1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 // This file implements a hash set that can be used to remove duplication of
12 //===----------------------------------------------------------------------===//
14 #include "llvm/ADT/FoldingSet.h"
15 #include "llvm/ADT/Hashing.h"
16 #include "llvm/ADT/StringRef.h"
17 #include "llvm/Support/Allocator.h"
18 #include "llvm/Support/ErrorHandling.h"
19 #include "llvm/Support/Host.h"
20 #include "llvm/Support/MathExtras.h"
25 //===----------------------------------------------------------------------===//
26 // FoldingSetNodeIDRef Implementation
28 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
29 /// used to lookup the node in the FoldingSetBase.
30 unsigned FoldingSetNodeIDRef::ComputeHash() const {
31 return static_cast<unsigned>(hash_combine_range(Data
, Data
+Size
));
34 bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS
) const {
35 if (Size
!= RHS
.Size
) return false;
36 return memcmp(Data
, RHS
.Data
, Size
*sizeof(*Data
)) == 0;
39 /// Used to compare the "ordering" of two nodes as defined by the
40 /// profiled bits and their ordering defined by memcmp().
41 bool FoldingSetNodeIDRef::operator<(FoldingSetNodeIDRef RHS
) const {
43 return Size
< RHS
.Size
;
44 return memcmp(Data
, RHS
.Data
, Size
*sizeof(*Data
)) < 0;
47 //===----------------------------------------------------------------------===//
48 // FoldingSetNodeID Implementation
50 /// Add* - Add various data types to Bit data.
52 void FoldingSetNodeID::AddPointer(const void *Ptr
) {
53 // Note: this adds pointers to the hash using sizes and endianness that
54 // depend on the host. It doesn't matter, however, because hashing on
55 // pointer values is inherently unstable. Nothing should depend on the
56 // ordering of nodes in the folding set.
57 static_assert(sizeof(uintptr_t) <= sizeof(unsigned long long),
58 "unexpected pointer size");
59 AddInteger(reinterpret_cast<uintptr_t>(Ptr
));
61 void FoldingSetNodeID::AddInteger(signed I
) {
64 void FoldingSetNodeID::AddInteger(unsigned I
) {
67 void FoldingSetNodeID::AddInteger(long I
) {
68 AddInteger((unsigned long)I
);
70 void FoldingSetNodeID::AddInteger(unsigned long I
) {
71 if (sizeof(long) == sizeof(int))
72 AddInteger(unsigned(I
));
73 else if (sizeof(long) == sizeof(long long)) {
74 AddInteger((unsigned long long)I
);
76 llvm_unreachable("unexpected sizeof(long)");
79 void FoldingSetNodeID::AddInteger(long long I
) {
80 AddInteger((unsigned long long)I
);
82 void FoldingSetNodeID::AddInteger(unsigned long long I
) {
83 AddInteger(unsigned(I
));
84 AddInteger(unsigned(I
>> 32));
87 void FoldingSetNodeID::AddString(StringRef String
) {
88 unsigned Size
= String
.size();
90 unsigned NumInserts
= 1 + divideCeil(Size
, 4);
91 Bits
.reserve(Bits
.size() + NumInserts
);
96 unsigned Units
= Size
/ 4;
98 const unsigned *Base
= (const unsigned*) String
.data();
100 // If the string is aligned do a bulk transfer.
101 if (!((intptr_t)Base
& 3)) {
102 Bits
.append(Base
, Base
+ Units
);
103 Pos
= (Units
+ 1) * 4;
105 // Otherwise do it the hard way.
106 // To be compatible with above bulk transfer, we need to take endianness
108 static_assert(sys::IsBigEndianHost
|| sys::IsLittleEndianHost
,
109 "Unexpected host endianness");
110 if (sys::IsBigEndianHost
) {
111 for (Pos
+= 4; Pos
<= Size
; Pos
+= 4) {
112 unsigned V
= ((unsigned char)String
[Pos
- 4] << 24) |
113 ((unsigned char)String
[Pos
- 3] << 16) |
114 ((unsigned char)String
[Pos
- 2] << 8) |
115 (unsigned char)String
[Pos
- 1];
118 } else { // Little-endian host
119 for (Pos
+= 4; Pos
<= Size
; Pos
+= 4) {
120 unsigned V
= ((unsigned char)String
[Pos
- 1] << 24) |
121 ((unsigned char)String
[Pos
- 2] << 16) |
122 ((unsigned char)String
[Pos
- 3] << 8) |
123 (unsigned char)String
[Pos
- 4];
129 // With the leftover bits.
131 // Pos will have overshot size by 4 - #bytes left over.
132 // No need to take endianness into account here - this is always executed.
133 switch (Pos
- Size
) {
134 case 1: V
= (V
<< 8) | (unsigned char)String
[Size
- 3]; LLVM_FALLTHROUGH
;
135 case 2: V
= (V
<< 8) | (unsigned char)String
[Size
- 2]; LLVM_FALLTHROUGH
;
136 case 3: V
= (V
<< 8) | (unsigned char)String
[Size
- 1]; break;
137 default: return; // Nothing left.
143 // AddNodeID - Adds the Bit data of another ID to *this.
144 void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID
&ID
) {
145 Bits
.append(ID
.Bits
.begin(), ID
.Bits
.end());
148 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
149 /// lookup the node in the FoldingSetBase.
150 unsigned FoldingSetNodeID::ComputeHash() const {
151 return FoldingSetNodeIDRef(Bits
.data(), Bits
.size()).ComputeHash();
154 /// operator== - Used to compare two nodes to each other.
156 bool FoldingSetNodeID::operator==(const FoldingSetNodeID
&RHS
) const {
157 return *this == FoldingSetNodeIDRef(RHS
.Bits
.data(), RHS
.Bits
.size());
160 /// operator== - Used to compare two nodes to each other.
162 bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS
) const {
163 return FoldingSetNodeIDRef(Bits
.data(), Bits
.size()) == RHS
;
166 /// Used to compare the "ordering" of two nodes as defined by the
167 /// profiled bits and their ordering defined by memcmp().
168 bool FoldingSetNodeID::operator<(const FoldingSetNodeID
&RHS
) const {
169 return *this < FoldingSetNodeIDRef(RHS
.Bits
.data(), RHS
.Bits
.size());
172 bool FoldingSetNodeID::operator<(FoldingSetNodeIDRef RHS
) const {
173 return FoldingSetNodeIDRef(Bits
.data(), Bits
.size()) < RHS
;
176 /// Intern - Copy this node's data to a memory region allocated from the
177 /// given allocator and return a FoldingSetNodeIDRef describing the
180 FoldingSetNodeID::Intern(BumpPtrAllocator
&Allocator
) const {
181 unsigned *New
= Allocator
.Allocate
<unsigned>(Bits
.size());
182 std::uninitialized_copy(Bits
.begin(), Bits
.end(), New
);
183 return FoldingSetNodeIDRef(New
, Bits
.size());
186 //===----------------------------------------------------------------------===//
187 /// Helper functions for FoldingSetBase.
189 /// GetNextPtr - In order to save space, each bucket is a
190 /// singly-linked-list. In order to make deletion more efficient, we make
191 /// the list circular, so we can delete a node without computing its hash.
192 /// The problem with this is that the start of the hash buckets are not
193 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
194 /// use GetBucketPtr when this happens.
195 static FoldingSetBase::Node
*GetNextPtr(void *NextInBucketPtr
) {
196 // The low bit is set if this is the pointer back to the bucket.
197 if (reinterpret_cast<intptr_t>(NextInBucketPtr
) & 1)
200 return static_cast<FoldingSetBase::Node
*>(NextInBucketPtr
);
205 static void **GetBucketPtr(void *NextInBucketPtr
) {
206 intptr_t Ptr
= reinterpret_cast<intptr_t>(NextInBucketPtr
);
207 assert((Ptr
& 1) && "Not a bucket pointer");
208 return reinterpret_cast<void**>(Ptr
& ~intptr_t(1));
211 /// GetBucketFor - Hash the specified node ID and return the hash bucket for
212 /// the specified ID.
213 static void **GetBucketFor(unsigned Hash
, void **Buckets
, unsigned NumBuckets
) {
214 // NumBuckets is always a power of 2.
215 unsigned BucketNum
= Hash
& (NumBuckets
-1);
216 return Buckets
+ BucketNum
;
219 /// AllocateBuckets - Allocated initialized bucket memory.
220 static void **AllocateBuckets(unsigned NumBuckets
) {
221 void **Buckets
= static_cast<void**>(safe_calloc(NumBuckets
+ 1,
223 // Set the very last bucket to be a non-null "pointer".
224 Buckets
[NumBuckets
] = reinterpret_cast<void*>(-1);
228 //===----------------------------------------------------------------------===//
229 // FoldingSetBase Implementation
231 FoldingSetBase::FoldingSetBase(unsigned Log2InitSize
) {
232 assert(5 < Log2InitSize
&& Log2InitSize
< 32 &&
233 "Initial hash table size out of range");
234 NumBuckets
= 1 << Log2InitSize
;
235 Buckets
= AllocateBuckets(NumBuckets
);
239 FoldingSetBase::FoldingSetBase(FoldingSetBase
&&Arg
)
240 : Buckets(Arg
.Buckets
), NumBuckets(Arg
.NumBuckets
), NumNodes(Arg
.NumNodes
) {
241 Arg
.Buckets
= nullptr;
246 FoldingSetBase
&FoldingSetBase::operator=(FoldingSetBase
&&RHS
) {
247 free(Buckets
); // This may be null if the set is in a moved-from state.
248 Buckets
= RHS
.Buckets
;
249 NumBuckets
= RHS
.NumBuckets
;
250 NumNodes
= RHS
.NumNodes
;
251 RHS
.Buckets
= nullptr;
257 FoldingSetBase::~FoldingSetBase() {
261 void FoldingSetBase::clear() {
262 // Set all but the last bucket to null pointers.
263 memset(Buckets
, 0, NumBuckets
*sizeof(void*));
265 // Set the very last bucket to be a non-null "pointer".
266 Buckets
[NumBuckets
] = reinterpret_cast<void*>(-1);
268 // Reset the node count to zero.
272 void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount
,
273 const FoldingSetInfo
&Info
) {
274 assert((NewBucketCount
> NumBuckets
) &&
275 "Can't shrink a folding set with GrowBucketCount");
276 assert(isPowerOf2_32(NewBucketCount
) && "Bad bucket count!");
277 void **OldBuckets
= Buckets
;
278 unsigned OldNumBuckets
= NumBuckets
;
280 // Clear out new buckets.
281 Buckets
= AllocateBuckets(NewBucketCount
);
282 // Set NumBuckets only if allocation of new buckets was successful.
283 NumBuckets
= NewBucketCount
;
286 // Walk the old buckets, rehashing nodes into their new place.
287 FoldingSetNodeID TempID
;
288 for (unsigned i
= 0; i
!= OldNumBuckets
; ++i
) {
289 void *Probe
= OldBuckets
[i
];
290 if (!Probe
) continue;
291 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
292 // Figure out the next link, remove NodeInBucket from the old link.
293 Probe
= NodeInBucket
->getNextInBucket();
294 NodeInBucket
->SetNextInBucket(nullptr);
296 // Insert the node into the new bucket, after recomputing the hash.
297 InsertNode(NodeInBucket
,
298 GetBucketFor(Info
.ComputeNodeHash(this, NodeInBucket
, TempID
),
299 Buckets
, NumBuckets
),
308 /// GrowHashTable - Double the size of the hash table and rehash everything.
310 void FoldingSetBase::GrowHashTable(const FoldingSetInfo
&Info
) {
311 GrowBucketCount(NumBuckets
* 2, Info
);
314 void FoldingSetBase::reserve(unsigned EltCount
, const FoldingSetInfo
&Info
) {
315 // This will give us somewhere between EltCount / 2 and
316 // EltCount buckets. This puts us in the load factor
317 // range of 1.0 - 2.0.
318 if(EltCount
< capacity())
320 GrowBucketCount(PowerOf2Floor(EltCount
), Info
);
323 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
324 /// return it. If not, return the insertion token that will make insertion
326 FoldingSetBase::Node
*FoldingSetBase::FindNodeOrInsertPos(
327 const FoldingSetNodeID
&ID
, void *&InsertPos
, const FoldingSetInfo
&Info
) {
328 unsigned IDHash
= ID
.ComputeHash();
329 void **Bucket
= GetBucketFor(IDHash
, Buckets
, NumBuckets
);
330 void *Probe
= *Bucket
;
334 FoldingSetNodeID TempID
;
335 while (Node
*NodeInBucket
= GetNextPtr(Probe
)) {
336 if (Info
.NodeEquals(this, NodeInBucket
, ID
, IDHash
, TempID
))
340 Probe
= NodeInBucket
->getNextInBucket();
343 // Didn't find the node, return null with the bucket as the InsertPos.
348 /// InsertNode - Insert the specified node into the folding set, knowing that it
349 /// is not already in the map. InsertPos must be obtained from
350 /// FindNodeOrInsertPos.
351 void FoldingSetBase::InsertNode(Node
*N
, void *InsertPos
,
352 const FoldingSetInfo
&Info
) {
353 assert(!N
->getNextInBucket());
354 // Do we need to grow the hashtable?
355 if (NumNodes
+1 > capacity()) {
357 FoldingSetNodeID TempID
;
358 InsertPos
= GetBucketFor(Info
.ComputeNodeHash(this, N
, TempID
), Buckets
,
364 /// The insert position is actually a bucket pointer.
365 void **Bucket
= static_cast<void**>(InsertPos
);
367 void *Next
= *Bucket
;
369 // If this is the first insertion into this bucket, its next pointer will be
370 // null. Pretend as if it pointed to itself, setting the low bit to indicate
371 // that it is a pointer to the bucket.
373 Next
= reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket
)|1);
375 // Set the node's next pointer, and make the bucket point to the node.
376 N
->SetNextInBucket(Next
);
380 /// RemoveNode - Remove a node from the folding set, returning true if one was
381 /// removed or false if the node was not in the folding set.
382 bool FoldingSetBase::RemoveNode(Node
*N
) {
383 // Because each bucket is a circular list, we don't need to compute N's hash
385 void *Ptr
= N
->getNextInBucket();
386 if (!Ptr
) return false; // Not in folding set.
389 N
->SetNextInBucket(nullptr);
391 // Remember what N originally pointed to, either a bucket or another node.
392 void *NodeNextPtr
= Ptr
;
394 // Chase around the list until we find the node (or bucket) which points to N.
396 if (Node
*NodeInBucket
= GetNextPtr(Ptr
)) {
398 Ptr
= NodeInBucket
->getNextInBucket();
400 // We found a node that points to N, change it to point to N's next node,
401 // removing N from the list.
403 NodeInBucket
->SetNextInBucket(NodeNextPtr
);
407 void **Bucket
= GetBucketPtr(Ptr
);
410 // If we found that the bucket points to N, update the bucket to point to
413 *Bucket
= NodeNextPtr
;
420 /// GetOrInsertNode - If there is an existing simple Node exactly
421 /// equal to the specified node, return it. Otherwise, insert 'N' and it
423 FoldingSetBase::Node
*
424 FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node
*N
,
425 const FoldingSetInfo
&Info
) {
427 Info
.GetNodeProfile(this, N
, ID
);
429 if (Node
*E
= FindNodeOrInsertPos(ID
, IP
, Info
))
431 InsertNode(N
, IP
, Info
);
435 //===----------------------------------------------------------------------===//
436 // FoldingSetIteratorImpl Implementation
438 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket
) {
439 // Skip to the first non-null non-self-cycle bucket.
440 while (*Bucket
!= reinterpret_cast<void*>(-1) &&
441 (!*Bucket
|| !GetNextPtr(*Bucket
)))
444 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
447 void FoldingSetIteratorImpl::advance() {
448 // If there is another link within this bucket, go to it.
449 void *Probe
= NodePtr
->getNextInBucket();
451 if (FoldingSetNode
*NextNodeInBucket
= GetNextPtr(Probe
))
452 NodePtr
= NextNodeInBucket
;
454 // Otherwise, this is the last link in this bucket.
455 void **Bucket
= GetBucketPtr(Probe
);
457 // Skip to the next non-null non-self-cycle bucket.
460 } while (*Bucket
!= reinterpret_cast<void*>(-1) &&
461 (!*Bucket
|| !GetNextPtr(*Bucket
)));
463 NodePtr
= static_cast<FoldingSetNode
*>(*Bucket
);
467 //===----------------------------------------------------------------------===//
468 // FoldingSetBucketIteratorImpl Implementation
470 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket
) {
471 Ptr
= (!*Bucket
|| !GetNextPtr(*Bucket
)) ? (void*) Bucket
: *Bucket
;