[ORC] Add std::tuple support to SimplePackedSerialization.
[llvm-project.git] / llvm / lib / CodeGen / LocalStackSlotAllocation.cpp
blob2e99c8595cbd188d6863e9f9e3387a716bf4e230
1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This pass assigns local frame indices to stack slots relative to one another
10 // and allocates additional base registers to access them when the target
11 // estimates they are likely to be out of range of stack pointer and frame
12 // pointer relative addressing.
14 //===----------------------------------------------------------------------===//
16 #include "llvm/ADT/SetVector.h"
17 #include "llvm/ADT/SmallSet.h"
18 #include "llvm/ADT/SmallVector.h"
19 #include "llvm/ADT/Statistic.h"
20 #include "llvm/CodeGen/MachineBasicBlock.h"
21 #include "llvm/CodeGen/MachineFrameInfo.h"
22 #include "llvm/CodeGen/MachineFunction.h"
23 #include "llvm/CodeGen/MachineFunctionPass.h"
24 #include "llvm/CodeGen/MachineInstr.h"
25 #include "llvm/CodeGen/MachineOperand.h"
26 #include "llvm/CodeGen/MachineRegisterInfo.h"
27 #include "llvm/CodeGen/TargetFrameLowering.h"
28 #include "llvm/CodeGen/TargetOpcodes.h"
29 #include "llvm/CodeGen/TargetRegisterInfo.h"
30 #include "llvm/CodeGen/TargetSubtargetInfo.h"
31 #include "llvm/InitializePasses.h"
32 #include "llvm/Pass.h"
33 #include "llvm/Support/Debug.h"
34 #include "llvm/Support/ErrorHandling.h"
35 #include "llvm/Support/raw_ostream.h"
36 #include <algorithm>
37 #include <cassert>
38 #include <cstdint>
39 #include <tuple>
41 using namespace llvm;
43 #define DEBUG_TYPE "localstackalloc"
45 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
46 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
47 STATISTIC(NumReplacements, "Number of frame indices references replaced");
49 namespace {
51 class FrameRef {
52 MachineBasicBlock::iterator MI; // Instr referencing the frame
53 int64_t LocalOffset; // Local offset of the frame idx referenced
54 int FrameIdx; // The frame index
56 // Order reference instruction appears in program. Used to ensure
57 // deterministic order when multiple instructions may reference the same
58 // location.
59 unsigned Order;
61 public:
62 FrameRef(MachineInstr *I, int64_t Offset, int Idx, unsigned Ord) :
63 MI(I), LocalOffset(Offset), FrameIdx(Idx), Order(Ord) {}
65 bool operator<(const FrameRef &RHS) const {
66 return std::tie(LocalOffset, FrameIdx, Order) <
67 std::tie(RHS.LocalOffset, RHS.FrameIdx, RHS.Order);
70 MachineBasicBlock::iterator getMachineInstr() const { return MI; }
71 int64_t getLocalOffset() const { return LocalOffset; }
72 int getFrameIndex() const { return FrameIdx; }
75 class LocalStackSlotPass: public MachineFunctionPass {
76 SmallVector<int64_t, 16> LocalOffsets;
78 /// StackObjSet - A set of stack object indexes
79 using StackObjSet = SmallSetVector<int, 8>;
81 void AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx, int64_t &Offset,
82 bool StackGrowsDown, Align &MaxAlign);
83 void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
84 SmallSet<int, 16> &ProtectedObjs,
85 MachineFrameInfo &MFI, bool StackGrowsDown,
86 int64_t &Offset, Align &MaxAlign);
87 void calculateFrameObjectOffsets(MachineFunction &Fn);
88 bool insertFrameReferenceRegisters(MachineFunction &Fn);
90 public:
91 static char ID; // Pass identification, replacement for typeid
93 explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
94 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
97 bool runOnMachineFunction(MachineFunction &MF) override;
99 void getAnalysisUsage(AnalysisUsage &AU) const override {
100 AU.setPreservesCFG();
101 MachineFunctionPass::getAnalysisUsage(AU);
105 } // end anonymous namespace
107 char LocalStackSlotPass::ID = 0;
109 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
110 INITIALIZE_PASS(LocalStackSlotPass, DEBUG_TYPE,
111 "Local Stack Slot Allocation", false, false)
113 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
114 MachineFrameInfo &MFI = MF.getFrameInfo();
115 const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
116 unsigned LocalObjectCount = MFI.getObjectIndexEnd();
118 // If the target doesn't want/need this pass, or if there are no locals
119 // to consider, early exit.
120 if (LocalObjectCount == 0 || !TRI->requiresVirtualBaseRegisters(MF))
121 return true;
123 // Make sure we have enough space to store the local offsets.
124 LocalOffsets.resize(MFI.getObjectIndexEnd());
126 // Lay out the local blob.
127 calculateFrameObjectOffsets(MF);
129 // Insert virtual base registers to resolve frame index references.
130 bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
132 // Tell MFI whether any base registers were allocated. PEI will only
133 // want to use the local block allocations from this pass if there were any.
134 // Otherwise, PEI can do a bit better job of getting the alignment right
135 // without a hole at the start since it knows the alignment of the stack
136 // at the start of local allocation, and this pass doesn't.
137 MFI.setUseLocalStackAllocationBlock(UsedBaseRegs);
139 return true;
142 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
143 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo &MFI, int FrameIdx,
144 int64_t &Offset, bool StackGrowsDown,
145 Align &MaxAlign) {
146 // If the stack grows down, add the object size to find the lowest address.
147 if (StackGrowsDown)
148 Offset += MFI.getObjectSize(FrameIdx);
150 Align Alignment = MFI.getObjectAlign(FrameIdx);
152 // If the alignment of this object is greater than that of the stack, then
153 // increase the stack alignment to match.
154 MaxAlign = std::max(MaxAlign, Alignment);
156 // Adjust to alignment boundary.
157 Offset = alignTo(Offset, Alignment);
159 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
160 LLVM_DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
161 << LocalOffset << "\n");
162 // Keep the offset available for base register allocation
163 LocalOffsets[FrameIdx] = LocalOffset;
164 // And tell MFI about it for PEI to use later
165 MFI.mapLocalFrameObject(FrameIdx, LocalOffset);
167 if (!StackGrowsDown)
168 Offset += MFI.getObjectSize(FrameIdx);
170 ++NumAllocations;
173 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
174 /// those required to be close to the Stack Protector) to stack offsets.
175 void LocalStackSlotPass::AssignProtectedObjSet(
176 const StackObjSet &UnassignedObjs, SmallSet<int, 16> &ProtectedObjs,
177 MachineFrameInfo &MFI, bool StackGrowsDown, int64_t &Offset,
178 Align &MaxAlign) {
179 for (int i : UnassignedObjs) {
180 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
181 ProtectedObjs.insert(i);
185 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
186 /// abstract stack objects.
187 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
188 // Loop over all of the stack objects, assigning sequential addresses...
189 MachineFrameInfo &MFI = Fn.getFrameInfo();
190 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
191 bool StackGrowsDown =
192 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
193 int64_t Offset = 0;
194 Align MaxAlign;
196 // Make sure that the stack protector comes before the local variables on the
197 // stack.
198 SmallSet<int, 16> ProtectedObjs;
199 if (MFI.hasStackProtectorIndex()) {
200 int StackProtectorFI = MFI.getStackProtectorIndex();
202 // We need to make sure we didn't pre-allocate the stack protector when
203 // doing this.
204 // If we already have a stack protector, this will re-assign it to a slot
205 // that is **not** covering the protected objects.
206 assert(!MFI.isObjectPreAllocated(StackProtectorFI) &&
207 "Stack protector pre-allocated in LocalStackSlotAllocation");
209 StackObjSet LargeArrayObjs;
210 StackObjSet SmallArrayObjs;
211 StackObjSet AddrOfObjs;
213 AdjustStackOffset(MFI, StackProtectorFI, Offset, StackGrowsDown, MaxAlign);
215 // Assign large stack objects first.
216 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
217 if (MFI.isDeadObjectIndex(i))
218 continue;
219 if (StackProtectorFI == (int)i)
220 continue;
221 if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
222 continue;
224 switch (MFI.getObjectSSPLayout(i)) {
225 case MachineFrameInfo::SSPLK_None:
226 continue;
227 case MachineFrameInfo::SSPLK_SmallArray:
228 SmallArrayObjs.insert(i);
229 continue;
230 case MachineFrameInfo::SSPLK_AddrOf:
231 AddrOfObjs.insert(i);
232 continue;
233 case MachineFrameInfo::SSPLK_LargeArray:
234 LargeArrayObjs.insert(i);
235 continue;
237 llvm_unreachable("Unexpected SSPLayoutKind.");
240 AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
241 Offset, MaxAlign);
242 AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
243 Offset, MaxAlign);
244 AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
245 Offset, MaxAlign);
248 // Then assign frame offsets to stack objects that are not used to spill
249 // callee saved registers.
250 for (unsigned i = 0, e = MFI.getObjectIndexEnd(); i != e; ++i) {
251 if (MFI.isDeadObjectIndex(i))
252 continue;
253 if (MFI.getStackProtectorIndex() == (int)i)
254 continue;
255 if (ProtectedObjs.count(i))
256 continue;
257 if (!TFI.isStackIdSafeForLocalArea(MFI.getStackID(i)))
258 continue;
260 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
263 // Remember how big this blob of stack space is
264 MFI.setLocalFrameSize(Offset);
265 MFI.setLocalFrameMaxAlign(MaxAlign);
268 static inline bool
269 lookupCandidateBaseReg(unsigned BaseReg,
270 int64_t BaseOffset,
271 int64_t FrameSizeAdjust,
272 int64_t LocalFrameOffset,
273 const MachineInstr &MI,
274 const TargetRegisterInfo *TRI) {
275 // Check if the relative offset from the where the base register references
276 // to the target address is in range for the instruction.
277 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
278 return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
281 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
282 // Scan the function's instructions looking for frame index references.
283 // For each, ask the target if it wants a virtual base register for it
284 // based on what we can tell it about where the local will end up in the
285 // stack frame. If it wants one, re-use a suitable one we've previously
286 // allocated, or if there isn't one that fits the bill, allocate a new one
287 // and ask the target to create a defining instruction for it.
288 bool UsedBaseReg = false;
290 MachineFrameInfo &MFI = Fn.getFrameInfo();
291 const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
292 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
293 bool StackGrowsDown =
294 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
296 // Collect all of the instructions in the block that reference
297 // a frame index. Also store the frame index referenced to ease later
298 // lookup. (For any insn that has more than one FI reference, we arbitrarily
299 // choose the first one).
300 SmallVector<FrameRef, 64> FrameReferenceInsns;
302 unsigned Order = 0;
304 for (MachineBasicBlock &BB : Fn) {
305 for (MachineInstr &MI : BB) {
306 // Debug value, stackmap and patchpoint instructions can't be out of
307 // range, so they don't need any updates.
308 if (MI.isDebugInstr() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
309 MI.getOpcode() == TargetOpcode::STACKMAP ||
310 MI.getOpcode() == TargetOpcode::PATCHPOINT)
311 continue;
313 // For now, allocate the base register(s) within the basic block
314 // where they're used, and don't try to keep them around outside
315 // of that. It may be beneficial to try sharing them more broadly
316 // than that, but the increased register pressure makes that a
317 // tricky thing to balance. Investigate if re-materializing these
318 // becomes an issue.
319 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
320 // Consider replacing all frame index operands that reference
321 // an object allocated in the local block.
322 if (MI.getOperand(i).isFI()) {
323 // Don't try this with values not in the local block.
324 if (!MFI.isObjectPreAllocated(MI.getOperand(i).getIndex()))
325 break;
326 int Idx = MI.getOperand(i).getIndex();
327 int64_t LocalOffset = LocalOffsets[Idx];
328 if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
329 break;
330 FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx, Order++));
331 break;
337 // Sort the frame references by local offset.
338 // Use frame index as a tie-breaker in case MI's have the same offset.
339 llvm::sort(FrameReferenceInsns);
341 MachineBasicBlock *Entry = &Fn.front();
343 unsigned BaseReg = 0;
344 int64_t BaseOffset = 0;
346 // Loop through the frame references and allocate for them as necessary.
347 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
348 FrameRef &FR = FrameReferenceInsns[ref];
349 MachineInstr &MI = *FR.getMachineInstr();
350 int64_t LocalOffset = FR.getLocalOffset();
351 int FrameIdx = FR.getFrameIndex();
352 assert(MFI.isObjectPreAllocated(FrameIdx) &&
353 "Only pre-allocated locals expected!");
355 // We need to keep the references to the stack protector slot through frame
356 // index operands so that it gets resolved by PEI rather than this pass.
357 // This avoids accesses to the stack protector though virtual base
358 // registers, and forces PEI to address it using fp/sp/bp.
359 if (MFI.hasStackProtectorIndex() &&
360 FrameIdx == MFI.getStackProtectorIndex())
361 continue;
363 LLVM_DEBUG(dbgs() << "Considering: " << MI);
365 unsigned idx = 0;
366 for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
367 if (!MI.getOperand(idx).isFI())
368 continue;
370 if (FrameIdx == MI.getOperand(idx).getIndex())
371 break;
374 assert(idx < MI.getNumOperands() && "Cannot find FI operand");
376 int64_t Offset = 0;
377 int64_t FrameSizeAdjust = StackGrowsDown ? MFI.getLocalFrameSize() : 0;
379 LLVM_DEBUG(dbgs() << " Replacing FI in: " << MI);
381 // If we have a suitable base register available, use it; otherwise
382 // create a new one. Note that any offset encoded in the
383 // instruction itself will be taken into account by the target,
384 // so we don't have to adjust for it here when reusing a base
385 // register.
386 if (UsedBaseReg &&
387 lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
388 LocalOffset, MI, TRI)) {
389 LLVM_DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n");
390 // We found a register to reuse.
391 Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
392 } else {
393 // No previously defined register was in range, so create a new one.
394 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
396 int64_t PrevBaseOffset = BaseOffset;
397 BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
399 // We'd like to avoid creating single-use virtual base registers.
400 // Because the FrameRefs are in sorted order, and we've already
401 // processed all FrameRefs before this one, just check whether or not
402 // the next FrameRef will be able to reuse this new register. If not,
403 // then don't bother creating it.
404 if (ref + 1 >= e ||
405 !lookupCandidateBaseReg(
406 BaseReg, BaseOffset, FrameSizeAdjust,
407 FrameReferenceInsns[ref + 1].getLocalOffset(),
408 *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
409 BaseOffset = PrevBaseOffset;
410 continue;
413 const MachineFunction *MF = MI.getMF();
414 const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
415 BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
417 LLVM_DEBUG(dbgs() << " Materializing base register"
418 << " at frame local offset "
419 << LocalOffset + InstrOffset);
421 // Tell the target to insert the instruction to initialize
422 // the base register.
423 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
424 BaseReg = TRI->materializeFrameBaseRegister(Entry, FrameIdx, InstrOffset);
426 LLVM_DEBUG(dbgs() << " into " << printReg(BaseReg, TRI) << '\n');
428 // The base register already includes any offset specified
429 // by the instruction, so account for that so it doesn't get
430 // applied twice.
431 Offset = -InstrOffset;
433 ++NumBaseRegisters;
434 UsedBaseReg = true;
436 assert(BaseReg != 0 && "Unable to allocate virtual base register!");
438 // Modify the instruction to use the new base register rather
439 // than the frame index operand.
440 TRI->resolveFrameIndex(MI, BaseReg, Offset);
441 LLVM_DEBUG(dbgs() << "Resolved: " << MI);
443 ++NumReplacements;
446 return UsedBaseReg;