1 ; RUN: llc -O0 -mtriple=spirv-unknown-unknown %s -o - | FileCheck %s
3 ; CHECK-DAG: [[uint:%[0-9]+]] = OpTypeInt 32 0
9 ; CHECK-DAG: [[A:%[0-9]+]] = OpTypeStruct [[uint]] [[uint]]
16 ; CHECK-DAG: [[B:%[0-9]+]] = OpTypeStruct [[A]] [[uint]] [[A]]
18 ; CHECK-DAG: [[uint_0:%[0-9]+]] = OpConstant [[uint]] 0
19 ; CHECK-DAG: [[uint_1:%[0-9]+]] = OpConstant [[uint]] 1
20 ; CHECK-DAG: [[uint_2:%[0-9]+]] = OpConstant [[uint]] 2
22 ; CHECK-DAG: [[ptr_uint:%[0-9]+]] = OpTypePointer Function [[uint]]
23 ; CHECK-DAG: [[ptr_A:%[0-9]+]] = OpTypePointer Function [[A]]
24 ; CHECK-DAG: [[ptr_B:%[0-9]+]] = OpTypePointer Function [[B]]
26 define void @main() #1 {
28 %0 = alloca %B, align 4
29 ; CHECK: [[tmp:%[0-9]+]] = OpVariable [[ptr_B]] Function
31 %1 = getelementptr %B, ptr %0, i32 0, i32 0
32 ; CHECK: {{%[0-9]+}} = OpAccessChain [[ptr_A]] [[tmp]] [[uint_0]]
33 %2 = getelementptr inbounds %B, ptr %0, i32 0, i32 0
34 ; CHECK: {{%[0-9]+}} = OpInBoundsAccessChain [[ptr_A]] [[tmp]] [[uint_0]]
36 %3 = getelementptr %B, ptr %0, i32 0, i32 1
37 ; CHECK: {{%[0-9]+}} = OpAccessChain [[ptr_uint]] [[tmp]] [[uint_1]]
38 %4 = getelementptr inbounds %B, ptr %0, i32 0, i32 1
39 ; CHECK: {{%[0-9]+}} = OpInBoundsAccessChain [[ptr_uint]] [[tmp]] [[uint_1]]
41 %5 = getelementptr %B, ptr %0, i32 0, i32 2
42 ; CHECK: {{%[0-9]+}} = OpAccessChain [[ptr_A]] [[tmp]] [[uint_2]]
43 %6 = getelementptr inbounds %B, ptr %0, i32 0, i32 2
44 ; CHECK: {{%[0-9]+}} = OpInBoundsAccessChain [[ptr_A]] [[tmp]] [[uint_2]]
46 %7 = getelementptr %B, ptr %0, i32 0, i32 2, i32 1
47 ; CHECK: {{%[0-9]+}} = OpAccessChain [[ptr_uint]] [[tmp]] [[uint_2]] [[uint_1]]
48 %8 = getelementptr inbounds %B, ptr %0, i32 0, i32 2, i32 1
49 ; CHECK: {{%[0-9]+}} = OpInBoundsAccessChain [[ptr_uint]] [[tmp]] [[uint_2]] [[uint_1]]
51 %9 = getelementptr %B, ptr %0, i32 0, i32 2
52 %10 = getelementptr %A, ptr %9, i32 0, i32 1
53 ; CHECK: [[x:%[0-9]+]] = OpAccessChain [[ptr_A]] [[tmp]] [[uint_2]]
54 ; CHECK: {{%[0-9]+}} = OpAccessChain [[ptr_uint]] [[x]] [[uint_1]]
59 attributes #1 = { "hlsl.numthreads"="4,8,16" "hlsl.shader"="compute" }