1 //===- Thunks.h --------------------------------------------------------===//
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 //===----------------------------------------------------------------------===//
9 #ifndef LLD_ELF_THUNKS_H
10 #define LLD_ELF_THUNKS_H
12 #include "llvm/ADT/SmallVector.h"
13 #include "Relocations.h"
20 // Class to describe an instance of a Thunk.
21 // A Thunk is a code-sequence inserted by the linker in between a caller and
22 // the callee. The relocation to the callee is redirected to the Thunk, which
23 // after executing transfers control to the callee. Typical uses of Thunks
24 // include transferring control from non-pi to pi and changing state on
27 // Thunks can be created for Defined, Shared and Undefined Symbols.
28 // Thunks are assigned to synthetic ThunkSections
31 Thunk(Symbol
&destination
, int64_t addend
);
34 virtual uint32_t size() = 0;
35 virtual void writeTo(uint8_t *buf
) = 0;
37 // All Thunks must define at least one symbol, known as the thunk target
38 // symbol, so that we can redirect relocations to it. The thunk may define
39 // additional symbols, but these are never targets for relocations.
40 virtual void addSymbols(ThunkSection
&isec
) = 0;
42 void setOffset(uint64_t offset
);
43 Defined
*addSymbol(StringRef name
, uint8_t type
, uint64_t value
,
44 InputSectionBase
§ion
);
46 // Some Thunks must be placed immediately before their Target as they elide
47 // a branch and fall through to the first Symbol in the Target.
48 virtual InputSection
*getTargetInputSection() const { return nullptr; }
50 // To reuse a Thunk the InputSection and the relocation must be compatible
52 virtual bool isCompatibleWith(const InputSection
&,
53 const Relocation
&) const {
57 Defined
*getThunkTargetSym() const { return syms
[0]; }
61 llvm::SmallVector
<Defined
*, 3> syms
;
63 // The alignment requirement for this Thunk, defaults to the size of the
64 // typical code section alignment.
65 uint32_t alignment
= 4;
68 // For a Relocation to symbol S create a Thunk to be added to a synthetic
70 Thunk
*addThunk(const InputSection
&isec
, Relocation
&rel
);
72 void writePPC32PltCallStub(uint8_t *buf
, uint64_t gotPltVA
,
73 const InputFile
*file
, int64_t addend
);
74 void writePPC64LoadAndBranch(uint8_t *buf
, int64_t offset
);
76 } // namespace lld::elf