1 // REQUIRES: x86-registered-target
2 // REQUIRES: nvptx-registered-target
4 // RUN: %clang -std=c++11 -fsyntax-only -target x86_64-linux -nocudainc -nocudalib --cuda-gpu-arch=sm_86 --cuda-device-only -S %s
5 // RUN: %clang -std=c++11 -fsyntax-only -target x86_64-linux -nocudainc -nocudalib --cuda-gpu-arch=sm_86 --cuda-host-only -S %s
7 // Define bare minimum required for parsing the header file.
8 #include "Inputs/include/cuda.h"
10 // The header file is expected to compile w/o errors. This ensures that texture
11 // ID hash has no collisions for known texture operations, otherwise the
12 // compilation would fail with an attempt to redefine a type.
13 #include <__clang_cuda_texture_intrinsics.h>