1 # RUN: llvm-mc -triple=amdgcn -mcpu=gfx1010 -mattr=+wavefrontsize32,-wavefrontsize64 -disassemble -show-encoding < %s | FileCheck -strict-whitespace -check-prefix=GFX10 %s
2 # RUN: llvm-mc -triple=amdgcn -mcpu=gfx1010 -mattr=-wavefrontsize32,+wavefrontsize64 -disassemble -show-encoding < %s | FileCheck -strict-whitespace -check-prefix=GFX10 %s
5 # GFX10: s_abs_i32 exec_hi, s1 ; encoding: [0x01,0x34,0xff,0xbe]
8 # GFX10: s_abs_i32 exec_lo, s1 ; encoding: [0x01,0x34,0xfe,0xbe]
11 # GFX10: s_abs_i32 m0, s1 ; encoding: [0x01,0x34,0xfc,0xbe]
14 # GFX10: s_abs_i32 s0, -1 ; encoding: [0xc1,0x34,0x80,0xbe]
17 # GFX10: s_abs_i32 s0, -4.0 ; encoding: [0xf7,0x34,0x80,0xbe]
20 # GFX10: s_abs_i32 s0, 0 ; encoding: [0x80,0x34,0x80,0xbe]
23 # GFX10: s_abs_i32 s0, 0.5 ; encoding: [0xf0,0x34,0x80,0xbe]
26 # GFX10: s_abs_i32 s0, 0x3f717273 ; encoding: [0xff,0x34,0x80,0xbe,0x73,0x72,0x71,0x3f]
27 0xff,0x34,0x80,0xbe,0x73,0x72,0x71,0x3f
29 # GFX10: s_abs_i32 s0, 0xaf123456 ; encoding: [0xff,0x34,0x80,0xbe,0x56,0x34,0x12,0xaf]
30 0xff,0x34,0x80,0xbe,0x56,0x34,0x12,0xaf
32 # GFX10: s_abs_i32 s0, exec_hi ; encoding: [0x7f,0x34,0x80,0xbe]
35 # GFX10: s_abs_i32 s0, exec_lo ; encoding: [0x7e,0x34,0x80,0xbe]
38 # GFX10: s_abs_i32 s0, m0 ; encoding: [0x7c,0x34,0x80,0xbe]
41 # GFX10: s_abs_i32 s0, s1 ; encoding: [0x01,0x34,0x80,0xbe]
44 # GFX10: s_abs_i32 s0, s104 ; encoding: [0x68,0x34,0x80,0xbe]
47 # GFX10: s_abs_i32 s0, vcc_hi ; encoding: [0x6b,0x34,0x80,0xbe]
50 # GFX10: s_abs_i32 s0, vcc_lo ; encoding: [0x6a,0x34,0x80,0xbe]
53 # GFX10: s_abs_i32 s105, s1 ; encoding: [0x01,0x34,0xe9,0xbe]
56 # GFX10: s_abs_i32 s105, s104 ; encoding: [0x68,0x34,0xe9,0xbe]
59 # GFX10: s_abs_i32 vcc_hi, s1 ; encoding: [0x01,0x34,0xeb,0xbe]
62 # GFX10: s_abs_i32 vcc_lo, s1 ; encoding: [0x01,0x34,0xea,0xbe]
65 # GFX10: s_and_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x3c,0xff,0xbe]
68 # GFX10: s_and_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x3c,0xfe,0xbe]
71 # GFX10: s_and_saveexec_b32 m0, s1 ; encoding: [0x01,0x3c,0xfc,0xbe]
74 # GFX10: s_and_saveexec_b32 s0, -1 ; encoding: [0xc1,0x3c,0x80,0xbe]
77 # GFX10: s_and_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x3c,0x80,0xbe]
80 # GFX10: s_and_saveexec_b32 s0, 0 ; encoding: [0x80,0x3c,0x80,0xbe]
83 # GFX10: s_and_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x3c,0x80,0xbe]
86 # GFX10: s_and_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x3c,0x80,0xbe,0x73,0x72,0x71,0x3f]
87 0xff,0x3c,0x80,0xbe,0x73,0x72,0x71,0x3f
89 # GFX10: s_and_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x3c,0x80,0xbe,0x56,0x34,0x12,0xaf]
90 0xff,0x3c,0x80,0xbe,0x56,0x34,0x12,0xaf
92 # GFX10: s_and_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x3c,0x80,0xbe]
95 # GFX10: s_and_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x3c,0x80,0xbe]
98 # GFX10: s_and_saveexec_b32 s0, m0 ; encoding: [0x7c,0x3c,0x80,0xbe]
101 # GFX10: s_and_saveexec_b32 s0, s1 ; encoding: [0x01,0x3c,0x80,0xbe]
104 # GFX10: s_and_saveexec_b32 s0, s104 ; encoding: [0x68,0x3c,0x80,0xbe]
107 # GFX10: s_and_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x3c,0x80,0xbe]
110 # GFX10: s_and_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x3c,0x80,0xbe]
113 # GFX10: s_and_saveexec_b32 s105, s1 ; encoding: [0x01,0x3c,0xe9,0xbe]
116 # GFX10: s_and_saveexec_b32 s105, s104 ; encoding: [0x68,0x3c,0xe9,0xbe]
119 # GFX10: s_and_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x3c,0xeb,0xbe]
122 # GFX10: s_and_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x3c,0xea,0xbe]
125 # GFX10: s_and_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x24,0xfe,0xbe]
128 # GFX10: s_and_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x24,0x80,0xbe]
131 # GFX10: s_and_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x24,0x80,0xbe]
134 # GFX10: s_and_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x24,0x80,0xbe]
137 # GFX10: s_and_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x24,0x80,0xbe]
140 # GFX10: s_and_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x24,0x80,0xbe,0x73,0x72,0x71,0x3f]
141 0xff,0x24,0x80,0xbe,0x73,0x72,0x71,0x3f
143 # GFX10: s_and_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x24,0x80,0xbe,0x56,0x34,0x12,0xaf]
144 0xff,0x24,0x80,0xbe,0x56,0x34,0x12,0xaf
146 # GFX10: s_and_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x24,0x80,0xbe]
149 # GFX10: s_and_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x24,0x80,0xbe]
152 # GFX10: s_and_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x24,0x80,0xbe]
155 # GFX10: s_and_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x24,0x80,0xbe]
158 # GFX10: s_and_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x24,0xe8,0xbe]
161 # GFX10: s_and_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x24,0xe8,0xbe]
164 # GFX10: s_and_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x24,0xea,0xbe]
167 # GFX10: s_andn1_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x44,0xff,0xbe]
170 # GFX10: s_andn1_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x44,0xfe,0xbe]
173 # GFX10: s_andn1_saveexec_b32 m0, s1 ; encoding: [0x01,0x44,0xfc,0xbe]
176 # GFX10: s_andn1_saveexec_b32 s0, -1 ; encoding: [0xc1,0x44,0x80,0xbe]
179 # GFX10: s_andn1_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x44,0x80,0xbe]
182 # GFX10: s_andn1_saveexec_b32 s0, 0 ; encoding: [0x80,0x44,0x80,0xbe]
185 # GFX10: s_andn1_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x44,0x80,0xbe]
188 # GFX10: s_andn1_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x44,0x80,0xbe,0x73,0x72,0x71,0x3f]
189 0xff,0x44,0x80,0xbe,0x73,0x72,0x71,0x3f
191 # GFX10: s_andn1_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x44,0x80,0xbe,0x56,0x34,0x12,0xaf]
192 0xff,0x44,0x80,0xbe,0x56,0x34,0x12,0xaf
194 # GFX10: s_andn1_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x44,0x80,0xbe]
197 # GFX10: s_andn1_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x44,0x80,0xbe]
200 # GFX10: s_andn1_saveexec_b32 s0, m0 ; encoding: [0x7c,0x44,0x80,0xbe]
203 # GFX10: s_andn1_saveexec_b32 s0, s1 ; encoding: [0x01,0x44,0x80,0xbe]
206 # GFX10: s_andn1_saveexec_b32 s0, s104 ; encoding: [0x68,0x44,0x80,0xbe]
209 # GFX10: s_andn1_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x44,0x80,0xbe]
212 # GFX10: s_andn1_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x44,0x80,0xbe]
215 # GFX10: s_andn1_saveexec_b32 s105, s1 ; encoding: [0x01,0x44,0xe9,0xbe]
218 # GFX10: s_andn1_saveexec_b32 s105, s104 ; encoding: [0x68,0x44,0xe9,0xbe]
221 # GFX10: s_andn1_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x44,0xeb,0xbe]
224 # GFX10: s_andn1_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x44,0xea,0xbe]
227 # GFX10: s_andn1_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x37,0xfe,0xbe]
230 # GFX10: s_andn1_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x37,0x80,0xbe]
233 # GFX10: s_andn1_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x37,0x80,0xbe]
236 # GFX10: s_andn1_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x37,0x80,0xbe]
239 # GFX10: s_andn1_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x37,0x80,0xbe]
242 # GFX10: s_andn1_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x37,0x80,0xbe,0x73,0x72,0x71,0x3f]
243 0xff,0x37,0x80,0xbe,0x73,0x72,0x71,0x3f
245 # GFX10: s_andn1_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x37,0x80,0xbe,0x56,0x34,0x12,0xaf]
246 0xff,0x37,0x80,0xbe,0x56,0x34,0x12,0xaf
248 # GFX10: s_andn1_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x37,0x80,0xbe]
251 # GFX10: s_andn1_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x37,0x80,0xbe]
254 # GFX10: s_andn1_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x37,0x80,0xbe]
257 # GFX10: s_andn1_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x37,0x80,0xbe]
260 # GFX10: s_andn1_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x37,0xe8,0xbe]
263 # GFX10: s_andn1_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x37,0xe8,0xbe]
266 # GFX10: s_andn1_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x37,0xea,0xbe]
269 # GFX10: s_andn1_wrexec_b32 exec_hi, s1 ; encoding: [0x01,0x46,0xff,0xbe]
272 # GFX10: s_andn1_wrexec_b32 exec_lo, s1 ; encoding: [0x01,0x46,0xfe,0xbe]
275 # GFX10: s_andn1_wrexec_b32 m0, s1 ; encoding: [0x01,0x46,0xfc,0xbe]
278 # GFX10: s_andn1_wrexec_b32 s0, -1 ; encoding: [0xc1,0x46,0x80,0xbe]
281 # GFX10: s_andn1_wrexec_b32 s0, -4.0 ; encoding: [0xf7,0x46,0x80,0xbe]
284 # GFX10: s_andn1_wrexec_b32 s0, 0 ; encoding: [0x80,0x46,0x80,0xbe]
287 # GFX10: s_andn1_wrexec_b32 s0, 0.5 ; encoding: [0xf0,0x46,0x80,0xbe]
290 # GFX10: s_andn1_wrexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x46,0x80,0xbe,0x73,0x72,0x71,0x3f]
291 0xff,0x46,0x80,0xbe,0x73,0x72,0x71,0x3f
293 # GFX10: s_andn1_wrexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x46,0x80,0xbe,0x56,0x34,0x12,0xaf]
294 0xff,0x46,0x80,0xbe,0x56,0x34,0x12,0xaf
296 # GFX10: s_andn1_wrexec_b32 s0, exec_hi ; encoding: [0x7f,0x46,0x80,0xbe]
299 # GFX10: s_andn1_wrexec_b32 s0, exec_lo ; encoding: [0x7e,0x46,0x80,0xbe]
302 # GFX10: s_andn1_wrexec_b32 s0, m0 ; encoding: [0x7c,0x46,0x80,0xbe]
305 # GFX10: s_andn1_wrexec_b32 s0, s1 ; encoding: [0x01,0x46,0x80,0xbe]
308 # GFX10: s_andn1_wrexec_b32 s0, s104 ; encoding: [0x68,0x46,0x80,0xbe]
311 # GFX10: s_andn1_wrexec_b32 s0, vcc_hi ; encoding: [0x6b,0x46,0x80,0xbe]
314 # GFX10: s_andn1_wrexec_b32 s0, vcc_lo ; encoding: [0x6a,0x46,0x80,0xbe]
317 # GFX10: s_andn1_wrexec_b32 s105, s1 ; encoding: [0x01,0x46,0xe9,0xbe]
320 # GFX10: s_andn1_wrexec_b32 s105, s104 ; encoding: [0x68,0x46,0xe9,0xbe]
323 # GFX10: s_andn1_wrexec_b32 vcc_hi, s1 ; encoding: [0x01,0x46,0xeb,0xbe]
326 # GFX10: s_andn1_wrexec_b32 vcc_lo, s1 ; encoding: [0x01,0x46,0xea,0xbe]
329 # GFX10: s_andn1_wrexec_b64 exec, s[2:3] ; encoding: [0x02,0x39,0xfe,0xbe]
332 # GFX10: s_andn1_wrexec_b64 s[0:1], -1 ; encoding: [0xc1,0x39,0x80,0xbe]
335 # GFX10: s_andn1_wrexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x39,0x80,0xbe]
338 # GFX10: s_andn1_wrexec_b64 s[0:1], 0 ; encoding: [0x80,0x39,0x80,0xbe]
341 # GFX10: s_andn1_wrexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x39,0x80,0xbe]
344 # GFX10: s_andn1_wrexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x39,0x80,0xbe,0x73,0x72,0x71,0x3f]
345 0xff,0x39,0x80,0xbe,0x73,0x72,0x71,0x3f
347 # GFX10: s_andn1_wrexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x39,0x80,0xbe,0x56,0x34,0x12,0xaf]
348 0xff,0x39,0x80,0xbe,0x56,0x34,0x12,0xaf
350 # GFX10: s_andn1_wrexec_b64 s[0:1], exec ; encoding: [0x7e,0x39,0x80,0xbe]
353 # GFX10: s_andn1_wrexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x39,0x80,0xbe]
356 # GFX10: s_andn1_wrexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x39,0x80,0xbe]
359 # GFX10: s_andn1_wrexec_b64 s[0:1], vcc ; encoding: [0x6a,0x39,0x80,0xbe]
362 # GFX10: s_andn1_wrexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x39,0xe8,0xbe]
365 # GFX10: s_andn1_wrexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x39,0xe8,0xbe]
368 # GFX10: s_andn1_wrexec_b64 vcc, s[2:3] ; encoding: [0x02,0x39,0xea,0xbe]
371 # GFX10: s_andn2_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x3f,0xff,0xbe]
374 # GFX10: s_andn2_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x3f,0xfe,0xbe]
377 # GFX10: s_andn2_saveexec_b32 m0, s1 ; encoding: [0x01,0x3f,0xfc,0xbe]
380 # GFX10: s_andn2_saveexec_b32 s0, -1 ; encoding: [0xc1,0x3f,0x80,0xbe]
383 # GFX10: s_andn2_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x3f,0x80,0xbe]
386 # GFX10: s_andn2_saveexec_b32 s0, 0 ; encoding: [0x80,0x3f,0x80,0xbe]
389 # GFX10: s_andn2_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x3f,0x80,0xbe]
392 # GFX10: s_andn2_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x3f,0x80,0xbe,0x73,0x72,0x71,0x3f]
393 0xff,0x3f,0x80,0xbe,0x73,0x72,0x71,0x3f
395 # GFX10: s_andn2_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x3f,0x80,0xbe,0x56,0x34,0x12,0xaf]
396 0xff,0x3f,0x80,0xbe,0x56,0x34,0x12,0xaf
398 # GFX10: s_andn2_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x3f,0x80,0xbe]
401 # GFX10: s_andn2_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x3f,0x80,0xbe]
404 # GFX10: s_andn2_saveexec_b32 s0, m0 ; encoding: [0x7c,0x3f,0x80,0xbe]
407 # GFX10: s_andn2_saveexec_b32 s0, s1 ; encoding: [0x01,0x3f,0x80,0xbe]
410 # GFX10: s_andn2_saveexec_b32 s0, s104 ; encoding: [0x68,0x3f,0x80,0xbe]
413 # GFX10: s_andn2_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x3f,0x80,0xbe]
416 # GFX10: s_andn2_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x3f,0x80,0xbe]
419 # GFX10: s_andn2_saveexec_b32 s105, s1 ; encoding: [0x01,0x3f,0xe9,0xbe]
422 # GFX10: s_andn2_saveexec_b32 s105, s104 ; encoding: [0x68,0x3f,0xe9,0xbe]
425 # GFX10: s_andn2_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x3f,0xeb,0xbe]
428 # GFX10: s_andn2_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x3f,0xea,0xbe]
431 # GFX10: s_andn2_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x27,0xfe,0xbe]
434 # GFX10: s_andn2_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x27,0x80,0xbe]
437 # GFX10: s_andn2_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x27,0x80,0xbe]
440 # GFX10: s_andn2_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x27,0x80,0xbe]
443 # GFX10: s_andn2_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x27,0x80,0xbe]
446 # GFX10: s_andn2_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x27,0x80,0xbe,0x73,0x72,0x71,0x3f]
447 0xff,0x27,0x80,0xbe,0x73,0x72,0x71,0x3f
449 # GFX10: s_andn2_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x27,0x80,0xbe,0x56,0x34,0x12,0xaf]
450 0xff,0x27,0x80,0xbe,0x56,0x34,0x12,0xaf
452 # GFX10: s_andn2_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x27,0x80,0xbe]
455 # GFX10: s_andn2_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x27,0x80,0xbe]
458 # GFX10: s_andn2_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x27,0x80,0xbe]
461 # GFX10: s_andn2_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x27,0x80,0xbe]
464 # GFX10: s_andn2_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x27,0xe8,0xbe]
467 # GFX10: s_andn2_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x27,0xe8,0xbe]
470 # GFX10: s_andn2_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x27,0xea,0xbe]
473 # GFX10: s_andn2_wrexec_b32 exec_hi, s1 ; encoding: [0x01,0x47,0xff,0xbe]
476 # GFX10: s_andn2_wrexec_b32 exec_lo, s1 ; encoding: [0x01,0x47,0xfe,0xbe]
479 # GFX10: s_andn2_wrexec_b32 m0, s1 ; encoding: [0x01,0x47,0xfc,0xbe]
482 # GFX10: s_andn2_wrexec_b32 s0, -1 ; encoding: [0xc1,0x47,0x80,0xbe]
485 # GFX10: s_andn2_wrexec_b32 s0, -4.0 ; encoding: [0xf7,0x47,0x80,0xbe]
488 # GFX10: s_andn2_wrexec_b32 s0, 0 ; encoding: [0x80,0x47,0x80,0xbe]
491 # GFX10: s_andn2_wrexec_b32 s0, 0.5 ; encoding: [0xf0,0x47,0x80,0xbe]
494 # GFX10: s_andn2_wrexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x47,0x80,0xbe,0x73,0x72,0x71,0x3f]
495 0xff,0x47,0x80,0xbe,0x73,0x72,0x71,0x3f
497 # GFX10: s_andn2_wrexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x47,0x80,0xbe,0x56,0x34,0x12,0xaf]
498 0xff,0x47,0x80,0xbe,0x56,0x34,0x12,0xaf
500 # GFX10: s_andn2_wrexec_b32 s0, exec_hi ; encoding: [0x7f,0x47,0x80,0xbe]
503 # GFX10: s_andn2_wrexec_b32 s0, exec_lo ; encoding: [0x7e,0x47,0x80,0xbe]
506 # GFX10: s_andn2_wrexec_b32 s0, m0 ; encoding: [0x7c,0x47,0x80,0xbe]
509 # GFX10: s_andn2_wrexec_b32 s0, s1 ; encoding: [0x01,0x47,0x80,0xbe]
512 # GFX10: s_andn2_wrexec_b32 s0, s104 ; encoding: [0x68,0x47,0x80,0xbe]
515 # GFX10: s_andn2_wrexec_b32 s0, vcc_hi ; encoding: [0x6b,0x47,0x80,0xbe]
518 # GFX10: s_andn2_wrexec_b32 s0, vcc_lo ; encoding: [0x6a,0x47,0x80,0xbe]
521 # GFX10: s_andn2_wrexec_b32 s105, s1 ; encoding: [0x01,0x47,0xe9,0xbe]
524 # GFX10: s_andn2_wrexec_b32 s105, s104 ; encoding: [0x68,0x47,0xe9,0xbe]
527 # GFX10: s_andn2_wrexec_b32 vcc_hi, s1 ; encoding: [0x01,0x47,0xeb,0xbe]
530 # GFX10: s_andn2_wrexec_b32 vcc_lo, s1 ; encoding: [0x01,0x47,0xea,0xbe]
533 # GFX10: s_andn2_wrexec_b64 exec, s[2:3] ; encoding: [0x02,0x3a,0xfe,0xbe]
536 # GFX10: s_andn2_wrexec_b64 s[0:1], -1 ; encoding: [0xc1,0x3a,0x80,0xbe]
539 # GFX10: s_andn2_wrexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x3a,0x80,0xbe]
542 # GFX10: s_andn2_wrexec_b64 s[0:1], 0 ; encoding: [0x80,0x3a,0x80,0xbe]
545 # GFX10: s_andn2_wrexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x3a,0x80,0xbe]
548 # GFX10: s_andn2_wrexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x3a,0x80,0xbe,0x73,0x72,0x71,0x3f]
549 0xff,0x3a,0x80,0xbe,0x73,0x72,0x71,0x3f
551 # GFX10: s_andn2_wrexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x3a,0x80,0xbe,0x56,0x34,0x12,0xaf]
552 0xff,0x3a,0x80,0xbe,0x56,0x34,0x12,0xaf
554 # GFX10: s_andn2_wrexec_b64 s[0:1], exec ; encoding: [0x7e,0x3a,0x80,0xbe]
557 # GFX10: s_andn2_wrexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x3a,0x80,0xbe]
560 # GFX10: s_andn2_wrexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x3a,0x80,0xbe]
563 # GFX10: s_andn2_wrexec_b64 s[0:1], vcc ; encoding: [0x6a,0x3a,0x80,0xbe]
566 # GFX10: s_andn2_wrexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x3a,0xe8,0xbe]
569 # GFX10: s_andn2_wrexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x3a,0xe8,0xbe]
572 # GFX10: s_andn2_wrexec_b64 vcc, s[2:3] ; encoding: [0x02,0x3a,0xea,0xbe]
575 # GFX10: s_bcnt0_i32_b32 exec_hi, s1 ; encoding: [0x01,0x0d,0xff,0xbe]
578 # GFX10: s_bcnt0_i32_b32 exec_lo, s1 ; encoding: [0x01,0x0d,0xfe,0xbe]
581 # GFX10: s_bcnt0_i32_b32 m0, s1 ; encoding: [0x01,0x0d,0xfc,0xbe]
584 # GFX10: s_bcnt0_i32_b32 s0, -1 ; encoding: [0xc1,0x0d,0x80,0xbe]
587 # GFX10: s_bcnt0_i32_b32 s0, -4.0 ; encoding: [0xf7,0x0d,0x80,0xbe]
590 # GFX10: s_bcnt0_i32_b32 s0, 0 ; encoding: [0x80,0x0d,0x80,0xbe]
593 # GFX10: s_bcnt0_i32_b32 s0, 0.5 ; encoding: [0xf0,0x0d,0x80,0xbe]
596 # GFX10: s_bcnt0_i32_b32 s0, 0x3f717273 ; encoding: [0xff,0x0d,0x80,0xbe,0x73,0x72,0x71,0x3f]
597 0xff,0x0d,0x80,0xbe,0x73,0x72,0x71,0x3f
599 # GFX10: s_bcnt0_i32_b32 s0, 0xaf123456 ; encoding: [0xff,0x0d,0x80,0xbe,0x56,0x34,0x12,0xaf]
600 0xff,0x0d,0x80,0xbe,0x56,0x34,0x12,0xaf
602 # GFX10: s_bcnt0_i32_b32 s0, exec_hi ; encoding: [0x7f,0x0d,0x80,0xbe]
605 # GFX10: s_bcnt0_i32_b32 s0, exec_lo ; encoding: [0x7e,0x0d,0x80,0xbe]
608 # GFX10: s_bcnt0_i32_b32 s0, m0 ; encoding: [0x7c,0x0d,0x80,0xbe]
611 # GFX10: s_bcnt0_i32_b32 s0, s1 ; encoding: [0x01,0x0d,0x80,0xbe]
614 # GFX10: s_bcnt0_i32_b32 s0, s104 ; encoding: [0x68,0x0d,0x80,0xbe]
617 # GFX10: s_bcnt0_i32_b32 s0, vcc_hi ; encoding: [0x6b,0x0d,0x80,0xbe]
620 # GFX10: s_bcnt0_i32_b32 s0, vcc_lo ; encoding: [0x6a,0x0d,0x80,0xbe]
623 # GFX10: s_bcnt0_i32_b32 s105, s1 ; encoding: [0x01,0x0d,0xe9,0xbe]
626 # GFX10: s_bcnt0_i32_b32 s105, s104 ; encoding: [0x68,0x0d,0xe9,0xbe]
629 # GFX10: s_bcnt0_i32_b32 vcc_hi, s1 ; encoding: [0x01,0x0d,0xeb,0xbe]
632 # GFX10: s_bcnt0_i32_b32 vcc_lo, s1 ; encoding: [0x01,0x0d,0xea,0xbe]
635 # GFX10: s_bcnt0_i32_b64 exec_hi, s[2:3] ; encoding: [0x02,0x0e,0xff,0xbe]
638 # GFX10: s_bcnt0_i32_b64 exec_lo, s[2:3] ; encoding: [0x02,0x0e,0xfe,0xbe]
641 # GFX10: s_bcnt0_i32_b64 m0, s[2:3] ; encoding: [0x02,0x0e,0xfc,0xbe]
644 # GFX10: s_bcnt0_i32_b64 s0, -1 ; encoding: [0xc1,0x0e,0x80,0xbe]
647 # GFX10: s_bcnt0_i32_b64 s0, -4.0 ; encoding: [0xf7,0x0e,0x80,0xbe]
650 # GFX10: s_bcnt0_i32_b64 s0, 0 ; encoding: [0x80,0x0e,0x80,0xbe]
653 # GFX10: s_bcnt0_i32_b64 s0, 0.5 ; encoding: [0xf0,0x0e,0x80,0xbe]
656 # GFX10: s_bcnt0_i32_b64 s0, 0x3f717273 ; encoding: [0xff,0x0e,0x80,0xbe,0x73,0x72,0x71,0x3f]
657 0xff,0x0e,0x80,0xbe,0x73,0x72,0x71,0x3f
659 # GFX10: s_bcnt0_i32_b64 s0, 0xaf123456 ; encoding: [0xff,0x0e,0x80,0xbe,0x56,0x34,0x12,0xaf]
660 0xff,0x0e,0x80,0xbe,0x56,0x34,0x12,0xaf
662 # GFX10: s_bcnt0_i32_b64 s0, exec ; encoding: [0x7e,0x0e,0x80,0xbe]
665 # GFX10: s_bcnt0_i32_b64 s0, s[102:103] ; encoding: [0x66,0x0e,0x80,0xbe]
668 # GFX10: s_bcnt0_i32_b64 s0, s[2:3] ; encoding: [0x02,0x0e,0x80,0xbe]
671 # GFX10: s_bcnt0_i32_b64 s0, vcc ; encoding: [0x6a,0x0e,0x80,0xbe]
674 # GFX10: s_bcnt0_i32_b64 s105, s[102:103] ; encoding: [0x66,0x0e,0xe9,0xbe]
677 # GFX10: s_bcnt0_i32_b64 s105, s[2:3] ; encoding: [0x02,0x0e,0xe9,0xbe]
680 # GFX10: s_bcnt0_i32_b64 vcc_hi, s[2:3] ; encoding: [0x02,0x0e,0xeb,0xbe]
683 # GFX10: s_bcnt0_i32_b64 vcc_lo, s[2:3] ; encoding: [0x02,0x0e,0xea,0xbe]
686 # GFX10: s_bcnt1_i32_b32 exec_hi, s1 ; encoding: [0x01,0x0f,0xff,0xbe]
689 # GFX10: s_bcnt1_i32_b32 exec_lo, s1 ; encoding: [0x01,0x0f,0xfe,0xbe]
692 # GFX10: s_bcnt1_i32_b32 m0, s1 ; encoding: [0x01,0x0f,0xfc,0xbe]
695 # GFX10: s_bcnt1_i32_b32 s0, -1 ; encoding: [0xc1,0x0f,0x80,0xbe]
698 # GFX10: s_bcnt1_i32_b32 s0, -4.0 ; encoding: [0xf7,0x0f,0x80,0xbe]
701 # GFX10: s_bcnt1_i32_b32 s0, 0 ; encoding: [0x80,0x0f,0x80,0xbe]
704 # GFX10: s_bcnt1_i32_b32 s0, 0.5 ; encoding: [0xf0,0x0f,0x80,0xbe]
707 # GFX10: s_bcnt1_i32_b32 s0, 0x3f717273 ; encoding: [0xff,0x0f,0x80,0xbe,0x73,0x72,0x71,0x3f]
708 0xff,0x0f,0x80,0xbe,0x73,0x72,0x71,0x3f
710 # GFX10: s_bcnt1_i32_b32 s0, 0xaf123456 ; encoding: [0xff,0x0f,0x80,0xbe,0x56,0x34,0x12,0xaf]
711 0xff,0x0f,0x80,0xbe,0x56,0x34,0x12,0xaf
713 # GFX10: s_bcnt1_i32_b32 s0, exec_hi ; encoding: [0x7f,0x0f,0x80,0xbe]
716 # GFX10: s_bcnt1_i32_b32 s0, exec_lo ; encoding: [0x7e,0x0f,0x80,0xbe]
719 # GFX10: s_bcnt1_i32_b32 s0, m0 ; encoding: [0x7c,0x0f,0x80,0xbe]
722 # GFX10: s_bcnt1_i32_b32 s0, s1 ; encoding: [0x01,0x0f,0x80,0xbe]
725 # GFX10: s_bcnt1_i32_b32 s0, s104 ; encoding: [0x68,0x0f,0x80,0xbe]
728 # GFX10: s_bcnt1_i32_b32 s0, vcc_hi ; encoding: [0x6b,0x0f,0x80,0xbe]
731 # GFX10: s_bcnt1_i32_b32 s0, vcc_lo ; encoding: [0x6a,0x0f,0x80,0xbe]
734 # GFX10: s_bcnt1_i32_b32 s105, s1 ; encoding: [0x01,0x0f,0xe9,0xbe]
737 # GFX10: s_bcnt1_i32_b32 s105, s104 ; encoding: [0x68,0x0f,0xe9,0xbe]
740 # GFX10: s_bcnt1_i32_b32 vcc_hi, s1 ; encoding: [0x01,0x0f,0xeb,0xbe]
743 # GFX10: s_bcnt1_i32_b32 vcc_lo, s1 ; encoding: [0x01,0x0f,0xea,0xbe]
746 # GFX10: s_bcnt1_i32_b64 exec_hi, s[2:3] ; encoding: [0x02,0x10,0xff,0xbe]
749 # GFX10: s_bcnt1_i32_b64 exec_lo, s[2:3] ; encoding: [0x02,0x10,0xfe,0xbe]
752 # GFX10: s_bcnt1_i32_b64 m0, s[2:3] ; encoding: [0x02,0x10,0xfc,0xbe]
755 # GFX10: s_bcnt1_i32_b64 s0, -1 ; encoding: [0xc1,0x10,0x80,0xbe]
758 # GFX10: s_bcnt1_i32_b64 s0, -4.0 ; encoding: [0xf7,0x10,0x80,0xbe]
761 # GFX10: s_bcnt1_i32_b64 s0, 0 ; encoding: [0x80,0x10,0x80,0xbe]
764 # GFX10: s_bcnt1_i32_b64 s0, 0.5 ; encoding: [0xf0,0x10,0x80,0xbe]
767 # GFX10: s_bcnt1_i32_b64 s0, 0x3f717273 ; encoding: [0xff,0x10,0x80,0xbe,0x73,0x72,0x71,0x3f]
768 0xff,0x10,0x80,0xbe,0x73,0x72,0x71,0x3f
770 # GFX10: s_bcnt1_i32_b64 s0, 0xaf123456 ; encoding: [0xff,0x10,0x80,0xbe,0x56,0x34,0x12,0xaf]
771 0xff,0x10,0x80,0xbe,0x56,0x34,0x12,0xaf
773 # GFX10: s_bcnt1_i32_b64 s0, exec ; encoding: [0x7e,0x10,0x80,0xbe]
776 # GFX10: s_bcnt1_i32_b64 s0, s[102:103] ; encoding: [0x66,0x10,0x80,0xbe]
779 # GFX10: s_bcnt1_i32_b64 s0, s[2:3] ; encoding: [0x02,0x10,0x80,0xbe]
782 # GFX10: s_bcnt1_i32_b64 s0, vcc ; encoding: [0x6a,0x10,0x80,0xbe]
785 # GFX10: s_bcnt1_i32_b64 s105, s[102:103] ; encoding: [0x66,0x10,0xe9,0xbe]
788 # GFX10: s_bcnt1_i32_b64 s105, s[2:3] ; encoding: [0x02,0x10,0xe9,0xbe]
791 # GFX10: s_bcnt1_i32_b64 vcc_hi, s[2:3] ; encoding: [0x02,0x10,0xeb,0xbe]
794 # GFX10: s_bcnt1_i32_b64 vcc_lo, s[2:3] ; encoding: [0x02,0x10,0xea,0xbe]
797 # GFX10: s_bitreplicate_b64_b32 exec, s2 ; encoding: [0x02,0x3b,0xfe,0xbe]
800 # GFX10: s_bitreplicate_b64_b32 s[0:1], -1 ; encoding: [0xc1,0x3b,0x80,0xbe]
803 # GFX10: s_bitreplicate_b64_b32 s[0:1], -4.0 ; encoding: [0xf7,0x3b,0x80,0xbe]
806 # GFX10: s_bitreplicate_b64_b32 s[0:1], 0 ; encoding: [0x80,0x3b,0x80,0xbe]
809 # GFX10: s_bitreplicate_b64_b32 s[0:1], 0.5 ; encoding: [0xf0,0x3b,0x80,0xbe]
812 # GFX10: s_bitreplicate_b64_b32 s[0:1], 0x3f717273 ; encoding: [0xff,0x3b,0x80,0xbe,0x73,0x72,0x71,0x3f]
813 0xff,0x3b,0x80,0xbe,0x73,0x72,0x71,0x3f
815 # GFX10: s_bitreplicate_b64_b32 s[0:1], 0xaf123456 ; encoding: [0xff,0x3b,0x80,0xbe,0x56,0x34,0x12,0xaf]
816 0xff,0x3b,0x80,0xbe,0x56,0x34,0x12,0xaf
818 # GFX10: s_bitreplicate_b64_b32 s[0:1], exec_hi ; encoding: [0x7f,0x3b,0x80,0xbe]
821 # GFX10: s_bitreplicate_b64_b32 s[0:1], exec_lo ; encoding: [0x7e,0x3b,0x80,0xbe]
824 # GFX10: s_bitreplicate_b64_b32 s[0:1], m0 ; encoding: [0x7c,0x3b,0x80,0xbe]
827 # GFX10: s_bitreplicate_b64_b32 s[0:1], s102 ; encoding: [0x66,0x3b,0x80,0xbe]
830 # GFX10: s_bitreplicate_b64_b32 s[0:1], s2 ; encoding: [0x02,0x3b,0x80,0xbe]
833 # GFX10: s_bitreplicate_b64_b32 s[0:1], vcc_hi ; encoding: [0x6b,0x3b,0x80,0xbe]
836 # GFX10: s_bitreplicate_b64_b32 s[0:1], vcc_lo ; encoding: [0x6a,0x3b,0x80,0xbe]
839 # GFX10: s_bitreplicate_b64_b32 s[104:105], s102 ; encoding: [0x66,0x3b,0xe8,0xbe]
842 # GFX10: s_bitreplicate_b64_b32 s[104:105], s2 ; encoding: [0x02,0x3b,0xe8,0xbe]
845 # GFX10: s_bitreplicate_b64_b32 vcc, s2 ; encoding: [0x02,0x3b,0xea,0xbe]
848 # GFX10: s_bitset0_b32 exec_hi, s1 ; encoding: [0x01,0x1b,0xff,0xbe]
851 # GFX10: s_bitset0_b32 exec_lo, s1 ; encoding: [0x01,0x1b,0xfe,0xbe]
854 # GFX10: s_bitset0_b32 m0, s1 ; encoding: [0x01,0x1b,0xfc,0xbe]
857 # GFX10: s_bitset0_b32 s0, -1 ; encoding: [0xc1,0x1b,0x80,0xbe]
860 # GFX10: s_bitset0_b32 s0, -4.0 ; encoding: [0xf7,0x1b,0x80,0xbe]
863 # GFX10: s_bitset0_b32 s0, 0 ; encoding: [0x80,0x1b,0x80,0xbe]
866 # GFX10: s_bitset0_b32 s0, 0.5 ; encoding: [0xf0,0x1b,0x80,0xbe]
869 # GFX10: s_bitset0_b32 s0, 0x3f717273 ; encoding: [0xff,0x1b,0x80,0xbe,0x73,0x72,0x71,0x3f]
870 0xff,0x1b,0x80,0xbe,0x73,0x72,0x71,0x3f
872 # GFX10: s_bitset0_b32 s0, 0xaf123456 ; encoding: [0xff,0x1b,0x80,0xbe,0x56,0x34,0x12,0xaf]
873 0xff,0x1b,0x80,0xbe,0x56,0x34,0x12,0xaf
875 # GFX10: s_bitset0_b32 s0, exec_hi ; encoding: [0x7f,0x1b,0x80,0xbe]
878 # GFX10: s_bitset0_b32 s0, exec_lo ; encoding: [0x7e,0x1b,0x80,0xbe]
881 # GFX10: s_bitset0_b32 s0, m0 ; encoding: [0x7c,0x1b,0x80,0xbe]
884 # GFX10: s_bitset0_b32 s0, s1 ; encoding: [0x01,0x1b,0x80,0xbe]
887 # GFX10: s_bitset0_b32 s0, s104 ; encoding: [0x68,0x1b,0x80,0xbe]
890 # GFX10: s_bitset0_b32 s0, vcc_hi ; encoding: [0x6b,0x1b,0x80,0xbe]
893 # GFX10: s_bitset0_b32 s0, vcc_lo ; encoding: [0x6a,0x1b,0x80,0xbe]
896 # GFX10: s_bitset0_b32 s105, s1 ; encoding: [0x01,0x1b,0xe9,0xbe]
899 # GFX10: s_bitset0_b32 s105, s104 ; encoding: [0x68,0x1b,0xe9,0xbe]
902 # GFX10: s_bitset0_b32 vcc_hi, s1 ; encoding: [0x01,0x1b,0xeb,0xbe]
905 # GFX10: s_bitset0_b32 vcc_lo, s1 ; encoding: [0x01,0x1b,0xea,0xbe]
908 # GFX10: s_bitset0_b64 exec, s2 ; encoding: [0x02,0x1c,0xfe,0xbe]
911 # GFX10: s_bitset0_b64 s[0:1], -1 ; encoding: [0xc1,0x1c,0x80,0xbe]
914 # GFX10: s_bitset0_b64 s[0:1], -4.0 ; encoding: [0xf7,0x1c,0x80,0xbe]
917 # GFX10: s_bitset0_b64 s[0:1], 0 ; encoding: [0x80,0x1c,0x80,0xbe]
920 # GFX10: s_bitset0_b64 s[0:1], 0.5 ; encoding: [0xf0,0x1c,0x80,0xbe]
923 # GFX10: s_bitset0_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x1c,0x80,0xbe,0x73,0x72,0x71,0x3f]
924 0xff,0x1c,0x80,0xbe,0x73,0x72,0x71,0x3f
926 # GFX10: s_bitset0_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x1c,0x80,0xbe,0x56,0x34,0x12,0xaf]
927 0xff,0x1c,0x80,0xbe,0x56,0x34,0x12,0xaf
929 # GFX10: s_bitset0_b64 s[0:1], exec_hi ; encoding: [0x7f,0x1c,0x80,0xbe]
932 # GFX10: s_bitset0_b64 s[0:1], exec_lo ; encoding: [0x7e,0x1c,0x80,0xbe]
935 # GFX10: s_bitset0_b64 s[0:1], m0 ; encoding: [0x7c,0x1c,0x80,0xbe]
938 # GFX10: s_bitset0_b64 s[0:1], s102 ; encoding: [0x66,0x1c,0x80,0xbe]
941 # GFX10: s_bitset0_b64 s[0:1], s2 ; encoding: [0x02,0x1c,0x80,0xbe]
944 # GFX10: s_bitset0_b64 s[0:1], vcc_hi ; encoding: [0x6b,0x1c,0x80,0xbe]
947 # GFX10: s_bitset0_b64 s[0:1], vcc_lo ; encoding: [0x6a,0x1c,0x80,0xbe]
950 # GFX10: s_bitset0_b64 s[104:105], s102 ; encoding: [0x66,0x1c,0xe8,0xbe]
953 # GFX10: s_bitset0_b64 s[104:105], s2 ; encoding: [0x02,0x1c,0xe8,0xbe]
956 # GFX10: s_bitset0_b64 vcc, s2 ; encoding: [0x02,0x1c,0xea,0xbe]
959 # GFX10: s_bitset1_b32 exec_hi, s1 ; encoding: [0x01,0x1d,0xff,0xbe]
962 # GFX10: s_bitset1_b32 exec_lo, s1 ; encoding: [0x01,0x1d,0xfe,0xbe]
965 # GFX10: s_bitset1_b32 m0, s1 ; encoding: [0x01,0x1d,0xfc,0xbe]
968 # GFX10: s_bitset1_b32 s0, -1 ; encoding: [0xc1,0x1d,0x80,0xbe]
971 # GFX10: s_bitset1_b32 s0, -4.0 ; encoding: [0xf7,0x1d,0x80,0xbe]
974 # GFX10: s_bitset1_b32 s0, 0 ; encoding: [0x80,0x1d,0x80,0xbe]
977 # GFX10: s_bitset1_b32 s0, 0.5 ; encoding: [0xf0,0x1d,0x80,0xbe]
980 # GFX10: s_bitset1_b32 s0, 0x3f717273 ; encoding: [0xff,0x1d,0x80,0xbe,0x73,0x72,0x71,0x3f]
981 0xff,0x1d,0x80,0xbe,0x73,0x72,0x71,0x3f
983 # GFX10: s_bitset1_b32 s0, 0xaf123456 ; encoding: [0xff,0x1d,0x80,0xbe,0x56,0x34,0x12,0xaf]
984 0xff,0x1d,0x80,0xbe,0x56,0x34,0x12,0xaf
986 # GFX10: s_bitset1_b32 s0, exec_hi ; encoding: [0x7f,0x1d,0x80,0xbe]
989 # GFX10: s_bitset1_b32 s0, exec_lo ; encoding: [0x7e,0x1d,0x80,0xbe]
992 # GFX10: s_bitset1_b32 s0, m0 ; encoding: [0x7c,0x1d,0x80,0xbe]
995 # GFX10: s_bitset1_b32 s0, s1 ; encoding: [0x01,0x1d,0x80,0xbe]
998 # GFX10: s_bitset1_b32 s0, s104 ; encoding: [0x68,0x1d,0x80,0xbe]
1001 # GFX10: s_bitset1_b32 s0, vcc_hi ; encoding: [0x6b,0x1d,0x80,0xbe]
1004 # GFX10: s_bitset1_b32 s0, vcc_lo ; encoding: [0x6a,0x1d,0x80,0xbe]
1007 # GFX10: s_bitset1_b32 s105, s1 ; encoding: [0x01,0x1d,0xe9,0xbe]
1010 # GFX10: s_bitset1_b32 s105, s104 ; encoding: [0x68,0x1d,0xe9,0xbe]
1013 # GFX10: s_bitset1_b32 vcc_hi, s1 ; encoding: [0x01,0x1d,0xeb,0xbe]
1016 # GFX10: s_bitset1_b32 vcc_lo, s1 ; encoding: [0x01,0x1d,0xea,0xbe]
1019 # GFX10: s_bitset1_b64 exec, s2 ; encoding: [0x02,0x1e,0xfe,0xbe]
1022 # GFX10: s_bitset1_b64 s[0:1], -1 ; encoding: [0xc1,0x1e,0x80,0xbe]
1025 # GFX10: s_bitset1_b64 s[0:1], -4.0 ; encoding: [0xf7,0x1e,0x80,0xbe]
1028 # GFX10: s_bitset1_b64 s[0:1], 0 ; encoding: [0x80,0x1e,0x80,0xbe]
1031 # GFX10: s_bitset1_b64 s[0:1], 0.5 ; encoding: [0xf0,0x1e,0x80,0xbe]
1034 # GFX10: s_bitset1_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x1e,0x80,0xbe,0x73,0x72,0x71,0x3f]
1035 0xff,0x1e,0x80,0xbe,0x73,0x72,0x71,0x3f
1037 # GFX10: s_bitset1_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x1e,0x80,0xbe,0x56,0x34,0x12,0xaf]
1038 0xff,0x1e,0x80,0xbe,0x56,0x34,0x12,0xaf
1040 # GFX10: s_bitset1_b64 s[0:1], exec_hi ; encoding: [0x7f,0x1e,0x80,0xbe]
1043 # GFX10: s_bitset1_b64 s[0:1], exec_lo ; encoding: [0x7e,0x1e,0x80,0xbe]
1046 # GFX10: s_bitset1_b64 s[0:1], m0 ; encoding: [0x7c,0x1e,0x80,0xbe]
1049 # GFX10: s_bitset1_b64 s[0:1], s102 ; encoding: [0x66,0x1e,0x80,0xbe]
1052 # GFX10: s_bitset1_b64 s[0:1], s2 ; encoding: [0x02,0x1e,0x80,0xbe]
1055 # GFX10: s_bitset1_b64 s[0:1], vcc_hi ; encoding: [0x6b,0x1e,0x80,0xbe]
1058 # GFX10: s_bitset1_b64 s[0:1], vcc_lo ; encoding: [0x6a,0x1e,0x80,0xbe]
1061 # GFX10: s_bitset1_b64 s[104:105], s102 ; encoding: [0x66,0x1e,0xe8,0xbe]
1064 # GFX10: s_bitset1_b64 s[104:105], s2 ; encoding: [0x02,0x1e,0xe8,0xbe]
1067 # GFX10: s_bitset1_b64 vcc, s2 ; encoding: [0x02,0x1e,0xea,0xbe]
1070 # GFX10: s_brev_b32 exec_hi, s1 ; encoding: [0x01,0x0b,0xff,0xbe]
1073 # GFX10: s_brev_b32 exec_lo, s1 ; encoding: [0x01,0x0b,0xfe,0xbe]
1076 # GFX10: s_brev_b32 m0, s1 ; encoding: [0x01,0x0b,0xfc,0xbe]
1079 # GFX10: s_brev_b32 s0, -1 ; encoding: [0xc1,0x0b,0x80,0xbe]
1082 # GFX10: s_brev_b32 s0, -4.0 ; encoding: [0xf7,0x0b,0x80,0xbe]
1085 # GFX10: s_brev_b32 s0, 0 ; encoding: [0x80,0x0b,0x80,0xbe]
1088 # GFX10: s_brev_b32 s0, 0.5 ; encoding: [0xf0,0x0b,0x80,0xbe]
1091 # GFX10: s_brev_b32 s0, 0x3f717273 ; encoding: [0xff,0x0b,0x80,0xbe,0x73,0x72,0x71,0x3f]
1092 0xff,0x0b,0x80,0xbe,0x73,0x72,0x71,0x3f
1094 # GFX10: s_brev_b32 s0, 0xaf123456 ; encoding: [0xff,0x0b,0x80,0xbe,0x56,0x34,0x12,0xaf]
1095 0xff,0x0b,0x80,0xbe,0x56,0x34,0x12,0xaf
1097 # GFX10: s_brev_b32 s0, exec_hi ; encoding: [0x7f,0x0b,0x80,0xbe]
1100 # GFX10: s_brev_b32 s0, exec_lo ; encoding: [0x7e,0x0b,0x80,0xbe]
1103 # GFX10: s_brev_b32 s0, m0 ; encoding: [0x7c,0x0b,0x80,0xbe]
1106 # GFX10: s_brev_b32 s0, s1 ; encoding: [0x01,0x0b,0x80,0xbe]
1109 # GFX10: s_brev_b32 s0, s104 ; encoding: [0x68,0x0b,0x80,0xbe]
1112 # GFX10: s_brev_b32 s0, vcc_hi ; encoding: [0x6b,0x0b,0x80,0xbe]
1115 # GFX10: s_brev_b32 s0, vcc_lo ; encoding: [0x6a,0x0b,0x80,0xbe]
1118 # GFX10: s_brev_b32 s105, s1 ; encoding: [0x01,0x0b,0xe9,0xbe]
1121 # GFX10: s_brev_b32 s105, s104 ; encoding: [0x68,0x0b,0xe9,0xbe]
1124 # GFX10: s_brev_b32 vcc_hi, s1 ; encoding: [0x01,0x0b,0xeb,0xbe]
1127 # GFX10: s_brev_b32 vcc_lo, s1 ; encoding: [0x01,0x0b,0xea,0xbe]
1130 # GFX10: s_brev_b64 exec, s[2:3] ; encoding: [0x02,0x0c,0xfe,0xbe]
1133 # GFX10: s_brev_b64 s[0:1], -1 ; encoding: [0xc1,0x0c,0x80,0xbe]
1136 # GFX10: s_brev_b64 s[0:1], -4.0 ; encoding: [0xf7,0x0c,0x80,0xbe]
1139 # GFX10: s_brev_b64 s[0:1], 0 ; encoding: [0x80,0x0c,0x80,0xbe]
1142 # GFX10: s_brev_b64 s[0:1], 0.5 ; encoding: [0xf0,0x0c,0x80,0xbe]
1145 # GFX10: s_brev_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x0c,0x80,0xbe,0x73,0x72,0x71,0x3f]
1146 0xff,0x0c,0x80,0xbe,0x73,0x72,0x71,0x3f
1148 # GFX10: s_brev_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x0c,0x80,0xbe,0x56,0x34,0x12,0xaf]
1149 0xff,0x0c,0x80,0xbe,0x56,0x34,0x12,0xaf
1151 # GFX10: s_brev_b64 s[0:1], exec ; encoding: [0x7e,0x0c,0x80,0xbe]
1154 # GFX10: s_brev_b64 s[0:1], s[102:103] ; encoding: [0x66,0x0c,0x80,0xbe]
1157 # GFX10: s_brev_b64 s[0:1], s[2:3] ; encoding: [0x02,0x0c,0x80,0xbe]
1160 # GFX10: s_brev_b64 s[0:1], vcc ; encoding: [0x6a,0x0c,0x80,0xbe]
1163 # GFX10: s_brev_b64 s[104:105], s[102:103] ; encoding: [0x66,0x0c,0xe8,0xbe]
1166 # GFX10: s_brev_b64 s[104:105], s[2:3] ; encoding: [0x02,0x0c,0xe8,0xbe]
1169 # GFX10: s_brev_b64 vcc, s[2:3] ; encoding: [0x02,0x0c,0xea,0xbe]
1172 # GFX10: s_cmov_b32 exec_hi, s1 ; encoding: [0x01,0x05,0xff,0xbe]
1175 # GFX10: s_cmov_b32 exec_lo, s1 ; encoding: [0x01,0x05,0xfe,0xbe]
1178 # GFX10: s_cmov_b32 m0, s1 ; encoding: [0x01,0x05,0xfc,0xbe]
1181 # GFX10: s_cmov_b32 s0, -1 ; encoding: [0xc1,0x05,0x80,0xbe]
1184 # GFX10: s_cmov_b32 s0, -4.0 ; encoding: [0xf7,0x05,0x80,0xbe]
1187 # GFX10: s_cmov_b32 s0, 0 ; encoding: [0x80,0x05,0x80,0xbe]
1190 # GFX10: s_cmov_b32 s0, 0.5 ; encoding: [0xf0,0x05,0x80,0xbe]
1193 # GFX10: s_cmov_b32 s0, 0x3f717273 ; encoding: [0xff,0x05,0x80,0xbe,0x73,0x72,0x71,0x3f]
1194 0xff,0x05,0x80,0xbe,0x73,0x72,0x71,0x3f
1196 # GFX10: s_cmov_b32 s0, 0xaf123456 ; encoding: [0xff,0x05,0x80,0xbe,0x56,0x34,0x12,0xaf]
1197 0xff,0x05,0x80,0xbe,0x56,0x34,0x12,0xaf
1199 # GFX10: s_cmov_b32 s0, exec_hi ; encoding: [0x7f,0x05,0x80,0xbe]
1202 # GFX10: s_cmov_b32 s0, exec_lo ; encoding: [0x7e,0x05,0x80,0xbe]
1205 # GFX10: s_cmov_b32 s0, m0 ; encoding: [0x7c,0x05,0x80,0xbe]
1208 # GFX10: s_cmov_b32 s0, s1 ; encoding: [0x01,0x05,0x80,0xbe]
1211 # GFX10: s_cmov_b32 s0, s104 ; encoding: [0x68,0x05,0x80,0xbe]
1214 # GFX10: s_cmov_b32 s0, vcc_hi ; encoding: [0x6b,0x05,0x80,0xbe]
1217 # GFX10: s_cmov_b32 s0, vcc_lo ; encoding: [0x6a,0x05,0x80,0xbe]
1220 # GFX10: s_cmov_b32 s105, s1 ; encoding: [0x01,0x05,0xe9,0xbe]
1223 # GFX10: s_cmov_b32 s105, s104 ; encoding: [0x68,0x05,0xe9,0xbe]
1226 # GFX10: s_cmov_b32 vcc_hi, s1 ; encoding: [0x01,0x05,0xeb,0xbe]
1229 # GFX10: s_cmov_b32 vcc_lo, s1 ; encoding: [0x01,0x05,0xea,0xbe]
1232 # GFX10: s_cmov_b64 exec, s[2:3] ; encoding: [0x02,0x06,0xfe,0xbe]
1235 # GFX10: s_cmov_b64 s[0:1], -1 ; encoding: [0xc1,0x06,0x80,0xbe]
1238 # GFX10: s_cmov_b64 s[0:1], -4.0 ; encoding: [0xf7,0x06,0x80,0xbe]
1241 # GFX10: s_cmov_b64 s[0:1], 0 ; encoding: [0x80,0x06,0x80,0xbe]
1244 # GFX10: s_cmov_b64 s[0:1], 0.5 ; encoding: [0xf0,0x06,0x80,0xbe]
1247 # GFX10: s_cmov_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x06,0x80,0xbe,0x73,0x72,0x71,0x3f]
1248 0xff,0x06,0x80,0xbe,0x73,0x72,0x71,0x3f
1250 # GFX10: s_cmov_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x06,0x80,0xbe,0x56,0x34,0x12,0xaf]
1251 0xff,0x06,0x80,0xbe,0x56,0x34,0x12,0xaf
1253 # GFX10: s_cmov_b64 s[0:1], exec ; encoding: [0x7e,0x06,0x80,0xbe]
1256 # GFX10: s_cmov_b64 s[0:1], s[102:103] ; encoding: [0x66,0x06,0x80,0xbe]
1259 # GFX10: s_cmov_b64 s[0:1], s[2:3] ; encoding: [0x02,0x06,0x80,0xbe]
1262 # GFX10: s_cmov_b64 s[0:1], vcc ; encoding: [0x6a,0x06,0x80,0xbe]
1265 # GFX10: s_cmov_b64 s[104:105], s[102:103] ; encoding: [0x66,0x06,0xe8,0xbe]
1268 # GFX10: s_cmov_b64 s[104:105], s[2:3] ; encoding: [0x02,0x06,0xe8,0xbe]
1271 # GFX10: s_cmov_b64 vcc, s[2:3] ; encoding: [0x02,0x06,0xea,0xbe]
1274 # GFX10: s_ff0_i32_b32 exec_hi, s1 ; encoding: [0x01,0x11,0xff,0xbe]
1277 # GFX10: s_ff0_i32_b32 exec_lo, s1 ; encoding: [0x01,0x11,0xfe,0xbe]
1280 # GFX10: s_ff0_i32_b32 m0, s1 ; encoding: [0x01,0x11,0xfc,0xbe]
1283 # GFX10: s_ff0_i32_b32 s0, -1 ; encoding: [0xc1,0x11,0x80,0xbe]
1286 # GFX10: s_ff0_i32_b32 s0, -4.0 ; encoding: [0xf7,0x11,0x80,0xbe]
1289 # GFX10: s_ff0_i32_b32 s0, 0 ; encoding: [0x80,0x11,0x80,0xbe]
1292 # GFX10: s_ff0_i32_b32 s0, 0.5 ; encoding: [0xf0,0x11,0x80,0xbe]
1295 # GFX10: s_ff0_i32_b32 s0, 0x3f717273 ; encoding: [0xff,0x11,0x80,0xbe,0x73,0x72,0x71,0x3f]
1296 0xff,0x11,0x80,0xbe,0x73,0x72,0x71,0x3f
1298 # GFX10: s_ff0_i32_b32 s0, 0xaf123456 ; encoding: [0xff,0x11,0x80,0xbe,0x56,0x34,0x12,0xaf]
1299 0xff,0x11,0x80,0xbe,0x56,0x34,0x12,0xaf
1301 # GFX10: s_ff0_i32_b32 s0, exec_hi ; encoding: [0x7f,0x11,0x80,0xbe]
1304 # GFX10: s_ff0_i32_b32 s0, exec_lo ; encoding: [0x7e,0x11,0x80,0xbe]
1307 # GFX10: s_ff0_i32_b32 s0, m0 ; encoding: [0x7c,0x11,0x80,0xbe]
1310 # GFX10: s_ff0_i32_b32 s0, s1 ; encoding: [0x01,0x11,0x80,0xbe]
1313 # GFX10: s_ff0_i32_b32 s0, s104 ; encoding: [0x68,0x11,0x80,0xbe]
1316 # GFX10: s_ff0_i32_b32 s0, vcc_hi ; encoding: [0x6b,0x11,0x80,0xbe]
1319 # GFX10: s_ff0_i32_b32 s0, vcc_lo ; encoding: [0x6a,0x11,0x80,0xbe]
1322 # GFX10: s_ff0_i32_b32 s105, s1 ; encoding: [0x01,0x11,0xe9,0xbe]
1325 # GFX10: s_ff0_i32_b32 s105, s104 ; encoding: [0x68,0x11,0xe9,0xbe]
1328 # GFX10: s_ff0_i32_b32 vcc_hi, s1 ; encoding: [0x01,0x11,0xeb,0xbe]
1331 # GFX10: s_ff0_i32_b32 vcc_lo, s1 ; encoding: [0x01,0x11,0xea,0xbe]
1334 # GFX10: s_ff0_i32_b64 exec_hi, s[2:3] ; encoding: [0x02,0x12,0xff,0xbe]
1337 # GFX10: s_ff0_i32_b64 exec_lo, s[2:3] ; encoding: [0x02,0x12,0xfe,0xbe]
1340 # GFX10: s_ff0_i32_b64 m0, s[2:3] ; encoding: [0x02,0x12,0xfc,0xbe]
1343 # GFX10: s_ff0_i32_b64 s0, -1 ; encoding: [0xc1,0x12,0x80,0xbe]
1346 # GFX10: s_ff0_i32_b64 s0, -4.0 ; encoding: [0xf7,0x12,0x80,0xbe]
1349 # GFX10: s_ff0_i32_b64 s0, 0 ; encoding: [0x80,0x12,0x80,0xbe]
1352 # GFX10: s_ff0_i32_b64 s0, 0.5 ; encoding: [0xf0,0x12,0x80,0xbe]
1355 # GFX10: s_ff0_i32_b64 s0, 0x3f717273 ; encoding: [0xff,0x12,0x80,0xbe,0x73,0x72,0x71,0x3f]
1356 0xff,0x12,0x80,0xbe,0x73,0x72,0x71,0x3f
1358 # GFX10: s_ff0_i32_b64 s0, 0xaf123456 ; encoding: [0xff,0x12,0x80,0xbe,0x56,0x34,0x12,0xaf]
1359 0xff,0x12,0x80,0xbe,0x56,0x34,0x12,0xaf
1361 # GFX10: s_ff0_i32_b64 s0, exec ; encoding: [0x7e,0x12,0x80,0xbe]
1364 # GFX10: s_ff0_i32_b64 s0, s[102:103] ; encoding: [0x66,0x12,0x80,0xbe]
1367 # GFX10: s_ff0_i32_b64 s0, s[2:3] ; encoding: [0x02,0x12,0x80,0xbe]
1370 # GFX10: s_ff0_i32_b64 s0, vcc ; encoding: [0x6a,0x12,0x80,0xbe]
1373 # GFX10: s_ff0_i32_b64 s105, s[102:103] ; encoding: [0x66,0x12,0xe9,0xbe]
1376 # GFX10: s_ff0_i32_b64 s105, s[2:3] ; encoding: [0x02,0x12,0xe9,0xbe]
1379 # GFX10: s_ff0_i32_b64 vcc_hi, s[2:3] ; encoding: [0x02,0x12,0xeb,0xbe]
1382 # GFX10: s_ff0_i32_b64 vcc_lo, s[2:3] ; encoding: [0x02,0x12,0xea,0xbe]
1385 # GFX10: s_ff1_i32_b32 exec_hi, s1 ; encoding: [0x01,0x13,0xff,0xbe]
1388 # GFX10: s_ff1_i32_b32 exec_lo, s1 ; encoding: [0x01,0x13,0xfe,0xbe]
1391 # GFX10: s_ff1_i32_b32 m0, s1 ; encoding: [0x01,0x13,0xfc,0xbe]
1394 # GFX10: s_ff1_i32_b32 s0, -1 ; encoding: [0xc1,0x13,0x80,0xbe]
1397 # GFX10: s_ff1_i32_b32 s0, -4.0 ; encoding: [0xf7,0x13,0x80,0xbe]
1400 # GFX10: s_ff1_i32_b32 s0, 0 ; encoding: [0x80,0x13,0x80,0xbe]
1403 # GFX10: s_ff1_i32_b32 s0, 0.5 ; encoding: [0xf0,0x13,0x80,0xbe]
1406 # GFX10: s_ff1_i32_b32 s0, 0x3f717273 ; encoding: [0xff,0x13,0x80,0xbe,0x73,0x72,0x71,0x3f]
1407 0xff,0x13,0x80,0xbe,0x73,0x72,0x71,0x3f
1409 # GFX10: s_ff1_i32_b32 s0, 0xaf123456 ; encoding: [0xff,0x13,0x80,0xbe,0x56,0x34,0x12,0xaf]
1410 0xff,0x13,0x80,0xbe,0x56,0x34,0x12,0xaf
1412 # GFX10: s_ff1_i32_b32 s0, exec_hi ; encoding: [0x7f,0x13,0x80,0xbe]
1415 # GFX10: s_ff1_i32_b32 s0, exec_lo ; encoding: [0x7e,0x13,0x80,0xbe]
1418 # GFX10: s_ff1_i32_b32 s0, m0 ; encoding: [0x7c,0x13,0x80,0xbe]
1421 # GFX10: s_ff1_i32_b32 s0, s1 ; encoding: [0x01,0x13,0x80,0xbe]
1424 # GFX10: s_ff1_i32_b32 s0, s104 ; encoding: [0x68,0x13,0x80,0xbe]
1427 # GFX10: s_ff1_i32_b32 s0, vcc_hi ; encoding: [0x6b,0x13,0x80,0xbe]
1430 # GFX10: s_ff1_i32_b32 s0, vcc_lo ; encoding: [0x6a,0x13,0x80,0xbe]
1433 # GFX10: s_ff1_i32_b32 s105, s1 ; encoding: [0x01,0x13,0xe9,0xbe]
1436 # GFX10: s_ff1_i32_b32 s105, s104 ; encoding: [0x68,0x13,0xe9,0xbe]
1439 # GFX10: s_ff1_i32_b32 vcc_hi, s1 ; encoding: [0x01,0x13,0xeb,0xbe]
1442 # GFX10: s_ff1_i32_b32 vcc_lo, s1 ; encoding: [0x01,0x13,0xea,0xbe]
1445 # GFX10: s_ff1_i32_b64 exec_hi, s[2:3] ; encoding: [0x02,0x14,0xff,0xbe]
1448 # GFX10: s_ff1_i32_b64 exec_lo, s[2:3] ; encoding: [0x02,0x14,0xfe,0xbe]
1451 # GFX10: s_ff1_i32_b64 m0, s[2:3] ; encoding: [0x02,0x14,0xfc,0xbe]
1454 # GFX10: s_ff1_i32_b64 s0, -1 ; encoding: [0xc1,0x14,0x80,0xbe]
1457 # GFX10: s_ff1_i32_b64 s0, -4.0 ; encoding: [0xf7,0x14,0x80,0xbe]
1460 # GFX10: s_ff1_i32_b64 s0, 0 ; encoding: [0x80,0x14,0x80,0xbe]
1463 # GFX10: s_ff1_i32_b64 s0, 0.5 ; encoding: [0xf0,0x14,0x80,0xbe]
1466 # GFX10: s_ff1_i32_b64 s0, 0x3f717273 ; encoding: [0xff,0x14,0x80,0xbe,0x73,0x72,0x71,0x3f]
1467 0xff,0x14,0x80,0xbe,0x73,0x72,0x71,0x3f
1469 # GFX10: s_ff1_i32_b64 s0, 0xaf123456 ; encoding: [0xff,0x14,0x80,0xbe,0x56,0x34,0x12,0xaf]
1470 0xff,0x14,0x80,0xbe,0x56,0x34,0x12,0xaf
1472 # GFX10: s_ff1_i32_b64 s0, exec ; encoding: [0x7e,0x14,0x80,0xbe]
1475 # GFX10: s_ff1_i32_b64 s0, s[102:103] ; encoding: [0x66,0x14,0x80,0xbe]
1478 # GFX10: s_ff1_i32_b64 s0, s[2:3] ; encoding: [0x02,0x14,0x80,0xbe]
1481 # GFX10: s_ff1_i32_b64 s0, vcc ; encoding: [0x6a,0x14,0x80,0xbe]
1484 # GFX10: s_ff1_i32_b64 s105, s[102:103] ; encoding: [0x66,0x14,0xe9,0xbe]
1487 # GFX10: s_ff1_i32_b64 s105, s[2:3] ; encoding: [0x02,0x14,0xe9,0xbe]
1490 # GFX10: s_ff1_i32_b64 vcc_hi, s[2:3] ; encoding: [0x02,0x14,0xeb,0xbe]
1493 # GFX10: s_ff1_i32_b64 vcc_lo, s[2:3] ; encoding: [0x02,0x14,0xea,0xbe]
1496 # GFX10: s_flbit_i32 exec_hi, s1 ; encoding: [0x01,0x17,0xff,0xbe]
1499 # GFX10: s_flbit_i32 exec_lo, s1 ; encoding: [0x01,0x17,0xfe,0xbe]
1502 # GFX10: s_flbit_i32 m0, s1 ; encoding: [0x01,0x17,0xfc,0xbe]
1505 # GFX10: s_flbit_i32 s0, -1 ; encoding: [0xc1,0x17,0x80,0xbe]
1508 # GFX10: s_flbit_i32 s0, -4.0 ; encoding: [0xf7,0x17,0x80,0xbe]
1511 # GFX10: s_flbit_i32 s0, 0 ; encoding: [0x80,0x17,0x80,0xbe]
1514 # GFX10: s_flbit_i32 s0, 0.5 ; encoding: [0xf0,0x17,0x80,0xbe]
1517 # GFX10: s_flbit_i32 s0, 0x3f717273 ; encoding: [0xff,0x17,0x80,0xbe,0x73,0x72,0x71,0x3f]
1518 0xff,0x17,0x80,0xbe,0x73,0x72,0x71,0x3f
1520 # GFX10: s_flbit_i32 s0, 0xaf123456 ; encoding: [0xff,0x17,0x80,0xbe,0x56,0x34,0x12,0xaf]
1521 0xff,0x17,0x80,0xbe,0x56,0x34,0x12,0xaf
1523 # GFX10: s_flbit_i32 s0, exec_hi ; encoding: [0x7f,0x17,0x80,0xbe]
1526 # GFX10: s_flbit_i32 s0, exec_lo ; encoding: [0x7e,0x17,0x80,0xbe]
1529 # GFX10: s_flbit_i32 s0, m0 ; encoding: [0x7c,0x17,0x80,0xbe]
1532 # GFX10: s_flbit_i32 s0, s1 ; encoding: [0x01,0x17,0x80,0xbe]
1535 # GFX10: s_flbit_i32 s0, s104 ; encoding: [0x68,0x17,0x80,0xbe]
1538 # GFX10: s_flbit_i32 s0, vcc_hi ; encoding: [0x6b,0x17,0x80,0xbe]
1541 # GFX10: s_flbit_i32 s0, vcc_lo ; encoding: [0x6a,0x17,0x80,0xbe]
1544 # GFX10: s_flbit_i32 s105, s1 ; encoding: [0x01,0x17,0xe9,0xbe]
1547 # GFX10: s_flbit_i32 s105, s104 ; encoding: [0x68,0x17,0xe9,0xbe]
1550 # GFX10: s_flbit_i32 vcc_hi, s1 ; encoding: [0x01,0x17,0xeb,0xbe]
1553 # GFX10: s_flbit_i32 vcc_lo, s1 ; encoding: [0x01,0x17,0xea,0xbe]
1556 # GFX10: s_flbit_i32_b32 exec_hi, s1 ; encoding: [0x01,0x15,0xff,0xbe]
1559 # GFX10: s_flbit_i32_b32 exec_lo, s1 ; encoding: [0x01,0x15,0xfe,0xbe]
1562 # GFX10: s_flbit_i32_b32 m0, s1 ; encoding: [0x01,0x15,0xfc,0xbe]
1565 # GFX10: s_flbit_i32_b32 s0, -1 ; encoding: [0xc1,0x15,0x80,0xbe]
1568 # GFX10: s_flbit_i32_b32 s0, -4.0 ; encoding: [0xf7,0x15,0x80,0xbe]
1571 # GFX10: s_flbit_i32_b32 s0, 0 ; encoding: [0x80,0x15,0x80,0xbe]
1574 # GFX10: s_flbit_i32_b32 s0, 0.5 ; encoding: [0xf0,0x15,0x80,0xbe]
1577 # GFX10: s_flbit_i32_b32 s0, 0x3f717273 ; encoding: [0xff,0x15,0x80,0xbe,0x73,0x72,0x71,0x3f]
1578 0xff,0x15,0x80,0xbe,0x73,0x72,0x71,0x3f
1580 # GFX10: s_flbit_i32_b32 s0, 0xaf123456 ; encoding: [0xff,0x15,0x80,0xbe,0x56,0x34,0x12,0xaf]
1581 0xff,0x15,0x80,0xbe,0x56,0x34,0x12,0xaf
1583 # GFX10: s_flbit_i32_b32 s0, exec_hi ; encoding: [0x7f,0x15,0x80,0xbe]
1586 # GFX10: s_flbit_i32_b32 s0, exec_lo ; encoding: [0x7e,0x15,0x80,0xbe]
1589 # GFX10: s_flbit_i32_b32 s0, m0 ; encoding: [0x7c,0x15,0x80,0xbe]
1592 # GFX10: s_flbit_i32_b32 s0, s1 ; encoding: [0x01,0x15,0x80,0xbe]
1595 # GFX10: s_flbit_i32_b32 s0, s104 ; encoding: [0x68,0x15,0x80,0xbe]
1598 # GFX10: s_flbit_i32_b32 s0, vcc_hi ; encoding: [0x6b,0x15,0x80,0xbe]
1601 # GFX10: s_flbit_i32_b32 s0, vcc_lo ; encoding: [0x6a,0x15,0x80,0xbe]
1604 # GFX10: s_flbit_i32_b32 s105, s1 ; encoding: [0x01,0x15,0xe9,0xbe]
1607 # GFX10: s_flbit_i32_b32 s105, s104 ; encoding: [0x68,0x15,0xe9,0xbe]
1610 # GFX10: s_flbit_i32_b32 vcc_hi, s1 ; encoding: [0x01,0x15,0xeb,0xbe]
1613 # GFX10: s_flbit_i32_b32 vcc_lo, s1 ; encoding: [0x01,0x15,0xea,0xbe]
1616 # GFX10: s_flbit_i32_b64 exec_hi, s[2:3] ; encoding: [0x02,0x16,0xff,0xbe]
1619 # GFX10: s_flbit_i32_b64 exec_lo, s[2:3] ; encoding: [0x02,0x16,0xfe,0xbe]
1622 # GFX10: s_flbit_i32_b64 m0, s[2:3] ; encoding: [0x02,0x16,0xfc,0xbe]
1625 # GFX10: s_flbit_i32_b64 s0, -1 ; encoding: [0xc1,0x16,0x80,0xbe]
1628 # GFX10: s_flbit_i32_b64 s0, -4.0 ; encoding: [0xf7,0x16,0x80,0xbe]
1631 # GFX10: s_flbit_i32_b64 s0, 0 ; encoding: [0x80,0x16,0x80,0xbe]
1634 # GFX10: s_flbit_i32_b64 s0, 0.5 ; encoding: [0xf0,0x16,0x80,0xbe]
1637 # GFX10: s_flbit_i32_b64 s0, 0x3f717273 ; encoding: [0xff,0x16,0x80,0xbe,0x73,0x72,0x71,0x3f]
1638 0xff,0x16,0x80,0xbe,0x73,0x72,0x71,0x3f
1640 # GFX10: s_flbit_i32_b64 s0, 0xaf123456 ; encoding: [0xff,0x16,0x80,0xbe,0x56,0x34,0x12,0xaf]
1641 0xff,0x16,0x80,0xbe,0x56,0x34,0x12,0xaf
1643 # GFX10: s_flbit_i32_b64 s0, exec ; encoding: [0x7e,0x16,0x80,0xbe]
1646 # GFX10: s_flbit_i32_b64 s0, s[102:103] ; encoding: [0x66,0x16,0x80,0xbe]
1649 # GFX10: s_flbit_i32_b64 s0, s[2:3] ; encoding: [0x02,0x16,0x80,0xbe]
1652 # GFX10: s_flbit_i32_b64 s0, vcc ; encoding: [0x6a,0x16,0x80,0xbe]
1655 # GFX10: s_flbit_i32_b64 s105, s[102:103] ; encoding: [0x66,0x16,0xe9,0xbe]
1658 # GFX10: s_flbit_i32_b64 s105, s[2:3] ; encoding: [0x02,0x16,0xe9,0xbe]
1661 # GFX10: s_flbit_i32_b64 vcc_hi, s[2:3] ; encoding: [0x02,0x16,0xeb,0xbe]
1664 # GFX10: s_flbit_i32_b64 vcc_lo, s[2:3] ; encoding: [0x02,0x16,0xea,0xbe]
1667 # GFX10: s_flbit_i32_i64 exec_hi, s[2:3] ; encoding: [0x02,0x18,0xff,0xbe]
1670 # GFX10: s_flbit_i32_i64 exec_lo, s[2:3] ; encoding: [0x02,0x18,0xfe,0xbe]
1673 # GFX10: s_flbit_i32_i64 m0, s[2:3] ; encoding: [0x02,0x18,0xfc,0xbe]
1676 # GFX10: s_flbit_i32_i64 s0, -1 ; encoding: [0xc1,0x18,0x80,0xbe]
1679 # GFX10: s_flbit_i32_i64 s0, -4.0 ; encoding: [0xf7,0x18,0x80,0xbe]
1682 # GFX10: s_flbit_i32_i64 s0, 0 ; encoding: [0x80,0x18,0x80,0xbe]
1685 # GFX10: s_flbit_i32_i64 s0, 0.5 ; encoding: [0xf0,0x18,0x80,0xbe]
1688 # GFX10: s_flbit_i32_i64 s0, 0x3f717273 ; encoding: [0xff,0x18,0x80,0xbe,0x73,0x72,0x71,0x3f]
1689 0xff,0x18,0x80,0xbe,0x73,0x72,0x71,0x3f
1691 # GFX10: s_flbit_i32_i64 s0, 0xaf123456 ; encoding: [0xff,0x18,0x80,0xbe,0x56,0x34,0x12,0xaf]
1692 0xff,0x18,0x80,0xbe,0x56,0x34,0x12,0xaf
1694 # GFX10: s_flbit_i32_i64 s0, exec ; encoding: [0x7e,0x18,0x80,0xbe]
1697 # GFX10: s_flbit_i32_i64 s0, s[102:103] ; encoding: [0x66,0x18,0x80,0xbe]
1700 # GFX10: s_flbit_i32_i64 s0, s[2:3] ; encoding: [0x02,0x18,0x80,0xbe]
1703 # GFX10: s_flbit_i32_i64 s0, vcc ; encoding: [0x6a,0x18,0x80,0xbe]
1706 # GFX10: s_flbit_i32_i64 s105, s[102:103] ; encoding: [0x66,0x18,0xe9,0xbe]
1709 # GFX10: s_flbit_i32_i64 s105, s[2:3] ; encoding: [0x02,0x18,0xe9,0xbe]
1712 # GFX10: s_flbit_i32_i64 vcc_hi, s[2:3] ; encoding: [0x02,0x18,0xeb,0xbe]
1715 # GFX10: s_flbit_i32_i64 vcc_lo, s[2:3] ; encoding: [0x02,0x18,0xea,0xbe]
1718 # GFX10: s_getpc_b64 exec ; encoding: [0x00,0x1f,0xfe,0xbe]
1721 # GFX10: s_getpc_b64 s[0:1] ; encoding: [0x00,0x1f,0x80,0xbe]
1724 # GFX10: s_getpc_b64 s[104:105] ; encoding: [0x00,0x1f,0xe8,0xbe]
1727 # GFX10: s_getpc_b64 vcc ; encoding: [0x00,0x1f,0xea,0xbe]
1730 # GFX10: s_mov_b32 exec_hi, s1 ; encoding: [0x01,0x03,0xff,0xbe]
1733 # GFX10: s_mov_b32 exec_lo, s1 ; encoding: [0x01,0x03,0xfe,0xbe]
1736 # GFX10: s_mov_b32 m0, s1 ; encoding: [0x01,0x03,0xfc,0xbe]
1739 # GFX10: s_mov_b32 s0, -1 ; encoding: [0xc1,0x03,0x80,0xbe]
1742 # GFX10: s_mov_b32 s0, -4.0 ; encoding: [0xf7,0x03,0x80,0xbe]
1745 # GFX10: s_mov_b32 s0, 0 ; encoding: [0x80,0x03,0x80,0xbe]
1748 # GFX10: s_mov_b32 s0, 0.5 ; encoding: [0xf0,0x03,0x80,0xbe]
1751 # GFX10: s_mov_b32 s0, 0x3f717273 ; encoding: [0xff,0x03,0x80,0xbe,0x73,0x72,0x71,0x3f]
1752 0xff,0x03,0x80,0xbe,0x73,0x72,0x71,0x3f
1754 # GFX10: s_mov_b32 s0, 0xaf123456 ; encoding: [0xff,0x03,0x80,0xbe,0x56,0x34,0x12,0xaf]
1755 0xff,0x03,0x80,0xbe,0x56,0x34,0x12,0xaf
1757 # GFX10: s_mov_b32 s0, exec_hi ; encoding: [0x7f,0x03,0x80,0xbe]
1760 # GFX10: s_mov_b32 s0, exec_lo ; encoding: [0x7e,0x03,0x80,0xbe]
1763 # GFX10: s_mov_b32 s0, m0 ; encoding: [0x7c,0x03,0x80,0xbe]
1766 # GFX10: s_mov_b32 s0, s1 ; encoding: [0x01,0x03,0x80,0xbe]
1769 # GFX10: s_mov_b32 s0, s104 ; encoding: [0x68,0x03,0x80,0xbe]
1772 # GFX10: s_mov_b32 s0, vcc_hi ; encoding: [0x6b,0x03,0x80,0xbe]
1775 # GFX10: s_mov_b32 s0, vcc_lo ; encoding: [0x6a,0x03,0x80,0xbe]
1778 # GFX10: s_mov_b32 s105, s1 ; encoding: [0x01,0x03,0xe9,0xbe]
1781 # GFX10: s_mov_b32 s105, s104 ; encoding: [0x68,0x03,0xe9,0xbe]
1784 # GFX10: s_mov_b32 vcc_hi, s1 ; encoding: [0x01,0x03,0xeb,0xbe]
1787 # GFX10: s_mov_b32 vcc_lo, s1 ; encoding: [0x01,0x03,0xea,0xbe]
1790 # GFX10: s_mov_b64 null, s[4:5] ; encoding: [0x04,0x04,0xfd,0xbe]
1793 # GFX10: s_mov_b64 exec, s[2:3] ; encoding: [0x02,0x04,0xfe,0xbe]
1796 # GFX10: s_mov_b64 s[0:1], -1 ; encoding: [0xc1,0x04,0x80,0xbe]
1799 # GFX10: s_mov_b64 s[0:1], -4.0 ; encoding: [0xf7,0x04,0x80,0xbe]
1802 # GFX10: s_mov_b64 s[0:1], 0 ; encoding: [0x80,0x04,0x80,0xbe]
1805 # GFX10: s_mov_b64 s[0:1], 0.5 ; encoding: [0xf0,0x04,0x80,0xbe]
1808 # GFX10: s_mov_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x04,0x80,0xbe,0x73,0x72,0x71,0x3f]
1809 0xff,0x04,0x80,0xbe,0x73,0x72,0x71,0x3f
1811 # GFX10: s_mov_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x04,0x80,0xbe,0x56,0x34,0x12,0xaf]
1812 0xff,0x04,0x80,0xbe,0x56,0x34,0x12,0xaf
1814 # GFX10: s_mov_b64 s[0:1], exec ; encoding: [0x7e,0x04,0x80,0xbe]
1817 # GFX10: s_mov_b64 s[0:1], s[102:103] ; encoding: [0x66,0x04,0x80,0xbe]
1820 # GFX10: s_mov_b64 s[0:1], s[2:3] ; encoding: [0x02,0x04,0x80,0xbe]
1823 # GFX10: s_mov_b64 s[0:1], vcc ; encoding: [0x6a,0x04,0x80,0xbe]
1826 # GFX10: s_mov_b64 s[104:105], s[102:103] ; encoding: [0x66,0x04,0xe8,0xbe]
1829 # GFX10: s_mov_b64 s[104:105], s[2:3] ; encoding: [0x02,0x04,0xe8,0xbe]
1832 # GFX10: s_mov_b64 vcc, s[2:3] ; encoding: [0x02,0x04,0xea,0xbe]
1835 # GFX10: s_movreld_b32 s0, -1 ; encoding: [0xc1,0x30,0x80,0xbe]
1838 # GFX10: s_movreld_b32 s0, -4.0 ; encoding: [0xf7,0x30,0x80,0xbe]
1841 # GFX10: s_movreld_b32 s0, 0 ; encoding: [0x80,0x30,0x80,0xbe]
1844 # GFX10: s_movreld_b32 s0, 0.5 ; encoding: [0xf0,0x30,0x80,0xbe]
1847 # GFX10: s_movreld_b32 s0, 0x3f717273 ; encoding: [0xff,0x30,0x80,0xbe,0x73,0x72,0x71,0x3f]
1848 0xff,0x30,0x80,0xbe,0x73,0x72,0x71,0x3f
1850 # GFX10: s_movreld_b32 s0, 0xaf123456 ; encoding: [0xff,0x30,0x80,0xbe,0x56,0x34,0x12,0xaf]
1851 0xff,0x30,0x80,0xbe,0x56,0x34,0x12,0xaf
1853 # GFX10: s_movreld_b32 s0, exec_hi ; encoding: [0x7f,0x30,0x80,0xbe]
1856 # GFX10: s_movreld_b32 s0, exec_lo ; encoding: [0x7e,0x30,0x80,0xbe]
1859 # GFX10: s_movreld_b32 s0, m0 ; encoding: [0x7c,0x30,0x80,0xbe]
1862 # GFX10: s_movreld_b32 s0, s1 ; encoding: [0x01,0x30,0x80,0xbe]
1865 # GFX10: s_movreld_b32 s0, s104 ; encoding: [0x68,0x30,0x80,0xbe]
1868 # GFX10: s_movreld_b32 s0, vcc_hi ; encoding: [0x6b,0x30,0x80,0xbe]
1871 # GFX10: s_movreld_b32 s0, vcc_lo ; encoding: [0x6a,0x30,0x80,0xbe]
1874 # GFX10: s_movreld_b32 s105, s1 ; encoding: [0x01,0x30,0xe9,0xbe]
1877 # GFX10: s_movreld_b32 s105, s104 ; encoding: [0x68,0x30,0xe9,0xbe]
1880 # GFX10: s_movreld_b32 vcc_hi, s1 ; encoding: [0x01,0x30,0xeb,0xbe]
1883 # GFX10: s_movreld_b32 vcc_lo, s1 ; encoding: [0x01,0x30,0xea,0xbe]
1886 # GFX10: s_movreld_b64 s[0:1], -1 ; encoding: [0xc1,0x31,0x80,0xbe]
1889 # GFX10: s_movreld_b64 s[0:1], -4.0 ; encoding: [0xf7,0x31,0x80,0xbe]
1892 # GFX10: s_movreld_b64 s[0:1], 0 ; encoding: [0x80,0x31,0x80,0xbe]
1895 # GFX10: s_movreld_b64 s[0:1], 0.5 ; encoding: [0xf0,0x31,0x80,0xbe]
1898 # GFX10: s_movreld_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x31,0x80,0xbe,0x73,0x72,0x71,0x3f]
1899 0xff,0x31,0x80,0xbe,0x73,0x72,0x71,0x3f
1901 # GFX10: s_movreld_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x31,0x80,0xbe,0x56,0x34,0x12,0xaf]
1902 0xff,0x31,0x80,0xbe,0x56,0x34,0x12,0xaf
1904 # GFX10: s_movreld_b64 s[0:1], exec ; encoding: [0x7e,0x31,0x80,0xbe]
1907 # GFX10: s_movreld_b64 s[0:1], s[102:103] ; encoding: [0x66,0x31,0x80,0xbe]
1910 # GFX10: s_movreld_b64 s[0:1], s[2:3] ; encoding: [0x02,0x31,0x80,0xbe]
1913 # GFX10: s_movreld_b64 s[0:1], vcc ; encoding: [0x6a,0x31,0x80,0xbe]
1916 # GFX10: s_movreld_b64 s[104:105], s[102:103] ; encoding: [0x66,0x31,0xe8,0xbe]
1919 # GFX10: s_movreld_b64 s[104:105], s[2:3] ; encoding: [0x02,0x31,0xe8,0xbe]
1922 # GFX10: s_movreld_b64 vcc, s[2:3] ; encoding: [0x02,0x31,0xea,0xbe]
1925 # GFX10: s_movrels_b32 exec_hi, s1 ; encoding: [0x01,0x2e,0xff,0xbe]
1928 # GFX10: s_movrels_b32 exec_lo, s1 ; encoding: [0x01,0x2e,0xfe,0xbe]
1931 # GFX10: s_movrels_b32 m0, s1 ; encoding: [0x01,0x2e,0xfc,0xbe]
1934 # GFX10: s_movrels_b32 s0, s1 ; encoding: [0x01,0x2e,0x80,0xbe]
1937 # GFX10: s_movrels_b32 s0, s104 ; encoding: [0x68,0x2e,0x80,0xbe]
1940 # GFX10: s_movrels_b32 s0, vcc_hi ; encoding: [0x6b,0x2e,0x80,0xbe]
1943 # GFX10: s_movrels_b32 s0, vcc_lo ; encoding: [0x6a,0x2e,0x80,0xbe]
1946 # GFX10: s_movrels_b32 s105, s1 ; encoding: [0x01,0x2e,0xe9,0xbe]
1949 # GFX10: s_movrels_b32 s105, s104 ; encoding: [0x68,0x2e,0xe9,0xbe]
1952 # GFX10: s_movrels_b32 vcc_hi, s1 ; encoding: [0x01,0x2e,0xeb,0xbe]
1955 # GFX10: s_movrels_b32 vcc_lo, s1 ; encoding: [0x01,0x2e,0xea,0xbe]
1958 # GFX10: s_movrels_b64 exec, s[2:3] ; encoding: [0x02,0x2f,0xfe,0xbe]
1961 # GFX10: s_movrels_b64 s[0:1], s[102:103] ; encoding: [0x66,0x2f,0x80,0xbe]
1964 # GFX10: s_movrels_b64 s[0:1], s[2:3] ; encoding: [0x02,0x2f,0x80,0xbe]
1967 # GFX10: s_movrels_b64 s[0:1], vcc ; encoding: [0x6a,0x2f,0x80,0xbe]
1970 # GFX10: s_movrels_b64 s[104:105], s[102:103] ; encoding: [0x66,0x2f,0xe8,0xbe]
1973 # GFX10: s_movrels_b64 s[104:105], s[2:3] ; encoding: [0x02,0x2f,0xe8,0xbe]
1976 # GFX10: s_movrels_b64 vcc, s[2:3] ; encoding: [0x02,0x2f,0xea,0xbe]
1979 # GFX10: s_movrelsd_2_b32 s0, s1 ; encoding: [0x01,0x49,0x80,0xbe]
1982 # GFX10: s_movrelsd_2_b32 s0, s104 ; encoding: [0x68,0x49,0x80,0xbe]
1985 # GFX10: s_movrelsd_2_b32 s0, vcc_hi ; encoding: [0x6b,0x49,0x80,0xbe]
1988 # GFX10: s_movrelsd_2_b32 s0, vcc_lo ; encoding: [0x6a,0x49,0x80,0xbe]
1991 # GFX10: s_movrelsd_2_b32 s105, s1 ; encoding: [0x01,0x49,0xe9,0xbe]
1994 # GFX10: s_movrelsd_2_b32 s105, s104 ; encoding: [0x68,0x49,0xe9,0xbe]
1997 # GFX10: s_movrelsd_2_b32 vcc_hi, s1 ; encoding: [0x01,0x49,0xeb,0xbe]
2000 # GFX10: s_movrelsd_2_b32 vcc_lo, s1 ; encoding: [0x01,0x49,0xea,0xbe]
2003 # GFX10: s_nand_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x41,0xff,0xbe]
2006 # GFX10: s_nand_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x41,0xfe,0xbe]
2009 # GFX10: s_nand_saveexec_b32 m0, s1 ; encoding: [0x01,0x41,0xfc,0xbe]
2012 # GFX10: s_nand_saveexec_b32 s0, -1 ; encoding: [0xc1,0x41,0x80,0xbe]
2015 # GFX10: s_nand_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x41,0x80,0xbe]
2018 # GFX10: s_nand_saveexec_b32 s0, 0 ; encoding: [0x80,0x41,0x80,0xbe]
2021 # GFX10: s_nand_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x41,0x80,0xbe]
2024 # GFX10: s_nand_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x41,0x80,0xbe,0x73,0x72,0x71,0x3f]
2025 0xff,0x41,0x80,0xbe,0x73,0x72,0x71,0x3f
2027 # GFX10: s_nand_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x41,0x80,0xbe,0x56,0x34,0x12,0xaf]
2028 0xff,0x41,0x80,0xbe,0x56,0x34,0x12,0xaf
2030 # GFX10: s_nand_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x41,0x80,0xbe]
2033 # GFX10: s_nand_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x41,0x80,0xbe]
2036 # GFX10: s_nand_saveexec_b32 s0, m0 ; encoding: [0x7c,0x41,0x80,0xbe]
2039 # GFX10: s_nand_saveexec_b32 s0, s1 ; encoding: [0x01,0x41,0x80,0xbe]
2042 # GFX10: s_nand_saveexec_b32 s0, s104 ; encoding: [0x68,0x41,0x80,0xbe]
2045 # GFX10: s_nand_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x41,0x80,0xbe]
2048 # GFX10: s_nand_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x41,0x80,0xbe]
2051 # GFX10: s_nand_saveexec_b32 s105, s1 ; encoding: [0x01,0x41,0xe9,0xbe]
2054 # GFX10: s_nand_saveexec_b32 s105, s104 ; encoding: [0x68,0x41,0xe9,0xbe]
2057 # GFX10: s_nand_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x41,0xeb,0xbe]
2060 # GFX10: s_nand_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x41,0xea,0xbe]
2063 # GFX10: s_nand_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x29,0xfe,0xbe]
2066 # GFX10: s_nand_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x29,0x80,0xbe]
2069 # GFX10: s_nand_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x29,0x80,0xbe]
2072 # GFX10: s_nand_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x29,0x80,0xbe]
2075 # GFX10: s_nand_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x29,0x80,0xbe]
2078 # GFX10: s_nand_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x29,0x80,0xbe,0x73,0x72,0x71,0x3f]
2079 0xff,0x29,0x80,0xbe,0x73,0x72,0x71,0x3f
2081 # GFX10: s_nand_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x29,0x80,0xbe,0x56,0x34,0x12,0xaf]
2082 0xff,0x29,0x80,0xbe,0x56,0x34,0x12,0xaf
2084 # GFX10: s_nand_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x29,0x80,0xbe]
2087 # GFX10: s_nand_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x29,0x80,0xbe]
2090 # GFX10: s_nand_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x29,0x80,0xbe]
2093 # GFX10: s_nand_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x29,0x80,0xbe]
2096 # GFX10: s_nand_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x29,0xe8,0xbe]
2099 # GFX10: s_nand_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x29,0xe8,0xbe]
2102 # GFX10: s_nand_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x29,0xea,0xbe]
2105 # GFX10: s_nor_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x42,0xff,0xbe]
2108 # GFX10: s_nor_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x42,0xfe,0xbe]
2111 # GFX10: s_nor_saveexec_b32 m0, s1 ; encoding: [0x01,0x42,0xfc,0xbe]
2114 # GFX10: s_nor_saveexec_b32 s0, -1 ; encoding: [0xc1,0x42,0x80,0xbe]
2117 # GFX10: s_nor_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x42,0x80,0xbe]
2120 # GFX10: s_nor_saveexec_b32 s0, 0 ; encoding: [0x80,0x42,0x80,0xbe]
2123 # GFX10: s_nor_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x42,0x80,0xbe]
2126 # GFX10: s_nor_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x42,0x80,0xbe,0x73,0x72,0x71,0x3f]
2127 0xff,0x42,0x80,0xbe,0x73,0x72,0x71,0x3f
2129 # GFX10: s_nor_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x42,0x80,0xbe,0x56,0x34,0x12,0xaf]
2130 0xff,0x42,0x80,0xbe,0x56,0x34,0x12,0xaf
2132 # GFX10: s_nor_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x42,0x80,0xbe]
2135 # GFX10: s_nor_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x42,0x80,0xbe]
2138 # GFX10: s_nor_saveexec_b32 s0, m0 ; encoding: [0x7c,0x42,0x80,0xbe]
2141 # GFX10: s_nor_saveexec_b32 s0, s1 ; encoding: [0x01,0x42,0x80,0xbe]
2144 # GFX10: s_nor_saveexec_b32 s0, s104 ; encoding: [0x68,0x42,0x80,0xbe]
2147 # GFX10: s_nor_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x42,0x80,0xbe]
2150 # GFX10: s_nor_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x42,0x80,0xbe]
2153 # GFX10: s_nor_saveexec_b32 s105, s1 ; encoding: [0x01,0x42,0xe9,0xbe]
2156 # GFX10: s_nor_saveexec_b32 s105, s104 ; encoding: [0x68,0x42,0xe9,0xbe]
2159 # GFX10: s_nor_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x42,0xeb,0xbe]
2162 # GFX10: s_nor_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x42,0xea,0xbe]
2165 # GFX10: s_nor_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x2a,0xfe,0xbe]
2168 # GFX10: s_nor_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x2a,0x80,0xbe]
2171 # GFX10: s_nor_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x2a,0x80,0xbe]
2174 # GFX10: s_nor_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x2a,0x80,0xbe]
2177 # GFX10: s_nor_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x2a,0x80,0xbe]
2180 # GFX10: s_nor_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x2a,0x80,0xbe,0x73,0x72,0x71,0x3f]
2181 0xff,0x2a,0x80,0xbe,0x73,0x72,0x71,0x3f
2183 # GFX10: s_nor_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x2a,0x80,0xbe,0x56,0x34,0x12,0xaf]
2184 0xff,0x2a,0x80,0xbe,0x56,0x34,0x12,0xaf
2186 # GFX10: s_nor_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x2a,0x80,0xbe]
2189 # GFX10: s_nor_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x2a,0x80,0xbe]
2192 # GFX10: s_nor_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x2a,0x80,0xbe]
2195 # GFX10: s_nor_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x2a,0x80,0xbe]
2198 # GFX10: s_nor_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x2a,0xe8,0xbe]
2201 # GFX10: s_nor_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x2a,0xe8,0xbe]
2204 # GFX10: s_nor_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x2a,0xea,0xbe]
2207 # GFX10: s_not_b32 exec_hi, s1 ; encoding: [0x01,0x07,0xff,0xbe]
2210 # GFX10: s_not_b32 exec_lo, s1 ; encoding: [0x01,0x07,0xfe,0xbe]
2213 # GFX10: s_not_b32 m0, s1 ; encoding: [0x01,0x07,0xfc,0xbe]
2216 # GFX10: s_not_b32 s0, -1 ; encoding: [0xc1,0x07,0x80,0xbe]
2219 # GFX10: s_not_b32 s0, -4.0 ; encoding: [0xf7,0x07,0x80,0xbe]
2222 # GFX10: s_not_b32 s0, 0 ; encoding: [0x80,0x07,0x80,0xbe]
2225 # GFX10: s_not_b32 s0, 0.5 ; encoding: [0xf0,0x07,0x80,0xbe]
2228 # GFX10: s_not_b32 s0, 0x3f717273 ; encoding: [0xff,0x07,0x80,0xbe,0x73,0x72,0x71,0x3f]
2229 0xff,0x07,0x80,0xbe,0x73,0x72,0x71,0x3f
2231 # GFX10: s_not_b32 s0, 0xaf123456 ; encoding: [0xff,0x07,0x80,0xbe,0x56,0x34,0x12,0xaf]
2232 0xff,0x07,0x80,0xbe,0x56,0x34,0x12,0xaf
2234 # GFX10: s_not_b32 s0, exec_hi ; encoding: [0x7f,0x07,0x80,0xbe]
2237 # GFX10: s_not_b32 s0, exec_lo ; encoding: [0x7e,0x07,0x80,0xbe]
2240 # GFX10: s_not_b32 s0, m0 ; encoding: [0x7c,0x07,0x80,0xbe]
2243 # GFX10: s_not_b32 s0, s1 ; encoding: [0x01,0x07,0x80,0xbe]
2246 # GFX10: s_not_b32 s0, s104 ; encoding: [0x68,0x07,0x80,0xbe]
2249 # GFX10: s_not_b32 s0, vcc_hi ; encoding: [0x6b,0x07,0x80,0xbe]
2252 # GFX10: s_not_b32 s0, vcc_lo ; encoding: [0x6a,0x07,0x80,0xbe]
2255 # GFX10: s_not_b32 s105, s1 ; encoding: [0x01,0x07,0xe9,0xbe]
2258 # GFX10: s_not_b32 s105, s104 ; encoding: [0x68,0x07,0xe9,0xbe]
2261 # GFX10: s_not_b32 vcc_hi, s1 ; encoding: [0x01,0x07,0xeb,0xbe]
2264 # GFX10: s_not_b32 vcc_lo, s1 ; encoding: [0x01,0x07,0xea,0xbe]
2267 # GFX10: s_not_b64 exec, s[2:3] ; encoding: [0x02,0x08,0xfe,0xbe]
2270 # GFX10: s_not_b64 s[0:1], -1 ; encoding: [0xc1,0x08,0x80,0xbe]
2273 # GFX10: s_not_b64 s[0:1], -4.0 ; encoding: [0xf7,0x08,0x80,0xbe]
2276 # GFX10: s_not_b64 s[0:1], 0 ; encoding: [0x80,0x08,0x80,0xbe]
2279 # GFX10: s_not_b64 s[0:1], 0.5 ; encoding: [0xf0,0x08,0x80,0xbe]
2282 # GFX10: s_not_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x08,0x80,0xbe,0x73,0x72,0x71,0x3f]
2283 0xff,0x08,0x80,0xbe,0x73,0x72,0x71,0x3f
2285 # GFX10: s_not_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x08,0x80,0xbe,0x56,0x34,0x12,0xaf]
2286 0xff,0x08,0x80,0xbe,0x56,0x34,0x12,0xaf
2288 # GFX10: s_not_b64 s[0:1], exec ; encoding: [0x7e,0x08,0x80,0xbe]
2291 # GFX10: s_not_b64 s[0:1], s[102:103] ; encoding: [0x66,0x08,0x80,0xbe]
2294 # GFX10: s_not_b64 s[0:1], s[2:3] ; encoding: [0x02,0x08,0x80,0xbe]
2297 # GFX10: s_not_b64 s[0:1], vcc ; encoding: [0x6a,0x08,0x80,0xbe]
2300 # GFX10: s_not_b64 s[104:105], s[102:103] ; encoding: [0x66,0x08,0xe8,0xbe]
2303 # GFX10: s_not_b64 s[104:105], s[2:3] ; encoding: [0x02,0x08,0xe8,0xbe]
2306 # GFX10: s_not_b64 vcc, s[2:3] ; encoding: [0x02,0x08,0xea,0xbe]
2309 # GFX10: s_or_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x3d,0xff,0xbe]
2312 # GFX10: s_or_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x3d,0xfe,0xbe]
2315 # GFX10: s_or_saveexec_b32 m0, s1 ; encoding: [0x01,0x3d,0xfc,0xbe]
2318 # GFX10: s_or_saveexec_b32 s0, -1 ; encoding: [0xc1,0x3d,0x80,0xbe]
2321 # GFX10: s_or_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x3d,0x80,0xbe]
2324 # GFX10: s_or_saveexec_b32 s0, 0 ; encoding: [0x80,0x3d,0x80,0xbe]
2327 # GFX10: s_or_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x3d,0x80,0xbe]
2330 # GFX10: s_or_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x3d,0x80,0xbe,0x73,0x72,0x71,0x3f]
2331 0xff,0x3d,0x80,0xbe,0x73,0x72,0x71,0x3f
2333 # GFX10: s_or_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x3d,0x80,0xbe,0x56,0x34,0x12,0xaf]
2334 0xff,0x3d,0x80,0xbe,0x56,0x34,0x12,0xaf
2336 # GFX10: s_or_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x3d,0x80,0xbe]
2339 # GFX10: s_or_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x3d,0x80,0xbe]
2342 # GFX10: s_or_saveexec_b32 s0, m0 ; encoding: [0x7c,0x3d,0x80,0xbe]
2345 # GFX10: s_or_saveexec_b32 s0, s1 ; encoding: [0x01,0x3d,0x80,0xbe]
2348 # GFX10: s_or_saveexec_b32 s0, s104 ; encoding: [0x68,0x3d,0x80,0xbe]
2351 # GFX10: s_or_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x3d,0x80,0xbe]
2354 # GFX10: s_or_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x3d,0x80,0xbe]
2357 # GFX10: s_or_saveexec_b32 s105, s1 ; encoding: [0x01,0x3d,0xe9,0xbe]
2360 # GFX10: s_or_saveexec_b32 s105, s104 ; encoding: [0x68,0x3d,0xe9,0xbe]
2363 # GFX10: s_or_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x3d,0xeb,0xbe]
2366 # GFX10: s_or_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x3d,0xea,0xbe]
2369 # GFX10: s_or_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x25,0xfe,0xbe]
2372 # GFX10: s_or_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x25,0x80,0xbe]
2375 # GFX10: s_or_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x25,0x80,0xbe]
2378 # GFX10: s_or_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x25,0x80,0xbe]
2381 # GFX10: s_or_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x25,0x80,0xbe]
2384 # GFX10: s_or_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x25,0x80,0xbe,0x73,0x72,0x71,0x3f]
2385 0xff,0x25,0x80,0xbe,0x73,0x72,0x71,0x3f
2387 # GFX10: s_or_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x25,0x80,0xbe,0x56,0x34,0x12,0xaf]
2388 0xff,0x25,0x80,0xbe,0x56,0x34,0x12,0xaf
2390 # GFX10: s_or_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x25,0x80,0xbe]
2393 # GFX10: s_or_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x25,0x80,0xbe]
2396 # GFX10: s_or_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x25,0x80,0xbe]
2399 # GFX10: s_or_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x25,0x80,0xbe]
2402 # GFX10: s_or_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x25,0xe8,0xbe]
2405 # GFX10: s_or_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x25,0xe8,0xbe]
2408 # GFX10: s_or_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x25,0xea,0xbe]
2411 # GFX10: s_orn1_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x45,0xff,0xbe]
2414 # GFX10: s_orn1_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x45,0xfe,0xbe]
2417 # GFX10: s_orn1_saveexec_b32 m0, s1 ; encoding: [0x01,0x45,0xfc,0xbe]
2420 # GFX10: s_orn1_saveexec_b32 s0, -1 ; encoding: [0xc1,0x45,0x80,0xbe]
2423 # GFX10: s_orn1_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x45,0x80,0xbe]
2426 # GFX10: s_orn1_saveexec_b32 s0, 0 ; encoding: [0x80,0x45,0x80,0xbe]
2429 # GFX10: s_orn1_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x45,0x80,0xbe]
2432 # GFX10: s_orn1_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x45,0x80,0xbe,0x73,0x72,0x71,0x3f]
2433 0xff,0x45,0x80,0xbe,0x73,0x72,0x71,0x3f
2435 # GFX10: s_orn1_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x45,0x80,0xbe,0x56,0x34,0x12,0xaf]
2436 0xff,0x45,0x80,0xbe,0x56,0x34,0x12,0xaf
2438 # GFX10: s_orn1_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x45,0x80,0xbe]
2441 # GFX10: s_orn1_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x45,0x80,0xbe]
2444 # GFX10: s_orn1_saveexec_b32 s0, m0 ; encoding: [0x7c,0x45,0x80,0xbe]
2447 # GFX10: s_orn1_saveexec_b32 s0, s1 ; encoding: [0x01,0x45,0x80,0xbe]
2450 # GFX10: s_orn1_saveexec_b32 s0, s104 ; encoding: [0x68,0x45,0x80,0xbe]
2453 # GFX10: s_orn1_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x45,0x80,0xbe]
2456 # GFX10: s_orn1_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x45,0x80,0xbe]
2459 # GFX10: s_orn1_saveexec_b32 s105, s1 ; encoding: [0x01,0x45,0xe9,0xbe]
2462 # GFX10: s_orn1_saveexec_b32 s105, s104 ; encoding: [0x68,0x45,0xe9,0xbe]
2465 # GFX10: s_orn1_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x45,0xeb,0xbe]
2468 # GFX10: s_orn1_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x45,0xea,0xbe]
2471 # GFX10: s_orn1_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x38,0xfe,0xbe]
2474 # GFX10: s_orn1_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x38,0x80,0xbe]
2477 # GFX10: s_orn1_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x38,0x80,0xbe]
2480 # GFX10: s_orn1_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x38,0x80,0xbe]
2483 # GFX10: s_orn1_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x38,0x80,0xbe]
2486 # GFX10: s_orn1_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x38,0x80,0xbe,0x73,0x72,0x71,0x3f]
2487 0xff,0x38,0x80,0xbe,0x73,0x72,0x71,0x3f
2489 # GFX10: s_orn1_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x38,0x80,0xbe,0x56,0x34,0x12,0xaf]
2490 0xff,0x38,0x80,0xbe,0x56,0x34,0x12,0xaf
2492 # GFX10: s_orn1_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x38,0x80,0xbe]
2495 # GFX10: s_orn1_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x38,0x80,0xbe]
2498 # GFX10: s_orn1_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x38,0x80,0xbe]
2501 # GFX10: s_orn1_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x38,0x80,0xbe]
2504 # GFX10: s_orn1_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x38,0xe8,0xbe]
2507 # GFX10: s_orn1_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x38,0xe8,0xbe]
2510 # GFX10: s_orn1_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x38,0xea,0xbe]
2513 # GFX10: s_orn2_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x40,0xff,0xbe]
2516 # GFX10: s_orn2_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x40,0xfe,0xbe]
2519 # GFX10: s_orn2_saveexec_b32 m0, s1 ; encoding: [0x01,0x40,0xfc,0xbe]
2522 # GFX10: s_orn2_saveexec_b32 s0, -1 ; encoding: [0xc1,0x40,0x80,0xbe]
2525 # GFX10: s_orn2_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x40,0x80,0xbe]
2528 # GFX10: s_orn2_saveexec_b32 s0, 0 ; encoding: [0x80,0x40,0x80,0xbe]
2531 # GFX10: s_orn2_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x40,0x80,0xbe]
2534 # GFX10: s_orn2_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x40,0x80,0xbe,0x73,0x72,0x71,0x3f]
2535 0xff,0x40,0x80,0xbe,0x73,0x72,0x71,0x3f
2537 # GFX10: s_orn2_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x40,0x80,0xbe,0x56,0x34,0x12,0xaf]
2538 0xff,0x40,0x80,0xbe,0x56,0x34,0x12,0xaf
2540 # GFX10: s_orn2_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x40,0x80,0xbe]
2543 # GFX10: s_orn2_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x40,0x80,0xbe]
2546 # GFX10: s_orn2_saveexec_b32 s0, m0 ; encoding: [0x7c,0x40,0x80,0xbe]
2549 # GFX10: s_orn2_saveexec_b32 s0, s1 ; encoding: [0x01,0x40,0x80,0xbe]
2552 # GFX10: s_orn2_saveexec_b32 s0, s104 ; encoding: [0x68,0x40,0x80,0xbe]
2555 # GFX10: s_orn2_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x40,0x80,0xbe]
2558 # GFX10: s_orn2_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x40,0x80,0xbe]
2561 # GFX10: s_orn2_saveexec_b32 s105, s1 ; encoding: [0x01,0x40,0xe9,0xbe]
2564 # GFX10: s_orn2_saveexec_b32 s105, s104 ; encoding: [0x68,0x40,0xe9,0xbe]
2567 # GFX10: s_orn2_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x40,0xeb,0xbe]
2570 # GFX10: s_orn2_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x40,0xea,0xbe]
2573 # GFX10: s_orn2_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x28,0xfe,0xbe]
2576 # GFX10: s_orn2_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x28,0x80,0xbe]
2579 # GFX10: s_orn2_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x28,0x80,0xbe]
2582 # GFX10: s_orn2_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x28,0x80,0xbe]
2585 # GFX10: s_orn2_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x28,0x80,0xbe]
2588 # GFX10: s_orn2_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x28,0x80,0xbe,0x73,0x72,0x71,0x3f]
2589 0xff,0x28,0x80,0xbe,0x73,0x72,0x71,0x3f
2591 # GFX10: s_orn2_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x28,0x80,0xbe,0x56,0x34,0x12,0xaf]
2592 0xff,0x28,0x80,0xbe,0x56,0x34,0x12,0xaf
2594 # GFX10: s_orn2_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x28,0x80,0xbe]
2597 # GFX10: s_orn2_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x28,0x80,0xbe]
2600 # GFX10: s_orn2_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x28,0x80,0xbe]
2603 # GFX10: s_orn2_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x28,0x80,0xbe]
2606 # GFX10: s_orn2_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x28,0xe8,0xbe]
2609 # GFX10: s_orn2_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x28,0xe8,0xbe]
2612 # GFX10: s_orn2_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x28,0xea,0xbe]
2615 # GFX10: s_quadmask_b32 exec_hi, s1 ; encoding: [0x01,0x2c,0xff,0xbe]
2618 # GFX10: s_quadmask_b32 exec_lo, s1 ; encoding: [0x01,0x2c,0xfe,0xbe]
2621 # GFX10: s_quadmask_b32 m0, s1 ; encoding: [0x01,0x2c,0xfc,0xbe]
2624 # GFX10: s_quadmask_b32 s0, -1 ; encoding: [0xc1,0x2c,0x80,0xbe]
2627 # GFX10: s_quadmask_b32 s0, -4.0 ; encoding: [0xf7,0x2c,0x80,0xbe]
2630 # GFX10: s_quadmask_b32 s0, 0 ; encoding: [0x80,0x2c,0x80,0xbe]
2633 # GFX10: s_quadmask_b32 s0, 0.5 ; encoding: [0xf0,0x2c,0x80,0xbe]
2636 # GFX10: s_quadmask_b32 s0, 0x3f717273 ; encoding: [0xff,0x2c,0x80,0xbe,0x73,0x72,0x71,0x3f]
2637 0xff,0x2c,0x80,0xbe,0x73,0x72,0x71,0x3f
2639 # GFX10: s_quadmask_b32 s0, 0xaf123456 ; encoding: [0xff,0x2c,0x80,0xbe,0x56,0x34,0x12,0xaf]
2640 0xff,0x2c,0x80,0xbe,0x56,0x34,0x12,0xaf
2642 # GFX10: s_quadmask_b32 s0, exec_hi ; encoding: [0x7f,0x2c,0x80,0xbe]
2645 # GFX10: s_quadmask_b32 s0, exec_lo ; encoding: [0x7e,0x2c,0x80,0xbe]
2648 # GFX10: s_quadmask_b32 s0, m0 ; encoding: [0x7c,0x2c,0x80,0xbe]
2651 # GFX10: s_quadmask_b32 s0, s1 ; encoding: [0x01,0x2c,0x80,0xbe]
2654 # GFX10: s_quadmask_b32 s0, s104 ; encoding: [0x68,0x2c,0x80,0xbe]
2657 # GFX10: s_quadmask_b32 s0, vcc_hi ; encoding: [0x6b,0x2c,0x80,0xbe]
2660 # GFX10: s_quadmask_b32 s0, vcc_lo ; encoding: [0x6a,0x2c,0x80,0xbe]
2663 # GFX10: s_quadmask_b32 s105, s1 ; encoding: [0x01,0x2c,0xe9,0xbe]
2666 # GFX10: s_quadmask_b32 s105, s104 ; encoding: [0x68,0x2c,0xe9,0xbe]
2669 # GFX10: s_quadmask_b32 vcc_hi, s1 ; encoding: [0x01,0x2c,0xeb,0xbe]
2672 # GFX10: s_quadmask_b32 vcc_lo, s1 ; encoding: [0x01,0x2c,0xea,0xbe]
2675 # GFX10: s_quadmask_b64 exec, s[2:3] ; encoding: [0x02,0x2d,0xfe,0xbe]
2678 # GFX10: s_quadmask_b64 s[0:1], -1 ; encoding: [0xc1,0x2d,0x80,0xbe]
2681 # GFX10: s_quadmask_b64 s[0:1], -4.0 ; encoding: [0xf7,0x2d,0x80,0xbe]
2684 # GFX10: s_quadmask_b64 s[0:1], 0 ; encoding: [0x80,0x2d,0x80,0xbe]
2687 # GFX10: s_quadmask_b64 s[0:1], 0.5 ; encoding: [0xf0,0x2d,0x80,0xbe]
2690 # GFX10: s_quadmask_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x2d,0x80,0xbe,0x73,0x72,0x71,0x3f]
2691 0xff,0x2d,0x80,0xbe,0x73,0x72,0x71,0x3f
2693 # GFX10: s_quadmask_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x2d,0x80,0xbe,0x56,0x34,0x12,0xaf]
2694 0xff,0x2d,0x80,0xbe,0x56,0x34,0x12,0xaf
2696 # GFX10: s_quadmask_b64 s[0:1], exec ; encoding: [0x7e,0x2d,0x80,0xbe]
2699 # GFX10: s_quadmask_b64 s[0:1], s[102:103] ; encoding: [0x66,0x2d,0x80,0xbe]
2702 # GFX10: s_quadmask_b64 s[0:1], s[2:3] ; encoding: [0x02,0x2d,0x80,0xbe]
2705 # GFX10: s_quadmask_b64 s[0:1], vcc ; encoding: [0x6a,0x2d,0x80,0xbe]
2708 # GFX10: s_quadmask_b64 s[104:105], s[102:103] ; encoding: [0x66,0x2d,0xe8,0xbe]
2711 # GFX10: s_quadmask_b64 s[104:105], s[2:3] ; encoding: [0x02,0x2d,0xe8,0xbe]
2714 # GFX10: s_quadmask_b64 vcc, s[2:3] ; encoding: [0x02,0x2d,0xea,0xbe]
2717 # GFX10: s_rfe_b64 s[0:1] ; encoding: [0x00,0x22,0x80,0xbe]
2720 # GFX10: s_rfe_b64 s[104:105] ; encoding: [0x68,0x22,0x80,0xbe]
2723 # GFX10: s_rfe_b64 vcc ; encoding: [0x6a,0x22,0x80,0xbe]
2726 # GFX10: s_setpc_b64 s[0:1] ; encoding: [0x00,0x20,0x80,0xbe]
2729 # GFX10: s_setpc_b64 s[104:105] ; encoding: [0x68,0x20,0x80,0xbe]
2732 # GFX10: s_setpc_b64 vcc ; encoding: [0x6a,0x20,0x80,0xbe]
2735 # GFX10: s_sext_i32_i16 exec_hi, s1 ; encoding: [0x01,0x1a,0xff,0xbe]
2738 # GFX10: s_sext_i32_i16 exec_lo, s1 ; encoding: [0x01,0x1a,0xfe,0xbe]
2741 # GFX10: s_sext_i32_i16 m0, s1 ; encoding: [0x01,0x1a,0xfc,0xbe]
2744 # GFX10: s_sext_i32_i16 s0, -1 ; encoding: [0xc1,0x1a,0x80,0xbe]
2747 # GFX10: s_sext_i32_i16 s0, -4.0 ; encoding: [0xf7,0x1a,0x80,0xbe]
2750 # GFX10: s_sext_i32_i16 s0, 0 ; encoding: [0x80,0x1a,0x80,0xbe]
2753 # GFX10: s_sext_i32_i16 s0, 0.5 ; encoding: [0xf0,0x1a,0x80,0xbe]
2756 # GFX10: s_sext_i32_i16 s0, 0x3f717273 ; encoding: [0xff,0x1a,0x80,0xbe,0x73,0x72,0x71,0x3f]
2757 0xff,0x1a,0x80,0xbe,0x73,0x72,0x71,0x3f
2759 # GFX10: s_sext_i32_i16 s0, 0xaf123456 ; encoding: [0xff,0x1a,0x80,0xbe,0x56,0x34,0x12,0xaf]
2760 0xff,0x1a,0x80,0xbe,0x56,0x34,0x12,0xaf
2762 # GFX10: s_sext_i32_i16 s0, exec_hi ; encoding: [0x7f,0x1a,0x80,0xbe]
2765 # GFX10: s_sext_i32_i16 s0, exec_lo ; encoding: [0x7e,0x1a,0x80,0xbe]
2768 # GFX10: s_sext_i32_i16 s0, m0 ; encoding: [0x7c,0x1a,0x80,0xbe]
2771 # GFX10: s_sext_i32_i16 s0, s1 ; encoding: [0x01,0x1a,0x80,0xbe]
2774 # GFX10: s_sext_i32_i16 s0, s104 ; encoding: [0x68,0x1a,0x80,0xbe]
2777 # GFX10: s_sext_i32_i16 s0, vcc_hi ; encoding: [0x6b,0x1a,0x80,0xbe]
2780 # GFX10: s_sext_i32_i16 s0, vcc_lo ; encoding: [0x6a,0x1a,0x80,0xbe]
2783 # GFX10: s_sext_i32_i16 s105, s1 ; encoding: [0x01,0x1a,0xe9,0xbe]
2786 # GFX10: s_sext_i32_i16 s105, s104 ; encoding: [0x68,0x1a,0xe9,0xbe]
2789 # GFX10: s_sext_i32_i16 vcc_hi, s1 ; encoding: [0x01,0x1a,0xeb,0xbe]
2792 # GFX10: s_sext_i32_i16 vcc_lo, s1 ; encoding: [0x01,0x1a,0xea,0xbe]
2795 # GFX10: s_sext_i32_i8 exec_hi, s1 ; encoding: [0x01,0x19,0xff,0xbe]
2798 # GFX10: s_sext_i32_i8 exec_lo, s1 ; encoding: [0x01,0x19,0xfe,0xbe]
2801 # GFX10: s_sext_i32_i8 m0, s1 ; encoding: [0x01,0x19,0xfc,0xbe]
2804 # GFX10: s_sext_i32_i8 s0, -1 ; encoding: [0xc1,0x19,0x80,0xbe]
2807 # GFX10: s_sext_i32_i8 s0, -4.0 ; encoding: [0xf7,0x19,0x80,0xbe]
2810 # GFX10: s_sext_i32_i8 s0, 0 ; encoding: [0x80,0x19,0x80,0xbe]
2813 # GFX10: s_sext_i32_i8 s0, 0.5 ; encoding: [0xf0,0x19,0x80,0xbe]
2816 # GFX10: s_sext_i32_i8 s0, 0x3f717273 ; encoding: [0xff,0x19,0x80,0xbe,0x73,0x72,0x71,0x3f]
2817 0xff,0x19,0x80,0xbe,0x73,0x72,0x71,0x3f
2819 # GFX10: s_sext_i32_i8 s0, 0xaf123456 ; encoding: [0xff,0x19,0x80,0xbe,0x56,0x34,0x12,0xaf]
2820 0xff,0x19,0x80,0xbe,0x56,0x34,0x12,0xaf
2822 # GFX10: s_sext_i32_i8 s0, exec_hi ; encoding: [0x7f,0x19,0x80,0xbe]
2825 # GFX10: s_sext_i32_i8 s0, exec_lo ; encoding: [0x7e,0x19,0x80,0xbe]
2828 # GFX10: s_sext_i32_i8 s0, m0 ; encoding: [0x7c,0x19,0x80,0xbe]
2831 # GFX10: s_sext_i32_i8 s0, s1 ; encoding: [0x01,0x19,0x80,0xbe]
2834 # GFX10: s_sext_i32_i8 s0, s104 ; encoding: [0x68,0x19,0x80,0xbe]
2837 # GFX10: s_sext_i32_i8 s0, vcc_hi ; encoding: [0x6b,0x19,0x80,0xbe]
2840 # GFX10: s_sext_i32_i8 s0, vcc_lo ; encoding: [0x6a,0x19,0x80,0xbe]
2843 # GFX10: s_sext_i32_i8 s105, s1 ; encoding: [0x01,0x19,0xe9,0xbe]
2846 # GFX10: s_sext_i32_i8 s105, s104 ; encoding: [0x68,0x19,0xe9,0xbe]
2849 # GFX10: s_sext_i32_i8 vcc_hi, s1 ; encoding: [0x01,0x19,0xeb,0xbe]
2852 # GFX10: s_sext_i32_i8 vcc_lo, s1 ; encoding: [0x01,0x19,0xea,0xbe]
2855 # GFX10: s_swappc_b64 s[0:1], s[102:103] ; encoding: [0x66,0x21,0x80,0xbe]
2858 # GFX10: s_swappc_b64 s[0:1], s[2:3] ; encoding: [0x02,0x21,0x80,0xbe]
2861 # GFX10: s_swappc_b64 s[0:1], vcc ; encoding: [0x6a,0x21,0x80,0xbe]
2864 # GFX10: s_swappc_b64 s[104:105], s[102:103] ; encoding: [0x66,0x21,0xe8,0xbe]
2867 # GFX10: s_swappc_b64 s[104:105], s[2:3] ; encoding: [0x02,0x21,0xe8,0xbe]
2870 # GFX10: s_swappc_b64 vcc, s[2:3] ; encoding: [0x02,0x21,0xea,0xbe]
2873 # GFX10: s_wqm_b32 exec_hi, s1 ; encoding: [0x01,0x09,0xff,0xbe]
2876 # GFX10: s_wqm_b32 exec_lo, s1 ; encoding: [0x01,0x09,0xfe,0xbe]
2879 # GFX10: s_wqm_b32 m0, s1 ; encoding: [0x01,0x09,0xfc,0xbe]
2882 # GFX10: s_wqm_b32 s0, -1 ; encoding: [0xc1,0x09,0x80,0xbe]
2885 # GFX10: s_wqm_b32 s0, -4.0 ; encoding: [0xf7,0x09,0x80,0xbe]
2888 # GFX10: s_wqm_b32 s0, 0 ; encoding: [0x80,0x09,0x80,0xbe]
2891 # GFX10: s_wqm_b32 s0, 0.5 ; encoding: [0xf0,0x09,0x80,0xbe]
2894 # GFX10: s_wqm_b32 s0, 0x3f717273 ; encoding: [0xff,0x09,0x80,0xbe,0x73,0x72,0x71,0x3f]
2895 0xff,0x09,0x80,0xbe,0x73,0x72,0x71,0x3f
2897 # GFX10: s_wqm_b32 s0, 0xaf123456 ; encoding: [0xff,0x09,0x80,0xbe,0x56,0x34,0x12,0xaf]
2898 0xff,0x09,0x80,0xbe,0x56,0x34,0x12,0xaf
2900 # GFX10: s_wqm_b32 s0, exec_hi ; encoding: [0x7f,0x09,0x80,0xbe]
2903 # GFX10: s_wqm_b32 s0, exec_lo ; encoding: [0x7e,0x09,0x80,0xbe]
2906 # GFX10: s_wqm_b32 s0, m0 ; encoding: [0x7c,0x09,0x80,0xbe]
2909 # GFX10: s_wqm_b32 s0, s1 ; encoding: [0x01,0x09,0x80,0xbe]
2912 # GFX10: s_wqm_b32 s0, s104 ; encoding: [0x68,0x09,0x80,0xbe]
2915 # GFX10: s_wqm_b32 s0, vcc_hi ; encoding: [0x6b,0x09,0x80,0xbe]
2918 # GFX10: s_wqm_b32 s0, vcc_lo ; encoding: [0x6a,0x09,0x80,0xbe]
2921 # GFX10: s_wqm_b32 s105, s1 ; encoding: [0x01,0x09,0xe9,0xbe]
2924 # GFX10: s_wqm_b32 s105, s104 ; encoding: [0x68,0x09,0xe9,0xbe]
2927 # GFX10: s_wqm_b32 vcc_hi, s1 ; encoding: [0x01,0x09,0xeb,0xbe]
2930 # GFX10: s_wqm_b32 vcc_lo, s1 ; encoding: [0x01,0x09,0xea,0xbe]
2933 # GFX10: s_wqm_b64 exec, s[2:3] ; encoding: [0x02,0x0a,0xfe,0xbe]
2936 # GFX10: s_wqm_b64 s[0:1], -1 ; encoding: [0xc1,0x0a,0x80,0xbe]
2939 # GFX10: s_wqm_b64 s[0:1], -4.0 ; encoding: [0xf7,0x0a,0x80,0xbe]
2942 # GFX10: s_wqm_b64 s[0:1], 0 ; encoding: [0x80,0x0a,0x80,0xbe]
2945 # GFX10: s_wqm_b64 s[0:1], 0.5 ; encoding: [0xf0,0x0a,0x80,0xbe]
2948 # GFX10: s_wqm_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x0a,0x80,0xbe,0x73,0x72,0x71,0x3f]
2949 0xff,0x0a,0x80,0xbe,0x73,0x72,0x71,0x3f
2951 # GFX10: s_wqm_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x0a,0x80,0xbe,0x56,0x34,0x12,0xaf]
2952 0xff,0x0a,0x80,0xbe,0x56,0x34,0x12,0xaf
2954 # GFX10: s_wqm_b64 s[0:1], exec ; encoding: [0x7e,0x0a,0x80,0xbe]
2957 # GFX10: s_wqm_b64 s[0:1], s[102:103] ; encoding: [0x66,0x0a,0x80,0xbe]
2960 # GFX10: s_wqm_b64 s[0:1], s[2:3] ; encoding: [0x02,0x0a,0x80,0xbe]
2963 # GFX10: s_wqm_b64 s[0:1], vcc ; encoding: [0x6a,0x0a,0x80,0xbe]
2966 # GFX10: s_wqm_b64 s[104:105], s[102:103] ; encoding: [0x66,0x0a,0xe8,0xbe]
2969 # GFX10: s_wqm_b64 s[104:105], s[2:3] ; encoding: [0x02,0x0a,0xe8,0xbe]
2972 # GFX10: s_wqm_b64 vcc, s[2:3] ; encoding: [0x02,0x0a,0xea,0xbe]
2975 # GFX10: s_xnor_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x43,0xff,0xbe]
2978 # GFX10: s_xnor_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x43,0xfe,0xbe]
2981 # GFX10: s_xnor_saveexec_b32 m0, s1 ; encoding: [0x01,0x43,0xfc,0xbe]
2984 # GFX10: s_xnor_saveexec_b32 s0, -1 ; encoding: [0xc1,0x43,0x80,0xbe]
2987 # GFX10: s_xnor_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x43,0x80,0xbe]
2990 # GFX10: s_xnor_saveexec_b32 s0, 0 ; encoding: [0x80,0x43,0x80,0xbe]
2993 # GFX10: s_xnor_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x43,0x80,0xbe]
2996 # GFX10: s_xnor_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x43,0x80,0xbe,0x73,0x72,0x71,0x3f]
2997 0xff,0x43,0x80,0xbe,0x73,0x72,0x71,0x3f
2999 # GFX10: s_xnor_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x43,0x80,0xbe,0x56,0x34,0x12,0xaf]
3000 0xff,0x43,0x80,0xbe,0x56,0x34,0x12,0xaf
3002 # GFX10: s_xnor_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x43,0x80,0xbe]
3005 # GFX10: s_xnor_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x43,0x80,0xbe]
3008 # GFX10: s_xnor_saveexec_b32 s0, m0 ; encoding: [0x7c,0x43,0x80,0xbe]
3011 # GFX10: s_xnor_saveexec_b32 s0, s1 ; encoding: [0x01,0x43,0x80,0xbe]
3014 # GFX10: s_xnor_saveexec_b32 s0, s104 ; encoding: [0x68,0x43,0x80,0xbe]
3017 # GFX10: s_xnor_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x43,0x80,0xbe]
3020 # GFX10: s_xnor_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x43,0x80,0xbe]
3023 # GFX10: s_xnor_saveexec_b32 s105, s1 ; encoding: [0x01,0x43,0xe9,0xbe]
3026 # GFX10: s_xnor_saveexec_b32 s105, s104 ; encoding: [0x68,0x43,0xe9,0xbe]
3029 # GFX10: s_xnor_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x43,0xeb,0xbe]
3032 # GFX10: s_xnor_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x43,0xea,0xbe]
3035 # GFX10: s_xnor_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x2b,0xfe,0xbe]
3038 # GFX10: s_xnor_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x2b,0x80,0xbe]
3041 # GFX10: s_xnor_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x2b,0x80,0xbe]
3044 # GFX10: s_xnor_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x2b,0x80,0xbe]
3047 # GFX10: s_xnor_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x2b,0x80,0xbe]
3050 # GFX10: s_xnor_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x2b,0x80,0xbe,0x73,0x72,0x71,0x3f]
3051 0xff,0x2b,0x80,0xbe,0x73,0x72,0x71,0x3f
3053 # GFX10: s_xnor_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x2b,0x80,0xbe,0x56,0x34,0x12,0xaf]
3054 0xff,0x2b,0x80,0xbe,0x56,0x34,0x12,0xaf
3056 # GFX10: s_xnor_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x2b,0x80,0xbe]
3059 # GFX10: s_xnor_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x2b,0x80,0xbe]
3062 # GFX10: s_xnor_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x2b,0x80,0xbe]
3065 # GFX10: s_xnor_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x2b,0x80,0xbe]
3068 # GFX10: s_xnor_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x2b,0xe8,0xbe]
3071 # GFX10: s_xnor_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x2b,0xe8,0xbe]
3074 # GFX10: s_xnor_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x2b,0xea,0xbe]
3077 # GFX10: s_xor_saveexec_b32 exec_hi, s1 ; encoding: [0x01,0x3e,0xff,0xbe]
3080 # GFX10: s_xor_saveexec_b32 exec_lo, s1 ; encoding: [0x01,0x3e,0xfe,0xbe]
3083 # GFX10: s_xor_saveexec_b32 m0, s1 ; encoding: [0x01,0x3e,0xfc,0xbe]
3086 # GFX10: s_xor_saveexec_b32 s0, -1 ; encoding: [0xc1,0x3e,0x80,0xbe]
3089 # GFX10: s_xor_saveexec_b32 s0, -4.0 ; encoding: [0xf7,0x3e,0x80,0xbe]
3092 # GFX10: s_xor_saveexec_b32 s0, 0 ; encoding: [0x80,0x3e,0x80,0xbe]
3095 # GFX10: s_xor_saveexec_b32 s0, 0.5 ; encoding: [0xf0,0x3e,0x80,0xbe]
3098 # GFX10: s_xor_saveexec_b32 s0, 0x3f717273 ; encoding: [0xff,0x3e,0x80,0xbe,0x73,0x72,0x71,0x3f]
3099 0xff,0x3e,0x80,0xbe,0x73,0x72,0x71,0x3f
3101 # GFX10: s_xor_saveexec_b32 s0, 0xaf123456 ; encoding: [0xff,0x3e,0x80,0xbe,0x56,0x34,0x12,0xaf]
3102 0xff,0x3e,0x80,0xbe,0x56,0x34,0x12,0xaf
3104 # GFX10: s_xor_saveexec_b32 s0, exec_hi ; encoding: [0x7f,0x3e,0x80,0xbe]
3107 # GFX10: s_xor_saveexec_b32 s0, exec_lo ; encoding: [0x7e,0x3e,0x80,0xbe]
3110 # GFX10: s_xor_saveexec_b32 s0, m0 ; encoding: [0x7c,0x3e,0x80,0xbe]
3113 # GFX10: s_xor_saveexec_b32 s0, s1 ; encoding: [0x01,0x3e,0x80,0xbe]
3116 # GFX10: s_xor_saveexec_b32 s0, s104 ; encoding: [0x68,0x3e,0x80,0xbe]
3119 # GFX10: s_xor_saveexec_b32 s0, vcc_hi ; encoding: [0x6b,0x3e,0x80,0xbe]
3122 # GFX10: s_xor_saveexec_b32 s0, vcc_lo ; encoding: [0x6a,0x3e,0x80,0xbe]
3125 # GFX10: s_xor_saveexec_b32 s105, s1 ; encoding: [0x01,0x3e,0xe9,0xbe]
3128 # GFX10: s_xor_saveexec_b32 s105, s104 ; encoding: [0x68,0x3e,0xe9,0xbe]
3131 # GFX10: s_xor_saveexec_b32 vcc_hi, s1 ; encoding: [0x01,0x3e,0xeb,0xbe]
3134 # GFX10: s_xor_saveexec_b32 vcc_lo, s1 ; encoding: [0x01,0x3e,0xea,0xbe]
3137 # GFX10: s_xor_saveexec_b64 exec, s[2:3] ; encoding: [0x02,0x26,0xfe,0xbe]
3140 # GFX10: s_xor_saveexec_b64 s[0:1], -1 ; encoding: [0xc1,0x26,0x80,0xbe]
3143 # GFX10: s_xor_saveexec_b64 s[0:1], -4.0 ; encoding: [0xf7,0x26,0x80,0xbe]
3146 # GFX10: s_xor_saveexec_b64 s[0:1], 0 ; encoding: [0x80,0x26,0x80,0xbe]
3149 # GFX10: s_xor_saveexec_b64 s[0:1], 0.5 ; encoding: [0xf0,0x26,0x80,0xbe]
3152 # GFX10: s_xor_saveexec_b64 s[0:1], 0x3f717273 ; encoding: [0xff,0x26,0x80,0xbe,0x73,0x72,0x71,0x3f]
3153 0xff,0x26,0x80,0xbe,0x73,0x72,0x71,0x3f
3155 # GFX10: s_xor_saveexec_b64 s[0:1], 0xaf123456 ; encoding: [0xff,0x26,0x80,0xbe,0x56,0x34,0x12,0xaf]
3156 0xff,0x26,0x80,0xbe,0x56,0x34,0x12,0xaf
3158 # GFX10: s_xor_saveexec_b64 s[0:1], exec ; encoding: [0x7e,0x26,0x80,0xbe]
3161 # GFX10: s_xor_saveexec_b64 s[0:1], s[102:103] ; encoding: [0x66,0x26,0x80,0xbe]
3164 # GFX10: s_xor_saveexec_b64 s[0:1], s[2:3] ; encoding: [0x02,0x26,0x80,0xbe]
3167 # GFX10: s_xor_saveexec_b64 s[0:1], vcc ; encoding: [0x6a,0x26,0x80,0xbe]
3170 # GFX10: s_xor_saveexec_b64 s[104:105], s[102:103] ; encoding: [0x66,0x26,0xe8,0xbe]
3173 # GFX10: s_xor_saveexec_b64 s[104:105], s[2:3] ; encoding: [0x02,0x26,0xe8,0xbe]
3176 # GFX10: s_xor_saveexec_b64 vcc, s[2:3] ; encoding: [0x02,0x26,0xea,0xbe]