Bump version to 19.1.0-rc3
[llvm-project.git] / llvm / test / ObjectYAML / DXContainer / PSVv3-vertex.yaml
blobd1fb55839931caead325b899865c72b332c5951c
1 # RUN: yaml2obj %s | obj2yaml | FileCheck %s
3 --- !dxcontainer
4 Header:
5   Hash:            [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 
6                      0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
7   Version:
8     Major:           1
9     Minor:           0
10   PartCount:       2
11 Parts:
12   - Name:            PSV0
13     Size:            144
14     PSVInfo:
15       Version:         3
16       ShaderStage:     1
17       OutputPositionPresent: 1
18       MinimumWaveLaneCount: 0
19       MaximumWaveLaneCount: 4294967295
20       UsesViewID:      0
21       SigInputVectors: 0
22       SigOutputVectors: [ 8, 16, 32, 64 ]
23       NumThreadsX:     512
24       NumThreadsY:     1024
25       NumThreadsZ:     2048
26       EntryName: VSEntry
27       ResourceStride:       24
28       Resources:
29         - Type:            1
30           Space:           2
31           LowerBound:      3
32           UpperBound:      4
33           Kind:            5
34           Flags:           6
35         - Type:            128
36           Space:           32768
37           LowerBound:      8388608
38           UpperBound:      2147483648
39           Kind:            65535
40           Flags:           16776960
41       SigInputElements: []
42       SigOutputElements: []
43       SigPatchOrPrimElements: []
44       InputOutputMap:
45         - [  ]
46         - [  ]
47         - [  ]
48         - [  ]
49   - Name:            DXIL
50     Size:            24
51     Program:
52       MajorVersion:    6
53       MinorVersion:    0
54       ShaderKind:      1
55       Size:            6
56       DXILMajorVersion: 0
57       DXILMinorVersion: 1
58       DXILSize:        0
59 ...
61 # CHECK: Name:            PSV0
62 # CHECK: PSVInfo:
63 # CHECK-NEXT: Version:         3
64 # CHECK-NEXT: ShaderStage:     1
65 # CHECK-NEXT: OutputPositionPresent: 1
66 # CHECK-NEXT: MinimumWaveLaneCount: 0
67 # CHECK-NEXT: MaximumWaveLaneCount: 4294967295
68 # CHECK-NEXT: UsesViewID:      0
69 # CHECK-NEXT: SigInputVectors: 0
70 # CHECK-NEXT: SigOutputVectors: [ 8, 16, 32, 64 ]
71 # CHECK-NEXT: NumThreadsX:     512
72 # CHECK-NEXT: NumThreadsY:     1024
73 # CHECK-NEXT: NumThreadsZ:     2048
74 # CHECK-NEXT: EntryName: VSEntry
75 # CHECK-NEXT: ResourceStride: 24
76 # CHECK-NEXT: Resources:
77 # CHECK-NEXT: - Type:            1
78 # CHECK-NEXT: Space:           2
79 # CHECK-NEXT: LowerBound:      3
80 # CHECK-NEXT: UpperBound:      4
81 # CHECK-NEXT: Kind:            5
82 # CHECK-NEXT: Flags:           6
83 # CHECK-NEXT: - Type:            128
84 # CHECK-NEXT: Space:           32768
85 # CHECK-NEXT: LowerBound:      8388608
86 # CHECK-NEXT: UpperBound:      2147483648
87 # CHECK-NEXT: Kind:            65535
88 # CHECK-NEXT: Flags:           16776960
89 # CHECK-NEXT: SigInputElements: []
90 # CHECK-NEXT: SigOutputElements: []
91 # CHECK-NEXT: SigPatchOrPrimElements: []
92 # CHECK-NEXT: InputOutputMap:
93 # CHECK-NEXT:   - [  ]
94 # CHECK-NEXT:   - [  ]
95 # CHECK-NEXT:   - [  ]
96 # CHECK-NEXT:   - [  ]
97 # CHECK-NEXT: Name