1 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2 ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
6 define <8 x i32> *@vld2_v4i32(<8 x i32> *%src, <4 x i32> *%dst) {
7 ; CHECK-LABEL: vld2_v4i32:
8 ; CHECK: @ %bb.0: @ %entry
9 ; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
10 ; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
11 ; CHECK-NEXT: vadd.i32 q0, q0, q1
12 ; CHECK-NEXT: vstrw.32 q0, [r1]
15 %l1 = load <8 x i32>, <8 x i32>* %src, align 4
16 %s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
17 %s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
18 %a = add <4 x i32> %s1, %s2
19 store <4 x i32> %a, <4 x i32> *%dst
20 %ret = getelementptr inbounds <8 x i32>, <8 x i32>* %src, i32 1
26 define <16 x i16> *@vld2_v8i16(<16 x i16> *%src, <8 x i16> *%dst) {
27 ; CHECK-LABEL: vld2_v8i16:
28 ; CHECK: @ %bb.0: @ %entry
29 ; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
30 ; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
31 ; CHECK-NEXT: vadd.i16 q0, q0, q1
32 ; CHECK-NEXT: vstrw.32 q0, [r1]
35 %l1 = load <16 x i16>, <16 x i16>* %src, align 4
36 %s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
37 %s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
38 %a = add <8 x i16> %s1, %s2
39 store <8 x i16> %a, <8 x i16> *%dst
40 %ret = getelementptr inbounds <16 x i16>, <16 x i16>* %src, i32 1
46 define <32 x i8> *@vld2_v16i8(<32 x i8> *%src, <16 x i8> *%dst) {
47 ; CHECK-LABEL: vld2_v16i8:
48 ; CHECK: @ %bb.0: @ %entry
49 ; CHECK-NEXT: vld20.8 {q0, q1}, [r0]
50 ; CHECK-NEXT: vld21.8 {q0, q1}, [r0]!
51 ; CHECK-NEXT: vadd.i8 q0, q0, q1
52 ; CHECK-NEXT: vstrw.32 q0, [r1]
55 %l1 = load <32 x i8>, <32 x i8>* %src, align 4
56 %s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
57 %s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
58 %a = add <16 x i8> %s1, %s2
59 store <16 x i8> %a, <16 x i8> *%dst
60 %ret = getelementptr inbounds <32 x i8>, <32 x i8>* %src, i32 1
66 define <4 x i64> *@vld2_v2i64(<4 x i64> *%src, <2 x i64> *%dst) {
67 ; CHECK-LABEL: vld2_v2i64:
68 ; CHECK: @ %bb.0: @ %entry
69 ; CHECK-NEXT: .save {r4, r5, r6, r7, lr}
70 ; CHECK-NEXT: push {r4, r5, r6, r7, lr}
71 ; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
72 ; CHECK-NEXT: vmov r2, r12, d1
73 ; CHECK-NEXT: vmov r3, lr, d0
74 ; CHECK-NEXT: vldrw.u32 q0, [r0], #32
75 ; CHECK-NEXT: vmov r4, r7, d1
76 ; CHECK-NEXT: adds r2, r2, r3
77 ; CHECK-NEXT: vmov r3, r6, d0
78 ; CHECK-NEXT: adc.w r5, lr, r12
79 ; CHECK-NEXT: adds r3, r3, r4
80 ; CHECK-NEXT: adcs r7, r6
81 ; CHECK-NEXT: vmov q0[2], q0[0], r3, r2
82 ; CHECK-NEXT: vmov q0[3], q0[1], r7, r5
83 ; CHECK-NEXT: vstrw.32 q0, [r1]
84 ; CHECK-NEXT: pop {r4, r5, r6, r7, pc}
86 %l1 = load <4 x i64>, <4 x i64>* %src, align 4
87 %s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2>
88 %s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3>
89 %a = add <2 x i64> %s1, %s2
90 store <2 x i64> %a, <2 x i64> *%dst
91 %ret = getelementptr inbounds <4 x i64>, <4 x i64>* %src, i32 1
97 define <8 x float> *@vld2_v4f32(<8 x float> *%src, <4 x float> *%dst) {
98 ; CHECK-LABEL: vld2_v4f32:
99 ; CHECK: @ %bb.0: @ %entry
100 ; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
101 ; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
102 ; CHECK-NEXT: vadd.f32 q0, q0, q1
103 ; CHECK-NEXT: vstrw.32 q0, [r1]
106 %l1 = load <8 x float>, <8 x float>* %src, align 4
107 %s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
108 %s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
109 %a = fadd <4 x float> %s1, %s2
110 store <4 x float> %a, <4 x float> *%dst
111 %ret = getelementptr inbounds <8 x float>, <8 x float>* %src, i32 1
112 ret <8 x float> *%ret
117 define <16 x half> *@vld2_v8f16(<16 x half> *%src, <8 x half> *%dst) {
118 ; CHECK-LABEL: vld2_v8f16:
119 ; CHECK: @ %bb.0: @ %entry
120 ; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
121 ; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
122 ; CHECK-NEXT: vadd.f16 q0, q0, q1
123 ; CHECK-NEXT: vstrw.32 q0, [r1]
126 %l1 = load <16 x half>, <16 x half>* %src, align 4
127 %s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
128 %s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
129 %a = fadd <8 x half> %s1, %s2
130 store <8 x half> %a, <8 x half> *%dst
131 %ret = getelementptr inbounds <16 x half>, <16 x half>* %src, i32 1
132 ret <16 x half> *%ret
137 define <4 x double> *@vld2_v2f64(<4 x double> *%src, <2 x double> *%dst) {
138 ; CHECK-LABEL: vld2_v2f64:
139 ; CHECK: @ %bb.0: @ %entry
140 ; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
141 ; CHECK-NEXT: vldrw.u32 q1, [r0], #32
142 ; CHECK-NEXT: vadd.f64 d1, d0, d1
143 ; CHECK-NEXT: vadd.f64 d0, d2, d3
144 ; CHECK-NEXT: vstrw.32 q0, [r1]
147 %l1 = load <4 x double>, <4 x double>* %src, align 4
148 %s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2>
149 %s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3>
150 %a = fadd <2 x double> %s1, %s2
151 store <2 x double> %a, <2 x double> *%dst
152 %ret = getelementptr inbounds <4 x double>, <4 x double>* %src, i32 1
153 ret <4 x double> *%ret