1 ; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
3 ; Make sure dxil operation function calls for sin are generated for float and half.
5 define noundef float @sin_float(float noundef %a) {
7 ; CHECK:call float @dx.op.unary.f32(i32 13, float %{{.*}}) #[[#ATTR:]]
8 %1 = call float @llvm.sin.f32(float %a)
12 define noundef half @sin_half(half noundef %a) {
14 ; CHECK:call half @dx.op.unary.f16(i32 13, half %{{.*}}) #[[#ATTR]]
15 %1 = call half @llvm.sin.f16(half %a)
19 define noundef <4 x float> @sin_float4(<4 x float> noundef %a) {
21 ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0
22 ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee0]]) #[[#ATTR]]
23 ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1
24 ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee1]]) #[[#ATTR]]
25 ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2
26 ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee2]]) #[[#ATTR]]
27 ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3
28 ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 13, float [[ee3]]) #[[#ATTR]]
29 ; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0
30 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1
31 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2
32 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3
33 %2 = call <4 x float> @llvm.sin.v4f32(<4 x float> %a)
37 ; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
39 declare half @llvm.sin.f16(half)
40 declare float @llvm.sin.f32(float)
41 declare <4 x float> @llvm.sin.v4f32(<4 x float>)