[sanitizer] Improve FreeBSD ASLR detection
[llvm-project.git] / lldb / tools / lldb-vscode / ProgressEvent.h
blob627d723e5c2632942423b73d0c65513f9933ab2c
1 //===-- ProgressEvent.cpp ---------------------------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
9 #include <mutex>
10 #include <queue>
11 #include <thread>
13 #include "VSCodeForward.h"
15 #include "llvm/Support/JSON.h"
17 namespace lldb_vscode {
19 enum ProgressEventType {
20 progressStart,
21 progressUpdate,
22 progressEnd
25 class ProgressEvent;
26 using ProgressEventReportCallback = std::function<void(ProgressEvent &)>;
28 class ProgressEvent {
29 public:
30 /// Actual constructor to use that returns an optional, as the event might be
31 /// not apt for the IDE, e.g. an unnamed start event, or a redundant one.
32 ///
33 /// \param[in] progress_id
34 /// ID for this event.
35 ///
36 /// \param[in] message
37 /// Message to display in the UI. Required for start events.
38 ///
39 /// \param[in] completed
40 /// Number of jobs completed.
41 ///
42 /// \param[in] total
43 /// Total number of jobs, or \b UINT64_MAX if not determined.
44 ///
45 /// \param[in] prev_event
46 /// Previous event if this one is an update. If \b nullptr, then a start
47 /// event will be created.
48 static llvm::Optional<ProgressEvent>
49 Create(uint64_t progress_id, llvm::Optional<llvm::StringRef> message,
50 uint64_t completed, uint64_t total,
51 const ProgressEvent *prev_event = nullptr);
53 llvm::json::Value ToJSON() const;
55 /// \return
56 /// \b true if two event messages would result in the same event for the
57 /// IDE, e.g. same rounded percentage.
58 bool EqualsForIDE(const ProgressEvent &other) const;
60 llvm::StringRef GetEventName() const;
62 ProgressEventType GetEventType() const;
64 /// Report this progress event to the provided callback only if enough time
65 /// has passed since the creation of the event and since the previous reported
66 /// update.
67 bool Report(ProgressEventReportCallback callback);
69 bool Reported() const;
71 private:
72 ProgressEvent(uint64_t progress_id, llvm::Optional<llvm::StringRef> message,
73 uint64_t completed, uint64_t total,
74 const ProgressEvent *prev_event);
76 uint64_t m_progress_id;
77 std::string m_message;
78 ProgressEventType m_event_type;
79 llvm::Optional<uint32_t> m_percentage;
80 std::chrono::duration<double> m_creation_time =
81 std::chrono::system_clock::now().time_since_epoch();
82 std::chrono::duration<double> m_minimum_allowed_report_time;
83 bool m_reported = false;
86 /// Class that keeps the start event and its most recent update.
87 /// It controls when the event should start being reported to the IDE.
88 class ProgressEventManager {
89 public:
90 ProgressEventManager(const ProgressEvent &start_event,
91 ProgressEventReportCallback report_callback);
93 /// Report the start event and the most recent update if the event has lasted
94 /// for long enough.
95 ///
96 /// \return
97 /// \b false if the event hasn't finished and hasn't reported anything
98 /// yet.
99 bool ReportIfNeeded();
101 /// Receive a new progress event for the start event and try to report it if
102 /// appropriate.
103 void Update(uint64_t progress_id, uint64_t completed, uint64_t total);
105 /// \return
106 /// \b true if a \a progressEnd event has been notified. There's no
107 /// need to try to report manually an event that has finished.
108 bool Finished() const;
110 const ProgressEvent &GetMostRecentEvent() const;
112 private:
113 ProgressEvent m_start_event;
114 llvm::Optional<ProgressEvent> m_last_update_event;
115 bool m_finished;
116 ProgressEventReportCallback m_report_callback;
119 using ProgressEventManagerSP = std::shared_ptr<ProgressEventManager>;
121 /// Class that filters out progress event messages that shouldn't be reported
122 /// to the IDE, because they are invalid, they carry no new information, or they
123 /// don't last long enough.
125 /// We need to limit the amount of events that are sent to the IDE, as they slow
126 /// the render thread of the UI user, and they end up spamming the DAP
127 /// connection, which also takes some processing time out of the IDE.
128 class ProgressEventReporter {
129 public:
130 /// \param[in] report_callback
131 /// Function to invoke to report the event to the IDE.
132 ProgressEventReporter(ProgressEventReportCallback report_callback);
134 ~ProgressEventReporter();
136 /// Add a new event to the internal queue and report the event if
137 /// appropriate.
138 void Push(uint64_t progress_id, const char *message, uint64_t completed,
139 uint64_t total);
141 private:
142 /// Report to the IDE events that haven't been reported to the IDE and have
143 /// lasted long enough.
144 void ReportStartEvents();
146 ProgressEventReportCallback m_report_callback;
147 std::map<uint64_t, ProgressEventManagerSP> m_event_managers;
148 /// Queue of start events in chronological order
149 std::queue<ProgressEventManagerSP> m_unreported_start_events;
150 /// Thread used to invoke \a ReportStartEvents periodically.
151 std::thread m_thread;
152 bool m_thread_should_exit;
153 /// Mutex that prevents running \a Push and \a ReportStartEvents
154 /// simultaneously, as both read and modify the same underlying objects.
155 std::mutex m_mutex;
158 } // namespace lldb_vscode