1 //===----------------------- R600FrameLowering.cpp ------------------------===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //==-----------------------------------------------------------------------===//
9 #include "R600FrameLowering.h"
10 #include "R600Subtarget.h"
14 R600FrameLowering::~R600FrameLowering() = default;
16 /// \returns The number of registers allocated for \p FI.
18 R600FrameLowering::getFrameIndexReference(const MachineFunction
&MF
, int FI
,
19 Register
&FrameReg
) const {
20 const MachineFrameInfo
&MFI
= MF
.getFrameInfo();
21 const R600RegisterInfo
*RI
22 = MF
.getSubtarget
<R600Subtarget
>().getRegisterInfo();
24 // Fill in FrameReg output argument.
25 FrameReg
= RI
->getFrameRegister(MF
);
27 // Start the offset at 2 so we don't overwrite work group information.
28 // FIXME: We should only do this when the shader actually uses this
30 unsigned OffsetBytes
= 2 * (getStackWidth(MF
) * 4);
31 int UpperBound
= FI
== -1 ? MFI
.getNumObjects() : FI
;
33 for (int i
= MFI
.getObjectIndexBegin(); i
< UpperBound
; ++i
) {
34 OffsetBytes
= alignTo(OffsetBytes
, MFI
.getObjectAlign(i
));
35 OffsetBytes
+= MFI
.getObjectSize(i
);
36 // Each register holds 4 bytes, so we must always align the offset to at
37 // least 4 bytes, so that 2 frame objects won't share the same register.
38 OffsetBytes
= alignTo(OffsetBytes
, Align(4));
42 OffsetBytes
= alignTo(OffsetBytes
, MFI
.getObjectAlign(FI
));
44 return StackOffset::getFixed(OffsetBytes
/ (getStackWidth(MF
) * 4));