ref`` object contains pointers to external memory, so it
1090 is not generally safe to store an instance of the class (unless you know that
1091 the external storage will not be freed). If you need this ability, consider
1092 using ``std::function``. ``function_ref`` is small enough that it should always
1097 The ``LLVM_DEBUG()`` macro and ``-debug`` option
1098 ------------------------------------------------
1100 Often when working on your pass you will put a bunch of debugging printouts and
1101 other code into your pass. After you get it working, you want to remove it, but
1102 you may need it again in the future (to work out new bugs that you run across).
1104 Naturally, because of this, you don't want to delete the debug printouts, but
1105 you don't want them to always be noisy. A standard compromise is to comment
1106 them out, allowing you to enable them if you need them in the future.
1108 The ``llvm/Support/Debug.h`` (`doxygen
1109 <https://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named
1110 ``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can
1111 put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only
1112 executed if '``opt``' (or any other tool) is run with the '``-debug``' command
1117 LLVM_DEBUG(dbgs() << "I am here!\n");
1119 Then you can run your pass like this:
1121 .. code-block:: none
1123 $ opt < a.bc > /dev/null -mypass
1125 $ opt < a.bc > /dev/null -mypass -debug
1128 Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not
1129 have to create "yet another" command line option for the debug output for your
1130 pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they
1131 do not cause a performance impact at all (for the same reason, they should also
1132 not contain side-effects!).
1134 One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or
1135 disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
1136 DebugFlag=1``" from the gdb if the program is running. If the program hasn't
1137 been started yet, you can always just run it with ``-debug``.
1141 Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
1142 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1144 Sometimes you may find yourself in a situation where enabling ``-debug`` just
1145 turns on **too much** information (such as when working on the code generator).
1146 If you want to enable debug information with more fine-grained control, you
1147 should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
1152 #define DEBUG_TYPE "foo"
1153 LLVM_DEBUG(dbgs() << "'foo' debug type\n");
1155 #define DEBUG_TYPE "bar"
1156 LLVM_DEBUG(dbgs() << "'bar' debug type\n");
1159 Then you can run your pass like this:
1161 .. code-block:: none
1163 $ opt < a.bc > /dev/null -mypass
1165 $ opt < a.bc > /dev/null -mypass -debug
1168 $ opt < a.bc > /dev/null -mypass -debug-only=foo
1170 $ opt < a.bc > /dev/null -mypass -debug-only=bar
1172 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
1176 Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
1177 to specify the debug type for the entire module. Be careful that you only do
1178 this after including Debug.h and not around any #include of headers. Also, you
1179 should use names more meaningful than "foo" and "bar", because there is no
1180 system in place to ensure that names do not conflict. If two different modules
1181 use the same string, they will all be turned on when the name is specified.
1182 This allows, for example, all debug information for instruction scheduling to be
1183 enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
1184 files. The name must not include a comma (,) as that is used to separate the
1185 arguments of the ``-debug-only`` option.
1187 For performance reasons, -debug-only is not available in optimized build
1188 (``--enable-optimized``) of LLVM.
1190 The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
1191 like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
1192 takes an additional first parameter, which is the type to use. For example, the
1193 preceding example could be written as:
1197 DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n");
1198 DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n");
1202 The ``Statistic`` class & ``-stats`` option
1203 -------------------------------------------
1205 The ``llvm/ADT/Statistic.h`` (`doxygen
1206 <https://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class
1207 named ``Statistic`` that is used as a unified way to keep track of what the LLVM
1208 compiler is doing and how effective various optimizations are. It is useful to
1209 see what optimizations are contributing to making a particular program run
1212 Often you may run your pass on some big program, and you're interested to see
1213 how many times it makes a certain transformation. Although you can do this with
1214 hand inspection, or some ad-hoc method, this is a real pain and not very useful
1215 for big programs. Using the ``Statistic`` class makes it very easy to keep
1216 track of this information, and the calculated information is presented in a
1217 uniform manner with the rest of the passes being executed.
1219 There are many examples of ``Statistic`` uses, but the basics of using it are as
1222 Define your statistic like this:
1226 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
1227 STATISTIC(NumXForms, "The # of times I did stuff");
1229 The ``STATISTIC`` macro defines a static variable, whose name is specified by
1230 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
1231 the description is taken from the second argument. The variable defined
1232 ("NumXForms" in this case) acts like an unsigned integer.
1234 Whenever you make a transformation, bump the counter:
1238 ++NumXForms; // I did stuff!
1240 That's all you have to do. To get '``opt``' to print out the statistics
1241 gathered, use the '``-stats``' option:
1243 .. code-block:: none
1245 $ opt -stats -mypassname < program.bc > /dev/null
1246 ... statistics output ...
1248 Note that in order to use the '``-stats``' option, LLVM must be
1249 compiled with assertions enabled.
1251 When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
1252 report that looks like this:
1254 .. code-block:: none
1256 7646 bitcodewriter - Number of normal instructions
1257 725 bitcodewriter - Number of oversized instructions
1258 129996 bitcodewriter - Number of bitcode bytes written
1259 2817 raise - Number of insts DCEd or constprop'd
1260 3213 raise - Number of cast-of-self removed
1261 5046 raise - Number of expression trees converted
1262 75 raise - Number of other getelementptr's formed
1263 138 raise - Number of load/store peepholes
1264 42 deadtypeelim - Number of unused typenames removed from symtab
1265 392 funcresolve - Number of varargs functions resolved
1266 27 globaldce - Number of global variables removed
1267 2 adce - Number of basic blocks removed
1268 134 cee - Number of branches revectored
1269 49 cee - Number of setcc instruction eliminated
1270 532 gcse - Number of loads removed
1271 2919 gcse - Number of instructions removed
1272 86 indvars - Number of canonical indvars added
1273 87 indvars - Number of aux indvars removed
1274 25 instcombine - Number of dead inst eliminate
1275 434 instcombine - Number of insts combined
1276 248 licm - Number of load insts hoisted
1277 1298 licm - Number of insts hoisted to a loop pre-header
1278 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1279 75 mem2reg - Number of alloca's promoted
1280 1444 cfgsimplify - Number of blocks simplified
1282 Obviously, with so many optimizations, having a unified framework for this stuff
1283 is very nice. Making your pass fit well into the framework makes it more
1284 maintainable and useful.
1288 Adding debug counters to aid in debugging your code
1289 ---------------------------------------------------
1291 Sometimes, when writing new passes, or trying to track down bugs, it
1292 is useful to be able to control whether certain things in your pass
1293 happen or not. For example, there are times the minimization tooling
1294 can only easily give you large testcases. You would like to narrow
1295 your bug down to a specific transformation happening or not happening,
1296 automatically, using bisection. This is where debug counters help.
1297 They provide a framework for making parts of your code only execute a
1298 certain number of times.
1300 The ``llvm/Support/DebugCounter.h`` (`doxygen
1301 <https://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file
1302 provides a class named ``DebugCounter`` that can be used to create
1303 command line counter options that control execution of parts of your code.
1305 Define your DebugCounter like this:
1309 DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction",
1310 "Controls which instructions get delete");
1312 The ``DEBUG_COUNTER`` macro defines a static variable, whose name
1313 is specified by the first argument. The name of the counter
1314 (which is used on the command line) is specified by the second
1315 argument, and the description used in the help is specified by the
1318 Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it.
1322 if (DebugCounter::shouldExecute(DeleteAnInstruction))
1323 I->eraseFromParent();
1325 That's all you have to do. Now, using opt, you can control when this code triggers using
1326 the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``.
1327 ``skip`` is the number of times to skip execution of the codepath. ``count`` is the number
1328 of times, once we are done skipping, to execute the codepath.
1330 .. code-block:: none
1332 $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname
1334 This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions.
1336 So if executed on the following code:
1338 .. code-block:: llvm
1345 It would delete number ``%2`` and ``%3``.
1347 A utility is provided in `utils/bisect-skip-count` to binary search
1348 skip and count arguments. It can be used to automatically minimize the
1349 skip and count for a debug-counter variable.
1353 Viewing graphs while debugging code
1354 -----------------------------------
1356 Several of the important data structures in LLVM are graphs: for example CFGs
1357 made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1358 :ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1359 DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
1360 compiler, it is nice to instantly visualize these graphs.
1362 LLVM provides several callbacks that are available in a debug build to do
1363 exactly that. If you call the ``Function::viewCFG()`` method, for example, the
1364 current LLVM tool will pop up a window containing the CFG for the function where
1365 each basic block is a node in the graph, and each node contains the instructions
1366 in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
1367 not include the instructions), the ``MachineFunction::viewCFG()`` and
1368 ``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1369 methods. Within GDB, for example, you can usually use something like ``call
1370 DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
1371 these functions in your code in places you want to debug.
1373 Getting this to work requires a small amount of setup. On Unix systems
1374 with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
1375 sure 'dot' and 'gv' are in your path. If you are running on macOS, download
1376 and install the macOS `Graphviz program
1377 <http://www.pixelglow.com/graphviz/>`_ and add
1378 ``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
1379 your path. The programs need not be present when configuring, building or
1380 running LLVM and can simply be installed when needed during an active debug
1383 ``SelectionDAG`` has been extended to make it easier to locate *interesting*
1384 nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
1385 "color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1386 the specified color (choices of colors can be found at `colors
1387 <http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1388 can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1389 be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1390 If you want to restart and clear all the current graph attributes, then you can
1391 ``call DAG.clearGraphAttrs()``.
1393 Note that graph visualization features are compiled out of Release builds to
1394 reduce file size. This means that you need a Debug+Asserts or Release+Asserts
1395 build to use these features.
1399 Picking the Right Data Structure for a Task
1400 ===========================================
1402 LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1403 commonly use STL data structures. This section describes the trade-offs you
1404 should consider when you pick one.
1406 The first step is a choose your own adventure: do you want a sequential
1407 container, a set-like container, or a map-like container? The most important
1408 thing when choosing a container is the algorithmic properties of how you plan to
1409 access the container. Based on that, you should use:
1412 * a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1413 value based on another value. Map-like containers also support efficient
1414 queries for containment (whether a key is in the map). Map-like containers
1415 generally do not support efficient reverse mapping (values to keys). If you
1416 need that, use two maps. Some map-like containers also support efficient
1417 iteration through the keys in sorted order. Map-like containers are the most
1418 expensive sort, only use them if you need one of these capabilities.
1420 * a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1421 a container that automatically eliminates duplicates. Some set-like
1422 containers support efficient iteration through the elements in sorted order.
1423 Set-like containers are more expensive than sequential containers.
1425 * a :ref:`sequential <ds_sequential>` container provides the most efficient way
1426 to add elements and keeps track of the order they are added to the collection.
1427 They permit duplicates and support efficient iteration, but do not support
1428 efficient look-up based on a key.
1430 * a :ref:`string <ds_string>` container is a specialized sequential container or
1431 reference structure that is used for character or byte arrays.
1433 * a :ref:`bit <ds_bit>` container provides an efficient way to store and
1434 perform set operations on sets of numeric id's, while automatically
1435 eliminating duplicates. Bit containers require a maximum of 1 bit for each
1436 identifier you want to store.
1438 Once the proper category of container is determined, you can fine tune the
1439 memory use, constant factors, and cache behaviors of access by intelligently
1440 picking a member of the category. Note that constant factors and cache behavior
1441 can be a big deal. If you have a vector that usually only contains a few
1442 elements (but could contain many), for example, it's much better to use
1443 :ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
1444 avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1445 the elements to the container.
1449 Sequential Containers (std::vector, std::list, etc)
1450 ---------------------------------------------------
1452 There are a variety of sequential containers available for you, based on your
1453 needs. Pick the first in this section that will do what you want.
1460 The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1461 accepts a sequential list of elements in memory and just reads from them. By
1462 taking an ``ArrayRef``, the API can be passed a fixed size array, an
1463 ``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1466 .. _dss_fixedarrays:
1471 Fixed size arrays are very simple and very fast. They are good if you know
1472 exactly how many elements you have, or you have a (low) upper bound on how many
1477 Heap Allocated Arrays
1478 ^^^^^^^^^^^^^^^^^^^^^
1480 Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
1481 if the number of elements is variable, if you know how many elements you will
1482 need before the array is allocated, and if the array is usually large (if not,
1483 consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
1484 array is the cost of the new/delete (aka malloc/free). Also note that if you
1485 are allocating an array of a type with a constructor, the constructor and
1486 destructors will be run for every element in the array (re-sizable vectors only
1487 construct those elements actually used).
1489 .. _dss_tinyptrvector:
1491 llvm/ADT/TinyPtrVector.h
1492 ^^^^^^^^^^^^^^^^^^^^^^^^
1494 ``TinyPtrVector<Type>`` is a highly specialized collection class that is
1495 optimized to avoid allocation in the case when a vector has zero or one
1496 elements. It has two major restrictions: 1) it can only hold values of pointer
1497 type, and 2) it cannot hold a null pointer.
1499 Since this container is highly specialized, it is rarely used.
1501 .. _dss_smallvector:
1503 llvm/ADT/SmallVector.h
1504 ^^^^^^^^^^^^^^^^^^^^^^
1506 ``SmallVector<Type, N>`` is a simple class that looks and smells just like
1507 ``vector<Type>``: it supports efficient iteration, lays out elements in memory
1508 order (so you can do pointer arithmetic between elements), supports efficient
1509 push_back/pop_back operations, supports efficient random access to its elements,
1512 The main advantage of SmallVector is that it allocates space for some number of
1513 elements (N) **in the object itself**. Because of this, if the SmallVector is
1514 dynamically smaller than N, no malloc is performed. This can be a big win in
1515 cases where the malloc/free call is far more expensive than the code that
1516 fiddles around with the elements.
1518 This is good for vectors that are "usually small" (e.g. the number of
1519 predecessors/successors of a block is usually less than 8). On the other hand,
1520 this makes the size of the SmallVector itself large, so you don't want to
1521 allocate lots of them (doing so will waste a lot of space). As such,
1522 SmallVectors are most useful when on the stack.
1524 In the absence of a well-motivated choice for the number of
1525 inlined elements ``N``, it is recommended to use ``SmallVector<T>`` (that is,
1526 omitting the ``N``). This will choose a default number of
1527 inlined elements reasonable for allocation on the stack (for example, trying
1528 to keep ``sizeof(SmallVector<T>)`` around 64 bytes).
1530 SmallVector also provides a nice portable and efficient replacement for
1533 SmallVector has grown a few other minor advantages over std::vector, causing
1534 ``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``.
1536 #. std::vector is exception-safe, and some implementations have pessimizations
1537 that copy elements when SmallVector would move them.
1539 #. SmallVector understands ``std::is_trivially_copyable<Type>`` and uses realloc aggressively.
1541 #. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note
1544 #. SmallVector with N equal to 0 is smaller than std::vector on 64-bit
1545 platforms, since it uses ``unsigned`` (instead of ``void*``) for its size
1550 Prefer to use ``ArrayRef<T>`` or ``SmallVectorImpl<T>`` as a parameter type.
1552 It's rarely appropriate to use ``SmallVector<T, N>`` as a parameter type.
1553 If an API only reads from the vector, it should use :ref:`ArrayRef
1554 <dss_arrayref>`. Even if an API updates the vector the "small size" is
1555 unlikely to be relevant; such an API should use the ``SmallVectorImpl<T>``
1556 class, which is the "vector header" (and methods) without the elements
1557 allocated after it. Note that ``SmallVector<T, N>`` inherits from
1558 ``SmallVectorImpl<T>`` so the conversion is implicit and costs nothing. E.g.
1562 // DISCOURAGED: Clients cannot pass e.g. raw arrays.
1563 hardcodedContiguousStorage(const SmallVectorImpl<Foo> &In);
1564 // ENCOURAGED: Clients can pass any contiguous storage of Foo.
1565 allowsAnyContiguousStorage(ArrayRef<Foo> In);
1568 Foo Vec[] = { /* ... */ };
1569 hardcodedContiguousStorage(Vec); // Error.
1570 allowsAnyContiguousStorage(Vec); // Works.
1573 // DISCOURAGED: Clients cannot pass e.g. SmallVector<Foo, 8>.
1574 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1575 // ENCOURAGED: Clients can pass any SmallVector<Foo, N>.
1576 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1579 SmallVector<Foo, 8> Vec;
1580 hardcodedSmallSize(Vec); // Error.
1581 allowsAnySmallSize(Vec); // Works.
1584 Even though it has "``Impl``" in the name, SmallVectorImpl is widely used
1585 and is no longer "private to the implementation". A name like
1586 ``SmallVectorHeader`` might be more appropriate.
1593 ``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>``
1594 is often a better option due to the advantages listed above. std::vector is
1595 still useful when you need to store more than ``UINT32_MAX`` elements or when
1596 interfacing with code that expects vectors :).
1598 One worthwhile note about std::vector: avoid code like this:
1607 Instead, write this as:
1617 Doing so will save (at least) one heap allocation and free per iteration of the
1625 ``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1626 Like ``std::vector``, it provides constant time random access and other similar
1627 properties, but it also provides efficient access to the front of the list. It
1628 does not guarantee continuity of elements within memory.
1630 In exchange for this extra flexibility, ``std::deque`` has significantly higher
1631 constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
1639 ``std::list`` is an extremely inefficient class that is rarely useful. It
1640 performs a heap allocation for every element inserted into it, thus having an
1641 extremely high constant factor, particularly for small data types.
1642 ``std::list`` also only supports bidirectional iteration, not random access
1645 In exchange for this high cost, std::list supports efficient access to both ends
1646 of the list (like ``std::deque``, but unlike ``std::vector`` or
1647 ``SmallVector``). In addition, the iterator invalidation characteristics of
1648 std::list are stronger than that of a vector class: inserting or removing an
1649 element into the list does not invalidate iterator or pointers to other elements
1657 ``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
1658 because it requires the element to store and provide access to the prev/next
1659 pointers for the list.
1661 ``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1662 ``ilist_traits`` implementation for the element type, but it provides some novel
1663 characteristics. In particular, it can efficiently store polymorphic objects,
1664 the traits class is informed when an element is inserted or removed from the
1665 list, and ``ilist``\ s are guaranteed to support a constant-time splice
1668 These properties are exactly what we want for things like ``Instruction``\ s and
1669 basic blocks, which is why these are implemented with ``ilist``\ s.
1671 Related classes of interest are explained in the following subsections:
1673 * :ref:`ilist_traits <dss_ilist_traits>`
1675 * :ref:`iplist <dss_iplist>`
1677 * :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1679 * :ref:`Sentinels <dss_ilist_sentinel>`
1681 .. _dss_packedvector:
1683 llvm/ADT/PackedVector.h
1684 ^^^^^^^^^^^^^^^^^^^^^^^
1686 Useful for storing a vector of values using only a few number of bits for each
1687 value. Apart from the standard operations of a vector-like container, it can
1688 also perform an 'or' set operation.
1696 FirstCondition = 0x1,
1697 SecondCondition = 0x2,
1702 PackedVector<State, 2> Vec1;
1703 Vec1.push_back(FirstCondition);
1705 PackedVector<State, 2> Vec2;
1706 Vec2.push_back(SecondCondition);
1709 return Vec1[0]; // returns 'Both'.
1712 .. _dss_ilist_traits:
1717 ``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1718 (and consequently ``ilist<T>``) publicly derive from this traits class.
1725 ``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1726 interface. Notably, inserters from ``T&`` are absent.
1728 ``ilist_traits<T>`` is a public base of this class and can be used for a wide
1729 variety of customizations.
1733 llvm/ADT/ilist_node.h
1734 ^^^^^^^^^^^^^^^^^^^^^
1736 ``ilist_node<T>`` implements the forward and backward links that are expected
1737 by the ``ilist<T>`` (and analogous containers) in the default manner.
1739 ``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1740 ``T`` publicly derives from ``ilist_node<T>``.
1742 .. _dss_ilist_sentinel:
1747 ``ilist``\ s have another specialty that must be considered. To be a good
1748 citizen in the C++ ecosystem, it needs to support the standard container
1749 operations, such as ``begin`` and ``end`` iterators, etc. Also, the
1750 ``operator--`` must work correctly on the ``end`` iterator in the case of
1751 non-empty ``ilist``\ s.
1753 The only sensible solution to this problem is to allocate a so-called *sentinel*
1754 along with the intrusive list, which serves as the ``end`` iterator, providing
1755 the back-link to the last element. However conforming to the C++ convention it
1756 is illegal to ``operator++`` beyond the sentinel and it also must not be
1759 These constraints allow for some implementation freedom to the ``ilist`` how to
1760 allocate and store the sentinel. The corresponding policy is dictated by
1761 ``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
1762 for a sentinel arises.
1764 While the default policy is sufficient in most cases, it may break down when
1765 ``T`` does not provide a default constructor. Also, in the case of many
1766 instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1767 wasted. To alleviate the situation with numerous and voluminous
1768 ``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1770 Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1771 superpose the sentinel with the ``ilist`` instance in memory. Pointer
1772 arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1773 ``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
1774 as the back-link of the sentinel. This is the only field in the ghostly
1775 sentinel which can be legally accessed.
1779 Other Sequential Container options
1780 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1782 Other STL containers are available, such as ``std::string``.
1784 There are also various STL adapter classes such as ``std::queue``,
1785 ``std::priority_queue``, ``std::stack``, etc. These provide simplified access
1786 to an underlying container but don't affect the cost of the container itself.
1790 String-like containers
1791 ----------------------
1793 There are a variety of ways to pass around and use strings in C and C++, and
1794 LLVM adds a few new options to choose from. Pick the first option on this list
1795 that will do what you need, they are ordered according to their relative cost.
1797 Note that it is generally preferred to *not* pass strings around as ``const
1798 char*``'s. These have a number of problems, including the fact that they
1799 cannot represent embedded nul ("\0") characters, and do not have a length
1800 available efficiently. The general replacement for '``const char*``' is
1803 For more information on choosing string containers for APIs, please see
1804 :ref:`Passing Strings <string_apis>`.
1808 llvm/ADT/StringRef.h
1809 ^^^^^^^^^^^^^^^^^^^^
1811 The StringRef class is a simple value class that contains a pointer to a
1812 character and a length, and is quite related to the :ref:`ArrayRef
1813 <dss_arrayref>` class (but specialized for arrays of characters). Because
1814 StringRef carries a length with it, it safely handles strings with embedded nul
1815 characters in it, getting the length does not require a strlen call, and it even
1816 has very convenient APIs for slicing and dicing the character range that it
1819 StringRef is ideal for passing simple strings around that are known to be live,
1820 either because they are C string literals, std::string, a C array, or a
1821 SmallVector. Each of these cases has an efficient implicit conversion to
1822 StringRef, which doesn't result in a dynamic strlen being executed.
1824 StringRef has a few major limitations which make more powerful string containers
1827 #. You cannot directly convert a StringRef to a 'const char*' because there is
1828 no way to add a trailing nul (unlike the .c_str() method on various stronger
1831 #. StringRef doesn't own or keep alive the underlying string bytes.
1832 As such it can easily lead to dangling pointers, and is not suitable for
1833 embedding in datastructures in most cases (instead, use an std::string or
1834 something like that).
1836 #. For the same reason, StringRef cannot be used as the return value of a
1837 method if the method "computes" the result string. Instead, use std::string.
1839 #. StringRef's do not allow you to mutate the pointed-to string bytes and it
1840 doesn't allow you to insert or remove bytes from the range. For editing
1841 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1844 Because of its strengths and limitations, it is very common for a function to
1845 take a StringRef and for a method on an object to return a StringRef that points
1846 into some string that it owns.
1853 The Twine class is used as an intermediary datatype for APIs that want to take a
1854 string that can be constructed inline with a series of concatenations. Twine
1855 works by forming recursive instances of the Twine datatype (a simple value
1856 object) on the stack as temporary objects, linking them together into a tree
1857 which is then linearized when the Twine is consumed. Twine is only safe to use
1858 as the argument to a function, and should always be a const reference, e.g.:
1862 void foo(const Twine &T);
1866 foo(X + "." + Twine(i));
1868 This example forms a string like "blarg.42" by concatenating the values
1869 together, and does not form intermediate strings containing "blarg" or "blarg.".
1871 Because Twine is constructed with temporary objects on the stack, and because
1872 these instances are destroyed at the end of the current statement, it is an
1873 inherently dangerous API. For example, this simple variant contains undefined
1874 behavior and will probably crash:
1878 void foo(const Twine &T);
1882 const Twine &Tmp = X + "." + Twine(i);
1885 ... because the temporaries are destroyed before the call. That said, Twine's
1886 are much more efficient than intermediate std::string temporaries, and they work
1887 really well with StringRef. Just be aware of their limitations.
1889 .. _dss_smallstring:
1891 llvm/ADT/SmallString.h
1892 ^^^^^^^^^^^^^^^^^^^^^^
1894 SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1895 convenience APIs like += that takes StringRef's. SmallString avoids allocating
1896 memory in the case when the preallocated space is enough to hold its data, and
1897 it calls back to general heap allocation when required. Since it owns its data,
1898 it is very safe to use and supports full mutation of the string.
1900 Like SmallVector's, the big downside to SmallString is their sizeof. While they
1901 are optimized for small strings, they themselves are not particularly small.
1902 This means that they work great for temporary scratch buffers on the stack, but
1903 should not generally be put into the heap: it is very rare to see a SmallString
1904 as the member of a frequently-allocated heap data structure or returned
1912 The standard C++ std::string class is a very general class that (like
1913 SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1914 so it can be embedded into heap data structures and returned by-value. On the
1915 other hand, std::string is highly inefficient for inline editing (e.g.
1916 concatenating a bunch of stuff together) and because it is provided by the
1917 standard library, its performance characteristics depend a lot of the host
1918 standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1919 GCC contains a really slow implementation).
1921 The major disadvantage of std::string is that almost every operation that makes
1922 them larger can allocate memory, which is slow. As such, it is better to use
1923 SmallVector or Twine as a scratch buffer, but then use std::string to persist
1928 Set-Like Containers (std::set, SmallSet, SetVector, etc)
1929 --------------------------------------------------------
1931 Set-like containers are useful when you need to canonicalize multiple values
1932 into a single representation. There are several different choices for how to do
1933 this, providing various trade-offs.
1935 .. _dss_sortedvectorset:
1940 If you intend to insert a lot of elements, then do a lot of queries, a great
1941 approach is to use an std::vector (or other sequential container) with
1942 std::sort+std::unique to remove duplicates. This approach works really well if
1943 your usage pattern has these two distinct phases (insert then query), and can be
1944 coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1946 This combination provides the several nice properties: the result data is
1947 contiguous in memory (good for cache locality), has few allocations, is easy to
1948 address (iterators in the final vector are just indices or pointers), and can be
1949 efficiently queried with a standard binary search (e.g.
1950 ``std::lower_bound``; if you want the whole range of elements comparing
1951 equal, use ``std::equal_range``).
1958 If you have a set-like data structure that is usually small and whose elements
1959 are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1960 space for N elements in place (thus, if the set is dynamically smaller than N,
1961 no malloc traffic is required) and accesses them with a simple linear search.
1962 When the set grows beyond N elements, it allocates a more expensive
1963 representation that guarantees efficient access (for most types, it falls back
1964 to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1965 :ref:`SmallPtrSet <dss_smallptrset>`.
1967 The magic of this class is that it handles small sets extremely efficiently, but
1968 gracefully handles extremely large sets without loss of efficiency.
1970 .. _dss_smallptrset:
1972 llvm/ADT/SmallPtrSet.h
1973 ^^^^^^^^^^^^^^^^^^^^^^
1975 ``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1976 pointers is transparently implemented with a ``SmallPtrSet``). If more than N
1977 insertions are performed, a single quadratically probed hash table is allocated
1978 and grows as needed, providing extremely efficient access (constant time
1979 insertion/deleting/queries with low constant factors) and is very stingy with
1982 Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1983 are invalidated whenever an insertion occurs. Also, the values visited by the
1984 iterators are not visited in sorted order.
1988 llvm/ADT/StringSet.h
1989 ^^^^^^^^^^^^^^^^^^^^
1991 ``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1992 and it allows efficient storage and retrieval of unique strings.
1994 Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
1995 iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1996 need to call ``i->getKey()`` to access the item of the StringSet.) On the
1997 other hand, ``StringSet`` doesn't support range-insertion and
1998 copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1999 <dss_smallptrset>` do support.
2006 DenseSet is a simple quadratically probed hash table. It excels at supporting
2007 small values: it uses a single allocation to hold all of the pairs that are
2008 currently inserted in the set. DenseSet is a great way to unique small values
2009 that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
2010 pointers). Note that DenseSet has the same requirements for the value type that
2011 :ref:`DenseMap <dss_densemap>` has.
2015 llvm/ADT/SparseSet.h
2016 ^^^^^^^^^^^^^^^^^^^^
2018 SparseSet holds a small number of objects identified by unsigned keys of
2019 moderate size. It uses a lot of memory, but provides operations that are almost
2020 as fast as a vector. Typical keys are physical registers, virtual registers, or
2021 numbered basic blocks.
2023 SparseSet is useful for algorithms that need very fast clear/find/insert/erase
2024 and fast iteration over small sets. It is not intended for building composite
2027 .. _dss_sparsemultiset:
2029 llvm/ADT/SparseMultiSet.h
2030 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2032 SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
2033 desirable attributes. Like SparseSet, it typically uses a lot of memory, but
2034 provides operations that are almost as fast as a vector. Typical keys are
2035 physical registers, virtual registers, or numbered basic blocks.
2037 SparseMultiSet is useful for algorithms that need very fast
2038 clear/find/insert/erase of the entire collection, and iteration over sets of
2039 elements sharing a key. It is often a more efficient choice than using composite
2040 data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
2041 building composite data structures.
2045 llvm/ADT/FoldingSet.h
2046 ^^^^^^^^^^^^^^^^^^^^^
2048 FoldingSet is an aggregate class that is really good at uniquing
2049 expensive-to-create or polymorphic objects. It is a combination of a chained
2050 hash table with intrusive links (uniqued objects are required to inherit from
2051 FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
2054 Consider a case where you want to implement a "getOrCreateFoo" method for a
2055 complex object (for example, a node in the code generator). The client has a
2056 description of **what** it wants to generate (it knows the opcode and all the
2057 operands), but we don't want to 'new' a node, then try inserting it into a set
2058 only to find out it already exists, at which point we would have to delete it
2059 and return the node that already exists.
2061 To support this style of client, FoldingSet perform a query with a
2062 FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
2063 element that we want to query for. The query either returns the element
2064 matching the ID or it returns an opaque ID that indicates where insertion should
2065 take place. Construction of the ID usually does not require heap traffic.
2067 Because FoldingSet uses intrusive links, it can support polymorphic objects in
2068 the set (for example, you can have SDNode instances mixed with LoadSDNodes).
2069 Because the elements are individually allocated, pointers to the elements are
2070 stable: inserting or removing elements does not invalidate any pointers to other
2078 ``std::set`` is a reasonable all-around set class, which is decent at many
2079 things but great at nothing. std::set allocates memory for each element
2080 inserted (thus it is very malloc intensive) and typically stores three pointers
2081 per element in the set (thus adding a large amount of per-element space
2082 overhead). It offers guaranteed log(n) performance, which is not particularly
2083 fast from a complexity standpoint (particularly if the elements of the set are
2084 expensive to compare, like strings), and has extremely high constant factors for
2085 lookup, insertion and removal.
2087 The advantages of std::set are that its iterators are stable (deleting or
2088 inserting an element from the set does not affect iterators or pointers to other
2089 elements) and that iteration over the set is guaranteed to be in sorted order.
2090 If the elements in the set are large, then the relative overhead of the pointers
2091 and malloc traffic is not a big deal, but if the elements of the set are small,
2092 std::set is almost never a good choice.
2096 llvm/ADT/SetVector.h
2097 ^^^^^^^^^^^^^^^^^^^^
2099 LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
2100 set-like container along with a :ref:`Sequential Container <ds_sequential>` The
2101 important property that this provides is efficient insertion with uniquing
2102 (duplicate elements are ignored) with iteration support. It implements this by
2103 inserting elements into both a set-like container and the sequential container,
2104 using the set-like container for uniquing and the sequential container for
2107 The difference between SetVector and other sets is that the order of iteration
2108 is guaranteed to match the order of insertion into the SetVector. This property
2109 is really important for things like sets of pointers. Because pointer values
2110 are non-deterministic (e.g. vary across runs of the program on different
2111 machines), iterating over the pointers in the set will not be in a well-defined
2114 The drawback of SetVector is that it requires twice as much space as a normal
2115 set and has the sum of constant factors from the set-like container and the
2116 sequential container that it uses. Use it **only** if you need to iterate over
2117 the elements in a deterministic order. SetVector is also expensive to delete
2118 elements out of (linear time), unless you use its "pop_back" method, which is
2121 ``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
2122 size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
2123 However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
2124 which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
2125 If you use this, and if your sets are dynamically smaller than ``N``, you will
2126 save a lot of heap traffic.
2128 .. _dss_uniquevector:
2130 llvm/ADT/UniqueVector.h
2131 ^^^^^^^^^^^^^^^^^^^^^^^
2133 UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
2134 unique ID for each element inserted into the set. It internally contains a map
2135 and a vector, and it assigns a unique ID for each value inserted into the set.
2137 UniqueVector is very expensive: its cost is the sum of the cost of maintaining
2138 both the map and vector, it has high complexity, high constant factors, and
2139 produces a lot of malloc traffic. It should be avoided.
2141 .. _dss_immutableset:
2143 llvm/ADT/ImmutableSet.h
2144 ^^^^^^^^^^^^^^^^^^^^^^^
2146 ImmutableSet is an immutable (functional) set implementation based on an AVL
2147 tree. Adding or removing elements is done through a Factory object and results
2148 in the creation of a new ImmutableSet object. If an ImmutableSet already exists
2149 with the given contents, then the existing one is returned; equality is compared
2150 with a FoldingSetNodeID. The time and space complexity of add or remove
2151 operations is logarithmic in the size of the original set.
2153 There is no method for returning an element of the set, you can only check for
2158 Other Set-Like Container Options
2159 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2161 The STL provides several other options, such as std::multiset and the various
2162 "hash_set" like containers (whether from C++ TR1 or from the SGI library). We
2163 never use hash_set and unordered_set because they are generally very expensive
2164 (each insertion requires a malloc) and very non-portable.
2166 std::multiset is useful if you're not interested in elimination of duplicates,
2167 but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
2168 (where you don't delete duplicate entries) or some other approach is almost
2173 Map-Like Containers (std::map, DenseMap, etc)
2174 ---------------------------------------------
2176 Map-like containers are useful when you want to associate data to a key. As
2177 usual, there are a lot of different ways to do this. :)
2179 .. _dss_sortedvectormap:
2184 If your usage pattern follows a strict insert-then-query approach, you can
2185 trivially use the same approach as :ref:`sorted vectors for set-like containers
2186 <dss_sortedvectorset>`. The only difference is that your query function (which
2187 uses std::lower_bound to get efficient log(n) lookup) should only compare the
2188 key, not both the key and value. This yields the same advantages as sorted
2193 llvm/ADT/StringMap.h
2194 ^^^^^^^^^^^^^^^^^^^^
2196 Strings are commonly used as keys in maps, and they are difficult to support
2197 efficiently: they are variable length, inefficient to hash and compare when
2198 long, expensive to copy, etc. StringMap is a specialized container designed to
2199 cope with these issues. It supports mapping an arbitrary range of bytes to an
2200 arbitrary other object.
2202 The StringMap implementation uses a quadratically-probed hash table, where the
2203 buckets store a pointer to the heap allocated entries (and some other stuff).
2204 The entries in the map must be heap allocated because the strings are variable
2205 length. The string data (key) and the element object (value) are stored in the
2206 same allocation with the string data immediately after the element object.
2207 This container guarantees the "``(char*)(&Value+1)``" points to the key string
2210 The StringMap is very fast for several reasons: quadratic probing is very cache
2211 efficient for lookups, the hash value of strings in buckets is not recomputed
2212 when looking up an element, StringMap rarely has to touch the memory for
2213 unrelated objects when looking up a value (even when hash collisions happen),
2214 hash table growth does not recompute the hash values for strings already in the
2215 table, and each pair in the map is store in a single allocation (the string data
2216 is stored in the same allocation as the Value of a pair).
2218 StringMap also provides query methods that take byte ranges, so it only ever
2219 copies a string if a value is inserted into the table.
2221 StringMap iteration order, however, is not guaranteed to be deterministic, so
2222 any uses which require that should instead use a std::map.
2226 llvm/ADT/IndexedMap.h
2227 ^^^^^^^^^^^^^^^^^^^^^
2229 IndexedMap is a specialized container for mapping small dense integers (or
2230 values that can be mapped to small dense integers) to some other type. It is
2231 internally implemented as a vector with a mapping function that maps the keys
2232 to the dense integer range.
2234 This is useful for cases like virtual registers in the LLVM code generator: they
2235 have a dense mapping that is offset by a compile-time constant (the first
2236 virtual register ID).
2243 DenseMap is a simple quadratically probed hash table. It excels at supporting
2244 small keys and values: it uses a single allocation to hold all of the pairs
2245 that are currently inserted in the map. DenseMap is a great way to map
2246 pointers to pointers, or map other small types to each other.
2248 There are several aspects of DenseMap that you should be aware of, however.
2249 The iterators in a DenseMap are invalidated whenever an insertion occurs,
2250 unlike map. Also, because DenseMap allocates space for a large number of
2251 key/value pairs (it starts with 64 by default), it will waste a lot of space if
2252 your keys or values are large. Finally, you must implement a partial
2253 specialization of DenseMapInfo for the key that you want, if it isn't already
2254 supported. This is required to tell DenseMap about two special marker values
2255 (which can never be inserted into the map) that it needs internally.
2257 DenseMap's find_as() method supports lookup operations using an alternate key
2258 type. This is useful in cases where the normal key type is expensive to
2259 construct, but cheap to compare against. The DenseMapInfo is responsible for
2260 defining the appropriate comparison and hashing methods for each alternate key
2268 ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
2269 ``Value*``\ s (or subclasses) to another type. When a Value is deleted or
2270 RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
2271 the same value, just as if the key were a WeakVH. You can configure exactly how
2272 this happens, and what else happens on these two events, by passing a ``Config``
2273 parameter to the ValueMap template.
2275 .. _dss_intervalmap:
2277 llvm/ADT/IntervalMap.h
2278 ^^^^^^^^^^^^^^^^^^^^^^
2280 IntervalMap is a compact map for small keys and values. It maps key intervals
2281 instead of single keys, and it will automatically coalesce adjacent intervals.
2282 When the map only contains a few intervals, they are stored in the map object
2283 itself to avoid allocations.
2285 The IntervalMap iterators are quite big, so they should not be passed around as
2286 STL iterators. The heavyweight iterators allow a smaller data structure.
2293 std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
2294 single allocation per pair inserted into the map, it offers log(n) lookup with
2295 an extremely large constant factor, imposes a space penalty of 3 pointers per
2296 pair in the map, etc.
2298 std::map is most useful when your keys or values are very large, if you need to
2299 iterate over the collection in sorted order, or if you need stable iterators
2300 into the map (i.e. they don't get invalidated if an insertion or deletion of
2301 another element takes place).
2305 llvm/ADT/MapVector.h
2306 ^^^^^^^^^^^^^^^^^^^^
2308 ``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
2309 main difference is that the iteration order is guaranteed to be the insertion
2310 order, making it an easy (but somewhat expensive) solution for non-deterministic
2311 iteration over maps of pointers.
2313 It is implemented by mapping from key to an index in a vector of key,value
2314 pairs. This provides fast lookup and iteration, but has two main drawbacks:
2315 the key is stored twice and removing elements takes linear time. If it is
2316 necessary to remove elements, it's best to remove them in bulk using
2319 .. _dss_inteqclasses:
2321 llvm/ADT/IntEqClasses.h
2322 ^^^^^^^^^^^^^^^^^^^^^^^
2324 IntEqClasses provides a compact representation of equivalence classes of small
2325 integers. Initially, each integer in the range 0..n-1 has its own equivalence
2326 class. Classes can be joined by passing two class representatives to the
2327 join(a, b) method. Two integers are in the same class when findLeader() returns
2328 the same representative.
2330 Once all equivalence classes are formed, the map can be compressed so each
2331 integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
2332 is the total number of equivalence classes. The map must be uncompressed before
2333 it can be edited again.
2335 .. _dss_immutablemap:
2337 llvm/ADT/ImmutableMap.h
2338 ^^^^^^^^^^^^^^^^^^^^^^^
2340 ImmutableMap is an immutable (functional) map implementation based on an AVL
2341 tree. Adding or removing elements is done through a Factory object and results
2342 in the creation of a new ImmutableMap object. If an ImmutableMap already exists
2343 with the given key set, then the existing one is returned; equality is compared
2344 with a FoldingSetNodeID. The time and space complexity of add or remove
2345 operations is logarithmic in the size of the original map.
2349 Other Map-Like Container Options
2350 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2352 The STL provides several other options, such as std::multimap and the various
2353 "hash_map" like containers (whether from C++ TR1 or from the SGI library). We
2354 never use hash_set and unordered_set because they are generally very expensive
2355 (each insertion requires a malloc) and very non-portable.
2357 std::multimap is useful if you want to map a key to multiple values, but has all
2358 the drawbacks of std::map. A sorted vector or some other approach is almost
2363 Bit storage containers (BitVector, SparseBitVector, CoalescingBitVector)
2364 ------------------------------------------------------------------------
2366 There are three bit storage containers, and choosing when to use each is
2367 relatively straightforward.
2369 One additional option is ``std::vector<bool>``: we discourage its use for two
2370 reasons 1) the implementation in many common compilers (e.g. commonly
2371 available versions of GCC) is extremely inefficient and 2) the C++ standards
2372 committee is likely to deprecate this container and/or change it significantly
2373 somehow. In any case, please don't use it.
2380 The BitVector container provides a dynamic size set of bits for manipulation.
2381 It supports individual bit setting/testing, as well as set operations. The set
2382 operations take time O(size of bitvector), but operations are performed one word
2383 at a time, instead of one bit at a time. This makes the BitVector very fast for
2384 set operations compared to other containers. Use the BitVector when you expect
2385 the number of set bits to be high (i.e. a dense set).
2387 .. _dss_smallbitvector:
2392 The SmallBitVector container provides the same interface as BitVector, but it is
2393 optimized for the case where only a small number of bits, less than 25 or so,
2394 are needed. It also transparently supports larger bit counts, but slightly less
2395 efficiently than a plain BitVector, so SmallBitVector should only be used when
2396 larger counts are rare.
2398 At this time, SmallBitVector does not support set operations (and, or, xor), and
2399 its operator[] does not provide an assignable lvalue.
2401 .. _dss_sparsebitvector:
2406 The SparseBitVector container is much like BitVector, with one major difference:
2407 Only the bits that are set, are stored. This makes the SparseBitVector much
2408 more space efficient than BitVector when the set is sparse, as well as making
2409 set operations O(number of set bits) instead of O(size of universe). The
2410 downside to the SparseBitVector is that setting and testing of random bits is
2411 O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
2412 implementation, setting or testing bits in sorted order (either forwards or
2413 reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
2414 on size) of the current bit is also O(1). As a general statement,
2415 testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2417 .. _dss_coalescingbitvector:
2422 The CoalescingBitVector container is similar in principle to a SparseBitVector,
2423 but is optimized to represent large contiguous ranges of set bits compactly. It
2424 does this by coalescing contiguous ranges of set bits into intervals. Searching
2425 for a bit in a CoalescingBitVector is O(log(gaps between contiguous ranges)).
2427 CoalescingBitVector is a better choice than BitVector when gaps between ranges
2428 of set bits are large. It's a better choice than SparseBitVector when find()
2429 operations must have fast, predictable performance. However, it's not a good
2430 choice for representing sets which have lots of very short ranges. E.g. the set
2431 `{2*x : x \in [0, n)}` would be a pathological input.
2438 A handful of `GDB pretty printers
2439 <https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
2440 provided for some of the core LLVM libraries. To use them, execute the
2441 following (or add it to your ``~/.gdbinit``)::
2443 source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
2445 It also might be handy to enable the `print pretty
2446 <http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
2447 avoid data structures being printed as a big block of text.
2451 Helpful Hints for Common Operations
2452 ===================================
2454 This section describes how to perform some very simple transformations of LLVM
2455 code. This is meant to give examples of common idioms used, showing the
2456 practical side of LLVM transformations.
2458 Because this is a "how-to" section, you should also read about the main classes
2459 that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
2460 <coreclasses>` contains details and descriptions of the main classes that you
2465 Basic Inspection and Traversal Routines
2466 ---------------------------------------
2468 The LLVM compiler infrastructure have many different data structures that may be
2469 traversed. Following the example of the C++ standard template library, the
2470 techniques used to traverse these various data structures are all basically the
2471 same. For an enumerable sequence of values, the ``XXXbegin()`` function (or
2472 method) returns an iterator to the start of the sequence, the ``XXXend()``
2473 function returns an iterator pointing to one past the last valid element of the
2474 sequence, and there is some ``XXXiterator`` data type that is common between the
2477 Because the pattern for iteration is common across many different aspects of the
2478 program representation, the standard template library algorithms may be used on
2479 them, and it is easier to remember how to iterate. First we show a few common
2480 examples of the data structures that need to be traversed. Other data
2481 structures are traversed in very similar ways.
2483 .. _iterate_function:
2485 Iterating over the ``BasicBlock`` in a ``Function``
2486 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2488 It's quite common to have a ``Function`` instance that you'd like to transform
2489 in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
2490 facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2491 constitute the ``Function``. The following is an example that prints the name
2492 of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2496 Function &Func = ...
2497 for (BasicBlock &BB : Func)
2498 // Print out the name of the basic block if it has one, and then the
2499 // number of instructions that it contains
2500 errs() << "Basic block (name=" << BB.getName() << ") has "
2501 << BB.size() << " instructions.\n";
2503 .. _iterate_basicblock:
2505 Iterating over the ``Instruction`` in a ``BasicBlock``
2506 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2508 Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2509 iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
2510 a code snippet that prints out each instruction in a ``BasicBlock``:
2514 BasicBlock& BB = ...
2515 for (Instruction &I : BB)
2516 // The next statement works since operator<<(ostream&,...)
2517 // is overloaded for Instruction&
2518 errs() << I << "\n";
2521 However, this isn't really the best way to print out the contents of a
2522 ``BasicBlock``! Since the ostream operators are overloaded for virtually
2523 anything you'll care about, you could have just invoked the print routine on the
2524 basic block itself: ``errs() << BB << "\n";``.
2526 .. _iterate_insiter:
2528 Iterating over the ``Instruction`` in a ``Function``
2529 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2531 If you're finding that you commonly iterate over a ``Function``'s
2532 ``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2533 ``InstIterator`` should be used instead. You'll need to include
2534 ``llvm/IR/InstIterator.h`` (`doxygen
2535 <https://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
2536 ``InstIterator``\ s explicitly in your code. Here's a small example that shows
2537 how to dump all instructions in a function to the standard error stream:
2541 #include "llvm/IR/InstIterator.h"
2543 // F is a pointer to a Function instance
2544 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2545 errs() << *I << "\n";
2547 Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
2548 its initial contents. For example, if you wanted to initialize a work list to
2549 contain all instructions in a ``Function`` F, all you would need to do is
2554 std::set<Instruction*> worklist;
2555 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2557 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2558 worklist.insert(&*I);
2560 The STL set ``worklist`` would now contain all instructions in the ``Function``
2563 .. _iterate_convert:
2565 Turning an iterator into a class pointer (and vice-versa)
2566 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2568 Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2569 when all you've got at hand is an iterator. Well, extracting a reference or a
2570 pointer from an iterator is very straight-forward. Assuming that ``i`` is a
2571 ``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2575 Instruction& inst = *i; // Grab reference to instruction reference
2576 Instruction* pinst = &*i; // Grab pointer to instruction reference
2577 const Instruction& inst = *j;
2579 However, the iterators you'll be working with in the LLVM framework are special:
2580 they will automatically convert to a ptr-to-instance type whenever they need to.
2581 Instead of dereferencing the iterator and then taking the address of the result,
2582 you can simply assign the iterator to the proper pointer type and you get the
2583 dereference and address-of operation as a result of the assignment (behind the
2584 scenes, this is a result of overloading casting mechanisms). Thus the second
2585 line of the last example,
2589 Instruction *pinst = &*i;
2591 is semantically equivalent to
2595 Instruction *pinst = i;
2597 It's also possible to turn a class pointer into the corresponding iterator, and
2598 this is a constant time operation (very efficient). The following code snippet
2599 illustrates use of the conversion constructors provided by LLVM iterators. By
2600 using these, you can explicitly grab the iterator of something without actually
2601 obtaining it via iteration over some structure:
2605 void printNextInstruction(Instruction* inst) {
2606 BasicBlock::iterator it(inst);
2607 ++it; // After this line, it refers to the instruction after *inst
2608 if (it != inst->getParent()->end()) errs() << *it << "\n";
2611 Unfortunately, these implicit conversions come at a cost; they prevent these
2612 iterators from conforming to standard iterator conventions, and thus from being
2613 usable with standard algorithms and containers. For example, they prevent the
2614 following code, where ``B`` is a ``BasicBlock``, from compiling:
2618 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2620 Because of this, these implicit conversions may be removed some day, and
2621 ``operator*`` changed to return a pointer instead of a reference.
2623 .. _iterate_complex:
2625 Finding call sites: a slightly more complex example
2626 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2628 Say that you're writing a FunctionPass and would like to count all the locations
2629 in the entire module (that is, across every ``Function``) where a certain
2630 function (i.e., some ``Function *``) is already in scope. As you'll learn
2631 later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2632 straight-forward manner, but this example will allow us to explore how you'd do
2633 it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
2636 .. code-block:: none
2638 initialize callCounter to zero
2639 for each Function f in the Module
2640 for each BasicBlock b in f
2641 for each Instruction i in b
2642 if (i a Call and calls the given function)
2643 increment callCounter
2645 And the actual code is (remember, because we're writing a ``FunctionPass``, our
2646 ``FunctionPass``-derived class simply has to override the ``runOnFunction``
2651 Function* targetFunc = ...;
2653 class OurFunctionPass : public FunctionPass {
2655 OurFunctionPass(): callCounter(0) { }
2657 virtual runOnFunction(Function& F) {
2658 for (BasicBlock &B : F) {
2659 for (Instruction &I: B) {
2660 if (auto *CB = dyn_cast<CallBase>(&I)) {
2661 // We know we've encountered some kind of call instruction (call,
2662 // invoke, or callbr), so we need to determine if it's a call to
2663 // the function pointed to by m_func or not.
2664 if (CB->getCalledFunction() == targetFunc)
2672 unsigned callCounter;
2677 Iterating over def-use & use-def chains
2678 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2680 Frequently, we might have an instance of the ``Value`` class (`doxygen
2681 <https://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2682 which ``User``\ s use the ``Value``. The list of all ``User``\ s of a particular
2683 ``Value`` is called a *def-use* chain. For example, let's say we have a
2684 ``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
2685 instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2692 for (User *U : F->users()) {
2693 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
2694 errs() << "F is used in instruction:\n";
2695 errs() << *Inst << "\n";
2698 Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2699 <https://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2700 ``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
2701 known as a *use-def* chain. Instances of class ``Instruction`` are common
2702 ``User`` s, so we might want to iterate over all of the values that a particular
2703 instruction uses (that is, the operands of the particular ``Instruction``):
2707 Instruction *pi = ...;
2709 for (Use &U : pi->operands()) {
2714 Declaring objects as ``const`` is an important tool of enforcing mutation free
2715 algorithms (such as analyses, etc.). For this purpose above iterators come in
2716 constant flavors as ``Value::const_use_iterator`` and
2717 ``Value::const_op_iterator``. They automatically arise when calling
2718 ``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2719 Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
2724 Iterating over predecessors & successors of blocks
2725 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2727 Iterating over the predecessors and successors of a block is quite easy with the
2728 routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
2729 iterate over all predecessors of BB:
2733 #include "llvm/IR/CFG.h"
2734 BasicBlock *BB = ...;
2736 for (BasicBlock *Pred : predecessors(BB)) {
2740 Similarly, to iterate over successors use ``successors``.
2744 Making simple changes
2745 ---------------------
2747 There are some primitive transformation operations present in the LLVM
2748 infrastructure that are worth knowing about. When performing transformations,
2749 it's fairly common to manipulate the contents of basic blocks. This section
2750 describes some of the common methods for doing so and gives example code.
2752 .. _schanges_creating:
2754 Creating and inserting new ``Instruction``\ s
2755 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2757 *Instantiating Instructions*
2759 Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2760 for the kind of instruction to instantiate and provide the necessary parameters.
2761 For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
2765 auto *ai = new AllocaInst(Type::Int32Ty);
2767 will create an ``AllocaInst`` instance that represents the allocation of one
2768 integer in the current stack frame, at run time. Each ``Instruction`` subclass
2769 is likely to have varying default parameters which change the semantics of the
2770 instruction, so refer to the `doxygen documentation for the subclass of
2771 Instruction <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2772 you're interested in instantiating.
2776 It is very useful to name the values of instructions when you're able to, as
2777 this facilitates the debugging of your transformations. If you end up looking
2778 at generated LLVM machine code, you definitely want to have logical names
2779 associated with the results of instructions! By supplying a value for the
2780 ``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2781 logical name with the result of the instruction's execution at run time. For
2782 example, say that I'm writing a transformation that dynamically allocates space
2783 for an integer on the stack, and that integer is going to be used as some kind
2784 of index by some other code. To accomplish this, I place an ``AllocaInst`` at
2785 the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2786 intending to use it within the same ``Function``. I might do:
2790 auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2792 where ``indexLoc`` is now the logical name of the instruction's execution value,
2793 which is a pointer to an integer on the run time stack.
2795 *Inserting instructions*
2797 There are essentially three ways to insert an ``Instruction`` into an existing
2798 sequence of instructions that form a ``BasicBlock``:
2800 * Insertion into an explicit instruction list
2802 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2803 and a newly-created instruction we wish to insert before ``*pi``, we do the
2808 BasicBlock *pb = ...;
2809 Instruction *pi = ...;
2810 auto *newInst = new Instruction(...);
2812 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2814 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2815 class and ``Instruction``-derived classes provide constructors which take a
2816 pointer to a ``BasicBlock`` to be appended to. For example code that looked
2821 BasicBlock *pb = ...;
2822 auto *newInst = new Instruction(...);
2824 pb->getInstList().push_back(newInst); // Appends newInst to pb
2830 BasicBlock *pb = ...;
2831 auto *newInst = new Instruction(..., pb);
2833 which is much cleaner, especially if you are creating long instruction
2836 * Insertion into an implicit instruction list
2838 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2839 associated with an existing instruction list: the instruction list of the
2840 enclosing basic block. Thus, we could have accomplished the same thing as the
2841 above code without being given a ``BasicBlock`` by doing:
2845 Instruction *pi = ...;
2846 auto *newInst = new Instruction(...);
2848 pi->getParent()->getInstList().insert(pi, newInst);
2850 In fact, this sequence of steps occurs so frequently that the ``Instruction``
2851 class and ``Instruction``-derived classes provide constructors which take (as
2852 a default parameter) a pointer to an ``Instruction`` which the newly-created
2853 ``Instruction`` should precede. That is, ``Instruction`` constructors are
2854 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2855 provided instruction, immediately before that instruction. Using an
2856 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2861 Instruction* pi = ...;
2862 auto *newInst = new Instruction(..., pi);
2864 which is much cleaner, especially if you're creating a lot of instructions and
2865 adding them to ``BasicBlock``\ s.
2867 * Insertion using an instance of ``IRBuilder``
2869 Inserting several ``Instruction``\ s can be quite laborious using the previous
2870 methods. The ``IRBuilder`` is a convenience class that can be used to add
2871 several instructions to the end of a ``BasicBlock`` or before a particular
2872 ``Instruction``. It also supports constant folding and renaming named
2873 registers (see ``IRBuilder``'s template arguments).
2875 The example below demonstrates a very simple use of the ``IRBuilder`` where
2876 three instructions are inserted before the instruction ``pi``. The first two
2877 instructions are Call instructions and third instruction multiplies the return
2878 value of the two calls.
2882 Instruction *pi = ...;
2883 IRBuilder<> Builder(pi);
2884 CallInst* callOne = Builder.CreateCall(...);
2885 CallInst* callTwo = Builder.CreateCall(...);
2886 Value* result = Builder.CreateMul(callOne, callTwo);
2888 The example below is similar to the above example except that the created
2889 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2893 BasicBlock *pb = ...;
2894 IRBuilder<> Builder(pb);
2895 CallInst* callOne = Builder.CreateCall(...);
2896 CallInst* callTwo = Builder.CreateCall(...);
2897 Value* result = Builder.CreateMul(callOne, callTwo);
2899 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
2902 .. _schanges_deleting:
2904 Deleting Instructions
2905 ^^^^^^^^^^^^^^^^^^^^^
2907 Deleting an instruction from an existing sequence of instructions that form a
2908 BasicBlock_ is very straight-forward: just call the instruction's
2909 ``eraseFromParent()`` method. For example:
2913 Instruction *I = .. ;
2914 I->eraseFromParent();
2916 This unlinks the instruction from its containing basic block and deletes it. If
2917 you'd just like to unlink the instruction from its containing basic block but
2918 not delete it, you can use the ``removeFromParent()`` method.
2920 .. _schanges_replacing:
2922 Replacing an Instruction with another Value
2923 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2925 Replacing individual instructions
2926 """""""""""""""""""""""""""""""""
2928 Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2929 <https://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two
2930 very useful replace functions: ``ReplaceInstWithValue`` and
2931 ``ReplaceInstWithInst``.
2933 .. _schanges_deleting_sub:
2935 Deleting Instructions
2936 """""""""""""""""""""
2938 * ``ReplaceInstWithValue``
2940 This function replaces all uses of a given instruction with a value, and then
2941 removes the original instruction. The following example illustrates the
2942 replacement of the result of a particular ``AllocaInst`` that allocates memory
2943 for a single integer with a null pointer to an integer.
2947 AllocaInst* instToReplace = ...;
2948 BasicBlock::iterator ii(instToReplace);
2950 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2951 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2953 * ``ReplaceInstWithInst``
2955 This function replaces a particular instruction with another instruction,
2956 inserting the new instruction into the basic block at the location where the
2957 old instruction was, and replacing any uses of the old instruction with the
2958 new instruction. The following example illustrates the replacement of one
2959 ``AllocaInst`` with another.
2963 AllocaInst* instToReplace = ...;
2964 BasicBlock::iterator ii(instToReplace);
2966 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2967 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2970 Replacing multiple uses of Users and Values
2971 """""""""""""""""""""""""""""""""""""""""""
2973 You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2974 change more than one use at a time. See the doxygen documentation for the
2975 `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2976 <https://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2979 .. _schanges_deletingGV:
2981 Deleting GlobalVariables
2982 ^^^^^^^^^^^^^^^^^^^^^^^^
2984 Deleting a global variable from a module is just as easy as deleting an
2985 Instruction. First, you must have a pointer to the global variable that you
2986 wish to delete. You use this pointer to erase it from its parent, the module.
2991 GlobalVariable *GV = .. ;
2993 GV->eraseFromParent();
3001 This section describes the interaction of the LLVM APIs with multithreading,
3002 both on the part of client applications, and in the JIT, in the hosted
3005 Note that LLVM's support for multithreading is still relatively young. Up
3006 through version 2.5, the execution of threaded hosted applications was
3007 supported, but not threaded client access to the APIs. While this use case is
3008 now supported, clients *must* adhere to the guidelines specified below to ensure
3009 proper operation in multithreaded mode.
3011 Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
3012 intrinsics in order to support threaded operation. If you need a
3013 multithreading-capable LLVM on a platform without a suitably modern system
3014 compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
3015 using the resultant compiler to build a copy of LLVM with multithreading
3020 Ending Execution with ``llvm_shutdown()``
3021 -----------------------------------------
3023 When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
3024 deallocate memory used for internal structures.
3028 Lazy Initialization with ``ManagedStatic``
3029 ------------------------------------------
3031 ``ManagedStatic`` is a utility class in LLVM used to implement static
3032 initialization of static resources, such as the global type tables. In a
3033 single-threaded environment, it implements a simple lazy initialization scheme.
3034 When LLVM is compiled with support for multi-threading, however, it uses
3035 double-checked locking to implement thread-safe lazy initialization.
3039 Achieving Isolation with ``LLVMContext``
3040 ----------------------------------------
3042 ``LLVMContext`` is an opaque class in the LLVM API which clients can use to
3043 operate multiple, isolated instances of LLVM concurrently within the same
3044 address space. For instance, in a hypothetical compile-server, the compilation
3045 of an individual translation unit is conceptually independent from all the
3046 others, and it would be desirable to be able to compile incoming translation
3047 units concurrently on independent server threads. Fortunately, ``LLVMContext``
3048 exists to enable just this kind of scenario!
3050 Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
3051 (``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
3052 in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
3053 *cannot* interact with each other: ``Module``\ s in different contexts cannot be
3054 linked together, ``Function``\ s cannot be added to ``Module``\ s in different
3055 contexts, etc. What this means is that is safe to compile on multiple
3056 threads simultaneously, as long as no two threads operate on entities within the
3059 In practice, very few places in the API require the explicit specification of a
3060 ``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
3061 ``Type`` carries a reference to its owning context, most other entities can
3062 determine what context they belong to by looking at their own ``Type``. If you
3063 are adding new entities to LLVM IR, please try to maintain this interface
3071 LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
3072 threads can call ``ExecutionEngine::getPointerToFunction()`` or
3073 ``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
3074 code output by the JIT concurrently. The user must still ensure that only one
3075 thread accesses IR in a given ``LLVMContext`` while another thread might be
3076 modifying it. One way to do that is to always hold the JIT lock while accessing
3077 IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
3078 Another way is to only call ``getPointerToFunction()`` from the
3079 ``LLVMContext``'s thread.
3081 When the JIT is configured to compile lazily (using
3082 ``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
3083 condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
3084 after a function is lazily-jitted. It's still possible to use the lazy JIT in a
3085 threaded program if you ensure that only one thread at a time can call any
3086 particular lazy stub and that the JIT lock guards any IR access, but we suggest
3087 using only the eager JIT in threaded programs.
3094 This section describes some of the advanced or obscure API's that most clients
3095 do not need to be aware of. These API's tend manage the inner workings of the
3096 LLVM system, and only need to be accessed in unusual circumstances.
3100 The ``ValueSymbolTable`` class
3101 ------------------------------
3103 The ``ValueSymbolTable`` (`doxygen
3104 <https://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
3105 a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
3106 naming value definitions. The symbol table can provide a name for any Value_.
3108 Note that the ``SymbolTable`` class should not be directly accessed by most
3109 clients. It should only be used when iteration over the symbol table names
3110 themselves are required, which is very special purpose. Note that not all LLVM
3111 Value_\ s have names, and those without names (i.e. they have an empty name) do
3112 not exist in the symbol table.
3114 Symbol tables support iteration over the values in the symbol table with
3115 ``begin/end/iterator`` and supports querying to see if a specific name is in the
3116 symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
3117 public mutator methods, instead, simply call ``setName`` on a value, which will
3118 autoinsert it into the appropriate symbol table.
3122 The ``User`` and owned ``Use`` classes' memory layout
3123 -----------------------------------------------------
3125 The ``User`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1User.html>`__)
3126 class provides a basis for expressing the ownership of ``User`` towards other
3127 `Value instance <https://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
3128 ``Use`` (`doxygen <https://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
3129 class is employed to do the bookkeeping and to facilitate *O(1)* addition and
3134 Interaction and relationship between ``User`` and ``Use`` objects
3135 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3137 A subclass of ``User`` can choose between incorporating its ``Use`` objects or
3138 refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
3139 s inline others hung off) is impractical and breaks the invariant that the
3140 ``Use`` objects belonging to the same ``User`` form a contiguous array.
3142 We have 2 different layouts in the ``User`` (sub)classes:
3146 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
3147 object and there are a fixed number of them.
3151 The ``Use`` object(s) are referenced by a pointer to an array from the
3152 ``User`` object and there may be a variable number of them.
3154 As of v2.4 each layout still possesses a direct pointer to the start of the
3155 array of ``Use``\ s. Though not mandatory for layout a), we stick to this
3156 redundancy for the sake of simplicity. The ``User`` object also stores the
3157 number of ``Use`` objects it has. (Theoretically this information can also be
3158 calculated given the scheme presented below.)
3160 Special forms of allocation operators (``operator new``) enforce the following
3163 * Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
3166 .. code-block:: none
3168 ...---.---.---.---.-------...
3169 | P | P | P | P | User
3170 '''---'---'---'---'-------'''
3172 * Layout b) is modelled by pointing at the ``Use[]`` array.
3174 .. code-block:: none
3185 *(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
3186 each* ``Use`` *object in the member* ``Use::Prev`` *)*
3190 Designing Type Hierarchies and Polymorphic Interfaces
3191 -----------------------------------------------------
3193 There are two different design patterns that tend to result in the use of
3194 virtual dispatch for methods in a type hierarchy in C++ programs. The first is
3195 a genuine type hierarchy where different types in the hierarchy model
3196 a specific subset of the functionality and semantics, and these types nest
3197 strictly within each other. Good examples of this can be seen in the ``Value``
3198 or ``Type`` type hierarchies.
3200 A second is the desire to dispatch dynamically across a collection of
3201 polymorphic interface implementations. This latter use case can be modeled with
3202 virtual dispatch and inheritance by defining an abstract interface base class
3203 which all implementations derive from and override. However, this
3204 implementation strategy forces an **"is-a"** relationship to exist that is not
3205 actually meaningful. There is often not some nested hierarchy of useful
3206 generalizations which code might interact with and move up and down. Instead,
3207 there is a singular interface which is dispatched across a range of
3210 The preferred implementation strategy for the second use case is that of
3211 generic programming (sometimes called "compile-time duck typing" or "static
3212 polymorphism"). For example, a template over some type parameter ``T`` can be
3213 instantiated across any particular implementation that conforms to the
3214 interface or *concept*. A good example here is the highly generic properties of
3215 any type which models a node in a directed graph. LLVM models these primarily
3216 through templates and generic programming. Such templates include the
3217 ``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3218 truly needs **dynamic** dispatch you can generalize it using a technique
3219 called *concept-based polymorphism*. This pattern emulates the interfaces and
3220 behaviors of templates using a very limited form of virtual dispatch for type
3221 erasure inside its implementation. You can find examples of this technique in
3222 the ``PassManager.h`` system, and there is a more detailed introduction to it
3223 by Sean Parent in several of his talks and papers:
3225 #. `Inheritance Is The Base Class of Evil
3226 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3227 - The GoingNative 2013 talk describing this technique, and probably the best
3229 #. `Value Semantics and Concepts-based Polymorphism
3230 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3231 describing this technique in more detail.
3232 #. `Sean Parent's Papers and Presentations
3233 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3234 - A GitHub project full of links to slides, video, and sometimes code.
3236 When deciding between creating a type hierarchy (with either tagged or virtual
3237 dispatch) and using templates or concepts-based polymorphism, consider whether
3238 there is some refinement of an abstract base class which is a semantically
3239 meaningful type on an interface boundary. If anything more refined than the
3240 root abstract interface is meaningless to talk about as a partial extension of
3241 the semantic model, then your use case likely fits better with polymorphism and
3242 you should avoid using virtual dispatch. However, there may be some exigent
3243 circumstances that require one technique or the other to be used.
3245 If you do need to introduce a type hierarchy, we prefer to use explicitly
3246 closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3247 open inheritance model and virtual dispatch that is more common in C++ code.
3248 This is because LLVM rarely encourages library consumers to extend its core
3249 types, and leverages the closed and tag-dispatched nature of its hierarchies to
3250 generate significantly more efficient code. We have also found that a large
3251 amount of our usage of type hierarchies fits better with tag-based pattern
3252 matching rather than dynamic dispatch across a common interface. Within LLVM we
3253 have built custom helpers to facilitate this design. See this document's
3254 section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3255 <HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3256 pattern for use with the LLVM helpers.
3258 .. _abi_breaking_checks:
3263 Checks and asserts that alter the LLVM C++ ABI are predicated on the
3264 preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3265 libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3266 compatible LLVM libraries built without it defined. By default,
3267 turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3268 so a default +Asserts build is not ABI compatible with a
3269 default -Asserts build. Clients that want ABI compatibility
3270 between +Asserts and -Asserts builds should use the CMake build system
3271 to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3272 of `LLVM_ENABLE_ASSERTIONS`.
3276 The Core LLVM Class Hierarchy Reference
3277 =======================================
3279 ``#include "llvm/IR/Type.h"``
3281 header source: `Type.h <https://llvm.org/doxygen/Type_8h_source.html>`_
3283 doxygen info: `Type Classes <https://llvm.org/doxygen/classllvm_1_1Type.html>`_
3285 The Core LLVM classes are the primary means of representing the program being
3286 inspected or transformed. The core LLVM classes are defined in header files in
3287 the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3288 directory. It's worth noting that, for historical reasons, this library is
3289 called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
3293 The Type class and Derived Types
3294 --------------------------------
3296 ``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
3297 ``Type`` cannot be instantiated directly but only through its subclasses.
3298 Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3299 ``DoubleType``) have hidden subclasses. They are hidden because they offer no
3300 useful functionality beyond what the ``Type`` class offers except to distinguish
3301 themselves from other subclasses of ``Type``.
3303 All other types are subclasses of ``DerivedType``. Types can be named, but this
3304 is not a requirement. There exists exactly one instance of a given shape at any
3305 one time. This allows type equality to be performed with address equality of
3306 the Type Instance. That is, given two ``Type*`` values, the types are identical
3307 if the pointers are identical.
3311 Important Public Methods
3312 ^^^^^^^^^^^^^^^^^^^^^^^^
3314 * ``bool isIntegerTy() const``: Returns true for any integer type.
3316 * ``bool isFloatingPointTy()``: Return true if this is one of the five
3317 floating point types.
3319 * ``bool isSized()``: Return true if the type has known size. Things
3320 that don't have a size are abstract types, labels and void.
3324 Important Derived Types
3325 ^^^^^^^^^^^^^^^^^^^^^^^
3328 Subclass of DerivedType that represents integer types of any bit width. Any
3329 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3330 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3332 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3333 type of a specific bit width.
3335 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3338 This is subclassed by ArrayType and VectorType.
3340 * ``const Type * getElementType() const``: Returns the type of each
3341 of the elements in the sequential type.
3343 * ``uint64_t getNumElements() const``: Returns the number of elements
3344 in the sequential type.
3347 This is a subclass of SequentialType and defines the interface for array
3351 Subclass of Type for pointer types.
3354 Subclass of SequentialType for vector types. A vector type is similar to an
3355 ArrayType but is distinguished because it is a first class type whereas
3356 ArrayType is not. Vector types are used for vector operations and are usually
3357 small vectors of an integer or floating point type.
3360 Subclass of DerivedTypes for struct types.
3365 Subclass of DerivedTypes for function types.
3367 * ``bool isVarArg() const``: Returns true if it's a vararg function.
3369 * ``const Type * getReturnType() const``: Returns the return type of the
3372 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3375 * ``const unsigned getNumParams() const``: Returns the number of formal
3380 The ``Module`` class
3381 --------------------
3383 ``#include "llvm/IR/Module.h"``
3385 header source: `Module.h <https://llvm.org/doxygen/Module_8h_source.html>`_
3387 doxygen info: `Module Class <https://llvm.org/doxygen/classllvm_1_1Module.html>`_
3389 The ``Module`` class represents the top level structure present in LLVM
3390 programs. An LLVM module is effectively either a translation unit of the
3391 original program or a combination of several translation units merged by the
3392 linker. The ``Module`` class keeps track of a list of :ref:`Function
3393 <c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3394 Additionally, it contains a few helpful member functions that try to make common
3399 Important Public Members of the ``Module`` class
3400 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3402 * ``Module::Module(std::string name = "")``
3404 Constructing a Module_ is easy. You can optionally provide a name for it
3405 (probably based on the name of the translation unit).
3407 * | ``Module::iterator`` - Typedef for function list iterator
3408 | ``Module::const_iterator`` - Typedef for const_iterator.
3409 | ``begin()``, ``end()``, ``size()``, ``empty()``
3411 These are forwarding methods that make it easy to access the contents of a
3412 ``Module`` object's :ref:`Function <c_Function>` list.
3414 * ``Module::FunctionListType &getFunctionList()``
3416 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
3417 when you need to update the list or perform a complex action that doesn't have
3418 a forwarding method.
3422 * | ``Module::global_iterator`` - Typedef for global variable list iterator
3423 | ``Module::const_global_iterator`` - Typedef for const_iterator.
3424 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3426 These are forwarding methods that make it easy to access the contents of a
3427 ``Module`` object's GlobalVariable_ list.
3429 * ``Module::GlobalListType &getGlobalList()``
3431 Returns the list of GlobalVariable_\ s. This is necessary to use when you
3432 need to update the list or perform a complex action that doesn't have a
3437 * ``SymbolTable *getSymbolTable()``
3439 Return a reference to the SymbolTable_ for this ``Module``.
3443 * ``Function *getFunction(StringRef Name) const``
3445 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3446 exist, return ``null``.
3448 * ``FunctionCallee getOrInsertFunction(const std::string &Name,
3449 const FunctionType *T)``
3451 Look up the specified function in the ``Module`` SymbolTable_. If
3452 it does not exist, add an external declaration for the function and
3453 return it. Note that the function signature already present may not
3454 match the requested signature. Thus, in order to enable the common
3455 usage of passing the result directly to EmitCall, the return type is
3456 a struct of ``{FunctionType *T, Constant *FunctionPtr}``, rather
3457 than simply the ``Function*`` with potentially an unexpected
3460 * ``std::string getTypeName(const Type *Ty)``
3462 If there is at least one entry in the SymbolTable_ for the specified Type_,
3463 return it. Otherwise return the empty string.
3465 * ``bool addTypeName(const std::string &Name, const Type *Ty)``
3467 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
3468 already an entry for this name, true is returned and the SymbolTable_ is not
3476 ``#include "llvm/IR/Value.h"``
3478 header source: `Value.h <https://llvm.org/doxygen/Value_8h_source.html>`_
3480 doxygen info: `Value Class <https://llvm.org/doxygen/classllvm_1_1Value.html>`_
3482 The ``Value`` class is the most important class in the LLVM Source base. It
3483 represents a typed value that may be used (among other things) as an operand to
3484 an instruction. There are many different types of ``Value``\ s, such as
3485 Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
3486 <c_Function>`\ s are ``Value``\ s.
3488 A particular ``Value`` may be used many times in the LLVM representation for a
3489 program. For example, an incoming argument to a function (represented with an
3490 instance of the Argument_ class) is "used" by every instruction in the function
3491 that references the argument. To keep track of this relationship, the ``Value``
3492 class keeps a list of all of the ``User``\ s that is using it (the User_ class
3493 is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3494 This use list is how LLVM represents def-use information in the program, and is
3495 accessible through the ``use_*`` methods, shown below.
3497 Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3498 Type_ is available through the ``getType()`` method. In addition, all LLVM
3499 values can be named. The "name" of the ``Value`` is a symbolic string printed
3502 .. code-block:: llvm
3508 The name of this instruction is "foo". **NOTE** that the name of any value may
3509 be missing (an empty string), so names should **ONLY** be used for debugging
3510 (making the source code easier to read, debugging printouts), they should not be
3511 used to keep track of values or map between them. For this purpose, use a
3512 ``std::map`` of pointers to the ``Value`` itself instead.
3514 One important aspect of LLVM is that there is no distinction between an SSA
3515 variable and the operation that produces it. Because of this, any reference to
3516 the value produced by an instruction (or the value available as an incoming
3517 argument, for example) is represented as a direct pointer to the instance of the
3518 class that represents this value. Although this may take some getting used to,
3519 it simplifies the representation and makes it easier to manipulate.
3523 Important Public Members of the ``Value`` class
3524 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3526 * | ``Value::use_iterator`` - Typedef for iterator over the use-list
3527 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3529 | ``unsigned use_size()`` - Returns the number of users of the value.
3530 | ``bool use_empty()`` - Returns true if there are no users.
3531 | ``use_iterator use_begin()`` - Get an iterator to the start of the
3533 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3534 | ``User *use_back()`` - Returns the last element in the list.
3536 These methods are the interface to access the def-use information in LLVM.
3537 As with all other iterators in LLVM, the naming conventions follow the
3538 conventions defined by the STL_.
3540 * ``Type *getType() const``
3541 This method returns the Type of the Value.
3543 * | ``bool hasName() const``
3544 | ``std::string getName() const``
3545 | ``void setName(const std::string &Name)``
3547 This family of methods is used to access and assign a name to a ``Value``, be
3548 aware of the :ref:`precaution above <nameWarning>`.
3550 * ``void replaceAllUsesWith(Value *V)``
3552 This method traverses the use list of a ``Value`` changing all User_\ s of the
3553 current value to refer to "``V``" instead. For example, if you detect that an
3554 instruction always produces a constant value (for example through constant
3555 folding), you can replace all uses of the instruction with the constant like
3560 Inst->replaceAllUsesWith(ConstVal);
3567 ``#include "llvm/IR/User.h"``
3569 header source: `User.h <https://llvm.org/doxygen/User_8h_source.html>`_
3571 doxygen info: `User Class <https://llvm.org/doxygen/classllvm_1_1User.html>`_
3575 The ``User`` class is the common base class of all LLVM nodes that may refer to
3576 ``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
3577 that the User is referring to. The ``User`` class itself is a subclass of
3580 The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3581 to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
3582 one definition referred to, allowing this direct connection. This connection
3583 provides the use-def information in LLVM.
3587 Important Public Members of the ``User`` class
3588 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3590 The ``User`` class exposes the operand list in two ways: through an index access
3591 interface and through an iterator based interface.
3593 * | ``Value *getOperand(unsigned i)``
3594 | ``unsigned getNumOperands()``
3596 These two methods expose the operands of the ``User`` in a convenient form for
3599 * | ``User::op_iterator`` - Typedef for iterator over the operand list
3600 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3602 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3604 Together, these methods make up the iterator based interface to the operands
3610 The ``Instruction`` class
3611 -------------------------
3613 ``#include "llvm/IR/Instruction.h"``
3615 header source: `Instruction.h
3616 <https://llvm.org/doxygen/Instruction_8h_source.html>`_
3618 doxygen info: `Instruction Class
3619 <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3621 Superclasses: User_, Value_
3623 The ``Instruction`` class is the common base class for all LLVM instructions.
3624 It provides only a few methods, but is a very commonly used class. The primary
3625 data tracked by the ``Instruction`` class itself is the opcode (instruction
3626 type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
3627 represent a specific type of instruction, one of many subclasses of
3628 ``Instruction`` are used.
3630 Because the ``Instruction`` class subclasses the User_ class, its operands can
3631 be accessed in the same way as for other ``User``\ s (with the
3632 ``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3633 An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3634 file. This file contains some meta-data about the various different types of
3635 instructions in LLVM. It describes the enum values that are used as opcodes
3636 (for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3637 concrete sub-classes of ``Instruction`` that implement the instruction (for
3638 example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
3639 file confuses doxygen, so these enum values don't show up correctly in the
3640 `doxygen output <https://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3644 Important Subclasses of the ``Instruction`` class
3645 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3649 * ``BinaryOperator``
3651 This subclasses represents all two operand instructions whose operands must be
3652 the same type, except for the comparison instructions.
3657 This subclass is the parent of the 12 casting instructions. It provides
3658 common operations on cast instructions.
3664 This subclass represents the two comparison instructions,
3665 `ICmpInst <LangRef.html#i_icmp>`_ (integer operands), and
3666 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3670 Important Public Members of the ``Instruction`` class
3671 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3673 * ``BasicBlock *getParent()``
3675 Returns the BasicBlock_ that this
3676 ``Instruction`` is embedded into.
3678 * ``bool mayWriteToMemory()``
3680 Returns true if the instruction writes to memory, i.e. it is a ``call``,
3681 ``free``, ``invoke``, or ``store``.
3683 * ``unsigned getOpcode()``
3685 Returns the opcode for the ``Instruction``.
3687 * ``Instruction *clone() const``
3689 Returns another instance of the specified instruction, identical in all ways
3690 to the original except that the instruction has no parent (i.e. it's not
3691 embedded into a BasicBlock_), and it has no name.
3695 The ``Constant`` class and subclasses
3696 -------------------------------------
3698 Constant represents a base class for different types of constants. It is
3699 subclassed by ConstantInt, ConstantArray, etc. for representing the various
3700 types of Constants. GlobalValue_ is also a subclass, which represents the
3701 address of a global variable or function.
3705 Important Subclasses of Constant
3706 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3708 * ConstantInt : This subclass of Constant represents an integer constant of
3711 * ``const APInt& getValue() const``: Returns the underlying
3712 value of this constant, an APInt value.
3714 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3715 int64_t via sign extension. If the value (not the bit width) of the APInt
3716 is too large to fit in an int64_t, an assertion will result. For this
3717 reason, use of this method is discouraged.
3719 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3720 to a uint64_t via zero extension. IF the value (not the bit width) of the
3721 APInt is too large to fit in a uint64_t, an assertion will result. For this
3722 reason, use of this method is discouraged.
3724 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3725 object that represents the value provided by ``Val``. The type is implied
3726 as the IntegerType that corresponds to the bit width of ``Val``.
3728 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3729 ConstantInt object that represents the value provided by ``Val`` for integer
3732 * ConstantFP : This class represents a floating point constant.
3734 * ``double getValue() const``: Returns the underlying value of this constant.
3736 * ConstantArray : This represents a constant array.
3738 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3739 component constants that makeup this array.
3741 * ConstantStruct : This represents a constant struct.
3743 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3744 component constants that makeup this array.
3746 * GlobalValue : This represents either a global variable or a function. In
3747 either case, the value is a constant fixed address (after linking).
3751 The ``GlobalValue`` class
3752 -------------------------
3754 ``#include "llvm/IR/GlobalValue.h"``
3756 header source: `GlobalValue.h
3757 <https://llvm.org/doxygen/GlobalValue_8h_source.html>`_
3759 doxygen info: `GlobalValue Class
3760 <https://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3762 Superclasses: Constant_, User_, Value_
3764 Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3765 only LLVM values that are visible in the bodies of all :ref:`Function
3766 <c_Function>`\ s. Because they are visible at global scope, they are also
3767 subject to linking with other globals defined in different translation units.
3768 To control the linking process, ``GlobalValue``\ s know their linkage rules.
3769 Specifically, ``GlobalValue``\ s know whether they have internal or external
3770 linkage, as defined by the ``LinkageTypes`` enumeration.
3772 If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3773 it is not visible to code outside the current translation unit, and does not
3774 participate in linking. If it has external linkage, it is visible to external
3775 code, and does participate in linking. In addition to linkage information,
3776 ``GlobalValue``\ s keep track of which Module_ they are currently part of.
3778 Because ``GlobalValue``\ s are memory objects, they are always referred to by
3779 their **address**. As such, the Type_ of a global is always a pointer to its
3780 contents. It is important to remember this when using the ``GetElementPtrInst``
3781 instruction because this pointer must be dereferenced first. For example, if
3782 you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3783 of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3784 that array. Although the address of the first element of this array and the
3785 value of the ``GlobalVariable`` are the same, they have different types. The
3786 ``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3787 ``i32.`` Because of this, accessing a global value requires you to dereference
3788 the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3789 This is explained in the `LLVM Language Reference Manual
3790 <LangRef.html#globalvars>`_.
3794 Important Public Members of the ``GlobalValue`` class
3795 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3797 * | ``bool hasInternalLinkage() const``
3798 | ``bool hasExternalLinkage() const``
3799 | ``void setInternalLinkage(bool HasInternalLinkage)``
3801 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3803 * ``Module *getParent()``
3805 This returns the Module_ that the
3806 GlobalValue is currently embedded into.
3810 The ``Function`` class
3811 ----------------------
3813 ``#include "llvm/IR/Function.h"``
3815 header source: `Function.h <https://llvm.org/doxygen/Function_8h_source.html>`_
3817 doxygen info: `Function Class
3818 <https://llvm.org/doxygen/classllvm_1_1Function.html>`_
3820 Superclasses: GlobalValue_, Constant_, User_, Value_
3822 The ``Function`` class represents a single procedure in LLVM. It is actually
3823 one of the more complex classes in the LLVM hierarchy because it must keep track
3824 of a large amount of data. The ``Function`` class keeps track of a list of
3825 BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3827 The list of BasicBlock_\ s is the most commonly used part of ``Function``
3828 objects. The list imposes an implicit ordering of the blocks in the function,
3829 which indicate how the code will be laid out by the backend. Additionally, the
3830 first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3831 legal in LLVM to explicitly branch to this initial block. There are no implicit
3832 exit nodes, and in fact there may be multiple exit nodes from a single
3833 ``Function``. If the BasicBlock_ list is empty, this indicates that the
3834 ``Function`` is actually a function declaration: the actual body of the function
3835 hasn't been linked in yet.
3837 In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3838 of the list of formal Argument_\ s that the function receives. This container
3839 manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3840 for the BasicBlock_\ s.
3842 The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3843 have to look up a value by name. Aside from that, the SymbolTable_ is used
3844 internally to make sure that there are not conflicts between the names of
3845 Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3847 Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3848 value of the function is its address (after linking) which is guaranteed to be
3853 Important Public Members of the ``Function``
3854 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3856 * ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3857 const std::string &N = "", Module* Parent = 0)``
3859 Constructor used when you need to create new ``Function``\ s to add the
3860 program. The constructor must specify the type of the function to create and
3861 what type of linkage the function should have. The FunctionType_ argument
3862 specifies the formal arguments and return value for the function. The same
3863 FunctionType_ value can be used to create multiple functions. The ``Parent``
3864 argument specifies the Module in which the function is defined. If this
3865 argument is provided, the function will automatically be inserted into that
3866 module's list of functions.
3868 * ``bool isDeclaration()``
3870 Return whether or not the ``Function`` has a body defined. If the function is
3871 "external", it does not have a body, and thus must be resolved by linking with
3872 a function defined in a different translation unit.
3874 * | ``Function::iterator`` - Typedef for basic block list iterator
3875 | ``Function::const_iterator`` - Typedef for const_iterator.
3876 | ``begin()``, ``end()``, ``size()``, ``empty()``
3878 These are forwarding methods that make it easy to access the contents of a
3879 ``Function`` object's BasicBlock_ list.
3881 * ``Function::BasicBlockListType &getBasicBlockList()``
3883 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3884 update the list or perform a complex action that doesn't have a forwarding
3887 * | ``Function::arg_iterator`` - Typedef for the argument list iterator
3888 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3889 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3891 These are forwarding methods that make it easy to access the contents of a
3892 ``Function`` object's Argument_ list.
3894 * ``Function::ArgumentListType &getArgumentList()``
3896 Returns the list of Argument_. This is necessary to use when you need to
3897 update the list or perform a complex action that doesn't have a forwarding
3900 * ``BasicBlock &getEntryBlock()``
3902 Returns the entry ``BasicBlock`` for the function. Because the entry block
3903 for the function is always the first block, this returns the first block of
3906 * | ``Type *getReturnType()``
3907 | ``FunctionType *getFunctionType()``
3909 This traverses the Type_ of the ``Function`` and returns the return type of
3910 the function, or the FunctionType_ of the actual function.
3912 * ``SymbolTable *getSymbolTable()``
3914 Return a pointer to the SymbolTable_ for this ``Function``.
3918 The ``GlobalVariable`` class
3919 ----------------------------
3921 ``#include "llvm/IR/GlobalVariable.h"``
3923 header source: `GlobalVariable.h
3924 <https://llvm.org/doxygen/GlobalVariable_8h_source.html>`_
3926 doxygen info: `GlobalVariable Class
3927 <https://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3929 Superclasses: GlobalValue_, Constant_, User_, Value_
3931 Global variables are represented with the (surprise surprise) ``GlobalVariable``
3932 class. Like functions, ``GlobalVariable``\ s are also subclasses of
3933 GlobalValue_, and as such are always referenced by their address (global values
3934 must live in memory, so their "name" refers to their constant address). See
3935 GlobalValue_ for more on this. Global variables may have an initial value
3936 (which must be a Constant_), and if they have an initializer, they may be marked
3937 as "constant" themselves (indicating that their contents never change at
3940 .. _m_GlobalVariable:
3942 Important Public Members of the ``GlobalVariable`` class
3943 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3945 * ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3946 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3948 Create a new global variable of the specified type. If ``isConstant`` is true
3949 then the global variable will be marked as unchanging for the program. The
3950 Linkage parameter specifies the type of linkage (internal, external, weak,
3951 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3952 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3953 the resultant global variable will have internal linkage. AppendingLinkage
3954 concatenates together all instances (in different translation units) of the
3955 variable into a single variable but is only applicable to arrays. See the
3956 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3957 on linkage types. Optionally an initializer, a name, and the module to put
3958 the variable into may be specified for the global variable as well.
3960 * ``bool isConstant() const``
3962 Returns true if this is a global variable that is known not to be modified at
3965 * ``bool hasInitializer()``
3967 Returns true if this ``GlobalVariable`` has an initializer.
3969 * ``Constant *getInitializer()``
3971 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3972 this method if there is no initializer.
3976 The ``BasicBlock`` class
3977 ------------------------
3979 ``#include "llvm/IR/BasicBlock.h"``
3981 header source: `BasicBlock.h
3982 <https://llvm.org/doxygen/BasicBlock_8h_source.html>`_
3984 doxygen info: `BasicBlock Class
3985 <https://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3989 This class represents a single entry single exit section of the code, commonly
3990 known as a basic block by the compiler community. The ``BasicBlock`` class
3991 maintains a list of Instruction_\ s, which form the body of the block. Matching
3992 the language definition, the last element of this list of instructions is always
3993 a terminator instruction.
3995 In addition to tracking the list of instructions that make up the block, the
3996 ``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3997 it is embedded into.
3999 Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
4000 referenced by instructions like branches and can go in the switch tables.
4001 ``BasicBlock``\ s have type ``label``.
4005 Important Public Members of the ``BasicBlock`` class
4006 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4008 * ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
4010 The ``BasicBlock`` constructor is used to create new basic blocks for
4011 insertion into a function. The constructor optionally takes a name for the
4012 new block, and a :ref:`Function <c_Function>` to insert it into. If the
4013 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
4014 inserted at the end of the specified :ref:`Function <c_Function>`, if not
4015 specified, the BasicBlock must be manually inserted into the :ref:`Function
4018 * | ``BasicBlock::iterator`` - Typedef for instruction list iterator
4019 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
4020 | ``begin()``, ``end()``, ``front()``, ``back()``,
4021 ``size()``, ``empty()``
4022 STL-style functions for accessing the instruction list.
4024 These methods and typedefs are forwarding functions that have the same
4025 semantics as the standard library methods of the same names. These methods
4026 expose the underlying instruction list of a basic block in a way that is easy
4027 to manipulate. To get the full complement of container operations (including
4028 operations to update the list), you must use the ``getInstList()`` method.
4030 * ``BasicBlock::InstListType &getInstList()``
4032 This method is used to get access to the underlying container that actually
4033 holds the Instructions. This method must be used when there isn't a
4034 forwarding function in the ``BasicBlock`` class for the operation that you
4035 would like to perform. Because there are no forwarding functions for
4036 "updating" operations, you need to use this if you want to update the contents
4037 of a ``BasicBlock``.
4039 * ``Function *getParent()``
4041 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
4042 or a null pointer if it is homeless.
4044 * ``Instruction *getTerminator()``
4046 Returns a pointer to the terminator instruction that appears at the end of the
4047 ``BasicBlock``. If there is no terminator instruction, or if the last
4048 instruction in the block is not a terminator, then a null pointer is returned.
4052 The ``Argument`` class
4053 ----------------------
4055 This subclass of Value defines the interface for incoming formal arguments to a
4056 function. A Function maintains a list of its formal arguments. An argument has
4057 a pointer to the parent Function.