1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
3 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
4 ; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
6 ; ===================================================================================
8 ; ===================================================================================
10 define amdgpu_ps float @shl_add(i32 %a, i32 %b, i32 %c) {
13 ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
14 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2
15 ; VI-NEXT: ; return to shader part epilog
17 ; GFX9-LABEL: shl_add:
19 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2
20 ; GFX9-NEXT: ; return to shader part epilog
22 ; GFX10-LABEL: shl_add:
24 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, v2
25 ; GFX10-NEXT: ; return to shader part epilog
27 %result = add i32 %x, %c
28 %bc = bitcast i32 %result to float
32 ; ThreeOp instruction variant not used due to Constant Bus Limitations
33 define amdgpu_ps float @shl_add_vgpr_a(i32 %a, i32 inreg %b, i32 inreg %c) {
34 ; VI-LABEL: shl_add_vgpr_a:
36 ; VI-NEXT: v_lshlrev_b32_e32 v0, s2, v0
37 ; VI-NEXT: v_add_u32_e32 v0, vcc, s3, v0
38 ; VI-NEXT: ; return to shader part epilog
40 ; GFX9-LABEL: shl_add_vgpr_a:
42 ; GFX9-NEXT: v_lshlrev_b32_e32 v0, s2, v0
43 ; GFX9-NEXT: v_add_u32_e32 v0, s3, v0
44 ; GFX9-NEXT: ; return to shader part epilog
46 ; GFX10-LABEL: shl_add_vgpr_a:
48 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, s2, s3
49 ; GFX10-NEXT: ; return to shader part epilog
51 %result = add i32 %x, %c
52 %bc = bitcast i32 %result to float
56 define amdgpu_ps float @shl_add_vgpr_all(i32 %a, i32 %b, i32 %c) {
57 ; VI-LABEL: shl_add_vgpr_all:
59 ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
60 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v2
61 ; VI-NEXT: ; return to shader part epilog
63 ; GFX9-LABEL: shl_add_vgpr_all:
65 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, v2
66 ; GFX9-NEXT: ; return to shader part epilog
68 ; GFX10-LABEL: shl_add_vgpr_all:
70 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, v2
71 ; GFX10-NEXT: ; return to shader part epilog
73 %result = add i32 %x, %c
74 %bc = bitcast i32 %result to float
78 define amdgpu_ps float @shl_add_vgpr_ab(i32 %a, i32 %b, i32 inreg %c) {
79 ; VI-LABEL: shl_add_vgpr_ab:
81 ; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
82 ; VI-NEXT: v_add_u32_e32 v0, vcc, s2, v0
83 ; VI-NEXT: ; return to shader part epilog
85 ; GFX9-LABEL: shl_add_vgpr_ab:
87 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, v1, s2
88 ; GFX9-NEXT: ; return to shader part epilog
90 ; GFX10-LABEL: shl_add_vgpr_ab:
92 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, v1, s2
93 ; GFX10-NEXT: ; return to shader part epilog
95 %result = add i32 %x, %c
96 %bc = bitcast i32 %result to float
100 define amdgpu_ps float @shl_add_vgpr_const(i32 %a, i32 %b) {
101 ; VI-LABEL: shl_add_vgpr_const:
103 ; VI-NEXT: v_lshlrev_b32_e32 v0, 3, v0
104 ; VI-NEXT: v_add_u32_e32 v0, vcc, v0, v1
105 ; VI-NEXT: ; return to shader part epilog
107 ; GFX9-LABEL: shl_add_vgpr_const:
109 ; GFX9-NEXT: v_lshl_add_u32 v0, v0, 3, v1
110 ; GFX9-NEXT: ; return to shader part epilog
112 ; GFX10-LABEL: shl_add_vgpr_const:
114 ; GFX10-NEXT: v_lshl_add_u32 v0, v0, 3, v1
115 ; GFX10-NEXT: ; return to shader part epilog
117 %result = add i32 %x, %b
118 %bc = bitcast i32 %result to float