1 =================================
2 MergeFunctions pass, how it works
3 =================================
10 Sometimes code contains equal functions, or functions that does exactly the same
11 thing even though they are non-equal on the IR level (e.g.: multiplication on 2
12 and 'shl 1'). It could happen due to several reasons: mainly, the usage of
13 templates and automatic code generators. Though, sometimes the user itself could
14 write the same thing twice :-)
16 The main purpose of this pass is to recognize such functions and merge them.
18 This document is the extension to pass comments and describes the pass logic. It
19 describes the algorithm that is used in order to compare functions and
20 explains how we could combine equal functions correctly to keep the module
23 Material is brought in a top-down form, so the reader could start to learn pass
24 from high level ideas and end with low-level algorithm details, thus preparing
25 him or her for reading the sources.
27 The main goal is to describe the algorithm and logic here and the concept. If
28 you *don't want* to read the source code, but want to understand pass
29 algorithms, this document is good for you. The author tries not to repeat the
30 source-code and covers only common cases to avoid the cases of needing to
31 update this document after any minor code changes.
34 What should I know to be able to follow along with this document?
35 -----------------------------------------------------------------
37 The reader should be familiar with common compile-engineering principles and
38 LLVM code fundamentals. In this article, we assume the reader is familiar with
39 `Single Static Assignment
40 <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
41 concept and has an understanding of
42 `IR structure <https://llvm.org/docs/LangRef.html#high-level-structure>`_.
44 We will use terms such as
45 "`module <https://llvm.org/docs/LangRef.html#high-level-structure>`_",
46 "`function <https://llvm.org/docs/ProgrammersManual.html#the-function-class>`_",
47 "`basic block <http://en.wikipedia.org/wiki/Basic_block>`_",
48 "`user <https://llvm.org/docs/ProgrammersManual.html#the-user-class>`_",
49 "`value <https://llvm.org/docs/ProgrammersManual.html#the-value-class>`_",
51 <https://llvm.org/docs/ProgrammersManual.html#the-instruction-class>`_".
53 As a good starting point, the Kaleidoscope tutorial can be used:
57 It's especially important to understand chapter 3 of tutorial:
59 :doc:`tutorial/LangImpl03`
61 The reader should also know how passes work in LLVM. They could use this
62 article as a reference and start point here:
64 :doc:`WritingAnLLVMPass`
66 What else? Well perhaps the reader should also have some experience in LLVM pass
67 debugging and bug-fixing.
71 The article consists of three parts. The first part explains pass functionality
72 on the top-level. The second part describes the comparison procedure itself.
73 The third part describes the merging process.
75 In every part, the author tries to put the contents in the top-down form.
76 The top-level methods will first be described followed by the terminal ones at
77 the end, in the tail of each part. If the reader sees the reference to the
78 method that wasn't described yet, they will find its description a bit below.
85 Do we need to merge functions? The obvious answer is: Yes, that is quite a
86 possible case. We usually *do* have duplicates and it would be good to get rid
87 of them. But how do we detect duplicates? This is the idea: we split functions
88 into smaller bricks or parts and compare the "bricks" amount. If equal,
89 we compare the "bricks" themselves, and then do our conclusions about functions
92 What could the difference be? For example, on a machine with 64-bit pointers
93 (let's assume we have only one address space), one function stores a 64-bit
94 integer, while another one stores a pointer. If the target is the machine
95 mentioned above, and if functions are identical, except the parameter type (we
96 could consider it as a part of function type), then we can treat a ``uint64_t``
97 and a ``void*`` as equal.
99 This is just an example; more possible details are described a bit below.
101 As another example, the reader may imagine two more functions. The first
102 function performs a multiplication by 2, while the second one performs an
103 logical left shift by 1.
107 Let's briefly consider possible options about how and what we have to implement
108 in order to create full-featured functions merging, and also what it would
111 Equal function detection obviously supposes that a "detector" method to be
112 implemented and latter should answer the question "whether functions are equal".
113 This "detector" method consists of tiny "sub-detectors", which each answers
114 exactly the same question, but for function parts.
116 As the second step, we should merge equal functions. So it should be a "merger"
117 method. "Merger" accepts two functions *F1* and *F2*, and produces *F1F2*
118 function, the result of merging.
120 Having such routines in our hands, we can process a whole module, and merge all
123 In this case, we have to compare every function with every another function. As
124 the reader may notice, this way seems to be quite expensive. Of course we could
125 introduce hashing and other helpers, but it is still just an optimization, and
126 thus the level of O(N*N) complexity.
128 Can we reach another level? Could we introduce logarithmical search, or random
129 access lookup? The answer is: "yes".
133 How it could this be done? Just convert each function to a number, and gather
134 all of them in a special hash-table. Functions with equal hashes are equal.
135 Good hashing means, that every function part must be taken into account. That
136 means we have to convert every function part into some number, and then add it
137 into the hash. The lookup-up time would be small, but such an approach adds some
138 delay due to the hashing routine.
142 We could introduce total ordering among the functions set, once ordered we
143 could then implement a logarithmical search. Lookup time still depends on N,
144 but adds a little of delay (*log(N)*).
148 Both of the approaches (random-access and logarithmical) have been implemented
149 and tested and both give a very good improvement. What was most
150 surprising is that logarithmical search was faster; sometimes by up to 15%. The
151 hashing method needs some extra CPU time, which is the main reason why it works
152 slower; in most cases, total "hashing" time is greater than total
153 "logarithmical-search" time.
155 So, preference has been granted to the "logarithmical search".
157 Though in the case of need, *logarithmical-search* (read "total-ordering") could
158 be used as a milestone on our way to the *random-access* implementation.
160 Every comparison is based either on the numbers or on the flags comparison. In
161 the *random-access* approach, we could use the same comparison algorithm.
162 During comparison, we exit once we find the difference, but here we might have
163 to scan the whole function body every time (note, it could be slower). Like in
164 "total-ordering", we will track every number and flag, but instead of
165 comparison, we should get the numbers sequence and then create the hash number.
166 So, once again, *total-ordering* could be considered as a milestone for even
167 faster (in theory) random-access approach.
169 MergeFunctions, main fields and runOnModule
170 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
171 There are two main important fields in the class:
173 ``FnTree`` – the set of all unique functions. It keeps items that couldn't be
174 merged with each other. It is defined as:
176 ``std::set<FunctionNode> FnTree;``
178 Here ``FunctionNode`` is a wrapper for ``llvm::Function`` class, with
179 implemented “<” operator among the functions set (below we explain how it works
180 exactly; this is a key point in fast functions comparison).
182 ``Deferred`` – merging process can affect bodies of functions that are in
183 ``FnTree`` already. Obviously, such functions should be rechecked again. In this
184 case, we remove them from ``FnTree``, and mark them to be rescanned, namely
185 put them into ``Deferred`` list.
189 The algorithm is pretty simple:
191 1. Put all module's functions into the *worklist*.
193 2. Scan *worklist*'s functions twice: first enumerate only strong functions and
196 2.1. Loop body: take a function from *worklist* (call it *FCur*) and try to
197 insert it into *FnTree*: check whether *FCur* is equal to one of functions
198 in *FnTree*. If there *is* an equal function in *FnTree*
199 (call it *FExists*): merge function *FCur* with *FExists*. Otherwise add
200 the function from the *worklist* to *FnTree*.
202 3. Once the *worklist* scanning and merging operations are complete, check the
203 *Deferred* list. If it is not empty: refill the *worklist* contents with
204 *Deferred* list and redo step 2, if the *Deferred* list is empty, then exit
207 Comparison and logarithmical search
208 """""""""""""""""""""""""""""""""""
209 Let's recall our task: for every function *F* from module *M*, we have to find
210 equal functions *F`* in the shortest time possible , and merge them into a
213 Defining total ordering among the functions set allows us to organize
214 functions into a binary tree. The lookup procedure complexity would be
215 estimated as O(log(N)) in this case. But how do we define *total-ordering*?
217 We have to introduce a single rule applicable to every pair of functions, and
218 following this rule, then evaluate which of them is greater. What kind of rule
219 could it be? Let's declare it as the "compare" method that returns one of 3
222 -1, left is *less* than right,
224 0, left and right are *equal*,
226 1, left is *greater* than right.
228 Of course it means, that we have to maintain
229 *strict and non-strict order relation properties*:
231 * reflexivity (``a <= a``, ``a == a``, ``a >= a``),
232 * antisymmetry (if ``a <= b`` and ``b <= a`` then ``a == b``),
233 * transitivity (``a <= b`` and ``b <= c``, then ``a <= c``)
234 * asymmetry (if ``a < b``, then ``a > b`` or ``a == b``).
236 As mentioned before, the comparison routine consists of
237 "sub-comparison-routines", with each of them also consisting of
238 "sub-comparison-routines", and so on. Finally, it ends up with primitive
241 Below, we will use the following operations:
243 #. ``cmpNumbers(number1, number2)`` is a method that returns -1 if left is less
244 than right; 0, if left and right are equal; and 1 otherwise.
246 #. ``cmpFlags(flag1, flag2)`` is a hypothetical method that compares two flags.
247 The logic is the same as in ``cmpNumbers``, where ``true`` is 1, and
250 The rest of the article is based on *MergeFunctions.cpp* source code
251 (found in *<llvm_dir>/lib/Transforms/IPO/MergeFunctions.cpp*). We would like
252 to ask reader to keep this file open, so we could use it as a reference
253 for further explanations.
255 Now, we're ready to proceed to the next chapter and see how it works.
259 At first, let's define how exactly we compare complex objects.
261 Complex object comparison (function, basic-block, etc) is mostly based on its
262 sub-object comparison results. It is similar to the next "tree" objects
265 #. For two trees *T1* and *T2* we perform *depth-first-traversal* and have
266 two sequences as a product: "*T1Items*" and "*T2Items*".
268 #. We then compare chains "*T1Items*" and "*T2Items*" in
269 the most-significant-item-first order. The result of items comparison
270 would be the result of *T1* and *T2* comparison itself.
272 FunctionComparator::compare(void)
273 ---------------------------------
274 A brief look at the source code tells us that the comparison starts in the
275 “``int FunctionComparator::compare(void)``” method.
277 1. The first parts to be compared are the function's attributes and some
278 properties that is outside the “attributes” term, but still could make the
279 function different without changing its body. This part of the comparison is
280 usually done within simple *cmpNumbers* or *cmpFlags* operations (e.g.
281 ``cmpFlags(F1->hasGC(), F2->hasGC())``). Below is a full list of function's
282 properties to be compared on this stage:
284 * *Attributes* (those are returned by ``Function::getAttributes()``
287 * *GC*, for equivalence, *RHS* and *LHS* should be both either without
288 *GC* or with the same one.
290 * *Section*, just like a *GC*: *RHS* and *LHS* should be defined in the
293 * *Variable arguments*. *LHS* and *RHS* should be both either with or
296 * *Calling convention* should be the same.
298 2. Function type. Checked by ``FunctionComparator::cmpType(Type*, Type*)``
299 method. It checks return type and parameters type; the method itself will be
302 3. Associate function formal parameters with each other. Then comparing function
303 bodies, if we see the usage of *LHS*'s *i*-th argument in *LHS*'s body, then,
304 we want to see usage of *RHS*'s *i*-th argument at the same place in *RHS*'s
305 body, otherwise functions are different. On this stage we grant the preference
306 to those we met later in function body (value we met first would be *less*).
307 This is done by “``FunctionComparator::cmpValues(const Value*, const Value*)``”
308 method (will be described a bit later).
310 4. Function body comparison. As it written in method comments:
312 “We do a CFG-ordered walk since the actual ordering of the blocks in the linked
313 list is immaterial. Our walk starts at the entry block for both functions, then
314 takes each block from each terminator in order. As an artifact, this also means
315 that unreachable blocks are ignored.”
317 So, using this walk we get BBs from *left* and *right* in the same order, and
318 compare them by “``FunctionComparator::compare(const BasicBlock*, const
319 BasicBlock*)``” method.
321 We also associate BBs with each other, like we did it with function formal
322 arguments (see ``cmpValues`` method below).
324 FunctionComparator::cmpType
325 ---------------------------
326 Consider how type comparison works.
328 1. Coerce pointer to integer. If left type is a pointer, try to coerce it to the
329 integer type. It could be done if its address space is 0, or if address spaces
330 are ignored at all. Do the same thing for the right type.
332 2. If left and right types are equal, return 0. Otherwise we need to give
333 preference to one of them. So proceed to the next step.
335 3. If types are of different kind (different type IDs). Return result of type
336 IDs comparison, treating them as numbers (use ``cmpNumbers`` operation).
338 4. If types are vectors or integers, return result of their pointers comparison,
339 comparing them as numbers.
341 5. Check whether type ID belongs to the next group (call it equivalent-group):
359 If ID belongs to group above, return 0. Since it's enough to see that
360 types has the same ``TypeID``. No additional information is required.
362 6. Left and right are pointers. Return result of address space comparison
363 (numbers comparison).
365 7. Complex types (structures, arrays, etc.). Follow complex objects comparison
366 technique (see the very first paragraph of this chapter). Both *left* and
367 *right* are to be expanded and their element types will be checked the same
368 way. If we get -1 or 1 on some stage, return it. Otherwise return 0.
370 8. Steps 1-6 describe all the possible cases, if we passed steps 1-6 and didn't
371 get any conclusions, then invoke ``llvm_unreachable``, since it's quite an
374 cmpValues(const Value*, const Value*)
375 -------------------------------------
376 Method that compares local values.
378 This method gives us an answer to a very curious question: whether we could
379 treat local values as equal, and which value is greater otherwise. It's
380 better to start from example:
382 Consider the situation when we're looking at the same place in left
383 function "*FL*" and in right function "*FR*". Every part of *left* place is
384 equal to the corresponding part of *right* place, and (!) both parts use
385 *Value* instances, for example:
389 instr0 i32 %LV ; left side, function FL
390 instr0 i32 %RV ; right side, function FR
392 So, now our conclusion depends on *Value* instances comparison.
394 The main purpose of this method is to determine relation between such values.
396 What can we expect from equal functions? At the same place, in functions
397 "*FL*" and "*FR*" we expect to see *equal* values, or values *defined* at
398 the same place in "*FL*" and "*FR*".
400 Consider a small example here:
404 define void %f(i32 %pf0, i32 %pf1) {
405 instr0 i32 %pf0 instr1 i32 %pf1 instr2 i32 123
410 define void %g(i32 %pg0, i32 %pg1) {
411 instr0 i32 %pg0 instr1 i32 %pg0 instr2 i32 123
414 In this example, *pf0* is associated with *pg0*, *pf1* is associated with
415 *pg1*, and we also declare that *pf0* < *pf1*, and thus *pg0* < *pf1*.
417 Instructions with opcode "*instr0*" would be *equal*, since their types and
418 opcodes are equal, and values are *associated*.
420 Instructions with opcode "*instr1*" from *f* is *greater* than instructions
421 with opcode "*instr1*" from *g*; here we have equal types and opcodes, but
422 "*pf1* is greater than "*pg0*".
424 Instructions with opcode "*instr2*" are equal, because their opcodes and
425 types are equal, and the same constant is used as a value.
427 What we associate in cmpValues?
428 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
429 * Function arguments. *i*-th argument from left function associated with
430 *i*-th argument from right function.
431 * BasicBlock instances. In basic-block enumeration loop we associate *i*-th
432 BasicBlock from the left function with *i*-th BasicBlock from the right
435 * Instruction operands. Note, we can meet *Value* here we have never seen
436 before. In this case it is not a function argument, nor *BasicBlock*, nor
437 *Instruction*. It is a global value. It is a constant, since it's the only
438 supposed global here. The method also compares: Constants that are of the
439 same type and if right constant can be losslessly bit-casted to the left
440 one, then we also compare them.
442 How to implement cmpValues?
443 ^^^^^^^^^^^^^^^^^^^^^^^^^^^
444 *Association* is a case of equality for us. We just treat such values as equal,
445 but, in general, we need to implement antisymmetric relation. As mentioned
446 above, to understand what is *less*, we can use order in which we
447 meet values. If both values have the same order in a function (met at the same
448 time), we then treat values as *associated*. Otherwise – it depends on who was
451 Every time we run the top-level compare method, we initialize two identical
452 maps (one for the left side, another one for the right side):
454 ``map<Value, int> sn_mapL, sn_mapR;``
456 The key of the map is the *Value* itself, the *value* – is its order (call it
459 To add value *V* we need to perform the next procedure:
461 ``sn_map.insert(std::make_pair(V, sn_map.size()));``
463 For the first *Value*, map will return *0*, for the second *Value* map will
464 return *1*, and so on.
466 We can then check whether left and right values met at the same time with
469 ``cmpNumbers(sn_mapL[Left], sn_mapR[Right]);``
471 Of course, we can combine insertion and comparison:
475 std::pair<iterator, bool>
476 LeftRes = sn_mapL.insert(std::make_pair(Left, sn_mapL.size())), RightRes
477 = sn_mapR.insert(std::make_pair(Right, sn_mapR.size()));
478 return cmpNumbers(LeftRes.first->second, RightRes.first->second);
480 Let's look, how whole method could be implemented.
482 1. We have to start with the bad news. Consider function self and
483 cross-referencing cases:
487 // self-reference unsigned fact0(unsigned n) { return n > 1 ? n
488 * fact0(n-1) : 1; } unsigned fact1(unsigned n) { return n > 1 ? n *
491 // cross-reference unsigned ping(unsigned n) { return n!= 0 ? pong(n-1) : 0;
492 } unsigned pong(unsigned n) { return n!= 0 ? ping(n-1) : 0; }
496 This comparison has been implemented in initial *MergeFunctions* pass
497 version. But, unfortunately, it is not transitive. And this is the only case
498 we can't convert to less-equal-greater comparison. It is a seldom case, 4-5
499 functions of 10000 (checked in test-suite), and, we hope, the reader would
500 forgive us for such a sacrifice in order to get the O(log(N)) pass time.
502 2. If left/right *Value* is a constant, we have to compare them. Return 0 if it
503 is the same constant, or use ``cmpConstants`` method otherwise.
505 3. If left/right is *InlineAsm* instance. Return result of *Value* pointers
508 4. Explicit association of *L* (left value) and *R* (right value). We need to
509 find out whether values met at the same time, and thus are *associated*. Or we
510 need to put the rule: when we treat *L* < *R*. Now it is easy: we just return
511 the result of numbers comparison:
515 std::pair<iterator, bool>
516 LeftRes = sn_mapL.insert(std::make_pair(Left, sn_mapL.size())),
517 RightRes = sn_mapR.insert(std::make_pair(Right, sn_mapR.size()));
518 if (LeftRes.first->second == RightRes.first->second) return 0;
519 if (LeftRes.first->second < RightRes.first->second) return -1;
522 Now when *cmpValues* returns 0, we can proceed the comparison procedure.
523 Otherwise, if we get (-1 or 1), we need to pass this result to the top level,
524 and finish comparison procedure.
528 Performs constants comparison as follows:
530 1. Compare constant types using ``cmpType`` method. If the result is -1 or 1,
531 goto step 2, otherwise proceed to step 3.
533 2. If types are different, we still can check whether constants could be
534 losslessly bitcasted to each other. The further explanation is modification of
535 ``canLosslesslyBitCastTo`` method.
537 2.1 Check whether constants are of the first class types
538 (``isFirstClassType`` check):
540 2.1.1. If both constants are *not* of the first class type: return result
543 2.1.2. Otherwise, if left type is not of the first class, return -1. If
544 right type is not of the first class, return 1.
546 2.1.3. If both types are of the first class type, proceed to the next step
549 2.1.3.1. If types are vectors, compare their bitwidth using the
550 *cmpNumbers*. If result is not 0, return it.
552 2.1.3.2. Different types, but not a vectors:
554 * if both of them are pointers, good for us, we can proceed to step 3.
555 * if one of types is pointer, return result of *isPointer* flags
556 comparison (*cmpFlags* operation).
557 * otherwise we have no methods to prove bitcastability, and thus return
558 result of types comparison (-1 or 1).
560 Steps below are for the case when types are equal, or case when constants are
563 3. One of constants is a "*null*" value. Return the result of
564 ``cmpFlags(L->isNullValue, R->isNullValue)`` comparison.
566 4. Compare value IDs, and return result if it is not 0:
570 if (int Res = cmpNumbers(L->getValueID(), R->getValueID()))
573 5. Compare the contents of constants. The comparison depends on the kind of
574 constants, but on this stage it is just a lexicographical comparison. Just see
575 how it was described in the beginning of "*Functions comparison*" paragraph.
576 Mathematically, it is equal to the next case: we encode left constant and right
577 constant (with similar way *bitcode-writer* does). Then compare left code
578 sequence and right code sequence.
580 compare(const BasicBlock*, const BasicBlock*)
581 ---------------------------------------------
582 Compares two *BasicBlock* instances.
584 It enumerates instructions from left *BB* and right *BB*.
586 1. It assigns serial numbers to the left and right instructions, using
587 ``cmpValues`` method.
589 2. If one of left or right is *GEP* (``GetElementPtr``), then treat *GEP* as
590 greater than other instructions. If both instructions are *GEPs* use ``cmpGEP``
591 method for comparison. If result is -1 or 1, pass it to the top-level
592 comparison (return it).
594 3.1. Compare operations. Call ``cmpOperation`` method. If result is -1 or
597 3.2. Compare number of operands, if result is -1 or 1, return it.
599 3.3. Compare operands themselves, use ``cmpValues`` method. Return result
602 3.4. Compare type of operands, using ``cmpType`` method. Return result if
605 3.5. Proceed to the next instruction.
607 4. We can finish instruction enumeration in 3 cases:
609 4.1. We reached the end of both left and right basic-blocks. We didn't
610 exit on steps 1-3, so contents are equal, return 0.
612 4.2. We have reached the end of the left basic-block. Return -1.
614 4.3. Return 1 (we reached the end of the right basic block).
618 Compares two GEPs (``getelementptr`` instructions).
620 It differs from regular operations comparison with the only thing: possibility
621 to use ``accumulateConstantOffset`` method.
623 So, if we get constant offset for both left and right *GEPs*, then compare it as
624 numbers, and return comparison result.
626 Otherwise treat it like a regular operation (see previous paragraph).
630 Compares instruction opcodes and some important operation properties.
632 1. Compare opcodes, if it differs return the result.
634 2. Compare number of operands. If it differs – return the result.
636 3. Compare operation types, use *cmpType*. All the same – if types are
637 different, return result.
639 4. Compare *subclassOptionalData*, get it with ``getRawSubclassOptionalData``
640 method, and compare it like a numbers.
642 5. Compare operand types.
644 6. For some particular instructions, check equivalence (relation in our case) of
645 some significant attributes. For example, we have to compare alignment for
646 ``load`` instructions.
650 Methods described above implement order relationship. And latter, could be used
651 for nodes comparison in a binary tree. So we can organize functions set into
652 the binary tree and reduce the cost of lookup procedure from
655 Merging process, mergeTwoFunctions
656 ==================================
657 Once *MergeFunctions* detected that current function (*G*) is equal to one that
658 were analyzed before (function *F*) it calls ``mergeTwoFunctions(Function*,
661 Operation affects ``FnTree`` contents with next way: *F* will stay in
662 ``FnTree``. *G* being equal to *F* will not be added to ``FnTree``. Calls of
663 *G* would be replaced with something else. It changes bodies of callers. So,
664 functions that calls *G* would be put into ``Deferred`` set and removed from
665 ``FnTree``, and analyzed again.
667 The approach is next:
669 1. Most wished case: when we can use alias and both of *F* and *G* are weak. We
670 make both of them with aliases to the third strong function *H*. Actually *H*
671 is *F*. See below how it's made (but it's better to look straight into the
672 source code). Well, this is a case when we can just replace *G* with *F*
673 everywhere, we use ``replaceAllUsesWith`` operation here (*RAUW*).
675 2. *F* could not be overridden, while *G* could. It would be good to do the
676 next: after merging the places where overridable function were used, still use
677 overridable stub. So try to make *G* alias to *F*, or create overridable tail
678 call wrapper around *F* and replace *G* with that call.
680 3. Neither *F* nor *G* could be overridden. We can't use *RAUW*. We can just
681 change the callers: call *F* instead of *G*. That's what
682 ``replaceDirectCallers`` does.
684 Below is a detailed body description.
686 If “F” may be overridden
687 ------------------------
688 As follows from ``mayBeOverridden`` comments: “whether the definition of this
689 global may be replaced by something non-equivalent at link time”. If so, that's
690 ok: we can use alias to *F* instead of *G* or change call instructions itself.
692 HasGlobalAliases, removeUsers
693 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
694 First consider the case when we have global aliases of one function name to
695 another. Our purpose is make both of them with aliases to the third strong
696 function. Though if we keep *F* alive and without major changes we can leave it
697 in ``FnTree``. Try to combine these two goals.
699 Do stub replacement of *F* itself with an alias to *F*.
701 1. Create stub function *H*, with the same name and attributes like function
702 *F*. It takes maximum alignment of *F* and *G*.
704 2. Replace all uses of function *F* with uses of function *H*. It is the two
705 steps procedure instead. First of all, we must take into account, all functions
706 from whom *F* is called would be changed: since we change the call argument
707 (from *F* to *H*). If so we must to review these caller functions again after
708 this procedure. We remove callers from ``FnTree``, method with name
709 ``removeUsers(F)`` does that (don't confuse with ``replaceAllUsesWith``):
711 2.1. ``Inside removeUsers(Value*
712 V)`` we go through the all values that use value *V* (or *F* in our context).
713 If value is instruction, we go to function that holds this instruction and
714 mark it as to-be-analyzed-again (put to ``Deferred`` set), we also remove
715 caller from ``FnTree``.
717 2.2. Now we can do the replacement: call ``F->replaceAllUsesWith(H)``.
719 3. *H* (that now "officially" plays *F*'s role) is replaced with alias to *F*.
720 Do the same with *G*: replace it with alias to *F*. So finally everywhere *F*
721 was used, we use *H* and it is alias to *F*, and everywhere *G* was used we
722 also have alias to *F*.
724 4. Set *F* linkage to private. Make it strong :-)
726 No global aliases, replaceDirectCallers
727 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
728 If global aliases are not supported. We call ``replaceDirectCallers``. Just
729 go through all calls of *G* and replace it with calls of *F*. If you look into
730 the method you will see that it scans all uses of *G* too, and if use is callee
731 (if user is call instruction and *G* is used as what to be called), we replace
734 If “F” could not be overridden, fix it!
735 """""""""""""""""""""""""""""""""""""""
737 We call ``writeThunkOrAlias(Function *F, Function *G)``. Here we try to replace
738 *G* with alias to *F* first. The next conditions are essential:
740 * target should support global aliases,
741 * the address itself of *G* should be not significant, not named and not
743 * function should come with external, local or weak linkage.
745 Otherwise we write thunk: some wrapper that has *G's* interface and calls *F*,
746 so *G* could be replaced with this wrapper.
750 As follows from *llvm* reference:
752 “Aliases act as *second name* for the aliasee value”. So we just want to create
753 a second name for *F* and use it instead of *G*:
755 1. create global alias itself (*GA*),
757 2. adjust alignment of *F* so it must be maximum of current and *G's* alignment;
759 3. replace uses of *G*:
761 3.1. first mark all callers of *G* as to-be-analyzed-again, using
762 ``removeUsers`` method (see chapter above),
764 3.2. call ``G->replaceAllUsesWith(GA)``.
770 As it written in method comments:
772 “Replace G with a simple tail call to bitcast(F). Also replace direct uses of G
773 with bitcast(F). Deletes G.”
775 In general it does the same as usual when we want to replace callee, except the
778 1. We generate tail call wrapper around *F*, but with interface that allows use
781 2. “As-usual”: ``removeUsers`` and ``replaceAllUsesWith`` then.