1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2 ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
3 ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
4 ;RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
6 ; ===================================================================================
8 ; ===================================================================================
10 define amdgpu_ps float @and_or(i32 %a, i32 %b, i32 %c) {
13 ; VI-NEXT: v_and_b32_e32 v0, v0, v1
14 ; VI-NEXT: v_or_b32_e32 v0, v0, v2
15 ; VI-NEXT: ; return to shader part epilog
19 ; GFX9-NEXT: v_and_or_b32 v0, v0, v1, v2
20 ; GFX9-NEXT: ; return to shader part epilog
22 ; GFX10-LABEL: and_or:
24 ; GFX10-NEXT: v_and_or_b32 v0, v0, v1, v2
25 ; GFX10-NEXT: ; return to shader part epilog
27 %result = or i32 %x, %c
28 %bc = bitcast i32 %result to float
32 ; ThreeOp instruction variant not used due to Constant Bus Limitations
33 define amdgpu_ps float @and_or_vgpr_b(i32 inreg %a, i32 %b, i32 inreg %c) {
34 ; VI-LABEL: and_or_vgpr_b:
36 ; VI-NEXT: v_and_b32_e32 v0, s2, v0
37 ; VI-NEXT: v_or_b32_e32 v0, s3, v0
38 ; VI-NEXT: ; return to shader part epilog
40 ; GFX9-LABEL: and_or_vgpr_b:
42 ; GFX9-NEXT: v_and_b32_e32 v0, s2, v0
43 ; GFX9-NEXT: v_or_b32_e32 v0, s3, v0
44 ; GFX9-NEXT: ; return to shader part epilog
46 ; GFX10-LABEL: and_or_vgpr_b:
48 ; GFX10-NEXT: v_and_or_b32 v0, s2, v0, s3
49 ; GFX10-NEXT: ; return to shader part epilog
51 %result = or i32 %x, %c
52 %bc = bitcast i32 %result to float
56 define amdgpu_ps float @and_or_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
57 ; VI-LABEL: and_or_vgpr_ab:
59 ; VI-NEXT: v_and_b32_e32 v0, v0, v1
60 ; VI-NEXT: v_or_b32_e32 v0, s2, v0
61 ; VI-NEXT: ; return to shader part epilog
63 ; GFX9-LABEL: and_or_vgpr_ab:
65 ; GFX9-NEXT: v_and_or_b32 v0, v0, v1, s2
66 ; GFX9-NEXT: ; return to shader part epilog
68 ; GFX10-LABEL: and_or_vgpr_ab:
70 ; GFX10-NEXT: v_and_or_b32 v0, v0, v1, s2
71 ; GFX10-NEXT: ; return to shader part epilog
73 %result = or i32 %x, %c
74 %bc = bitcast i32 %result to float
78 define amdgpu_ps float @and_or_vgpr_const(i32 %a, i32 %b) {
79 ; VI-LABEL: and_or_vgpr_const:
81 ; VI-NEXT: v_and_b32_e32 v0, 4, v0
82 ; VI-NEXT: v_or_b32_e32 v0, v0, v1
83 ; VI-NEXT: ; return to shader part epilog
85 ; GFX9-LABEL: and_or_vgpr_const:
87 ; GFX9-NEXT: v_and_or_b32 v0, v0, 4, v1
88 ; GFX9-NEXT: ; return to shader part epilog
90 ; GFX10-LABEL: and_or_vgpr_const:
92 ; GFX10-NEXT: v_and_or_b32 v0, v0, 4, v1
93 ; GFX10-NEXT: ; return to shader part epilog
95 %result = or i32 %x, %b
96 %bc = bitcast i32 %result to float
100 define amdgpu_ps float @and_or_vgpr_const_inline_const(i32 %a) {
101 ; VI-LABEL: and_or_vgpr_const_inline_const:
103 ; VI-NEXT: v_and_b32_e32 v0, 20, v0
104 ; VI-NEXT: v_or_b32_e32 v0, 0x808, v0
105 ; VI-NEXT: ; return to shader part epilog
107 ; GFX9-LABEL: and_or_vgpr_const_inline_const:
109 ; GFX9-NEXT: v_mov_b32_e32 v1, 0x808
110 ; GFX9-NEXT: v_and_or_b32 v0, v0, 20, v1
111 ; GFX9-NEXT: ; return to shader part epilog
113 ; GFX10-LABEL: and_or_vgpr_const_inline_const:
115 ; GFX10-NEXT: v_and_or_b32 v0, v0, 20, 0x808
116 ; GFX10-NEXT: ; return to shader part epilog
118 %result = or i32 %x, 2056
119 %bc = bitcast i32 %result to float
123 define amdgpu_ps float @and_or_vgpr_inline_const_x2(i32 %a) {
124 ; VI-LABEL: and_or_vgpr_inline_const_x2:
126 ; VI-NEXT: v_and_b32_e32 v0, 4, v0
127 ; VI-NEXT: v_or_b32_e32 v0, 1, v0
128 ; VI-NEXT: ; return to shader part epilog
130 ; GFX9-LABEL: and_or_vgpr_inline_const_x2:
132 ; GFX9-NEXT: v_and_or_b32 v0, v0, 4, 1
133 ; GFX9-NEXT: ; return to shader part epilog
135 ; GFX10-LABEL: and_or_vgpr_inline_const_x2:
137 ; GFX10-NEXT: v_and_or_b32 v0, v0, 4, 1
138 ; GFX10-NEXT: ; return to shader part epilog
140 %result = or i32 %x, 1
141 %bc = bitcast i32 %result to float