[docs] Update HowToReleaseLLVM documentation.
[llvm-project.git] / compiler-rt / lib / builtins / floatundidf.c
blob2ec802cdc134ff0c3cd1fa45633561ee6f315f40
1 //===-- floatundidf.c - Implement __floatundidf ---------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // This file implements __floatundidf for the compiler_rt library.
11 //===----------------------------------------------------------------------===//
13 // Returns: convert a to a double, rounding toward even.
15 // Assumption: double is a IEEE 64 bit floating point type
16 // du_int is a 64 bit integral type
18 // seee eeee eeee mmmm mmmm mmmm mmmm mmmm | mmmm mmmm mmmm mmmm mmmm mmmm mmmm
19 // mmmm
21 #include "int_lib.h"
23 #ifndef __SOFTFP__
24 // Support for systems that have hardware floating-point; we'll set the inexact
25 // flag as a side-effect of this computation.
27 COMPILER_RT_ABI double __floatundidf(du_int a) {
28 static const double twop52 = 4503599627370496.0; // 0x1.0p52
29 static const double twop84 = 19342813113834066795298816.0; // 0x1.0p84
30 static const double twop84_plus_twop52 =
31 19342813118337666422669312.0; // 0x1.00000001p84
33 union {
34 uint64_t x;
35 double d;
36 } high = {.d = twop84};
37 union {
38 uint64_t x;
39 double d;
40 } low = {.d = twop52};
42 high.x |= a >> 32;
43 low.x |= a & UINT64_C(0x00000000ffffffff);
45 const double result = (high.d - twop84_plus_twop52) + low.d;
46 return result;
49 #else
50 // Support for systems that don't have hardware floating-point; there are no
51 // flags to set, and we don't want to code-gen to an unknown soft-float
52 // implementation.
54 COMPILER_RT_ABI double __floatundidf(du_int a) {
55 if (a == 0)
56 return 0.0;
57 const unsigned N = sizeof(du_int) * CHAR_BIT;
58 int sd = N - __builtin_clzll(a); // number of significant digits
59 int e = sd - 1; // exponent
60 if (sd > DBL_MANT_DIG) {
61 // start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
62 // finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
63 // 12345678901234567890123456
64 // 1 = msb 1 bit
65 // P = bit DBL_MANT_DIG-1 bits to the right of 1
66 // Q = bit DBL_MANT_DIG bits to the right of 1
67 // R = "or" of all bits to the right of Q
68 switch (sd) {
69 case DBL_MANT_DIG + 1:
70 a <<= 1;
71 break;
72 case DBL_MANT_DIG + 2:
73 break;
74 default:
75 a = (a >> (sd - (DBL_MANT_DIG + 2))) |
76 ((a & ((du_int)(-1) >> ((N + DBL_MANT_DIG + 2) - sd))) != 0);
78 // finish:
79 a |= (a & 4) != 0; // Or P into R
80 ++a; // round - this step may add a significant bit
81 a >>= 2; // dump Q and R
82 // a is now rounded to DBL_MANT_DIG or DBL_MANT_DIG+1 bits
83 if (a & ((du_int)1 << DBL_MANT_DIG)) {
84 a >>= 1;
85 ++e;
87 // a is now rounded to DBL_MANT_DIG bits
88 } else {
89 a <<= (DBL_MANT_DIG - sd);
90 // a is now rounded to DBL_MANT_DIG bits
92 double_bits fb;
93 fb.u.s.high = ((su_int)(e + 1023) << 20) | // exponent
94 ((su_int)(a >> 32) & 0x000FFFFF); // mantissa-high
95 fb.u.s.low = (su_int)a; // mantissa-low
96 return fb.f;
98 #endif
100 #if defined(__ARM_EABI__)
101 #if defined(COMPILER_RT_ARMHF_TARGET)
102 AEABI_RTABI double __aeabi_ul2d(du_int a) { return __floatundidf(a); }
103 #else
104 COMPILER_RT_ALIAS(__floatundidf, __aeabi_ul2d)
105 #endif
106 #endif
108 #if defined(__MINGW32__) && defined(__arm__)
109 COMPILER_RT_ALIAS(__floatundidf, __u64tod)
110 #endif