1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2 ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp %s -o - | FileCheck %s
4 define arm_aapcs_vfpcc <4 x i32> @vmlau32(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
5 ; CHECK-LABEL: vmlau32:
6 ; CHECK: @ %bb.0: @ %entry
7 ; CHECK-NEXT: vmla.u32 q0, q1, r0
10 %0 = insertelement <4 x i32> undef, i32 %X, i32 0
11 %1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
12 %2 = mul nsw <4 x i32> %B, %1
13 %3 = add nsw <4 x i32> %A, %2
17 define arm_aapcs_vfpcc <4 x i32> @vmlau32b(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
18 ; CHECK-LABEL: vmlau32b:
19 ; CHECK: @ %bb.0: @ %entry
20 ; CHECK-NEXT: vmla.u32 q0, q1, r0
23 %0 = insertelement <4 x i32> undef, i32 %X, i32 0
24 %1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
25 %2 = mul nsw <4 x i32> %1, %B
26 %3 = add nsw <4 x i32> %2, %A
30 define arm_aapcs_vfpcc <8 x i16> @vmlau16(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
31 ; CHECK-LABEL: vmlau16:
32 ; CHECK: @ %bb.0: @ %entry
33 ; CHECK-NEXT: vmla.u16 q0, q1, r0
36 %0 = insertelement <8 x i16> undef, i16 %X, i32 0
37 %1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
38 %2 = mul nsw <8 x i16> %B, %1
39 %3 = add nsw <8 x i16> %A, %2
43 define arm_aapcs_vfpcc <8 x i16> @vmlau16b(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
44 ; CHECK-LABEL: vmlau16b:
45 ; CHECK: @ %bb.0: @ %entry
46 ; CHECK-NEXT: vmla.u16 q0, q1, r0
49 %0 = insertelement <8 x i16> undef, i16 %X, i32 0
50 %1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
51 %2 = mul nsw <8 x i16> %1, %B
52 %3 = add nsw <8 x i16> %2, %A
56 define arm_aapcs_vfpcc <16 x i8> @vmlau8(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
57 ; CHECK-LABEL: vmlau8:
58 ; CHECK: @ %bb.0: @ %entry
59 ; CHECK-NEXT: vmla.u8 q0, q1, r0
62 %0 = insertelement <16 x i8> undef, i8 %X, i32 0
63 %1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
64 %2 = mul nsw <16 x i8> %B, %1
65 %3 = add nsw <16 x i8> %A, %2
69 define arm_aapcs_vfpcc <16 x i8> @vmlau8b(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
70 ; CHECK-LABEL: vmlau8b:
71 ; CHECK: @ %bb.0: @ %entry
72 ; CHECK-NEXT: vmla.u8 q0, q1, r0
75 %0 = insertelement <16 x i8> undef, i8 %X, i32 0
76 %1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
77 %2 = mul nsw <16 x i8> %1, %B
78 %3 = add nsw <16 x i8> %2, %A
82 define void @vmla32_in_loop(i32* %s1, i32 %x, i32* %d, i32 %n) {
83 ; CHECK-LABEL: vmla32_in_loop:
84 ; CHECK: @ %bb.0: @ %entry
85 ; CHECK-NEXT: .LBB6_1: @ %vector.body
86 ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
87 ; CHECK-NEXT: vldrw.u32 q0, [r0], #16
88 ; CHECK-NEXT: vldrw.u32 q1, [r2]
89 ; CHECK-NEXT: subs r3, #4
90 ; CHECK-NEXT: vmla.u32 q1, q0, r1
91 ; CHECK-NEXT: vstrb.8 q1, [r2], #16
92 ; CHECK-NEXT: bne .LBB6_1
93 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
96 %broadcast.splatinsert8 = insertelement <4 x i32> undef, i32 %x, i32 0
97 %broadcast.splat9 = shufflevector <4 x i32> %broadcast.splatinsert8, <4 x i32> undef, <4 x i32> zeroinitializer
101 %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
102 %0 = getelementptr inbounds i32, i32* %s1, i32 %index
103 %1 = bitcast i32* %0 to <4 x i32>*
104 %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
105 %2 = mul nsw <4 x i32> %wide.load, %broadcast.splat9
106 %3 = getelementptr inbounds i32, i32* %d, i32 %index
107 %4 = bitcast i32* %3 to <4 x i32>*
108 %wide.load10 = load <4 x i32>, <4 x i32>* %4, align 4
109 %5 = add nsw <4 x i32> %wide.load10, %2
110 %6 = bitcast i32* %3 to <4 x i32>*
111 store <4 x i32> %5, <4 x i32>* %6, align 4
112 %index.next = add i32 %index, 4
113 %7 = icmp eq i32 %index.next, %n
114 br i1 %7, label %for.cond.cleanup, label %vector.body
120 define void @vmla16_in_loop(i16* %s1, i16 %x, i16* %d, i32 %n) {
121 ; CHECK-LABEL: vmla16_in_loop:
122 ; CHECK: @ %bb.0: @ %entry
123 ; CHECK-NEXT: .LBB7_1: @ %vector.body
124 ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
125 ; CHECK-NEXT: vldrh.u16 q0, [r0], #16
126 ; CHECK-NEXT: vldrh.u16 q1, [r2]
127 ; CHECK-NEXT: subs r3, #8
128 ; CHECK-NEXT: vmla.u16 q1, q0, r1
129 ; CHECK-NEXT: vstrb.8 q1, [r2], #16
130 ; CHECK-NEXT: bne .LBB7_1
131 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
134 %broadcast.splatinsert11 = insertelement <8 x i16> undef, i16 %x, i32 0
135 %broadcast.splat12 = shufflevector <8 x i16> %broadcast.splatinsert11, <8 x i16> undef, <8 x i32> zeroinitializer
136 br label %vector.body
139 %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
140 %0 = getelementptr inbounds i16, i16* %s1, i32 %index
141 %1 = bitcast i16* %0 to <8 x i16>*
142 %wide.load = load <8 x i16>, <8 x i16>* %1, align 2
143 %2 = mul <8 x i16> %wide.load, %broadcast.splat12
144 %3 = getelementptr inbounds i16, i16* %d, i32 %index
145 %4 = bitcast i16* %3 to <8 x i16>*
146 %wide.load13 = load <8 x i16>, <8 x i16>* %4, align 2
147 %5 = add <8 x i16> %2, %wide.load13
148 %6 = bitcast i16* %3 to <8 x i16>*
149 store <8 x i16> %5, <8 x i16>* %6, align 2
150 %index.next = add i32 %index, 8
151 %7 = icmp eq i32 %index.next, %n
152 br i1 %7, label %for.cond.cleanup, label %vector.body
158 define void @vmla8_in_loop(i8* %s1, i8 %x, i8* %d, i32 %n) {
159 ; CHECK-LABEL: vmla8_in_loop:
160 ; CHECK: @ %bb.0: @ %entry
161 ; CHECK-NEXT: .LBB8_1: @ %vector.body
162 ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
163 ; CHECK-NEXT: vldrh.u16 q0, [r0], #16
164 ; CHECK-NEXT: vldrh.u16 q1, [r2]
165 ; CHECK-NEXT: subs r3, #16
166 ; CHECK-NEXT: vmla.u8 q1, q0, r1
167 ; CHECK-NEXT: vstrb.8 q1, [r2], #16
168 ; CHECK-NEXT: bne .LBB8_1
169 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
172 %broadcast.splatinsert11 = insertelement <16 x i8> undef, i8 %x, i32 0
173 %broadcast.splat12 = shufflevector <16 x i8> %broadcast.splatinsert11, <16 x i8> undef, <16 x i32> zeroinitializer
174 br label %vector.body
177 %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
178 %0 = getelementptr inbounds i8, i8* %s1, i32 %index
179 %1 = bitcast i8* %0 to <16 x i8>*
180 %wide.load = load <16 x i8>, <16 x i8>* %1, align 2
181 %2 = mul <16 x i8> %wide.load, %broadcast.splat12
182 %3 = getelementptr inbounds i8, i8* %d, i32 %index
183 %4 = bitcast i8* %3 to <16 x i8>*
184 %wide.load13 = load <16 x i8>, <16 x i8>* %4, align 2
185 %5 = add <16 x i8> %2, %wide.load13
186 %6 = bitcast i8* %3 to <16 x i8>*
187 store <16 x i8> %5, <16 x i8>* %6, align 2
188 %index.next = add i32 %index, 16
189 %7 = icmp eq i32 %index.next, %n
190 br i1 %7, label %for.cond.cleanup, label %vector.body
197 define arm_aapcs_vfpcc <4 x i32> @vmlasu32(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
198 ; CHECK-LABEL: vmlasu32:
199 ; CHECK: @ %bb.0: @ %entry
200 ; CHECK-NEXT: vmlas.u32 q0, q1, r0
203 %0 = insertelement <4 x i32> undef, i32 %X, i32 0
204 %1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
205 %2 = mul nsw <4 x i32> %A, %B
206 %3 = add nsw <4 x i32> %1, %2
210 define arm_aapcs_vfpcc <4 x i32> @vmlasu32b(<4 x i32> %A, <4 x i32> %B, i32 %X) nounwind {
211 ; CHECK-LABEL: vmlasu32b:
212 ; CHECK: @ %bb.0: @ %entry
213 ; CHECK-NEXT: vmlas.u32 q0, q1, r0
216 %0 = insertelement <4 x i32> undef, i32 %X, i32 0
217 %1 = shufflevector <4 x i32> %0, <4 x i32> undef, <4 x i32> zeroinitializer
218 %2 = mul nsw <4 x i32> %A, %B
219 %3 = add nsw <4 x i32> %2, %1
223 define arm_aapcs_vfpcc <8 x i16> @vmlasu16(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
224 ; CHECK-LABEL: vmlasu16:
225 ; CHECK: @ %bb.0: @ %entry
226 ; CHECK-NEXT: vmlas.u16 q0, q1, r0
229 %0 = insertelement <8 x i16> undef, i16 %X, i32 0
230 %1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
231 %2 = mul nsw <8 x i16> %A, %B
232 %3 = add nsw <8 x i16> %1, %2
236 define arm_aapcs_vfpcc <8 x i16> @vmlasu16b(<8 x i16> %A, <8 x i16> %B, i16 %X) nounwind {
237 ; CHECK-LABEL: vmlasu16b:
238 ; CHECK: @ %bb.0: @ %entry
239 ; CHECK-NEXT: vmlas.u16 q0, q1, r0
242 %0 = insertelement <8 x i16> undef, i16 %X, i32 0
243 %1 = shufflevector <8 x i16> %0, <8 x i16> undef, <8 x i32> zeroinitializer
244 %2 = mul nsw <8 x i16> %A, %B
245 %3 = add nsw <8 x i16> %2, %1
249 define arm_aapcs_vfpcc <16 x i8> @vmlasu8(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
250 ; CHECK-LABEL: vmlasu8:
251 ; CHECK: @ %bb.0: @ %entry
252 ; CHECK-NEXT: vmlas.u8 q0, q1, r0
255 %0 = insertelement <16 x i8> undef, i8 %X, i32 0
256 %1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
257 %2 = mul nsw <16 x i8> %A, %B
258 %3 = add nsw <16 x i8> %1, %2
262 define arm_aapcs_vfpcc <16 x i8> @vmlasu8b(<16 x i8> %A, <16 x i8> %B, i8 %X) nounwind {
263 ; CHECK-LABEL: vmlasu8b:
264 ; CHECK: @ %bb.0: @ %entry
265 ; CHECK-NEXT: vmlas.u8 q0, q1, r0
268 %0 = insertelement <16 x i8> undef, i8 %X, i32 0
269 %1 = shufflevector <16 x i8> %0, <16 x i8> undef, <16 x i32> zeroinitializer
270 %2 = mul nsw <16 x i8> %A, %B
271 %3 = add nsw <16 x i8> %2, %1
275 define void @vmlas32_in_loop(i32* %s1, i32 %x, i32* %d, i32 %n) {
276 ; CHECK-LABEL: vmlas32_in_loop:
277 ; CHECK: @ %bb.0: @ %entry
278 ; CHECK-NEXT: .LBB15_1: @ %vector.body
279 ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
280 ; CHECK-NEXT: vldrw.u32 q0, [r2]
281 ; CHECK-NEXT: vldrw.u32 q1, [r0], #16
282 ; CHECK-NEXT: subs r3, #4
283 ; CHECK-NEXT: vmlas.u32 q1, q0, r1
284 ; CHECK-NEXT: vstrb.8 q1, [r2], #16
285 ; CHECK-NEXT: bne .LBB15_1
286 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
289 %broadcast.splatinsert8 = insertelement <4 x i32> undef, i32 %x, i32 0
290 %broadcast.splat9 = shufflevector <4 x i32> %broadcast.splatinsert8, <4 x i32> undef, <4 x i32> zeroinitializer
291 br label %vector.body
294 %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
295 %0 = getelementptr inbounds i32, i32* %s1, i32 %index
296 %1 = bitcast i32* %0 to <4 x i32>*
297 %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
298 %2 = getelementptr inbounds i32, i32* %d, i32 %index
299 %3 = bitcast i32* %2 to <4 x i32>*
300 %wide.load10 = load <4 x i32>, <4 x i32>* %3, align 4
301 %4 = mul nsw <4 x i32> %wide.load, %wide.load10
302 %5 = add nsw <4 x i32> %broadcast.splat9, %4
303 %6 = bitcast i32* %2 to <4 x i32>*
304 store <4 x i32> %5, <4 x i32>* %6, align 4
305 %index.next = add i32 %index, 4
306 %7 = icmp eq i32 %index.next, %n
307 br i1 %7, label %for.cond.cleanup, label %vector.body
313 define void @vmlas16_in_loop(i16* %s1, i16 %x, i16* %d, i32 %n) {
314 ; CHECK-LABEL: vmlas16_in_loop:
315 ; CHECK: @ %bb.0: @ %entry
316 ; CHECK-NEXT: .LBB16_1: @ %vector.body
317 ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
318 ; CHECK-NEXT: vldrh.u16 q0, [r2]
319 ; CHECK-NEXT: vldrh.u16 q1, [r0], #16
320 ; CHECK-NEXT: subs r3, #8
321 ; CHECK-NEXT: vmlas.u16 q1, q0, r1
322 ; CHECK-NEXT: vstrb.8 q1, [r2], #16
323 ; CHECK-NEXT: bne .LBB16_1
324 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
327 %broadcast.splatinsert11 = insertelement <8 x i16> undef, i16 %x, i32 0
328 %broadcast.splat12 = shufflevector <8 x i16> %broadcast.splatinsert11, <8 x i16> undef, <8 x i32> zeroinitializer
329 br label %vector.body
332 %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
333 %0 = getelementptr inbounds i16, i16* %s1, i32 %index
334 %1 = bitcast i16* %0 to <8 x i16>*
335 %wide.load = load <8 x i16>, <8 x i16>* %1, align 2
336 %2 = getelementptr inbounds i16, i16* %d, i32 %index
337 %3 = bitcast i16* %2 to <8 x i16>*
338 %wide.load13 = load <8 x i16>, <8 x i16>* %3, align 2
339 %4 = mul <8 x i16> %wide.load, %wide.load13
340 %5 = add <8 x i16> %4, %broadcast.splat12
341 %6 = bitcast i16* %2 to <8 x i16>*
342 store <8 x i16> %5, <8 x i16>* %6, align 2
343 %index.next = add i32 %index, 8
344 %7 = icmp eq i32 %index.next, %n
345 br i1 %7, label %for.cond.cleanup, label %vector.body
351 define void @vmlas8_in_loop(i8* %s1, i8 %x, i8* %d, i32 %n) {
352 ; CHECK-LABEL: vmlas8_in_loop:
353 ; CHECK: @ %bb.0: @ %entry
354 ; CHECK-NEXT: .LBB17_1: @ %vector.body
355 ; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
356 ; CHECK-NEXT: vldrh.u16 q0, [r2]
357 ; CHECK-NEXT: vldrh.u16 q1, [r0], #16
358 ; CHECK-NEXT: subs r3, #16
359 ; CHECK-NEXT: vmlas.u8 q1, q0, r1
360 ; CHECK-NEXT: vstrb.8 q1, [r2], #16
361 ; CHECK-NEXT: bne .LBB17_1
362 ; CHECK-NEXT: @ %bb.2: @ %for.cond.cleanup
365 %broadcast.splatinsert11 = insertelement <16 x i8> undef, i8 %x, i32 0
366 %broadcast.splat12 = shufflevector <16 x i8> %broadcast.splatinsert11, <16 x i8> undef, <16 x i32> zeroinitializer
367 br label %vector.body
370 %index = phi i32 [ 0, %entry ], [ %index.next, %vector.body ]
371 %0 = getelementptr inbounds i8, i8* %s1, i32 %index
372 %1 = bitcast i8* %0 to <16 x i8>*
373 %wide.load = load <16 x i8>, <16 x i8>* %1, align 2
374 %2 = getelementptr inbounds i8, i8* %d, i32 %index
375 %3 = bitcast i8* %2 to <16 x i8>*
376 %wide.load13 = load <16 x i8>, <16 x i8>* %3, align 2
377 %4 = mul <16 x i8> %wide.load, %wide.load13
378 %5 = add <16 x i8> %4, %broadcast.splat12
379 %6 = bitcast i8* %2 to <16 x i8>*
380 store <16 x i8> %5, <16 x i8>* %6, align 2
381 %index.next = add i32 %index, 16
382 %7 = icmp eq i32 %index.next, %n
383 br i1 %7, label %for.cond.cleanup, label %vector.body