1 ; RUN: opt -lower-matrix-intrinsics -S < %s | FileCheck %s
2 ; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s
4 define void @strided_store_volatile(<6 x i32> %in, i32* %out) {
5 ; CHECK-LABEL: @strided_store_volatile(
6 ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2>
7 ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5>
8 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[OUT:%.*]] to <3 x i32>*
9 ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT]], <3 x i32>* [[VEC_CAST]], align 4
10 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT]], i64 5
11 ; CHECK-NEXT: [[VEC_CAST2:%.*]] = bitcast i32* [[VEC_GEP]] to <3 x i32>*
12 ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT1]], <3 x i32>* [[VEC_CAST2]], align 4
13 ; CHECK-NEXT: ret void
15 call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* %out, i64 5, i1 true, i32 3, i32 2)
19 declare void @llvm.matrix.column.major.store(<6 x i32>, i32*, i64, i1, i32, i32)
22 define void @multiply_store_volatile(<4 x i32> %in, <4 x i32>* %out) {
23 ; CHECK-LABEL: @multiply_store_volatile(
24 ; CHECK: [[TMP29:%.*]] = bitcast <4 x i32>* %out to i32*
25 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[TMP29]] to <2 x i32>*
26 ; CHECK-NEXT: store volatile <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST]], align 4
27 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[TMP29]], i64 2
28 ; CHECK-NEXT: [[VEC_CAST25:%.*]] = bitcast i32* [[VEC_GEP]] to <2 x i32>*
29 ; CHECK-NEXT: store volatile <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST25]], align 4
30 ; CHECK-NEXT: ret void
32 %res = call <4 x i32> @llvm.matrix.multiply(<4 x i32> %in, <4 x i32> %in, i32 2, i32 2, i32 2)
33 store volatile <4 x i32> %res, <4 x i32>* %out, align 4
37 declare <4 x i32> @llvm.matrix.multiply(<4 x i32>, <4 x i32>, i32, i32, i32)
39 define void @strided_store_align32(<6 x i32> %in, i64 %stride, i32* %out) {
40 ; CHECK-LABEL: @strided_store_align32(
41 ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2>
42 ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5>
43 ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
44 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT:%.*]], i64 [[VEC_START]]
45 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[VEC_GEP]] to <3 x i32>*
46 ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT]], <3 x i32>* [[VEC_CAST]], align 32
47 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]]
48 ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr i32, i32* [[OUT]], i64 [[VEC_START2]]
49 ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast i32* [[VEC_GEP3]] to <3 x i32>*
50 ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT1]], <3 x i32>* [[VEC_CAST4]], align 4
51 ; CHECK-NEXT: ret void
53 call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* align 32 %out, i64 %stride, i1 true, i32 3, i32 2)
57 define void @strided_store_align2(<6 x i32> %in, i64 %stride, i32* %out) {
58 ; CHECK-LABEL: @strided_store_align2(
59 ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <3 x i32> <i32 0, i32 1, i32 2>
60 ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <3 x i32> <i32 3, i32 4, i32 5>
61 ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
62 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT:%.*]], i64 [[VEC_START]]
63 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[VEC_GEP]] to <3 x i32>*
64 ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT]], <3 x i32>* [[VEC_CAST]], align 2
65 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]]
66 ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr i32, i32* [[OUT]], i64 [[VEC_START2]]
67 ; CHECK-NEXT: [[VEC_CAST4:%.*]] = bitcast i32* [[VEC_GEP3]] to <3 x i32>*
68 ; CHECK-NEXT: store volatile <3 x i32> [[SPLIT1]], <3 x i32>* [[VEC_CAST4]], align 2
69 ; CHECK-NEXT: ret void
71 call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* align 2 %out, i64 %stride, i1 true, i32 3, i32 2)
75 define void @multiply_store_align16_stride8(<4 x i32> %in, <4 x i32>* %out) {
76 ; CHECK-LABEL: @multiply_store_align16_stride8(
77 ; CHECK: [[TMP29:%.*]] = bitcast <4 x i32>* %out to i32*
78 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[TMP29]] to <2 x i32>*
79 ; CHECK-NEXT: store <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST]], align 16
80 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[TMP29]], i64 2
81 ; CHECK-NEXT: [[VEC_CAST25:%.*]] = bitcast i32* [[VEC_GEP]] to <2 x i32>*
82 ; CHECK-NEXT: store <2 x i32> {{.*}}, <2 x i32>* [[VEC_CAST25]], align 8
83 ; CHECK-NEXT: ret void
85 %res = call <4 x i32> @llvm.matrix.multiply(<4 x i32> %in, <4 x i32> %in, i32 2, i32 2, i32 2)
86 store <4 x i32> %res, <4 x i32>* %out, align 16
90 define void @strided_store_align8_stride12(<6 x i32> %in, i32* %out) {
91 ; CHECK-LABEL: @strided_store_align8_stride12(
92 ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x i32> [[IN:%.*]], <6 x i32> poison, <2 x i32> <i32 0, i32 1>
93 ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <2 x i32> <i32 2, i32 3>
94 ; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <6 x i32> [[IN]], <6 x i32> poison, <2 x i32> <i32 4, i32 5>
95 ; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast i32* [[OUT:%.*]] to <2 x i32>*
96 ; CHECK-NEXT: store <2 x i32> [[SPLIT]], <2 x i32>* [[VEC_CAST]], align 8
97 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr i32, i32* [[OUT]], i64 3
98 ; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast i32* [[VEC_GEP]] to <2 x i32>*
99 ; CHECK-NEXT: store <2 x i32> [[SPLIT1]], <2 x i32>* [[VEC_CAST3]], align 4
100 ; CHECK-NEXT: [[VEC_GEP4:%.*]] = getelementptr i32, i32* [[OUT]], i64 6
101 ; CHECK-NEXT: [[VEC_CAST5:%.*]] = bitcast i32* [[VEC_GEP4]] to <2 x i32>*
102 ; CHECK-NEXT: store <2 x i32> [[SPLIT2]], <2 x i32>* [[VEC_CAST5]], align 8
103 ; CHECK-NEXT: ret void
105 call void @llvm.matrix.column.major.store(<6 x i32> %in, i32* align 8 %out, i64 3, i1 false, i32 2, i32 3)