1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
5 Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
6 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
17 OutputPositionPresent: 1
18 MinimumWaveLaneCount: 0
19 MaximumWaveLaneCount: 4294967295
22 SigOutputVectors: [ 8, 16, 32, 64 ]
38 UpperBound: 2147483648
43 SigPatchOrPrimElements: []
63 # CHECK-NEXT: Version: 3
64 # CHECK-NEXT: ShaderStage: 1
65 # CHECK-NEXT: OutputPositionPresent: 1
66 # CHECK-NEXT: MinimumWaveLaneCount: 0
67 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
68 # CHECK-NEXT: UsesViewID: 0
69 # CHECK-NEXT: SigInputVectors: 0
70 # CHECK-NEXT: SigOutputVectors: [ 8, 16, 32, 64 ]
71 # CHECK-NEXT: NumThreadsX: 512
72 # CHECK-NEXT: NumThreadsY: 1024
73 # CHECK-NEXT: NumThreadsZ: 2048
74 # CHECK-NEXT: EntryName: VSEntry
75 # CHECK-NEXT: ResourceStride: 24
76 # CHECK-NEXT: Resources:
77 # CHECK-NEXT: - Type: 1
78 # CHECK-NEXT: Space: 2
79 # CHECK-NEXT: LowerBound: 3
80 # CHECK-NEXT: UpperBound: 4
82 # CHECK-NEXT: Flags: 6
83 # CHECK-NEXT: - Type: 128
84 # CHECK-NEXT: Space: 32768
85 # CHECK-NEXT: LowerBound: 8388608
86 # CHECK-NEXT: UpperBound: 2147483648
87 # CHECK-NEXT: Kind: 65535
88 # CHECK-NEXT: Flags: 16776960
89 # CHECK-NEXT: SigInputElements: []
90 # CHECK-NEXT: SigOutputElements: []
91 # CHECK-NEXT: SigPatchOrPrimElements: []
92 # CHECK-NEXT: InputOutputMap: