1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // This pass assigns local frame indices to stack slots relative to one another
10 // and allocates additional base registers to access them when the target
11 // estimates they are likely to be out of range of stack pointer and frame
12 // pointer relative addressing.
14 //===----------------------------------------------------------------------===//
16 #include "llvm/ADT/SetVector.h"
17 #include "llvm/ADT/SmallSet.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/ADT/Statistic.h"
20 #include "llvm/CodeGen/MachineBasicBlock.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineOperand.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/TargetFrameLowering.h"
28 #include "llvm/CodeGen/TargetOpcodes.h"
29 #include "llvm/CodeGen/TargetRegisterInfo.h"
30 #include "llvm/CodeGen/TargetSubtargetInfo.h"
31 #include "llvm/InitializePasses.h"
32 #include "llvm/Pass.h"
33 #include "llvm/Support/Debug.h"
34 #include "llvm/Support/ErrorHandling.h"
35 #include "llvm/Support/raw_ostream.h"
43 #define DEBUG_TYPE "localstackalloc"
45 STATISTIC(NumAllocations
, "Number of frame indices allocated into local block");
46 STATISTIC(NumBaseRegisters
, "Number of virtual frame base registers allocated");
47 STATISTIC(NumReplacements
, "Number of frame indices references replaced");
52 MachineBasicBlock::iterator MI
; // Instr referencing the frame
53 int64_t LocalOffset
; // Local offset of the frame idx referenced
54 int FrameIdx
; // The frame index
56 // Order reference instruction appears in program. Used to ensure
57 // deterministic order when multiple instructions may reference the same
62 FrameRef(MachineInstr
*I
, int64_t Offset
, int Idx
, unsigned Ord
) :
63 MI(I
), LocalOffset(Offset
), FrameIdx(Idx
), Order(Ord
) {}
65 bool operator<(const FrameRef
&RHS
) const {
66 return std::tie(LocalOffset
, FrameIdx
, Order
) <
67 std::tie(RHS
.LocalOffset
, RHS
.FrameIdx
, RHS
.Order
);
70 MachineBasicBlock::iterator
getMachineInstr() const { return MI
; }
71 int64_t getLocalOffset() const { return LocalOffset
; }
72 int getFrameIndex() const { return FrameIdx
; }
75 class LocalStackSlotPass
: public MachineFunctionPass
{
76 SmallVector
<int64_t, 16> LocalOffsets
;
78 /// StackObjSet - A set of stack object indexes
79 using StackObjSet
= SmallSetVector
<int, 8>;
81 void AdjustStackOffset(MachineFrameInfo
&MFI
, int FrameIdx
, int64_t &Offset
,
82 bool StackGrowsDown
, Align
&MaxAlign
);
83 void AssignProtectedObjSet(const StackObjSet
&UnassignedObjs
,
84 SmallSet
<int, 16> &ProtectedObjs
,
85 MachineFrameInfo
&MFI
, bool StackGrowsDown
,
86 int64_t &Offset
, Align
&MaxAlign
);
87 void calculateFrameObjectOffsets(MachineFunction
&Fn
);
88 bool insertFrameReferenceRegisters(MachineFunction
&Fn
);
91 static char ID
; // Pass identification, replacement for typeid
93 explicit LocalStackSlotPass() : MachineFunctionPass(ID
) {
94 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
97 bool runOnMachineFunction(MachineFunction
&MF
) override
;
99 void getAnalysisUsage(AnalysisUsage
&AU
) const override
{
100 AU
.setPreservesCFG();
101 MachineFunctionPass::getAnalysisUsage(AU
);
105 } // end anonymous namespace
107 char LocalStackSlotPass::ID
= 0;
109 char &llvm::LocalStackSlotAllocationID
= LocalStackSlotPass::ID
;
110 INITIALIZE_PASS(LocalStackSlotPass
, DEBUG_TYPE
,
111 "Local Stack Slot Allocation", false, false)
113 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction
&MF
) {
114 MachineFrameInfo
&MFI
= MF
.getFrameInfo();
115 const TargetRegisterInfo
*TRI
= MF
.getSubtarget().getRegisterInfo();
116 unsigned LocalObjectCount
= MFI
.getObjectIndexEnd();
118 // If the target doesn't want/need this pass, or if there are no locals
119 // to consider, early exit.
120 if (LocalObjectCount
== 0 || !TRI
->requiresVirtualBaseRegisters(MF
))
123 // Make sure we have enough space to store the local offsets.
124 LocalOffsets
.resize(MFI
.getObjectIndexEnd());
126 // Lay out the local blob.
127 calculateFrameObjectOffsets(MF
);
129 // Insert virtual base registers to resolve frame index references.
130 bool UsedBaseRegs
= insertFrameReferenceRegisters(MF
);
132 // Tell MFI whether any base registers were allocated. PEI will only
133 // want to use the local block allocations from this pass if there were any.
134 // Otherwise, PEI can do a bit better job of getting the alignment right
135 // without a hole at the start since it knows the alignment of the stack
136 // at the start of local allocation, and this pass doesn't.
137 MFI
.setUseLocalStackAllocationBlock(UsedBaseRegs
);
142 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
143 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo
&MFI
, int FrameIdx
,
144 int64_t &Offset
, bool StackGrowsDown
,
146 // If the stack grows down, add the object size to find the lowest address.
148 Offset
+= MFI
.getObjectSize(FrameIdx
);
150 Align Alignment
= MFI
.getObjectAlign(FrameIdx
);
152 // If the alignment of this object is greater than that of the stack, then
153 // increase the stack alignment to match.
154 MaxAlign
= std::max(MaxAlign
, Alignment
);
156 // Adjust to alignment boundary.
157 Offset
= alignTo(Offset
, Alignment
);
159 int64_t LocalOffset
= StackGrowsDown
? -Offset
: Offset
;
160 LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx
<< ") to local offset "
161 << LocalOffset
<< "\n");
162 // Keep the offset available for base register allocation
163 LocalOffsets
[FrameIdx
] = LocalOffset
;
164 // And tell MFI about it for PEI to use later
165 MFI
.mapLocalFrameObject(FrameIdx
, LocalOffset
);
168 Offset
+= MFI
.getObjectSize(FrameIdx
);
173 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
174 /// those required to be close to the Stack Protector) to stack offsets.
175 void LocalStackSlotPass::AssignProtectedObjSet(
176 const StackObjSet
&UnassignedObjs
, SmallSet
<int, 16> &ProtectedObjs
,
177 MachineFrameInfo
&MFI
, bool StackGrowsDown
, int64_t &Offset
,
179 for (int i
: UnassignedObjs
) {
180 AdjustStackOffset(MFI
, i
, Offset
, StackGrowsDown
, MaxAlign
);
181 ProtectedObjs
.insert(i
);
185 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
186 /// abstract stack objects.
187 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction
&Fn
) {
188 // Loop over all of the stack objects, assigning sequential addresses...
189 MachineFrameInfo
&MFI
= Fn
.getFrameInfo();
190 const TargetFrameLowering
&TFI
= *Fn
.getSubtarget().getFrameLowering();
191 bool StackGrowsDown
=
192 TFI
.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown
;
196 // Make sure that the stack protector comes before the local variables on the
198 SmallSet
<int, 16> ProtectedObjs
;
199 if (MFI
.hasStackProtectorIndex()) {
200 int StackProtectorFI
= MFI
.getStackProtectorIndex();
202 // We need to make sure we didn't pre-allocate the stack protector when
204 // If we already have a stack protector, this will re-assign it to a slot
205 // that is **not** covering the protected objects.
206 assert(!MFI
.isObjectPreAllocated(StackProtectorFI
) &&
207 "Stack protector pre-allocated in LocalStackSlotAllocation");
209 StackObjSet LargeArrayObjs
;
210 StackObjSet SmallArrayObjs
;
211 StackObjSet AddrOfObjs
;
213 AdjustStackOffset(MFI
, StackProtectorFI
, Offset
, StackGrowsDown
, MaxAlign
);
215 // Assign large stack objects first.
216 for (unsigned i
= 0, e
= MFI
.getObjectIndexEnd(); i
!= e
; ++i
) {
217 if (MFI
.isDeadObjectIndex(i
))
219 if (StackProtectorFI
== (int)i
)
221 if (!TFI
.isStackIdSafeForLocalArea(MFI
.getStackID(i
)))
224 switch (MFI
.getObjectSSPLayout(i
)) {
225 case MachineFrameInfo::SSPLK_None
:
227 case MachineFrameInfo::SSPLK_SmallArray
:
228 SmallArrayObjs
.insert(i
);
230 case MachineFrameInfo::SSPLK_AddrOf
:
231 AddrOfObjs
.insert(i
);
233 case MachineFrameInfo::SSPLK_LargeArray
:
234 LargeArrayObjs
.insert(i
);
237 llvm_unreachable("Unexpected SSPLayoutKind.");
240 AssignProtectedObjSet(LargeArrayObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
242 AssignProtectedObjSet(SmallArrayObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
244 AssignProtectedObjSet(AddrOfObjs
, ProtectedObjs
, MFI
, StackGrowsDown
,
248 // Then assign frame offsets to stack objects that are not used to spill
249 // callee saved registers.
250 for (unsigned i
= 0, e
= MFI
.getObjectIndexEnd(); i
!= e
; ++i
) {
251 if (MFI
.isDeadObjectIndex(i
))
253 if (MFI
.getStackProtectorIndex() == (int)i
)
255 if (ProtectedObjs
.count(i
))
257 if (!TFI
.isStackIdSafeForLocalArea(MFI
.getStackID(i
)))
260 AdjustStackOffset(MFI
, i
, Offset
, StackGrowsDown
, MaxAlign
);
263 // Remember how big this blob of stack space is
264 MFI
.setLocalFrameSize(Offset
);
265 MFI
.setLocalFrameMaxAlign(MaxAlign
);
269 lookupCandidateBaseReg(unsigned BaseReg
,
271 int64_t FrameSizeAdjust
,
272 int64_t LocalFrameOffset
,
273 const MachineInstr
&MI
,
274 const TargetRegisterInfo
*TRI
) {
275 // Check if the relative offset from the where the base register references
276 // to the target address is in range for the instruction.
277 int64_t Offset
= FrameSizeAdjust
+ LocalFrameOffset
- BaseOffset
;
278 return TRI
->isFrameOffsetLegal(&MI
, BaseReg
, Offset
);
281 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction
&Fn
) {
282 // Scan the function's instructions looking for frame index references.
283 // For each, ask the target if it wants a virtual base register for it
284 // based on what we can tell it about where the local will end up in the
285 // stack frame. If it wants one, re-use a suitable one we've previously
286 // allocated, or if there isn't one that fits the bill, allocate a new one
287 // and ask the target to create a defining instruction for it.
288 bool UsedBaseReg
= false;
290 MachineFrameInfo
&MFI
= Fn
.getFrameInfo();
291 const TargetRegisterInfo
*TRI
= Fn
.getSubtarget().getRegisterInfo();
292 const TargetFrameLowering
&TFI
= *Fn
.getSubtarget().getFrameLowering();
293 bool StackGrowsDown
=
294 TFI
.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown
;
296 // Collect all of the instructions in the block that reference
297 // a frame index. Also store the frame index referenced to ease later
298 // lookup. (For any insn that has more than one FI reference, we arbitrarily
299 // choose the first one).
300 SmallVector
<FrameRef
, 64> FrameReferenceInsns
;
304 for (MachineBasicBlock
&BB
: Fn
) {
305 for (MachineInstr
&MI
: BB
) {
306 // Debug value, stackmap and patchpoint instructions can't be out of
307 // range, so they don't need any updates.
308 if (MI
.isDebugInstr() || MI
.getOpcode() == TargetOpcode::STATEPOINT
||
309 MI
.getOpcode() == TargetOpcode::STACKMAP
||
310 MI
.getOpcode() == TargetOpcode::PATCHPOINT
)
313 // For now, allocate the base register(s) within the basic block
314 // where they're used, and don't try to keep them around outside
315 // of that. It may be beneficial to try sharing them more broadly
316 // than that, but the increased register pressure makes that a
317 // tricky thing to balance. Investigate if re-materializing these
319 for (unsigned i
= 0, e
= MI
.getNumOperands(); i
!= e
; ++i
) {
320 // Consider replacing all frame index operands that reference
321 // an object allocated in the local block.
322 if (MI
.getOperand(i
).isFI()) {
323 // Don't try this with values not in the local block.
324 if (!MFI
.isObjectPreAllocated(MI
.getOperand(i
).getIndex()))
326 int Idx
= MI
.getOperand(i
).getIndex();
327 int64_t LocalOffset
= LocalOffsets
[Idx
];
328 if (!TRI
->needsFrameBaseReg(&MI
, LocalOffset
))
330 FrameReferenceInsns
.push_back(FrameRef(&MI
, LocalOffset
, Idx
, Order
++));
337 // Sort the frame references by local offset.
338 // Use frame index as a tie-breaker in case MI's have the same offset.
339 llvm::sort(FrameReferenceInsns
);
341 MachineBasicBlock
*Entry
= &Fn
.front();
343 unsigned BaseReg
= 0;
344 int64_t BaseOffset
= 0;
346 // Loop through the frame references and allocate for them as necessary.
347 for (int ref
= 0, e
= FrameReferenceInsns
.size(); ref
< e
; ++ref
) {
348 FrameRef
&FR
= FrameReferenceInsns
[ref
];
349 MachineInstr
&MI
= *FR
.getMachineInstr();
350 int64_t LocalOffset
= FR
.getLocalOffset();
351 int FrameIdx
= FR
.getFrameIndex();
352 assert(MFI
.isObjectPreAllocated(FrameIdx
) &&
353 "Only pre-allocated locals expected!");
355 // We need to keep the references to the stack protector slot through frame
356 // index operands so that it gets resolved by PEI rather than this pass.
357 // This avoids accesses to the stack protector though virtual base
358 // registers, and forces PEI to address it using fp/sp/bp.
359 if (MFI
.hasStackProtectorIndex() &&
360 FrameIdx
== MFI
.getStackProtectorIndex())
363 LLVM_DEBUG(dbgs() << "Considering: " << MI
);
366 for (unsigned f
= MI
.getNumOperands(); idx
!= f
; ++idx
) {
367 if (!MI
.getOperand(idx
).isFI())
370 if (FrameIdx
== MI
.getOperand(idx
).getIndex())
374 assert(idx
< MI
.getNumOperands() && "Cannot find FI operand");
377 int64_t FrameSizeAdjust
= StackGrowsDown
? MFI
.getLocalFrameSize() : 0;
379 LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI
);
381 // If we have a suitable base register available, use it; otherwise
382 // create a new one. Note that any offset encoded in the
383 // instruction itself will be taken into account by the target,
384 // so we don't have to adjust for it here when reusing a base
387 lookupCandidateBaseReg(BaseReg
, BaseOffset
, FrameSizeAdjust
,
388 LocalOffset
, MI
, TRI
)) {
389 LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg
<< "\n");
390 // We found a register to reuse.
391 Offset
= FrameSizeAdjust
+ LocalOffset
- BaseOffset
;
393 // No previously defined register was in range, so create a new one.
394 int64_t InstrOffset
= TRI
->getFrameIndexInstrOffset(&MI
, idx
);
396 int64_t PrevBaseOffset
= BaseOffset
;
397 BaseOffset
= FrameSizeAdjust
+ LocalOffset
+ InstrOffset
;
399 // We'd like to avoid creating single-use virtual base registers.
400 // Because the FrameRefs are in sorted order, and we've already
401 // processed all FrameRefs before this one, just check whether or not
402 // the next FrameRef will be able to reuse this new register. If not,
403 // then don't bother creating it.
405 !lookupCandidateBaseReg(
406 BaseReg
, BaseOffset
, FrameSizeAdjust
,
407 FrameReferenceInsns
[ref
+ 1].getLocalOffset(),
408 *FrameReferenceInsns
[ref
+ 1].getMachineInstr(), TRI
)) {
409 BaseOffset
= PrevBaseOffset
;
413 const MachineFunction
*MF
= MI
.getMF();
414 const TargetRegisterClass
*RC
= TRI
->getPointerRegClass(*MF
);
415 BaseReg
= Fn
.getRegInfo().createVirtualRegister(RC
);
417 LLVM_DEBUG(dbgs() << " Materializing base register"
418 << " at frame local offset "
419 << LocalOffset
+ InstrOffset
);
421 // Tell the target to insert the instruction to initialize
422 // the base register.
423 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
424 BaseReg
= TRI
->materializeFrameBaseRegister(Entry
, FrameIdx
, InstrOffset
);
426 LLVM_DEBUG(dbgs() << " into " << printReg(BaseReg
, TRI
) << '\n');
428 // The base register already includes any offset specified
429 // by the instruction, so account for that so it doesn't get
431 Offset
= -InstrOffset
;
436 assert(BaseReg
!= 0 && "Unable to allocate virtual base register!");
438 // Modify the instruction to use the new base register rather
439 // than the frame index operand.
440 TRI
->resolveFrameIndex(MI
, BaseReg
, Offset
);
441 LLVM_DEBUG(dbgs() << "Resolved: " << MI
);